Mythic Wish List


Product Discussion

Scarab Sages

Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would love to see something published that has ready to use mythic conversion of all of the AP's. Something simple like what things would be considered a mythic trial and a conversion of relevant villians into mythic. If you really wanted to elevate the product to mythic status you could include a small array of newly added mythic trials, or a set of generic ones that could fit in any AP.

Scarab Sages

My mythic wishlist:

Foes
*10-15 more mythic simple monster templates
*Dozens of new monster abilities
*Groupings for monster abilities based on role, range, and power level
*More guidelines on designing mythic foes
*More pre-generated mythic enemies, preferably of the non-demonic types

Heroes
*Another path that compliments rogues and bards and isn't as weaksauce as the Trickster (compared to the other three martial paths)
*More path abilities, especially in the 3/6 tiers
*Mythic Archetypes that allow you to trade off some of your base mythic abilities (Hard to Kill, Immortality, Etc.) for other abilities similar to the trade off the mythic lich does when going from Tiers to Ranks

General
*Mythic Spells that are new stuff, not just infused normal spells
*An expanded campaign design chapter that covers more on how to run and design against mythic parties (who are generally quite overwhelming foes to the monsters)
*More legendary item abilities, as well as some additional design advice on creating the artifactory mythos that goes along with them.
*Mythic adventure modules, AP's and adventuring sites

Grand Lodge

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Yes to all those things. I'm especially looking for ideas for additional legendary item abilities. But all that sounds super good. I'd definitely buy a second Mythic hard bound. Hell, I might be willing to buy a third party mythic book if they had some solid ideas and okay art...


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Well, for monsters, path abilities, and spells I'd suggest looking at some of these.
Also, for upcoming stuff, these three announcements.


dot

Scarab Sages

137ben wrote:

Well, for monsters, path abilities, and spells I'd suggest looking at some of these.

Also, for upcoming stuff, these three announcements.

I've bought a number of Legendary's Mythic stuff (As well as Rogue Genius's offerings), but they're still missing the mark mostly on enemies, at least for my home game. A lot of these monsters aren't typical enemies for me; humanoids, monstrous humanoids, undead and non-demon outsiders populate my campaign world (Demons are pretty much absent in my game world, as its a Blood War planet, personally held by Asmodeus).


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I've got mythic Slayer with trickster path. I don't find the abilities to be weak sauce. 1st tier ones aren't all that great but fickle attack and precision critical are great. Getting to double your sneak attack dice on critcal and any 1 your roll is treated as a 6. Pretty nice. Moving around the battle field to get sneak attack is easy with the teleport like abilities. Vanishing to get greater invis to land sneak attacks. It's great. Also not that hard to take another path power to compliment things.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

archmagi1 wrote:
137ben wrote:

Well, for monsters, path abilities, and spells I'd suggest looking at some of these.

Also, for upcoming stuff, these three announcements.
I've bought a number of Legendary's Mythic stuff (As well as Rogue Genius's offerings), but they're still missing the mark mostly on enemies, at least for my home game. A lot of these monsters aren't typical enemies for me; humanoids, monstrous humanoids, undead and non-demon outsiders populate my campaign world (Demons are pretty much absent in my game world, as its a Blood War planet, personally held by Asmodeus).

If those are your most common enemies, you might want to check out Mythic Monsters: Undead, or next month's upcoming Mythic Monsters: Devils. Hopefully you'll find them more suited to your campaign.

Dark Archive

Yes many more mythic monsters!!! there are never enough mythic monsters!!!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Cr500cricket wrote:
Yes many more mythic monsters!!! there are never enough mythic monsters!!!

Brother, you ain't seen nothin' yet. Just wait until we go live, and it will be ON LIKE DONKEY KONG!


Mythic mounts, animal companions and familiars. My cavalier wants to ride a winged lion, and my magus wants a transformative cassisian able to become a sword- or an hippogriff!


Bardess wrote:
Mythic mounts, animal companions and familiars. My cavalier wants to ride a winged lion, and my magus wants a transformative cassisian able to become a sword- or an hippogriff!

Mythic Mounts!

Also there will be a section for mythic familiars and mythic animals in the upcoming mythic mania. I don't know about mythic animal companions specifically.


archmagi1 wrote:

My mythic wishlist:

Foes
*10-15 more mythic simple monster templates
*Dozens of new monster abilities
*Groupings for monster abilities based on role, range, and power level
*More guidelines on designing mythic foes
*More pre-generated mythic enemies, preferably of the non-demonic types

Heroes
*Another path that compliments rogues and bards and isn't as weaksauce as the Trickster (compared to the other three martial paths)
*More path abilities, especially in the 3/6 tiers
*Mythic Archetypes that allow you to trade off some of your base mythic abilities (Hard to Kill, Immortality, Etc.) for other abilities similar to the trade off the mythic lich does when going from Tiers to Ranks

General
*Mythic Spells that are new stuff, not just infused normal spells
*An expanded campaign design chapter that covers more on how to run and design against mythic parties (who are generally quite overwhelming foes to the monsters)
*More legendary item abilities, as well as some additional design advice on creating the artifactory mythos that goes along with them.
*Mythic adventure modules, AP's and adventuring sites

I've got a slayer trickster Level 8/Mythic 2. I'm not finding the power weak but find I have lesser selection of them due to some being alchemist oriented other bard oriented. So those powers are of little use to me. The Champion seems to have the most that any martial class can pick from in terms of powers.

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