A Grippli Monk? He'll croak for sure!


Advice


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Can it be done? They have the fast movement, all the right modifiers (+2 Dex and Wisdom), the small advantage, Stealth bonus like crazy, and....NETS! Imagine a 18 inch high Kermit the Frog dressed like an extra from Crouching Tiger, Hidden Dragon charging you and tossing a net at your face! The mind boggles.

Sure they would do little damage, but at 1st level nothing could hit them. Monk of the Sacred Mountain.

Str: 12 (14-2)
Dex: 18 (16+2)
Con: 14
Int: 10
Wis: 16 (14+2)
Chr: 10

At 1st level he takes Weapon Finesse and Scropion Style. His AC would be 18 and his awesomeness to great to measure accurately. Orges would laugh and die laughing. Gnolls would laugh as they seem to be part hyena and I think they laugh for no reason. Still, they would die laughing.

All he needs to complete his crew is a bear animal companion, a talking-pig barbarian consort, some sort of bastardized Tengu with a chicken fetish, and piano playing bard-dog with a drinking problem.

As you can tell, I am up very late and sleep-deprivation is a real issue. Also, Gripplis.


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Man, kudos on the thread title.


I kind of want to play this now. No-one would really take them seriously and then suddenly frog leg flurry of blows!

Would the strength be an issue for a monk?

Dark Archive

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Make him a grappler and just take agile maneuvers early. Drop the strength all the way to 5... grapple until you can afford an agile amulet of mighty fist. Probably go maneuver master; use grapple and dirty trick.

Kermit the Killer
Str: 5
Int: 10
Wis: 18
Dex: 19
Con: 14
Chr: 7

1) Improved Grapple, Agile Manuevers

AC: 19 out the gates (23 with friendly mage), with a +5 to Grapple @ 1. By 4 you'll have a 22 dex (after level bump and belt of agility), and by 5 you should have your red ioun stone slotted and your agile amulet. This puts you grappling at +14, and hitting for d6+6 with your fist. Not too shabby :).

"GAH! Get this thing off of me! Why can't I move????"


GoldEdition42 wrote:
. . . All he needs to complete his crew is a bear animal companion, a talking-pig barbarian consort, some sort of bastardized Tengu with a chicken fetish, and piano playing bard-dog with a drinking problem. . . .

Came for the title. Stayed for the muppets reference.

Awesome job, Sir. I just may add this to an awakened animals game that comes around every so often in my group.

Dark Archive

And a Lawful Evil Human Alchemist... Or is he a Pugwampi?

Gripplis are lovely, good choice OP.

They make superb Ninjas. Far less amusing than Monks, you'll never see them coming. Invisible, climb speed, create their own poison which scales by level, stealth boosts...


goldedition42 said wrote:
All he needs to complete his crew is a bear animal companion, a talking-pig barbarian consort, some sort of bastardized Tengu with a chicken fetish, and piano playing bard-dog with a drinking problem.

and now the next group I GM are getting pregens.....

Scarab Sages

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Ruick wrote:
goldedition42 said wrote:
All he needs to complete his crew is a bear animal companion, a talking-pig barbarian consort, some sort of bastardized Tengu with a chicken fetish, and piano playing bard-dog with a drinking problem.
and now the next group I GM are getting pregens.....

For extra points, runn them through Skulls and Shackles.


Just remember: it's not easy being green...


A buddy of mine played a Grippli monk in a Council of Thieves game. He died at level 1, but it was through no fault of the race/class. The entire party was evil and he was playing as a paranoid, loud, obnoxious, socially inept @#$%&$@. I was a Drow summoner and the true party leader in the shadows while our human ranger played to role of public party face. We had a magic and potion shop which outwardly appeared legitimate. At our first shady dealing in the game, he immediately began blurting out things best left private. Our party warned him in game that his behavior was compromising the objectives of the party, and it was best if he did not blurt out such things. Out of game, we told the player we were struggling with his character because we could think of no compelling reason why our characters would put up with his outrageous behavior which put us all at risk rather than killing him quietly and letting the Ratling vivisectionist alchemist experiment on his remains. When the player and character did not improve, the party "failed" to intercede when he ventured too far away from the party in some sewers and met an untimely end.

I digress; the race/class combo is extremely effective. Get agile maneuvers at level 1 and focus on maneuvers such as grappling, disarming, tripping as mentioned above. Eventually, get weapon finesse and an agile amulet of mighty fists and you will be set. I imagine a Zen archer monk would be similarly effective.

Shadow Lodge

Thalin wrote:

Make him a grappler and just take agile maneuvers early. Drop the strength all the way to 5... grapple until you can afford an agile amulet of mighty fist. Probably go maneuver master; use grapple and dirty trick.

Kermit the Killer
Str: 5
Int: 10
Wis: 18
Dex: 19
Con: 14
Chr: 7

1) Improved Grapple, Agile Manuevers

AC: 19 out the gates (23 with friendly mage), with a +5 to Grapple @ 1. By 4 you'll have a 22 dex (after level bump and belt of agility), and by 5 you should have your red ioun stone slotted and your agile amulet. This puts you grappling at +14, and hitting for d6+6 with your fist. Not too shabby :).

"GAH! Get this thing off of me! Why can't I move????"

just fyi agile maneuvers + grapple is a bad thing for you. grapple reduces AC by 2 and dex by 4 netting you a -4 ac and -2cmb/cmd against anything that tries to hit you.

Scarab Sages

TheSideKick wrote:


just fyi agile maneuvers + grapple is a bad thing for you. grapple reduces AC by 2 and dex by 4 netting you a -4 ac and -2cmb/cmd against anything that tries to hit you.

[Inigo]Unless your monk has studied his Tetori, which I have.[/Inigo]

RPG Superstar Season 9 Top 16

I've played one such, he was a Ki Mystic Monk that multiclassed into Ninja. It was a 7 person group though, so flanking was usually easy.

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