101 creative uses for Beguiling Gift!


Advice


So I'm building a bard, and plan on making extensive use of this spell..

Ill start:

1. Tiny brass knife-
1d2 fragile weapon, woohoo!

2. A single lens of Eyes of the Eagle-
Stunned next round, and has to drop items in hand plus their face slot!

3. Anything, with unseen servent to grab whatever was in their hands and run!

What else ya got?


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Manacles are a classic trick, available and affordable from 1st level.

Dark Archive

Potion of shocking grasp— delicious.


@Zahmahkido- Well my games 9th level, but all ideas are welcome!

@Mazlith- What's to stop the enemy from drinking it and shocking you with it? Or do potions always target the drinker?


a bottle of ipecac


It really bothers me that this spell has a range of five feet.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Any cursed item that needs to be worn.


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As mentioned cursed items are fun.

- Girdle of Opposite Gender

- Necklace of Strangulation

- Hemlock

- An entire horse ala shrink item in the form of a pill.

- Acid Flask


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Any drug would be great. They do not have a save and do nasty damage.


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Steel shield for a Druid.

Scarab Sages

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A toy. For grown ups.


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Saltines for the 'whistler' bard?

A cat's cradle for the archer?

Chinese finger trap?


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My favorite: Scarab of Death.

http://www.d20pfsrd.com/magic-items/cursed-items#TOC-Scarab-of-Death

Muwhahahaha!


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A coupon for a 5% discount from a camel breeder somewhere in Osirion.
Or a wedding ring.

Dark Archive

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Pathfinder Adventure Path Subscriber

If only they could find the lot where they keep them, VRMH. That's the problem - in Osirion, the landscape is always moving. And, just with their luck, the party would probably find the place a day or two after the owner went out of business.

"Yep, the whole camel business never worked out. I loved it, though. And, for one brief, shining moment, there was a place called 'Camel-Lot.'"

...

I'll show myself out now.


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A bead of force in a wrapper labeled "Chewable".
A mutagen in a bottle labeled "Drink Me" (assuming the target isn't an alchemist).
A rubber chicken
Prisoner's Dungeon Ring
A Masterwork chastity belt
Taffy imbued with sovereign glue

-TimD


Max out bluff and you can convince a guy that an item is, in fact, a different item. This opens up a lot of options.

If you can't count on them being fooled, though, there are still a good selection of options. A potion of reduce person is especially fun. Note that the guy drops his weapon on the first round. Once he is reduced in size he can no longer properly use that weapon.

Put some glue on the handle of a weapon. Make it a heavy crossbow. Don't give it ammo. Now they can't wield any weapon. Or draw spell components. Make it a holy crossbow and evil enemies take a negative level as well.

You can use beguiling gifts to force enemies out of grapples!

Also consider the prankster bard, if you're a gnome. I find the "switch items with the opponent" idea to work even better than this spell, in ways.


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The name eludes me but there is a really cool apple out there that puts the subject to sleep.

Dark Archive

ZenithTN wrote:
It really bothers me that this spell has a range of five feet.

Yeah, you better be good at casting defensively and / or sucking up attacks of opportunity.


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Lazurin Arborlon wrote:
The name eludes me but there is a really cool apple out there that puts the subject to sleep.

Apple of Eternal Sleep is how our party wanted to take down Krune, but no one could cast Beguiling Gift.


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  • Helm of Opposite Alignment - Instant de-enemy-ification.
  • Helm of Brilliance - After they put it on, run like hell and hit them with a maximized Fireball.
  • Deck of Many Things - Enough said. Iffy by RAW, though.
  • Oil of Taggit/Restfulness - May need to be applied to a food or drink, but simply wait a minute and a failed fort save means you'll get past that guard, no problem. He was sleeping on the job!
  • Alchemist Infusion of Fire Sneeze - Say goodbye to doing anything meaningful this combat. Be sure to give the party fire resistance first, if you're worried about the 2d6 damage.
  • Alchemist Infusion of Skinsend - Squick. Be sure to have a party nearby to coup de grace the body.
  • Alchemist Infusion of Detonate - Fire in the hole! Again, a hasty retreat is advised.
  • Opium - The first hit is always free, though no longer voluntary. Be sure to charge them plenty for future doses once they're addicted.
  • Horn of the Golden Draught - Has your barbarian been dominated? Is the wizard affected by some weird curse? Hand them this, and they'll be back in fighting shape. Then, as a bonus, they can use it again the turn after for a quick Stoneskin.
  • A glass of (holy) water. - Gee, that Barbazu looks awfully thirsty, doesn't he?
  • A blindfold - Simple, but effective. Make sure the rogue's in position to take advantage of it.
  • An animated piece of clothing or helmet - Be sure to give it Grab and Constrict. Better yet, combine it with the above to make it an animated blindfold.
  • A high-ego intelligent item that's friendly with the party - A good way to force an enemy to switch sides mid-battle.


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A suicide note.

Shadow Lodge

I'm building a witch/mindchemist multiclass character. I'm taking beguiling gift along with my cognatogen. If I really get in a pinch cast BG on the bad guy then have if they down my cognatogen Fort save or they're nauseated for 1 hour. Boo yaa.


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Almost any animated item becomes absolutely hysterical. But I would say that an animated belt is greatest.


Dot.


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Ooh!

Use the Cook People hex on some enemies! Or innocents! Either way!

Make cookies or some other sort of treat out of them. Bonus points if you can make the food resemble them.

Lace some of the treats with the poison of your choice, preferably sleep poison!

Now find the loved ones of your new food. Give them some of the non-poisoned food.

Tell them what you did!

Then use beguiling gift and offer them some poisoned treats.

The best part is that once they're incapacitated, you can make that their last moment in life or make your getaway and leave them to live with what they've done!

I'm helping!

Silver Crusade

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Probably TOO dark to spring on most PCs though.

Sovereign Court

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"I have a pet kitty, wanna hold him? He won't bite, I promise."
He hands the poor sod a skunk.


I haven't read the thread in its entirety, but has anyone suggested a cookie with a Feather Token: Tree baked into it? Eat the cookie, use the token, become a part of soil.


^^
That guy's coin purse.

"I found the thief!"

Alternatively, a murder weapon would do.


Manacles might be use to handcuff the caster instead of putting them on the victim. I am also not sure it will get some one out of a grapple since you only need 1 free hand to grapple. I guess you could hand them an item that is meant to be used in two hands.

This spell with a simple blindfold is quite effective. If it the mask kind it only takes a move action to to put it on but it will definitely blind them. A sash will eat a better action but may be worn around the head or waist instead. A good bluff check might help to suggest how to use the item.

Sovereign glue in a potion bottle.

Scarab Sages

And people thought it was only dhampirs who might want a potion of inflict light wounds......


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Zahmahkibo wrote:
Manacles are a classic trick, available and affordable from 1st level.

Even better, make them Manacles of Cooperation- once they're on, the victim never tries to escape and you can just keep making requests until they fail the saving throw. Shackles of Compliance are less hazy rules-wise and you get a more powerful Command effect, but only 3 times per day and the victim can try to escape.


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Elixir of love

Sczarni

If your opponent is neither a spellcaster nor particularly Charismatic, you could take a chance on giving them a scroll of a spell they don't likely know and hope for an entertaining mishap. Not particularly likely to work, but if your GM has a sense of humor he should go for it.

Scarab Sages

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Silent Saturn wrote:
If your opponent is neither a spellcaster nor particularly Charismatic, you could take a chance on giving them a scroll of a spell they don't likely know and hope for an entertaining mishap. Not particularly likely to work, but if your GM has a sense of humor he should go for it.

Or just a scroll with explosive runes written on it, or a fire trapped box.


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Obvious solution is your character's penis. Aww yeah.


I got a flask of whiskey for you, bottoms up :D
(flask of alchemist fire)


Instead of telling them to go f#@* themselves, give them an enchanted dildo.


LordConto wrote:
Instead of telling them to go f@&& themselves, give them an enchanted dildo.

You resurrect an 8yo thread... for this?

Meh, I guess a Hoaxer Bard really has nothing better to hand out than hexed dildos. Lol.

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