What is the most fun character build you've every played?


Advice

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I think my favorite was my gnome summoner with a giant squirrel eidolon. Though that could be because he was just nuts.


ah, and the first pun of the post, now we're getting places. as for the half-dragon lizard thingy, was probably fun because it was a half-dragon lizard thingy, i dont have that option so i think itll stay in its corner. er... your corner... hell you're a dragon, whatever damn corner you please.


man i gotta tell you, its hard to keep a thread on the recent list in this forum xD

Silver Crusade

3.5 psychic warrior 10/ pyrokenetic 6

two weapon fighting

I was a walking, breathing, thinking force of pure destruction....if you weren't immune to fire damage or resistant to it at least, you shouldn't have shown up to party.


sounds fun if you like preheating your party for orc cookpots... and its the wrong game, with sources that cant even be swapped over xD


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Well... my favorite BUILD was in 4E as a shielding swordmage who focused on push/pull/slide/teleport/flight abilities.

My favorite character to play as was a chef who happened to also be a monk. Food puns everywhere, plus great flavor for the dirty trick combat maneuver. (Flavor, get it?)

Favorite build to play in Pathfinder was a changeling inquisitor, but it wouldn't have worked well past low-mid level, due to not getting iteratives with claw attacks and inquisitor abilities only working on one claw at a time.

Second favorite build was rogue(thug/scout). Bludgeoner, enforcer, intimidating prowess 2H Weapon build. He had some levels in ranger or fighter, I think. Run up to something, hit it for sneak attack damage, yell at it, and it runs away. Run up to the next enemy, repeat. His personality was hilarious too.


I think my favourite is a half-elven support sorceress that I reuse at times. I created her as a GMPC in response to the party coming up shorthanded after one player couldn`t make it to play a random one-shot we'd planned, and I built her in a hurry. Not much thought for optimization since I was rushed, and instead I just crammed as much support stuff as I could into her.

Half Elves have a number of racial feats that boost their allies' abilities by little bits, I decked her out with spells like Grease, which would be effective, but would allow for the other party members to deal the true finishing blows, giving them the spotlight rather than taking it myself by going with simple sorcerous blasting, and though she was rather charismatic (being a sorceress and whatnot), I played that charisma as part of a highly-agreeable personality rather than commanding or showboating.

Normally I like bards for support. Bards are my favourite class, and I would have gone for a bard in that adventure myself had the adventure not focused partially around the rescue of an NPC bard, who assisted in the final battle. I went with a sorceress mostly because I wanted the PCs to feel like they'd gained some new benefit when the NPC bard started aiding them.

Turns out support sorcerers are wonderful, half-elves are wonderful, and that half-elven support sorceress let me have a ton of fun without needing to hog any spotlight. The players apparently liked her too, and voted that she should appear in our main campaign too, where she's now an important allied NPC, and has gained a less-rushed backstory, which contributed to significantly more depth as a character.


Huge, huge fan of the inquisitor.

Not overpowered, but you always have something to do- be it a roleplay event, combat or skill/stealth event. You are not stuck to code like a paladin, but you can still make yourself fairly intense and memorable.

Judgments are kind of a fun dynamic that give you a little bit of versatility too- especially when you combine them with a decent spell set and bane.


i have a couple of support-specific builds, encluding an elfen wizard i called God, his entire kit is designed around battlefield control and buffing allies, so his big stupid fighter can do all the work while he sits in the back and whistles. ive delayed 5 turns in a single combat, because i didnt need to do anything else and it was only a matter of waiting for the damage to surpass the hit points of the boss.

i have a 13th level pathfinder inquisitor that i refuse to play any more because my GM thought i was lieing about my dice rolls because they were always so good. +11-15 fort-for-none 15-19 will-for-none and 13-17 ref-for-half on saves, +21x2/21/17/13 to hit for 5 arrows dealing 1d8+4d6+2d6(holy)+1/2/3/4/5(hammerthegap)+4(composite with 18str)+4(judgement) each for an average damage of a s&!+-ton, not to mention 15+ diplo (conversion inquisition) 27+ Sense Motive and 12-15+ all knowledges... then add in Greater Invisibility and wand of mirror image/displacement with a +4mithral chain shirt for an average of something like 27 AC with judgement and amulet/ring... i can see why he thought i was fudging rolls.


might be a savage worlds fallout character. he wasn't the most fun, but he made healers not feel so boring. Doctor Ivan Redwood. Doctor of Medicine and Science, a former prospector from ford city whom salvaged machines to repair and sell for profit, he applied that knowledge to repairing the human body. has a light delusion of megalomania, thinking himself a far greater doctor than he is, is cautious, suave, rugged, likes to take things apart, and he is married.

he is responsible for crafting the party's stim packs and healing them between fights, but in combat, he will use a plasma rifle, semi automatic shotgun, or plasma pistol, he has power armor and a pip boy too.

has the least experience points in the party, as well as the worst skill in stealth and shooting, but hits often due to the marksman edge and is a decent diplomat.

he is the secondary face, the repairman, the medic, the stimpack supplier, the drug supplier, ammo maker, a lousy pilot whom gets lucky often, and the 30 year old husband of a sterile 25 year old tsundere fauxlita with an obsession over mythology or history that rivals a Weeaboo's anime obsession.

i have fun roleplaying him being abused by his wife for forgetting to tell her his mythic stories. and for not keeping a written journal. little Ilina is fascinated by the Samurai Taro Hanzo and jumped at the call to set up his wedding because an actual samurai from Tokugawa was a rare and exciting sight to behold

the wife is an NPC whom barely looks a little under half her age due to her small frame and well retained features as well as her tsundere personality, and the core of which i base most of my roleplay off of. "Which History book would Ilina Prefer?" and "Ilina wouldn't approve of me dying in a non-epic manner." tend to be the primary things.


c'mon umbriere, i know you know how to read xD, im looking for PATHFINDER specific experiences. my favorite character OF ALL TIME isnt even from a roleplaying game. (ok i lied). but the point remains the same, pathfinder and its sources, no DND, no Savage Worlds, no nuffin! xD


Horagon the half orc 4cleric/15assassin way back in 1ed d&d.. Was the most fun a had playing a char.

I have a ranger 6 / Crimson assassin 10 I really want to try out


i thought this was the most fun character you played thread by the title, not the most fun pathfinder build thing.

here is a fun idea

Take a Sylph Switch Hitter Urban Ranger, take Cloud Gazer as your first level feat, buy smokesticks, and play smokescreen happy adaptable sylph batman


Soul wrote:

c'mon umbriere, i know you know how to read xD, im looking for PATHFINDER specific experiences. my favorite character OF ALL TIME isnt even from a roleplaying game. (ok i lied). but the point remains the same, pathfinder and its sources, no DND, no Savage Worlds, no nuffin! xD

i had fun with Doctor Ivan Redwood. the thread is labeled most fun character you played, if you wanted character suggestions, use a different title.


Umbriere Moonwhisper wrote:
Soul wrote:

c'mon umbriere, i know you know how to read xD, im looking for PATHFINDER specific experiences. my favorite character OF ALL TIME isnt even from a roleplaying game. (ok i lied). but the point remains the same, pathfinder and its sources, no DND, no Savage Worlds, no nuffin! xD

i had fun with Doctor Ivan Redwood. the thread is labeled most fun character you played, if you wanted character suggestions, use a different title.

ahaha, im just giving you a hard time, thanks for the recommendations, that actually looks like alot of fun xD


Funnest character I played was an Ifrit Wishcrafter Sorcerer. Went Elemental (fire) bloodline for the +2 to CHA for sorcerer spells. Mostly grabbed enchantments and buffs and had to deal with the rest of the party wanting wishes granted. It was mostly fun because of the theme and the other players having fun with it.


i know Pathfinder is Paizo's Flagship System and derived from 3.5 edition dungeons and dragons, which is derived from 3.0 edition dungeons and dragons, and i know it can be a good gateway system.

but for the last year and a half. i played savage worlds with my pathfinder group, and while i have a few gripes with the way my DM runs the system, it runs much smoother than Pathfinder, even if i dislike the fallout inspired setting he uses

it's simple and straightforward, easy to make characters for, and the rules are pretty basic, even if ranged weapons are usually superior and armor penetration usually outpaces armor.

without all the rules interfering, we can get straight to the fun, plus Bennies are a pretty sweet concept. as are wild cards and extras. i will admit that most characters can be viable with inferior equipment and little skill as long as they aren't intentionally suicidal.

you do want to specialize a bit, but you don't want to overspecialize till the higher tiers, nor do you want to be so branched out you have a d4 in everything.

it does require you to know which dice work best for you. i have a buddy whom still uses a shotgun because his D6s serve him better than his d10s

and for me, my best dice tend to be either my d6s or my d10s.

you pretty much have to know the following

Addition and Subtraction; does it beat 4, does it beat 8?

your toughness both with and without armor, as well as the difference provided by the armor

how to tick wounds on an index card, you can take 3, but are incapacitated on the 4th.

and how to moderate your bennies as appropriate.

if you can make references your DM likes and notices, they may give you a benny here and there.


Nice to see some Bard love on the thread, now for a little fighter based affection. I like doing a roughly 3/1 level split with fighters to give them a few extra secondary abilities.

Lore Warden/Dervish of Dawn, an excellent Dex Based Fighter.

Two-Handed Weapon Fighter/Armoured Hulk Barbarian, fast, tough and hits incredibly hard.

Or...

Unbreakable Fighter/Enhancement Transmuter/Eldritch Knight, boosts your stats a little and (one day) you'll have all sorts of fun with the Dimensional Agility feats.


I just started a very fun pc. He is a level 1 Halfling chirurgeon alchemist. But most of the fun isn't from what he can but what he does.
In every town we come to he asks people if they need a healer. Sometimes he charges them for his work, sometimes he doesn't. As he has the rich parents trait he could start out not only with a healer's kit but with a surgeon's kit, too. So he is rather good at fixing up people. And in addition he has profession barber surgeon. He runs around in a blood stained apron, with tools of his trade at his belt. With dumped Cha (9) he is rather grumpy but often enough ill/injured people still come to him.
In combat he has his bombs and some other splash weapons but little else because without strength bonus he neither hits nor deals damage if he does, by accident. But never the less killed two of five enemies in our first and, so far, single fight.


There was a player in one of my games that played a fey'ri fighter, who carried a huge sword and not much brains. He had the most fun failing intelligence checks and perception rolls.

That player's previous character was a half-orc monk/cleric, who went scared fist. He was an example of a the character being more than the classes. He was awesome as a pious monk out to make the world a better place, and not as a unarmed brawler who can cast spells.

Another player had a druid/master of many forms, and spent her whole time in some animal form or another. She had a habit of not changing in front of the crew, and instead went below decks to shift form. The crew, in turn, suspected the druid had a very large zoo somehow crammed in the hold.


Sloanzilla wrote:

Huge, huge fan of the inquisitor.

Not overpowered, but you always have something to do- be it a roleplay event, combat or skill/stealth event. You are not stuck to code like a paladin, but you can still make yourself fairly intense and memorable.
...

I think the inquisitor is very close to what I always imagined the paladin should have been.

I think the current paladin could be done much better as a Lawful Stupid archtype of the inquisitor.

Shadow Lodge

Just for kicks, I quickly added up people's favorite characters:

Favorite Characters:

Bard: 5
Monk 5
Oracle: 4
Fighter: 3
Cleric: 3
Summoner: 2
Barbarian: 2
Inquisitor: 2
Sorcerer: 2
Samurai: 1.5
Cavalier: 1
Ninja: 1
Ranger: 1
Magus: 1
Rogue: 1
Alchemist: 1

People love the Bard and Monk, but the Paladin, Wizard and Druid haven't made it onto the list yet ... Is there some sort of inverse relationship between power and fun? I certainly hope not!

Edit: Thanks Williamoak, added


You missed my mention of a samurai broken zenith (although maybe you counted it as cavalier?).


Our party consisted of 6 Halfling rogues with all different "kits". This was back when 2nd edition was all the rage. GM took us through Sinister Secret of Saltmarsh.

We kept the house and kept the ship. 3rd-4th level PCs with their own guild house and boat. It was epic. We had sold much of the loot and bribed the town council to allow all of this to happen.

From that point on we based everything out of our house and sailed into various ports at night to follow up on any plot hooks that advanced the stories.

I was a swashbuckler/blade (cant exactly recall). We also had a bounty hunter, a cat burglar, a pickpocket, a thug, and a "generic" rogue. We were all related and had the last name of Hairfoot.

To make it even more silly, one of the guys worked midnights at a gas station and we would go up there all night and play. Eating candy and drinking pop for free of course =)

On nights he was off, we played all night at an Oasis overlooking the expressway into Chicago. Thank you 24 hr Burger King for food at 3am.


Thanks, zenith! its always nice to have things enumerated without have to go through the trouble of doing it yourself, amiright? as for the others;

Seems fun gingerbreadman, might build something similar to that some day.

sounds like a fun campaign, to be sure ginglebrix, i love rogues.


Sloanzilla wrote:

Huge, huge fan of the inquisitor.

Not overpowered, but you always have something to do- be it a roleplay event, combat or skill/stealth event. You are not stuck to code like a paladin, but you can still make yourself fairly intense and memorable.

Judgments are kind of a fun dynamic that give you a little bit of versatility too- especially when you combine them with a decent spell set and bane.

Seconded...my current Inquisitor of Besmara pirate captain is an utter blast to play.


Lazurin Arborlon wrote:
Sloanzilla wrote:

Huge, huge fan of the inquisitor.

Not overpowered, but you always have something to do- be it a roleplay event, combat or skill/stealth event. You are not stuck to code like a paladin, but you can still make yourself fairly intense and memorable.

Judgments are kind of a fun dynamic that give you a little bit of versatility too- especially when you combine them with a decent spell set and bane.

Seconded...my current Inquisitor of Besmara pirate captain is an utter blast to play.

I sooooo want to play my goblin inquisitor of sarenrae... no time/games though.


Soul wrote:
Why did you go so deep into ranger with so little investment in arcane archer, mechanically what was the benifit? i dont mean to criticize, its just that my own arcane archer build is like... 3fighter/7sorc/10 arcane archer.

The character was designed as a ranger first, but dabbled a little bit in magic. Mechanically, I only wanted the first three levels of arcane archer to get the elemental arrows for that extra d6 damage. And I really wanted the extra combat feats and favored enemy bonuses. My best favored enemy was humans, my second was undead. Both were very plentiful in that game. Plus, I wanted to keep the base attack bonus high so I'd hit as much as possible.


The most fun character I ever played was a 2nd Edition AD&D Half-elf Fighter/Cleric/Mage. What made it so incredibly funny was the fact that I had rolled (using 4d6 per stat):
Strength 9
Dexterity 10
Constitution 6
Intelligence 9
Wisdom 9
Charisma 14
Yes the guy actually had a Constitution Penalty and the Minimum stat required for all his classes. His background was being a Magi of a local ruler that wanted to see the outside of the courtyard. He actually lived through 3 adventures untill he was smitten by a fireball (and made his save) still dying despite being at full Hitpoints.
Casting certainly was an adventure as he had such low stats that his cleric spells were no certainty and might fail while being cast. And he actually managed to learn the first spell (35% chance), I believe it was Armor, he came across on scroll. We sure had a lot of fun watching him wrestling his way through adventure-land.

In pathfinder we had great fun with a character of a friend of mine who had a dwarf mage with an incredibly high constitution, as well as toughness. So he got 6 hitpoints per level as a bonus and had a toad as a familiar for another 3 hitpoints. Starting at level 5 and rolling 20 on 5d6 for a total of 53 hitpoints, he had more hitpoints then both frontline fighters.


My fav is my pfs detectimist

Alchemist(grenadier) 4/ bard(detective) 4/ sleepless detective 1

Uses a crossbow with focused shot and alchemical items attached to it or bombs (either high explosive or stink bombs or tanglefoot)

He doesn't do much really well, but is able to assist in all situations with his combo of skills and spells. Also with a little time to prepare he is able to buff himself to awesome levels w mutagen and extracts.

He is basically a film noir detective.

Shadow Lodge

my vanaran monkey monk. he was a ape druid 8/monk 12.

i took monkey style and drunken master, then had a spider monkey animal companion, man that character was silly fun. poo was flung, and i had a blast.

i skirted the edge of lawful on more then one session. and he kicked ass in combat lol.

The Exchange

My half elf blerid was pretty fun although I only played him to 11th level

H-elf Bard (arcane healer)
racial - skill focus (heal)
1 - nature soul
3 - celestial bloodline (shoot healing rays)
5 - animal ally
7 - boon companion
9 - selective channel
11- extra channel

The ultimate do-it-all bard


So in a pathfinder game I finally decided to become rogue. And accidentally broke everything in the form of becoming a horrifying dispenser of damage

So it was a very basic build. Usually two weapon fighting rogue with rapiers, NBD.

12th level we stumble across a rogue talent, Hunter's Surprise, which let's a rogue add sneak attack damage to ALL ATTACKS until the end of their next turn.
I took it, not thinking very hard about the ramifications of what I had just done, going yeah, I've got like, 2 attacks, and that's it. Some extra sneak attack damage to make the world go round.
Skip to next session
We get into a fight. I use Hunter's surprise and realize i have 6 attacks. Queue me casually dumping 42d6 on some poor dude in 1 round. At which point I'm thinking, oh no, what have I done. And the rest of the party goes "Oh it's whatever, it's just a one off ability to sh*t out some damage"
Which is true. Until, while randomly pouring through enchantments... I find the stupidest enchantment you could possibly find and decide to push even further beyond. Because for some reason someone made the Sneaky enchantment, thinking it was a good idea to
A. Give a rogue a 1 off sneak attack against a non-flatfooted enemy
Or
B. Give a rogue AN EXTRA USE OF HUNTER'S SURPRISE

So uh. Yeah. you see where this is going. So in total, 3 uses of Hunter's surprise, equaling a possible 252d6 over 6 rounds. Now I didnt get to see this monstrosity reach it's full potential because the campaign ended for other reasons
But i believe it could have been glorious.


AccidentalInsomniac wrote:

So in a pathfinder game I finally decided to become rogue. And accidentally broke everything in the form of becoming a horrifying dispenser of damage

So it was a very basic build. Usually two weapon fighting rogue with rapiers, NBD.

12th level we stumble across a rogue talent, Hunter's Surprise, which let's a rogue add sneak attack damage to ALL ATTACKS until the end of their next turn.
I took it, not thinking very hard about the ramifications of what I had just done, going yeah, I've got like, 2 attacks, and that's it. Some extra sneak attack damage to make the world go round.
Skip to next session
We get into a fight. I use Hunter's surprise and realize i have 6 attacks. Queue me casually dumping 42d6 on some poor dude in 1 round. At which point I'm thinking, oh no, what have I done. And the rest of the party goes "Oh it's whatever, it's just a one off ability to sh*t out some damage"
Which is true. Until, while randomly pouring through enchantments... I find the stupidest enchantment you could possibly find and decide to push even further beyond. Because for some reason someone made the Sneaky enchantment, thinking it was a good idea to
A. Give a rogue a 1 off sneak attack against a non-flatfooted enemy
Or
B. Give a rogue AN EXTRA USE OF HUNTER'S SURPRISE

So uh. Yeah. you see where this is going. So in total, 3 uses of Hunter's surprise, equaling a possible 252d6 over 6 rounds. Now I didnt get to see this monstrosity reach it's full potential because the campaign ended for other reasons
But i believe it could have been glorious.

I'm not seeing this as over powerful compared to any other TWF rogue. If you are playing a rogue and not getting sneak attack 90% of the time or better, then you're doing something wrong. Flanking is super easy to get, so is a flat footed opponent.

(also, 8 year necro)

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