WalterGM RPG Superstar Season 9 Top 8 |
Acadame Graduate only applies to prepared arcane spells.
Gonna make me work for this then? :P
Wizard with Acadame Graduate who prestige classes into either Magaambyan Arcanist or Pathfinder Savant to pick up SNA X, turning the spell into arcane and making it legal for Acadame Graduate.
;)
The Fox |
andreww wrote:Also doesnt SNA have a 1 round casting time? By the time they arrive the whole place should probably be covered in Cloudkill/Stinking Cloud which will pretty much disable or outright kill the Stirges with their +2 (or 4 with augment) Fortitude save and prevent them from seeing Krune in any event.
Or alternatively just disrupt the Druid while casting. I dont think there is an archetype that will let you summon stirges as a standard action.
The only way I could think to summon stirges as a standard would be to be a First-Worlder Summoner, using the variant summon monster ability.
Or I guess you could dip a level of wizard for Acadame Graduate, and then the rest into druid.. but that just seems tedious.
You could use a wand.
WalterGM RPG Superstar Season 9 Top 8 |
Walter Sheppard wrote:You could use a wand.andreww wrote:Also doesnt SNA have a 1 round casting time? By the time they arrive the whole place should probably be covered in Cloudkill/Stinking Cloud which will pretty much disable or outright kill the Stirges with their +2 (or 4 with augment) Fortitude save and prevent them from seeing Krune in any event.
Or alternatively just disrupt the Druid while casting. I dont think there is an archetype that will let you summon stirges as a standard action.
The only way I could think to summon stirges as a standard would be to be a First-Worlder Summoner, using the variant summon monster ability.
Or I guess you could dip a level of wizard for Acadame Graduate, and then the rest into druid.. but that just seems tedious.
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.
Or else Enlarge Person wands would be broken!
WalterGM RPG Superstar Season 9 Top 8 |
Artoo |
andreww wrote:Acadame Graduate only applies to prepared arcane spells.Gonna make me work for this then? :P
Wizard with Acadame Graduate who prestige classes into either Magaambyan Arcanist or Pathfinder Savant to pick up SNA X, turning the spell into arcane and making it legal for Acadame Graduate.
;)
Or you could use a quicken metamagic rod?
WalterGM RPG Superstar Season 9 Top 8 |
Walter Sheppard wrote:Or you could use a quicken metamagic rod?andreww wrote:Acadame Graduate only applies to prepared arcane spells.Gonna make me work for this then? :P
Wizard with Acadame Graduate who prestige classes into either Magaambyan Arcanist or Pathfinder Savant to pick up SNA X, turning the spell into arcane and making it legal for Acadame Graduate.
;)
Haxx!
Diego Rossi |
Hmm, that is a very weirdly worded ability.
Quote:Attach (Ex) When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target's flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.The bolded part would suggest there is a grapple going on which gives both the grappled condition but the rest suggests not.
Attach (Ex) The creature automatically latches onto its target when it successfully makes the listed attack. The creature is considered grappling, but the target is not. The target can attack or grapple the creature as normal, or break the attach with a successful grapple or Escape Artist check. Most creatures with this ability have a racial bonus to maintain a grapple (listed in its CMB entry).
Format: attach; Location: individual attacks.
To repeat it again:
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.
As there isn't a CMB check Freedom of movement don't protect from the attach power.
It protect from the maintain a grapple action in the following turn, but not from the initial attack followed by the attach special ability.Patrick Harris @ MU wrote:...
Come on, folks. The game only works if we respect the fact that there are going to be the occasional oddity. The stirge attack doesn't deal damage. It doesn't even invoke damage the damage rules. There's no damage because there's no attack roll. There's no grapple check, either. A stirge would have a CMB in the negatives.
The stirge's attack roll is "surviving the AOO it provokes as it moves into your square," which is why its attach/drain is automatic after that. Can we really not let this pathetic little 5hp creature do its only thing?
Patrick,
Stirges do have to make an attack roll, they don't get it automatically:
Melee touch +7 (attach)
...
The attach part is automatic after they have hit.
andreww |
Spell Perfection SNA III
Trait for SNA III metamagic to be at -1 level
Feat to add +1 monster when summoning multiple monsters
Quicken Spell
Maximize SpellQuickened Maximized SNA III (Effectively 9th, but 5th level spell slot)
6 Stirges/casting= 6 CON/roundUggh, I feel dirty.
Requires level 15 so unlikely to see much play. Also Druids have better spells to apply Perfection to. Dazing Persistent Flame Strikes from level 5 spell slots for example.
andreww |
As there isn't a CMB check Freedom of movement don't protect from the attach power.
That is only part of the spell description though. If the attach ability imposes the grappled condition on the target of attach then that would engage the first sentence of Freedom of Movement.
This spell enables you or a creature you touch to move and attack normally for the duration of the spell
Diego Rossi |
Diego Rossi wrote:As there isn't a CMB check Freedom of movement don't protect from the attach power.
That is only part of the spell description though. If the attach ability imposes the grappled condition on the target of attach then that would engage the first sentence of Freedom of Movement.
Quote:This spell enables you or a creature you touch to move and attack normally for the duration of the spell
And? What you read in that phrase that say "people can't use attach on you?"
Attach don't impose the grappled condition on the character, it impose it on the sirge.
The phrase you cite has no mechanical instructions for the game, the mechanical instructions are in the following text.
BTW, you have cut away half of the text:
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
That "even under the influence of magic that usually impedes movement" change a bit the meaning of the piece you cited, don't you think?
Castilliano |
Castilliano wrote:Requires level 15 so unlikely to see much play. Also Druids have better spells to apply Perfection to. Dazing Persistent Flame Strikes from level 5 spell slots for example.Spell Perfection SNA III
Trait for SNA III metamagic to be at -1 level
Feat to add +1 monster when summoning multiple monsters
Quicken Spell
Maximize SpellQuickened Maximized SNA III (Effectively 9th, but 5th level spell slot)
6 Stirges/casting= 6 CON/roundUggh, I feel dirty.
Of course not much play, but I was taking Stirges to their pinnacle.
And yes, Dazing Persistent (any area effect spell) is severe, but that'd be for a different thread. :)