I have a Slumber Hex Question


Rules Questions

Silver Crusade

I halfheartedly followed an army of witches versus some grand demon of hell or whatnot posts for awhile and then I ran across this, "Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day." (APG, p. 67)
It doesn't say "this" witches hex it just says "this hex", which leads me to believe regardless of how many witches you have trying once the creature makes the first save against Slumber Hex it is immune to ALL slumber hexes for 24 hours. Has everyone already come to this obvious conclusion and I'm just behind the times (or post following)? The reason I ask is there is a session coming up at our FLGS, which has two witches playing in it (as signed up on warhorn) and I already envision one trying to follow the other one up if a creature saves against the first witch's hex. (witches are so predictable)

Shadow Lodge

No, it's just that hex from that witch.

FAQ

Shadow Lodge

Edenwaith wrote:
I already envision one trying to follow the other one up if a creature saves against the first witch's hex. (witches are so predictable)

You know, it would be really funny if you said this and then found out both of them where high-strength and going for Eldritch Knight. Probably won't happen, but it would be hilarious if it did.

Scarab Sages

That's why I try to give them the Evil Eye first!

Dark Archive

You know what else would be fun? Being able to bounce slumber hex back in a witch's face with spell turning.

Liberty's Edge

The Beard wrote:
You know what else would be fun? Being able to bounce slumber hex back in a witch's face with spell turning.

Supernatural, no SLA. For the series: make it way more powerful.

Dark Archive

Do any of the options to make sleep spells have a higher DC work on the hex? I know elves have an alternate racial ability. I hear the trait honeyed words refers to charms and compulsions but considering it was a 3.5 era product, they may not have felt the need to specify spells since witch was not around back then. Spell focus never works on a hex right?

Liberty's Edge

The hex DC already scale with the witch level and you can take the feat Ability Focus from the bestiary (+2 to the DC).


Sorry for the thread necromancy, but I have a question regarding this hex too. Specifically, about the duration.

The hex causes the target to fall asleep for 1 round/witch level which is fine, but I'm a bit confused by the bit about waking targets up. Specifically, does the victim wake up automatically after the duration has elapsed, but can be woken earlier with a standard action or is the target character only wakeable after the hex's duration has elapsed?

Thank you in advance for any advice.

PS. I tried consulting the description for the 'Sleep' spell, but it didn't help...


Yes, waking up is automatic at the end of the duration.

No, the target is not unwakeable while the hex is in effect. In fact, the hex itself describes the action needed to rouse a slumber victim - since they wake up on their own at the end of the duration, then there is no need to rouse them after it ends - rousing them is only needed/applicable during the duration.

I understand your concern. It could be interpreted that the victim falls asleep for, well, a normal amount of sleep time (like 6-8 hours the way we usually sleep at night) but cannot be roused for the hex duration, although after the duration it would be possible to rouse them normally. But this would be a very overpowered misinterpretation and if the developers wanted it to work this way, I'm sure they would have been more specific about it. Most importantly, the hex says "If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level" which is nothing like "will sleep all night with a number of rounds wherein it cannot be roused".

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