Rynjin |
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Yes, you can stop your fall - if you can make a Move action (or have one readied) to activate the Rod.
No, you cannot avoid damage: you just stopped falling, and so you take the damage of the fall up to that point.
Why would you take falling damage if you never made contact with a surface?
The air is not what causes falling damage.
A Man In Black RPG Superstar 2010 Top 32 |
The only relevant rules I can find are the Climb rules. In particular:
It’s practically impossible to catch yourself on a wall while falling. Make a Climb check (DC = wall’s DC + 20) to do so. It’s much easier to catch yourself on a slope (DC = slope’s DC + 10).
There are no rules for what sort of surface a floating bar would count as, nor any rules for the difference between difficulty of activating the rod and not having it wrenched out of your grasp versus the difficulty of getting a sudden grip and not losing it. But this is as close as the RAW gets.
Mark Norfolk |
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This where the DM is going to have to decide a ruling. Bearing in mind the force that would smear you across the ground is now just going to pull your arm out of its socket perhaps a strength test to maintain your grip? Assuming you've got time to draw and activate it....
If you're base-jumping there must be easier ways at the level you get an immovable rod.
Cheers
Mark
VRMH |
you just stopped falling, and so you take the damage of the fall up to that point.
Why would you take falling damage if you never made contact with a surface?
The air is not what causes falling damage.
No, but the sudden stop is. Your arm will be pulled out of its socket, due to the inertia of your torso. Internal organs too, try to keep moving down and so get squished inside you. It beats hitting a solid floor, but you can still die simply from coming to a sudden and complete stop.
A Man In Black RPG Superstar 2010 Top 32 |
Cap. Darling |
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We had a monk with a jump fetich in a game where i was DM. He had 2 rods and used them for all kinds of crazy stuff. I would say yes with a acrobatics check to hold on and another to awoid damage by swinging in to it.
Had i DMd this guy today i think i would have inventet a swift trigger feat for the rods.
Edit: spelling
insaneogeddon |
Say your falling off a cliff or pushed off
Could you pull a immovable rod and stop your fall before you hit bottom and take damage?
Cannon from APG:
TRIDENT OF STABILITY
Aura faint transmutation; CL 3rd
Slot none; Price 9,815 gp; Weight 4 lbs.
DESCRIPTION
The base of this sturdy but tarnished +1 trident has a wide metal bar at the bottom, perfectly situated to serve as a solid footrest or other sort of handle. The bar acts as an immovable rod, except instead of an activation button, the immobility power triggers whenever the wielder places one or both feet on the bar, and ends whenever the wielder is no longer touching the bar with at least one foot. If the wielder remains in place and steps on the bar, he gains a +10 bonus to his CMD when trying to resist efforts to move him. The wielder is always considered braced against oncoming charge attacks. If the wielder is falling, he may step on the bar as an immediate action to halt his fall, though the sudden jolt means he takes falling damage for the current distance fallen.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, levitate; Cost 5,065 gp
Majuba |
Can
non from APG:TRIDENT OF STABILITY
...
The wielder is always considered braced against oncoming charge attacks. ...
Wait, WHAT? That makes no sense. You are always considered readied to strike when someone charges you?
fel_horfrost |
Rynjin wrote:
Why would you take falling damage if you never made contact with a surface?Presumably you make contact with the surface of the rod?
If I fall 200' and then "land" on a piece of rebar, it's still going to hurt, yes?
Hurt yes but since the alternative is a big gooey pile of gore I prefer to hurt.
LazarX |
Say your falling off a cliff or pushed off
Could you pull a immovable rod and stop your fall before you hit bottom and take damage?
"It's not the fall that kills you, it's the sudden stop at the end."
How is using an immovable rod, any less sudden a stop?
If someone were going to try this trick, it would work kind of like this.
I would calculate where they were going to trigger the rod. Character then takes falling damage as from a fall from the original height to the point where the rod has stopped. Character must then make a Strength check of DC 10 plus the amount of falling damage sustained at that point. If they make the check, they're successfully hanging in the air. If they don't, they let go of the rod and are now facing a new fall from that height.
Erick Wilson |
So...am I missing something? Isn't the snapleaf supposed to be single use? I'm seeing nothing about that in the item description. Because...if it is single use, then I would say it's not worth the money when for 250 gp more you can get boots of the cat.
If, on the other hand, it is not single use, then it in every way invalidates the existence of both the ring of feather falling and the boots of the cat, and it should probably be banned or errata'd.
It's slotless, ffs, and costs 250 gp less than the boots and 1,450 less than the ring. The only way that those two items are better (and this is very minor) is that they still work if you're unconscious or something (which doesn't really make sense for the boots, but there you have it).
Not to mention it gives you (better than) swift invisibility at will, which... Wait a minute, hold on. Is this thing really as totally wack as I think it is?
Erick Wilson |
Somebody, anybody, am I losing my mind here? Does the snapleaf really make everybody who's willing to pay 750 gp a ninja, able to use invisibility at will as an immediate action? Does this mean vanishing trick is now obsolete?
Someone may come along and say that you can't activate snap leaf unless you're falling but...I'm not sure RAW supports that interpretation. Yes, it says you have to activate both the feather fall power and the invisibility power at the same time, and feather fall says it targets "freefalling" stuff, but...
1. the text of snapleaf says gives the benefits of feather fall and invisibility, which theoretically negates the target restriction on feather fall and
2. even if you don't follow that interpretation you could easily argue that you activate both feather fall and invisibility at once, but only invisibility activates successfully since the feather fall target is invalid
If either of these interpretations are true, snapleaf has got to go, lest we want every PC in every game from now on to essentially have vanishing trick, only better since it's an immediate action.
Even if those interpretations aren't correct, snapleaf still renders boots of the cat and ring of feather falling pretty much totally obsolete, and ought to be banned just for that.
jesterle |
Somebody, anybody, am I losing my mind here? Does the snapleaf really make everybody who's willing to pay 750 gp a ninja, able to use invisibility at will as an immediate action? Does this mean vanishing trick is now obsolete?
Someone may come along and say that you can't activate snap leaf unless you're falling but...I'm not sure RAW supports that interpretation. Yes, it says you have to activate both the feather fall power and the invisibility power at the same time, and feather fall says it targets "freefalling" stuff, but...
1. the text of snapleaf says gives the benefits of feather fall and invisibility, which theoretically negates the target restriction on feather fall and
2. even if you don't follow that interpretation you could easily argue that you activate both feather fall and invisibility at once, but only invisibility activates successfully since the feather fall target is invalid
If either of these interpretations are true, snapleaf has got to go, lest we want every PC in every game from now on to essentially have vanishing trick, only better since it's an immediate action.
Even if those interpretations aren't correct, snapleaf still renders boots of the cat and ring of feather falling pretty much totally obsolete, and ought to be banned just for that.
Snapleaf is a single use item. see quote below,
Paizo Employee Sean K Reynolds Designer, RPG Superstar Judge Sep 13, 2012, 02:04 PM | Flag |
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Sean K Reynolds
Mike Lindner wrote:
The Snapleaf wondrous item found on page 319 seems to beg for some errata. It allows for nearly constant invisibility, including in combat, for just 750 gp since there are no restrictions on when or how often it can be activated. And it's slotless to boot!
It's a one-use item.
Avatar-1 |
People are suggesting alternative items but completely missing that he's just a guy with an immovable rod, nothing else. There's no shop where he can go and buy some other alternative item like Snapleaf or a Ring of Feather Falling - great choices, but irrelevant here.
He just has an immovable rod.
The question is, if you have an immovable rod, what are the rules based around it to stop yourself falling?
I think A Man In Black got the closest answer. My guess is it would be the slope's DC + 10, and you take falling damage for as far as you fell before you could activate the rod (probably about 6 full seconds of falling - I can't do the math offhand; I think there are rules for this too).
On the other hand, this is happening on someone else's turn - and you can't activate an immovable rod as an immediate action. Unless it's a really, REALLY big cliff and you're still falling by the time it gets to your turn.
Daniel Turner Zen Archer |
Just trying to find a way for a non caster with limited funds to not die from a fall.
just a wild thought i guess.
Just wear a magic item called Boots of the Cat and you take the minimum amount of falling damage possible, as if the damage rolls for falling damage were all 1's.