Alignment Shift...Because of Pastry!?


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Agreed I too would like to see more information about what information is being kept/sold on. From what I could see in the orginal post anything he can't use himself he sells to anyone who'll pay the price and who knows what that's been used for "Het quick I have to tell the Nightmaster the city guards going up raid the east warehouse." Two days later "Damnit another 12 good men killed in a raid gone sour we have to find the leak or we'll have no one left, we've already lost control of some areas in the mermaid district and the guards we have left won't go into the docks at all after dark. Sigh... It's time to fight fire with fireballs, get me some murder hobos I'll pay their fee." Secrets are generally being kept secret for a reason, depending on what's being sold to who he could be commiting high treason.

Also people keep saying charity balances his actions buy my reading is he's paying the poor for valuable information not giving then money to prevent them starving. Different implications there.

Not convinced your evil (need more info) but what your doing is definately addictive doesn't matter if the compulsion comes from rare drugs or from magic its still an addiction to eating your royypnol cookies and becoming more pliable amd suggestive.


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If the player was careful about how the acquired information was brokered, I see no reason why a Lawful Good character couldn't run this operation. Even a Paladin might be able to do it depending on how you interpret acting with "honor". However, I think a Paladin can do a lie of omission and use white lies. But it would be borderline behavior.

That said, there's certainly nothing wrong with a Lawful Good character running a spy network like this. He'd just have to be careful about who he brokered information to, since he'd want to make sure the info was used for good purposes.

The Paladin could more easily run this op if it didn't use any magic and just used good baking skills, word of mouth, and his personal charisma to run. This depends on how the magic is used of course -- if it just makes the food taste really good then there's no problem. Or a Paladin with the Leadership feat could certainly have his followers act as eyes and ears throughout a city or nation. Including getting classified info. But he probably wouldn't need to even spend a feat on this if he didn't want to.


Paulicus wrote:

It's borderline questionable, but it really depends on the context (what the information is, used for, who it's sold to, etc.). It's definitely not enough to automatically turn your PC evil though, which would depend heavily on other things the character does. Neutral is a balance between good and evil, and will do both things at times.

I'm more drawn to the lawful aspect. This definitely doesn't seem lawful to me.

More specifically it doesn't seem lawful good or lawful neutral, it could very well be lawful evil.


phantom1592 wrote:
Umbral Reaver wrote:
So, what happens when a magically inclined member of the watch wonders about the popularity of these pastries and casts detect magic on one?

Depends... is it against the law to use magic in your baking? Quite frankly in a magical fantasy world that probably falls under the '11 secret herbs and spices' category.

My 2cp.... I don't think this ACTION is evil, so much as what he DOES with it.

Charm spells arent' inherently evil... Gathering information isn't inherently evil...

Running a massive spy ring and blackmailing innocent people? Definitely evil. Getting the password to the local thieves guild and clearing them out for the town guard?? less so.

so THAT'S why when KFC changed hands to taco bell it started to suck, they fired all the wizards!

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DeusTerran wrote:


so THAT'S why when KFC changed hands to taco bell it started to suck, they fired all the wizards!

Pfft, they didn't fire the wizards. The wizards just attained lichdom and chose to establish a bigger, better franchise in the negative energy plane.


I see some metagame problem here:
If one pc earns lots of money on the side without really doing much for it that can cause trouble. Maybe the paladin player just argues for an alignment change because he dislikes your pc being handed free loads of money.
Often times devious plots like yours get rewarded while doing god things for the community are not. With the power magic wielding pcs have it is easy to disrupt economy in a way that is beneficial for you. But should that be done?

For example one could buy a chicken farm, spread some epizootic disease that affects chickens and cure/protect his own stock. After some time his farm would be the only one still producing eggs and the price would skyrocket. Not as complex as the OPs plot but given some time you can easily find many things to earn money on the side through spells.

GMs should be wary of this and think twice before allowing a passive money flow towards one pc.

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Umbranus wrote:

I see some metagame problem here:

If one pc earns lots of money on the side without really doing much for it that can cause trouble. Maybe the paladin player just argues for an alignment change because he dislikes your pc being handed free loads of money.
Often times devious plots like yours get rewarded while doing god things for the community are not. With the power magic wielding pcs have it is easy to disrupt economy in a way that is beneficial for you. But should that be done?

For example one could buy a chicken farm, spread some epizootic disease that affects chickens and cure/protect his own stock. After some time his farm would be the only one still producing eggs and the price would skyrocket. Not as complex as the OPs plot but given some time you can easily find many things to earn money on the side through spells.

GMs should be wary of this and think twice before allowing a passive money flow towards one pc.

I ran an undead pyramid scheme in one campaign. You'd be surprised how profitable create undead becomes if you crank out an army of juju zombies, the ability to permanently erase someone's memories, and lots of high social skills. Kept the mindless ones constantly cranking out the goods, kept the juju zombies luring more people in to become juju zombies and in turn expand the operation. Before long I had some juju zombie necromancers making more mindless undead on their own HD, making more juju zombies, and otherwise just exploding productivity. Meanwhile my character used all those funds to attain lichdom, and began the ascent to godhood shortly thereafter; there is no power in the land greater than that of money. Was the party paladin pissed? He sure was! Especially out of character, but in-character there was nothing he could do about it. This all practically sprang up overnight due to months of planning. He used his leadership feat to gather up a lot of followers and oppose; they failed. All of them joined "the family." The juju zombie antipaladin 14 "recruit" I gained out of the deal was quite nice. >)

This here is a good example of what can happen if you start letting wealth get out of control. Besides that, it's already really easy to exploit the system once you bring social skills and magic into it.


Oof. I hope you guys were running a campaign with the understanding that people could play evil PCs.

Speaking from personal experience, a LOT of people have trouble separating PC motives from character motives.

There was a campaign where I played an Evil Cleric of Asmodeus, but was hiding the fact with a Ring of Mind Shielding. I was explicitly following orders the DM was giving me (PC was under Infernal contract), making my goals line up very closely with the other players. I was just more ruthless than the rest of the party would like and did some palm-greasing behind the scenes. Was actually a lot of fun, and a big change of pace.

Unfortunately, one of the players really didn't like that when she found out OOC. And the following encounter had her PC hit me with "accidental" Holy Smite collateral damage (also hitting a Neutral party member), outing me.

And her PC, who she'd previously established as sweet and innocent (crying when attacked, even), was suddenly out for blood and accusing me of being a traitor. I was basically about to retire the character to avoid further drama, but got killed anyways, so it became a moot point.

/personal rant off

Anyways, long and short of it is: Evil PCs, or even evil actions, can cause some OOC friction. I'd talk to your DM and your Paladin's player. See if you can talk your way through this and make sure it's just conflicting character motives, not RL in-fighting.

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People becoming angry OOC that there's an evil PC afoot seems quite indicative of immaturity, I figure. What's it matter as long as they aren't putting the screws to the party? An amiably evil ally is far better than the true neutral rogue getting ready to coup your healer in their sleep.


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The Beard wrote:
People becoming angry OOC that there's an evil PC afoot seems quite indicative of immaturity, I figure.

You could say it is quite indicative of immaturity to play an evil pc with an evil plot in a party with a paladin.

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Umbranus wrote:
The Beard wrote:
People becoming angry OOC that there's an evil PC afoot seems quite indicative of immaturity, I figure.
You could say it is quite indicative of immaturity to play an evil pc with an evil plot in a party with a paladin.

The person playing the evil PC is not automatically at fault. Contrary to popular belief, priority does not immediately default to the "good guy." Besides, we don't really know if the OP's character even deserves an alignment drop or not; insufficient information. In any case, why is the person whose character is doing questionable things automatically at fault? The presence of a paladin doesn't mean the entire party is filled with lawful stupid, after all. Nor does the fact that they're playing a paladin entitle them to preferential treatment, though sadly, many GMs provide that to those individuals anyway.


Umbranus wrote:
The Beard wrote:
People becoming angry OOC that there's an evil PC afoot seems quite indicative of immaturity, I figure.
You could say it is quite indicative of immaturity to play an evil pc with an evil plot in a party with a paladin.

So far there's no solid reason to think the OP's character is evil. Seems neutral at the moment.


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In my opinion, what you're doing is Neutral but any more evil stuff would see you croissant that line.

Spoiler:
Does this make the OP's character the ultimate S-pie Master?


Drachasor wrote:
So far there's no solid reason to think the OP's character is evil.

Other than the fact that he's selling produce laced to be addictive and force information out of people to the unsuspecting population for profit via information brokering, you mean.


Sushewakka wrote:
Drachasor wrote:
So far there's no solid reason to think the OP's character is evil.
Other than the fact that he's selling produce laced to be addictive and force information out of people to the unsuspecting population for profit via information brokering, you mean.

Spy Rings are not evil. How you use them determines the alignment. So far it sounds neutral.

He specifically said in the OP his pastries aren't addictive.


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Drachasor wrote:
He specifically said in the OP his pastries aren't addictive.

I read the original post.

Gellos Tharn wrote:
I'm not talking about a drug addiction kind of thing. It's more like they walk down the street and see the bake shop and say "I know the wife wants me to loose a few pounds but their pastries are SO GOOD! Just one won't hurt".
Thesaurus wrote:
2. -- addiction - an abnormally strong craving

He's pretty much defined addiction in his justification it's not addiction.


Sushewakka wrote:
Drachasor wrote:
He specifically said in the OP his pastries aren't addictive.

I read the original post.

Gellos Tharn wrote:
I'm not talking about a drug addiction kind of thing. It's more like they walk down the street and see the bake shop and say "I know the wife wants me to loose a few pounds but their pastries are SO GOOD! Just one won't hurt".
Thesaurus wrote:
2. -- addiction - an abnormally strong craving
He's pretty much defined addiction in his justification it's not addiction.

That's a semantic argument. The food just tastes really good and perhaps has a suggestion or something attached to it. That doesn't make it addictive in game terms (which is defined). It doesn't mean if someone doesn't eat that food then they suffer withdrawal.


Nobody is discussing game term mechanics of addiction, they are discussing ethics of the English definition of it.
If you can't stop the craving of your own free will and persist in it against other rational factors, that's also addiction, game mechanic or no.
That said, the magical craving suggestion seems superfluous to the OP's tactic.
It would work better (more detect magic-proof) if every item wasn't Suggestion-ified,
and he just relied on a high quality product from ingredients and skill to sell the product.
The OP's general description doesn't sound like he's going for anything more than something akin to magical MSG.


Quandary wrote:

Withdrawal symptoms are not an inherent part of addiction.

If you can't stop the craving of your own free will, that's also addiction.
That said, the magical craving suggestion seems superfluous to the OP's tactic.
It would work better (more detect magic-proof) if every item wasn't Suggestion-ified,
and he just relied on a high quality product from ingredients and skill to sell the product.
The OP's general description doesn't sound like he's going for anything more than something akin to magical MSG.

Point is, there's a game mechanic for addiction, and his pastries don't use it. Basic charm magic isn't evil to use and if you use it to get someone to do something they otherwise wouldn't (like eat a perfectly safe pastry).

It is true that it is possible he's just using Prestidigitation to make them extra tasty too. He wasn't clear. It is certainly true that it seems like social skills would work just fine here along with quality ingredients (and perhaps some Prestidigitation).

Overall though, mental manipulation isn't inherently evil. Nor is information trafficking. He was even clear he uses it for a good purpose (the profits anyhow). Depending on how the trafficking is done it might be evil or just neutral.

Anyhow, the OP will have to clarify the situation. Overall though it isn't clear what alignment these actions are, but I am leaning towards neutral.


Ross Byers wrote:
If I started selling nicotine (for a relatively harmless addiction) and sodium pentathol (for loose lips) brownies to people without telling them what was in them, I'd go to jail.

You'd go to jail because it's an unlawful act, not because it's an evil act. Yes, many laws are in place to rule out evil actions but that is not universally true, and much less so in a medieval setting.

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If I started lacing people's drinks to make them more talkative than they thought they would get, that's clearly wrong.

There's wrong, and there's wrong. Again this is a fantasy setting and that absolutely has to be taken into consideration. If a bar start spiking their mead with rum without telling anyone and the patrons enjoy it and keep coming back for more, that's not particularly wrong. It's assumed that a bar will make their products potent and enjoyable. There's tacit consent to accept product that is made as appealing as the supplier can make it. So too with our sweets.

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That guy who promised his wife he'd cut back on sweets is now betraying that promise, not because he's weak willed, but because you forced him.

Not to be pedantic, but I'd suggest that a} the moment he bought the sweets he'd already committed to the path of violating his promise and b} by definition it is absolutely because he's weak-willed as I guarantee there's a Will save involved here somewhere. It's a question of how tempting you've made your product. And again, it's assumed that a bakery will make GOOD stuff. When you stick it in your mouth, you risk actually liking it. A lot. Magically enhanced or not.

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(And it might not be as 'trivial' as losing weight: perhaps the local barber-dentist has had to pull a few too many of his teeth, or even though he's not 'poor', he's trying to do the equivalent of cutting the latte habit and save a few coppers a day to save for the future.)

Oh sure, yes, at the micro level of the individual patron there may be consequence. In our scenario it's a certainty that someone is spending a copper on a bun that they would otherwise have spent on getting their socks darned. Again I play the devil's advocate and point out that the customer took the risk when they stepped in the shop and bought the first pastry. Pastries being luxury items that suggests - but admittedly does not prove - that they are not borderline destitute.

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F!&+ing with others' free will for fun and profit is exactly what LE does. (You say you're not making money, but information is valuable too.)

Hmmm. You take that up with the real-world advertising industry. They expend massive effort convincing the public to buy product that they otherwise wouldn't. Low-income families all seem to have cable TV, and cell phones, and wherever possible iPads. That's money that could have been - should have been - better spent, perhaps on educational materials. But no, the advertisers put a shiny layer of shellack - literally - over their pictures of burgers so they look that much more mouth-watering. They give us images of sexy people driving cars we can barely afford, and show us exciting scenes that suggest if we drink their brew we'll have an adventurous and exotic life. We are absolutely, positively F!&+ed with by that industry, with tonnes of mathematics, sociology and psychology behind it. You aren't aware of how manipulated you are... they're that good. And yet. Legal. And largely not considered evil.

Quote:
Some people are commenting to the effect of 'You magnificent bastard, I wish I'd thought of that'. Magnificent Bastards are often LE.

Well, yeah, it's a get-rich-quick-and-cleanly scheme. Doesn't make it evil.

Quote:
Your justification seems to be 'I don't see myself as a bad person, how can I be evil?' Evil people never think they're bad people. They think they're clever people. Or 'special' people. The hero of their own story. Only poorly written cartoons eat a basket of puppies just to prove their evil cred.

You know, Good people don't think they're evil either.

Quote:
TL;DR: If you have to explain why it isn't Evil, it's usually Evil. If you are hurting others for your own gain, that is the definition of Evil.

You know that by being North American and having the goodies you have, from the food you eat to the clothes you wear, you are consuming resources that in fairness should be shared worldwide and other people - statistically - are suffering for your benefit, right? Every time we buy a Paizo product we are hurting someone. Oh sure, some people in the East are benefiting... the folks at the print shop for instance, but that paper pulp doesn't always come from a renewable source. And that ink may have toxic chemical byproducts when created. And, and, and. It's complicated. And some evil is... just the way it is.

In the animal kingdom the strong eats the weak. That's not evil. And the OP isn't even eating his customers. The loss is literally a matter of coppers.

TL;DR: It's nowhere near as simple as you make it out to be. Intention plays a HUGE role in judging this kind of thing and the OP isn't out to hurt anyone.


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Why can't players of Good characters learn to just sit idly by while their teammates go around committing Evil acts? They're ruining everyone's fun if they object!

We should just ban all Good alignments as needlessly restrictive. Besides, they attract problem players who want to do game-spoiling things like 'upholding justice' and 'defending the innocent.' Who wants to play with a jerk like that?


The Beard wrote:
At this point it isn't so much a question of whether it's evil as whether or not he should get an alignment infraction. Part of his proceeds are going towards charity, and many of the pastries made are going to the poor and homeless. Seems like the kind of thing that would pretty much nullify the other, resulting in no alignment change at all.

Donating to charity is a wonderful front for shady business.

Not saying the OP's just doing that as a front, but if that happened to be the reasoning behind the charity, I'd say it doesn't outweigh anything.


I still disagree on the charity thing he's not donating to "orphans are us" he's giving magical roofies and paymet for information to get the urchins to tell him things worth onowing if they stopped tellling him things I suspect he'd stop giving them things.

Also in his words he's passing on ANY information worth selling (presumably with no client control) to make a profit, not to benefit the city and there's no indication of any info being withheld.

Additionally he stated the spells given to notable passers by make them a little more chatty and truthful than they'd like to be. That implies there's some compulsion to share things they would rather keep secret.

Again I reserve judgement till we get more info but this could very easily be evil as opposed to Evil much less EVIL bit he is magically extracting information he then sells to apparently whoever can meet the price with no conderns about how its used.


Sure, but it's the GM's call as to Alignment repurcussion, not the other player's.
Instead of just labelling it Evil out of the blue, it's more interesting to develop some of those bad repurcussions of this project,
like this Information being sold being used for Evil ends, lives being ruined, etc.
None if this is going to change his actual Alignment INSTANTLY, so why not reveal the repurcussions
before any alignment change, allow them to try to help resolve any problems,
but perhaps the project cannot be succesfully continued without such repurcussion,
so then it is a conscious choice of whether to continue with an Evil choice or not.


Forget the good/evil thing.

A better question is "what are the NPCs doing about a PC pulling a non-trivial amount of money/secrets out of the town?"

The kind of thing he is doing is something that thieves guilds, not to mention kingdom level spy organizations REALLY frown upon. I would expect them to start dropping the hammer any time now.


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Drachasor wrote:
Umbranus wrote:
The Beard wrote:
People becoming angry OOC that there's an evil PC afoot seems quite indicative of immaturity, I figure.
You could say it is quite indicative of immaturity to play an evil pc with an evil plot in a party with a paladin.
So far there's no solid reason to think the OP's character is evil. Seems neutral at the moment.

I was just reversing a childish answer back on the author and he was the one talking about an evil pc afoot.

I just hate the "I play a jerk pc and if you have a problem with it you're immature" crap as much as I hate the "I'm holyer than you and you have to do what I want."

If you build PCs for a group discuss alignment topics and if you want the gm to give you free money discuss that, too and half the flame-wars here on the boards are unnecessary.


Rynjin wrote:
Gellos Thran wrote:

As things stand right now, I am having a bit of a conflict with our parties Paladin who is trying to convince the GM that my alignment should shift from Lawful Neutral to Lawful Evil. Allow me to give a little background as to how this conflict has arisen.

You've already given the background. Let me zoom in on it.

Quote:
I am having a bit of a conflict with our parties Paladin

Enhance:

Quote:
a conflict with our parties Paladin

Enhance:

Quote:
our parties Paladin

Almost got it:

Quote:
parties

I guarantee you 100% NOBODY WOULD HAVE AN ISSUE WITH THIS if a Paladin wasn't in your party and using that as an excuse to be a dick to his party members.

The problem is that guy.

I agree a parties paladin should be improving your parties, and not be the alignment lawyer.

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@ Aunguish - I don't disagree with everything you've said but

Anguish wrote:
If a bar start spiking their mead with rum without telling anyone and the patrons enjoy it and keep coming back for more, that's not particularly wrong. It's assumed that a bar will make their products potent and enjoyable. There's tacit consent to accept product that is made as appealing as the supplier can make it. So too with our sweets.

There's a significant difference between spiking someone's mead (alcoholic beverage) with rum (alcoholic beverage) and spiking someone's brownies (or other mundane pastry) with magic (of the mind altering/enchantment variety). If it was just Prestidigitation to make it tastier, then that's one thing. But a compulsion to "make the patron want more"*? A compulsion that "makes the patron a little more chatty (and truthful) than they might want to be"*? They are not comparable.

* Direct quotes from the OP post.

Anguish wrote:
Not to be pedantic, but I'd suggest that a} the moment he bought the sweets he'd already committed to the path of violating his promise and b} by definition it is absolutely because he's weak-willed as I guarantee there's a Will save involved here somewhere. It's a question of how tempting you've made your product. And again, it's assumed that a bakery will make GOOD stuff. When you stick it in your mouth, you risk actually liking it. A lot. Magically enhanced or not.

(A) He hadn't bought the sweets, and wasn't going to. Then he passed the store and was compelled to. He hadn't violated the promise until the bakery's compulsion affected him.

(B) By the very nature of the scenario, there can't be a Will save. If there was, 5% of people would not only be unaffected, but they also would be aware that they weren't affected. And if you're walking down the street and suddenly realise, heck, I've just resisted some kind of spell, you're gonna get the guards there, fastish. The guards arrive with Detect Magic active and find the bakery selling pastries that enchant the patrons against their will or knowledge, and it'd be shut down. That didn't happen, hence no Will save must exist. That or the GM hasn't been giving it enough thought.

Anguish wrote:
Hmmm. You take that up with the real-world advertising industry. They expend massive effort convincing the public to buy product that they otherwise wouldn't. Low-income families all seem to have cable TV, and cell phones, and wherever possible iPads. That's money that could have been - should have been - better spent, perhaps on educational materials. But no, the advertisers put a shiny layer of shellack - literally - over their pictures of burgers so they look that much more mouth-watering. They give us images of sexy people driving cars we can barely afford, and show us exciting scenes that suggest if we drink their brew we'll have an adventurous and exotic life. We are absolutely, positively F!&+ed with by that industry, with tonnes of mathematics, sociology and psychology behind it. You aren't aware of how manipulated you are... they're that good. And yet. Legal. And largely not considered evil.

Firstly, yes, advertising companies spend massive amounts of money convincing of us what we want, and convincing us that our wants are needs.They are largely successful in this endeavour. However, that's not what the OP is doing. Once again, Magic! Far more powerful and pervasive than simple advertising or crafty wording. You cannot point at the blue sky and use buzz words and fast talk to convince me it's green. With magic, you can! So trying to equate the two is, once again, a false equivalence. Secondly, legal, yes. No one is arguing with the Lawful aspect of the character. Evil is another thing though. I think many people would largely contest that.

Anguish wrote:
In the animal kingdom the strong eats the weak. That's not evil. And the OP isn't even eating his customers. The loss is literally a matter of coppers.

In the animal kingdom, it's do or die. Eat or be eaten. The OP is not cash starved. He's not incapable of doing any other form of income generation. He could make normal pastries. He could adventure. He could do any number of things. He chooses to use underhanded means to get further ahead. The loss is far from a few coppers. For the small scale, inconsequential villagers, yes, a few coppers. For the nobles, the guards, the city at large? I wouldn't be surprised if lives are lost to such a business (namely the information brokering side of the business, though the "truth" pastries handed out for free probably also cause no end of trouble).

Anguish wrote:
TL;DR: It's nowhere near as simple as you make it out to be. Intention plays a HUGE role in judging this kind of thing and the OP isn't out to hurt anyone.

You're right, intentions are a big factor in this kind of thing. But as you also say, it's not as simple as just that. They are far from the only factor. The road to hell is paved with good intentions. The end does not always justify the means. The OP, however minorly, is slowly drugging the inhabitants of some city. He never states whether his intentions are good or ill, merely that he benefits from what he does. He never actually says he isn't out to hurt someone. And from the laissez-faire way he approaches the business, I'd be surprised if he cares. Maybe that's Neutral. But he doesn't care because he's benefiting. He profiting by disadvantaging others. As far as I'm concerned, that's what makes him Evil.


Pathfinder Roleplaying Game Superscriber

I'd have to toss a vote towards the "Evil, but not quite enough to cause an immediate alignment shift". Over time, and it sounds like it has gone on for some time, then in a Golarion-style world where Good and Evil are tangible things, and even adventurers are corruptible, then I would absolutely see that shifting to Evil. As for as the inter-party RL conflict, it's a pretty basic one - it sounds like each player has a very different idea of how this fantasy universe they're playing in should be. It sounds like the OP wants to be able to do highly unethical and nefarious actions that don't have consequences, because it creates an amusing and entertaining tale/story, and the Paladin's player expects their to be consequences (which to be fair, the entire theme of the Paladin class assumes that there are consequences).

I would also be in the camp that the GM has been incredibly lenient as well, and it really doesn't feel like the GM has actually thought out the consequences to the world at large. It's a novel concept for mostly law-abiding people, sure, but given how prevalent magic generally is in Pathfinder I doubt the OP's character is the first one to come up with this. Either this sort of thing is widespread, causing the adventurers to often run afoul of it (does their party often come away from town with mysterious losses in their funds, due to their character uncontrollably buying all the luxury items they're addicted to?), or it's something the city should be able to react to. If it has a stable city watch/guard then it's very reasonable they would quickly find out via their own divination and detection abilities as someone pointed out. If not, there are still people in power (unless the city is a ramshackle town of beggars, in which case the OP isn't making any money at all), and they will not react kindly to being swindled and manipulated in this fashion.


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You don't have to be a paladin to uphold good and object to evil: any good-aligned PC of any class could be doing what the paladin's doing. (And in my games, they do.)

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Gellos Thran wrote:
I do routinely place various enchantments and whatnot on most of the baked goods.

Do you advertise that your baked goods are enchanted? What kind of enchantments? To what end?

Gellos Thran wrote:
They just make the patron want more.

Ah, so, to your benefit then? You affect their free will, negatively, reducing their own freedom to make decisions, to increase your profits. That's evil. Minor evil, but still evil. Not to mention, that makes each enchanted pastry you sell a minorly evil act. How many pastries do you sell? In a city like Magnimar, probably a fair amount. With each sale being an evil act, that builds up to a whole lot of evil acts rather quickly.

Gellos Thran wrote:
A slightly less benign spell makes the patron a little more chatty (and truthful)than they might want to be. These are usually given to town guards and other notable passersby for free.

Now, that's not so minorly evil. You, effectively, zone of truth people without their knowledge or consent? And then send them out into the city to accidentally cause mayhem? Don't underestimate the damage that the pure, unadulterated truth can cause. Particularly the guards. That's thoughtless, careless and callous.

Gellos Thran wrote:
A lot of my goods are given away to the poor. Many times along with small amounts of coin.

We're back on the good train here. Charity is good. Do you get anything in return? Do you expect it? If nothing is/was offered, would you continue to be charitable? Are these charitable goods ever of the enchanted variety? I think giving the baked goods that encourage people to buy from you to the poor wouldn't really be charity at all.

Gellos Thran wrote:
Between the enchantments and the charity everyone from the highest noble to the lowest urchin tells me all the secrets worth knowing in town.

...ooookay. That puts a lot of power in your hands. Was this your goal? What do you do with this power?

Gellos Thran wrote:
I am like a giant spider sitting at the center of a vast information web.

Not really painting yourself in the best light here. Spiders are predators. Are you a predator? Are all the people caught in your "web" merely playthings to you? Pawns? Tools to be used and discarded? Means to an end? Or perhaps there is a better light to this? Mayhaps they are all in your web of protection?

Gellos Thran wrote:
I also know a lot of tidbits that, while unimportant to me, are of the highest importance to others. That's when my other "employee" comes into play. I have a low level rogue I use as an information broker. He never meets me personally (I mentioned I know magic, right?) but I pass along all the info I think can be useful to others and he sells it. Many times for a high price.

So, for fun and profit then? I note that the only criteria you use here is info you think can be useful to others. So, guard rotations? Safe combinations? Details of mistresses? Blackmail and extortion are not really lawful. And if you do it indiscriminately it's not Good either. Actually, kinda Evil. I mean, someone might say Neutral, but if people are dying because you don't care enough to vet the info, then it's Evil, regardless of whether you do it to both the Good and the Evil or just one.

Gellos Thran wrote:
And thus, our Paladin has his panties in a bunch. Out of game, I think the player is just a little jealous of how easy I make money.

Your first reaction is to dismiss his concerns out of hand, and write it off as jealousy of all the money you're making? That's kinda got evil written all over it. I mean, if it's the money you're making, and he's a fellow party member, why not let him share in it? If that doesn't solve the problem, then it's not just the money. And if you're unwilling to do that, then money means more to you than working with Good. That's, once again, kinda evil.

Gellos Thran wrote:
He is trying to argue that it's evil to addict people and steal information from them.

He's right. These two things are absolutely, without a doubt, Evil. If you're arguing that they're not, then you are definitely on the evil side of things. If you're arguing that these two things do not accurately represent what you're doing, then you need to say that and explain why they're not.

Gellos Thran wrote:
I point out that its no more evil than using a charm spell.

Which can be evil. I mean, it's not evil by definition, it's evil by intent. Charm the BBEG into not killing someone? Good. Charm the Paladin into killing babies? Evil. Charm is not evil by nature but by purpose. And your purpose appears to be profit, regardless of the consequences for others. That's evil.

Gellos Thran wrote:
Anyone have any thoughts on the morality of my businesses?

Bakery - Neutral.

Enchanted Pasties - Evil.

Charity - Good.

Information Brokering - Evil.

Net Alignment - Evil.


Squirrelshades wrote:


I agree a parties paladin should be improving your parties, and not be the alignment lawyer.

Well... Paladins aren't allowed to travel or play with 'Evil' characters. Therefore the bakers alignment is VERY relative to the Paladin.

My issue is that it's OOC knowledge. If the Paladin actually KNEW what was going on... then he'd be RIGHT to call the baker out on it. However here the Player is getting involved too early.


Overall I'd put it in Neutral territory. Drugging people and the guards doesn't feel like a very lawful thing to me. I think it depends on how you use it if it's evil or not. If you destroy people's lives or get people killed with the information you extract from them, then I'd probably consider it Neutral Evil, especially if you benefit from it in the process. If that isn't the case then combined with the charity I think it's closest to neutral. After all how is steeling information different from steeling property? With the charity part you are taking from the richer and giving to the people who don't have anything, which seems Robin Hood like (good), except that you are keeping a cut (neutral).

That's at least my opinion on the alignment.


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Sounds to me like your character holds the specious position that good deeds can ameliorate evil ones, which is a simpleton's arithmetic view of morality.

He gives money to the poor. So what? Mussolini made the trains run on time, and Timur was a patron of the arts. Sauron made pretty rings, too.

Gellos Thran wrote:
He is trying to argue that it's evil to addict people and steal information from them.

Hookay.

In my opinion, your character's been long gone, philosophically speaking, from the start, and you simply bamboozled your DM into allowing you lawful neutral.

Frankly, from what you've described, your character is neutral evil.

By the way, though ... brilliant use of magic in context.


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Kant (IIRC) developed a sort of "litmus test" for ethical issues which I find both easy to apply and pretty reliable, at least if you subscribe to deontological ethics. Basically, the test is this: would everybody doing it your way, and everybody knowing about it, negate the reason for doing it in the first place? Take, for instance, lying. If everybody lied all the time, speech would become much less useful than it is now, possibly to the point of practical uselessness. Moreover, you'd be thwarted in your own aim, i.e., to have people believe your lies. Therefore, lying is evil. Does spiking people's donuts for fun and profit negate the benefit? Well, suppose everybody who sold food used this little trick, and everybody knew about it. Would people with really juicy information go out and get a donut? Would you go buy an ale from the barkeep next door? If so, by all means, continue. Otherwise, why not? You wouldn't like it?

Aquinas, in his treatise on the nature of evil, describes evil as the absence, or lack, of the good. Good, he says, is what everyone wants. Does everybody want to eat spiked donuts? Probably not. In fact, I'd hazard that, given the choice, everybody would choose enchantment-free donuts instead, all things being equal. Does that make what you're doing evil? Well, in Aquinas' world view, the question doesn't really make sense. But it would certainly appear not to be good.

A side note: I realize we're talking about a fictional world here, and that not all the rules from our world apply to the game world. That said, the default assumption certainly seems to be that the usual physical laws and social customs apply unless otherwise noted. These places have guards, prisons, kings, and criminals. What would lead one to believe that they wouldn't punish fraud and conspiracy, were it discovered? The business being discussed is different in degree, not in kind, from a couple of two-bit rogues running a three-card Monty outfit. I don't know how this sort of thing has been viewed historically, but my gut says that it has probably always caused problems, and problems are typically addressed by the law.


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The Beard wrote:
Murderhoboes, stand and unite!

The Golarion Union of Murderhoboes for the Betterment of Others is pleased to have your public support, Mr. Beard.

Thank you.
Sincerely yours,
~Jaspar "Shank Him Louis" Kahrdboordebachs~
your local GUMBO representative


phantom1592 wrote:
Paladins aren't allowed to travel or play with 'Evil' characters...

They're specifically allowed to. Doesn't mean they shouldn't try to do anything about it, but they're allowed to work with known Evil if doing so furthers the cause of the greater good, etc.

Silver Crusade

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Calybos1 wrote:

Why can't players of Good characters learn to just sit idly by while their teammates go around committing Evil acts? They're ruining everyone's fun if they object!

We should just ban all Good alignments as needlessly restrictive. Besides, they attract problem players who want to do game-spoiling things like 'upholding justice' and 'defending the innocent.' Who wants to play with a jerk like that?

Oh God I've actually heard someone argue almost exactly that at the table without irony.

Everyone else was apparently supposed to stop playing their good characters because he couldn't be bothered to be subtle or keep it out of sight or not sabotage the party's efforts.

Shadow Lodge

phantom1592 wrote:
Squirrelshades wrote:


I agree a parties paladin should be improving your parties, and not be the alignment lawyer.

Well... Paladins aren't allowed to travel or play with 'Evil' characters. Therefore the bakers alignment is VERY relative to the Paladin.

My issue is that it's OOC knowledge. If the Paladin actually KNEW what was going on... then he'd be RIGHT to call the baker out on it. However here the Player is getting involved too early.

I'm pretty sure the OP is probably bragging about it to the rest of the party.


"the OP is probably bragging about it to the rest of the party"?
well that is classic conflation of out of character and in character knowledge/role.

People don't seem to like the idea of the other player 'intervening' to try and get an Alignment shift ruling.
I get that, but players should reasonably have a conversation with the GM about alignment and how it works in the GM's game.
That covers discussing what sorts of acts are Evil. That the player may approach it from the persective of
"isn't what player X doing rather evil?" does not change the fact that it's discussing the terms of alignment in game.
Even if it prods the GM to do something they would not is not a problem,
if the GM is prodded to go with a consistent ruling WHATEVER IT IS that is improving the immersion of the game,
and that seems like a legitimate conversation for players to have with the GM, to further the depth of the game.


Prove him right by killing the Pally in his sleep.

Silver Crusade

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Also, magic roofies are still roofies.

Enchantment magic has to be handled with great care and concern, because it's a hell of a slippery slope that tapdances all over the sanctity of consent. And that care and concern doesn't seem present.


Umbranus wrote:
The Beard wrote:
People becoming angry OOC that there's an evil PC afoot seems quite indicative of immaturity, I figure.
You could say it is quite indicative of immaturity to play an evil pc with an evil plot in a party with a paladin.

Right. This can cause the player to lose the PC he loves to play. I am starting to think that the OP is doing this on purpose to annoy the paladin player.


You might think that if the Paladin was pre-existing before the other character concept,
or if for some reason you're giving the Paladin inherent priviledge that a shifty character does not.
As far as we know this was part of the character concept from the beginning, and the Paladin may not even have been in the game yet.
I get the impression the Paladin player (and character) didn't really do anything or express actual objections while this was going on for a while.


The Beard wrote:
Umbranus wrote:
The Beard wrote:
People becoming angry OOC that there's an evil PC afoot seems quite indicative of immaturity, I figure.
You could say it is quite indicative of immaturity to play an evil pc with an evil plot in a party with a paladin.
The person playing the evil PC is not automatically at fault. Contrary to popular belief, priority does not immediately default to the "good guy." Besides, we don't really know if the OP's character even deserves an alignment drop or not; insufficient information. In any case, why is the person whose character is doing questionable things automatically at fault? The presence of a paladin doesn't mean the entire party is filled with lawful stupid, after all. Nor does the fact that they're playing a paladin entitle them to preferential treatment, though sadly, many GMs provide that to those individuals anyway.

In this case it does. Sure, if the Players all gather together and one guy had (with DM approval) brought in a LE PC and another a Paladin, then yes- priority does not immediately default to the "good guy" as you say. But priority DOES default to the "first guy." If one player is playing a paladin, then other players have no right to bring in a evil PC to try and ruin the paladin players fun (well, unless he wants a fallen paladin, of course). Priority defaults to priority. It's a complete dick move to try to make a fellow player's paladin fall, unless he's Ok with it. It's the same as burning the Wizards spellbook.

I know some posters here have issues with the Alignment system and thus Paladins. Don't let that blind you to what's right.

RPG Superstar Season 9 Top 16

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Rynjin wrote:
Gellos Thran wrote:

As things stand right now, I am having a bit of a conflict with our parties Paladin who is trying to convince the GM that my alignment should shift from Lawful Neutral to Lawful Evil. Allow me to give a little background as to how this conflict has arisen.

You've already given the background. Let me zoom in on it.

Quote:
I am having a bit of a conflict with our parties Paladin

Enhance:

Quote:
a conflict with our parties Paladin

Enhance:

Quote:
our parties Paladin

Almost got it:

Quote:
Paladin

I guarantee you 100% NOBODY WOULD HAVE AN ISSUE WITH THIS if a Paladin wasn't in your party and using that as an excuse to be a dick to his party members.

The problem is that guy.

Someone's got jokes. Most of my Good characters would object to this mindscrew bakery.

Dark Archive

Quandary wrote:

You might think that if the Paladin was pre-existing before the other character concept,

or if for some reason you're giving the Paladin inherent priviledge that a shifty character does not.
As far as we know this was part of the character concept from the beginning, and the Paladin may not even have been in the game yet.
I get the impression the Paladin player (and character) didn't really do anything or express actual objections while this was going on for a while.

You've got a point here. Is the evil character in the wrong, for being evil with a paladin in the party? Or is the good character in the wrong, for raining on the evil character's parade? It depends on who was there first and the nature of the campaign. If the GM advertised a good guy campaign, or the paladin player/character was around first, then clearly the evil character/player would be in the wrong. And vice versa.

None of this is detailed in the OP though. We don't have any of that information. Neither is that the topic of the discussion. The question was, "Anyone have any thoughts on the morality of my businesses?" And by virtue of this discussion turning into a "good character vs the evil character" one, I think we all agree that the morality of the business is evil.


Hell, there are evil characters who would object to it.

Grand Lodge RPG Superstar 2012 Top 32

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Wow, the OP's language is so slanted that the self-delusion is tumbling right off the edge of the page. Maybe I'll steal from an entire city via fake beggars who use a small enchanted dog that will magically influence people to give up more money than they normally would, then start a thread called "Alignment Shift... Because of Puppies!?"


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Jiggy wrote:
Maybe I'll steal ... via ... a small enchanted dog ... then start a thread called "Alignment Shift... Because of Puppies!?"

"Toto, I don't think we're in Utopia anymore."

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