[Misfit Studios] Valentine's Sale


Product Discussion

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From now through February, you can add some lycan or demon love to your campaign for $2.99!

Bite Me! Wereblooded presents the scions of natural lycanthropes and humanoids, designed by Ennie-award winning author, Ben McFarland. While they lack their parent's lycanthropic gifts, wereblooded share a animalistic heritage while appearing mostly—but not quite—like their unchanging humanoid parent. Truly windows to the soul, the eyes of a wereblooded reveal their bestial nature, though this subtle difference means many still manage to live hidden in larger communities or on the fringes of society. Denied this luxury, monstrous wereblooded bear the animal head of their lycanthropic parent's animal form.

A new race for your Pathfinder RPG campaign, wereblooded offer players and GMs a choice between a humanoid and a monstrous humanoid version.

Within the pages of Bite Me! Wereblooded you'll find:

● A look at Wereblooded society, relations with other encountered races, their alignment and religion, reasons for adventuring, and possible names for male or female characters.

● Three potential clans for Wereblooded of different stock: the cat-like felis, the wolfish lupis, and the bear-inspired ursus. Additionally, alternate racial traits, subtypes and geographical distinctions allow for further customizing of Wereblooded characters.

● Race-specific favored class options mean characters may select alternative rewards when gaining new levels besides a simple hit point or a skill point.

● For characters looking to temporarily take on a lycanthrope's hybrid body, the incantation of Claim the Ravenous Hunter’s Form provides a skill-based magic anyone can learn!

● A pair of sample characters in both humanoid and monstrous humanoid versions, letting GMs scale the initial introduction of Wereblooded to their games as they see fit.

Don't wait, take the chance and get your wild on today!

Forces of Darkness – Zunirei of the Thousand Eyes presents a demon who isn’t interested in your player characters’ souls, or setting the universe on fire. Instead, her interests lie in discovering the best-hidden secrets of your campaign world and revealing them for all to see, spreading chaos and disorder through their revelation. No one – governments, priesthoods, celestial beings, or even other demons - is safe from her desire to reveal their deepest, darkest secrets. What secrets do your players have, and can they keep them safe from her Thousand Eyes?

Each volume of Forces of Darkness contains a detailed history of a NPC to help you understand how they came to be a threat worthy of your players’ characters, a discussion of their motivations to help you design plots for them to enact, notes on allies and henchmen they regularly employ, a discussion of their tactics to help you when your players start to push back against their machinations, and several story seeds to help get you started integrating them into your campaign. Each focal NPC is presented in a minimum of two fully developed stat blocks, one version at their default power level, and a second, mythic version, to maximize their usefulness.

Misfit Studio’s Forces of Darkness line is an ongoing series of Pathfinder® Roleplaying Game compatible character supplements, each highlighting a single unique opponent to bedevil characters in your game. Written with a world-neutral point of view, each supplement is designed to give you an opponent that can be easily dropped into your campaign with minimal adaptation, thus making your life easier as a GM, all the while providing unique characters with unique plans and points of view to spice up sessions in your games.


Because Blood of the Moon came out I skipped out on Bite Me, but incantations may have sold me on it. Any details on how the lycanfolk work?

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Let me post for you Endzeitgeist's review that explains what you get and it's quality.

This pdf clocks in at 23 pages of content, 1 page front cover, 1 page editorial, 1 page ToC (which also mentions that the characters herein will not show up in the final book), 4 pages of SRD and 2 pages advertisement, leaving us with 14 pages of content, so let's take a look, shall we?

As you have probably gleaned by now, this book introduces us to the race of the Wereblooded - offspring of natural lycanthropes and regular humanoids, they breed true (and may even spawn trueblooded lycanthropes). Rules-wise, they get +2 Con, +2 to Dex or Str (depending on the clan), -2 to Cha, are humanoids with a base speed of 30 ft., low-light vision, get DR 2/silver and always treat perception and stealth as class skills. Furthermore, wereblooded adhere to one of 3 clans that furthermore modify their abilities:

Wereblooded of Clan Felis must take +2 to Dex and get 1/day a reroll for a reflex save and a +10 ft. racial enhancement to their speed when charging, running or withdrawing. Members of Clan Lupis may choose whether to take the bonus to dex or str, get +10 ft. movement rate and always treat Survival and Knowledge (nature) as class skills. Finally, members of Clan Ursus need to take the bonus to str and get +2 to saves versus fear as well as +2 to bull rushes and overrun-attempts while both they and their adversary are standing on terra firma. Now beyond the extenisve information on their roles, alignment and religion etc., we also get the RP-build-information for both the base race and the respective clans. The base race clocks in at 6 RP, with clans taking up 2 RP of these points. And now while I consider the ARG's guidelines rubbish and the wereblooded to be stronger than what one would expect from "only" 6 RP (a great example of how the ARG-rules don't work - at all), I do have to concede that the race per se is well balanced, perhaps a wee bit on the strong side on par with dwarves and elves - a fact that enterprising DMs can easily further develop by playing up potential social stigmatization.

We also get 7 alternate racial traits - Desert-bred wereblooded can replace their clan with +2 to survival checks, whereas those bred on the mountain-ranges reduce the penalty to stealth while moving by 5 and may use it while running at -20 and those born in swamps get +4 to stealth in marshes as well as +2 to saves versus diseases, ingested poisons and the sickened and nauseated conditions. The desert-benefits are VERY weak here and could use an upgrade - when compared against the mountains and marshes and clan benefits, a paltry +2 to survival is not that impressive.

Now the customization does not end there - we get 3 subtypes of the clans: Felis may instead opt for being cheetah-like, gaining +10 ft. racial bonus to movement and may chose a favored terrain in which they can ignore difficult terrain in exchange for losing their DR. Lupis may opt for the alternate coyote subtype, which also loses the DR in favor for +1 to Bluff, Disguise and Knowledge (local) and may 1/day roll bluff or diplomacy twice and take the better result. Finally, wereblooded from the frozen north that hail from clan Ursus also exchange their DR for polar-bear style 1/day endure elements at character level=caster level and get +1 Knowledge (nature) and Survival in frozen or arctic environments.

We also get favored class options for all classes from the core rules, the APG-classes, the Magus and the Gunslinger. Personally, I think +1 to concentration for inquisitors and magi may be a bit strong, but I'm generally VERY cautious with any bonuses to concentration-checks in PFRPG.

Now the pdf also offers one damn cool ritual following the Incantation-rules as used extensively by Kobold Press and pioneered by Zombie Sky Press - again, with full construction-notes: "Claim the Ravenous Hunter's Form", which allows the target of the ritual to essentially gain a semblance of a werewolf, complete with the corresponding power-gain. Now this one is story-telling gold - whether as an edge in battle, as a devious trick or to properly frame wereblooded or lycanthropes, this one is nasty and versatile - two thumbs up!


Personally, I liked this take on persons of lycan descent MUCH better than that presented in 'Blood of the Moon'. The only thing that I kind of wish for is a Feat or means to somehow allow the (Base)Humanoid to temporarily gain benefits from the corresponding Monstrous Humanoid form. That, and more subtypes ;) But for the price, it is MORE than worth it.


I'll bite!

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Changing Man wrote:
Personally, I liked this take on persons of lycan descent MUCH better than that presented in 'Blood of the Moon'. The only thing that I kind of wish for is a Feat or means to somehow allow the (Base)Humanoid to temporarily gain benefits from the corresponding Monstrous Humanoid form. That, and more subtypes ;) But for the price, it is MORE than worth it.

Well, I have another Wereblooded pdf in the works from Mike Welham that expands on this pdf. I like the sound of the feat you suggest. I'll get Mike to add that in.

Any other suggestions for what the product is missing? I love to hear this kind of feedback!


Changing Man wrote:
Personally, I liked this take on persons of lycan descent MUCH better than that presented in 'Blood of the Moon'. The only thing that I kind of wish for is a Feat or means to somehow allow the (Base)Humanoid to temporarily gain benefits from the corresponding Monstrous Humanoid form. That, and more subtypes ;) But for the price, it is MORE than worth it.

I thought there was a ritual in there that does that?


Malwing wrote:
I thought there was a ritual in there that does that?

The incantation can be used by anyone who meets the prerequisites, has the right stuff (focus, components), skills, etc., and is in no way limited to Wereblooded persons.

Essentially there are 2 versions of the Wereblooded 'race' presented- one is Humanoid (6RP), and the other Monstrous Humanoid (12RP). Obviously the Monstrous variety is a bit bigger, tougher, faster, and more animalistic- and not every GM's cup of tea. The 'standard' version could possibly manage to 'hide in plain sight' by keeping a low profile in any reasonably sized group of humans (as long as they can hide the subtle hints to their lycan heritage), but the Monstrous version... not so much.

What I was proposing was a means to allow the 'standard' version to temporarily 'shift', taking on some of the aspects in the related 'Monstrous' version. (like speed changing from 30 base to 40 base, or gaining the Natural Attack; I think getting 'all of the above' would be too OP for 1 Feat, but selecting 'one' of those things for a limited time shouldn't be unbalancing, and lends itself well to the 'Lycanthrope = Shapeshifter' theme).

I had a few other ideas about this as well, if you like, Ms. Stiles, I can type 'em up and send 'em to ya- soon as I get the kids to bed...

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Changing Man, please do so!


Christina Stiles wrote:
Changing Man, please do so!

I sent an e-mail to the address on the website listed in your profile; my writing became a tad... long winded. :) I hope you don't mind !

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Resend that to christina@misfit-studios.com

My website email has been having issues.

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Bumping


So, there's still a little bit of time on this sale, right?

Does anybody know (who, perhaps already has this product), would the 'Forces of Darkness' demon be something useful for an extended Wrath of the Righteous game?


@Changing Man:

Yes, especially as the master spy behind e.g. dissenters, traitors etc. - if you have the army haunted constantly by sabotages, obvious actions being leaked etc. - yes, Zurinei would make a very neat subplot there - a bit of investigation, if you're up to it, some conspiracy-ferreting...a good Dm can use her and her servants easily to expand WotR.

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Changing Man wrote:

So, there's still a little bit of time on this sale, right?

Does anybody know (who, perhaps already has this product), would the 'Forces of Darkness' demon be something useful for an extended Wrath of the Righteous game?

Sale is through the end of the month. Yes, Zunirei works for Wrath. I've got another demon from Robert Hudson to release soon. I've got to get it into layout.


Excellent. Thanks :)

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Don't forget that Misfit is having a sale on the pdfs listed above.


Christina Stiles wrote:
Changing Man wrote:

So, there's still a little bit of time on this sale, right?

Does anybody know (who, perhaps already has this product), would the 'Forces of Darkness' demon be something useful for an extended Wrath of the Righteous game?

Sale is through the end of the month. Yes, Zunirei works for Wrath. I've got another demon from Robert Hudson to release soon. I've got to get it into layout.

The follow-up demon, Syllylthyl, is also a good fit for inclusion in an extended (or even not-so-extended) Wrath of the Righteous game, albeit in a totally different way than Zunirei.


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Just snagged Forces of Darkness- at first glance well worth my hard-begged cash. Need to read through it thoroughly once the youngest member of the family gives me a break :)


Changing Man wrote:
Just snagged Forces of Darkness- at first glance well worth my hard-begged cash. Need to read through it thoroughly once the youngest member of the family gives me a break :)

I hope you like it - and please, let us know what you think!

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