Abundant Step / Dimensional Stuff / Death From Above Question


Rules Questions

Sczarni

7 people marked this as FAQ candidate.

Abilities and Feats in Question:
Abundant Step + Dimensional Agility + Dimensional Assault + Dimensional Dervish + Death from Above.

1. Does Abundant Step still act as a Special Charge once Dimensional Dervish is acquired?

2. If standing on higher ground, would Death from Above apply to Abundant Step(with Agil/Assault/Dervish) when it is used?

3. Would one be allowed to move before a charge(say, to jump or step onto higher ground), then activate Abundant Step as a Swift Action in conjunction with Dimensional Dervish, then fill out the rest of one's movement(subtracting what was already used of course) and using one's full attacks?

All RAW data, RAI data, and Opinions welcome. Please be constructive.

Abundant Step (Su): At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. His caster level for this effect is equal to his monk level. He cannot take other creatures with him when he uses this ability.
Dimensional Agility
Teleportation does not faze you.
Prerequisites: Ability to use the abundant step class feature or cast dimension door.
Benefit: After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.
Dimensional Assault
You have been trained to use magical movement as part of your combat tactics.
Prerequisites: Ability to use the abundant step class feature or cast dimension door, Dimensional Agility.
Benefit: As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.
Dimensional Dervish
You teleport with a mere thought, savaging your opponents as you flash in and out of reality.
Prerequisites: Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.
Benefit: You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.
Special: A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.
Death from Above (Combat)
You allow gravity to add extra force to your charges.
Benefit: Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.
Charge
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.

Movement During a Charge: You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1.

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.

If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent.

You can't take a 5-foot step in the same round as a charge.

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.

Attacking on a Charge: After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn.

A charging character gets a +2 bonus on combat maneuver attack rolls made to bull rush an opponent.

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.


1) I would say you can either do the special charge version given by dimensional assault, or you could do the version allowed by dimensional dervish. But you could not combine them to count as charging and get multiple attacks and multiple "teleports".

2) If your character were standing on the ground 5ft above the enemy, assuming a medium enemy, I would probably allow you to teleport to the 5ft square in front of your enemy and qualify for death from above.

OxxxxxCx
ggggxxxA
gggggggg

If you are O, and you're charging A you would end up at C. g is ground. Note this picture is from the side.

*Note, I would allow you to teleport here, but you would fall down after/as you were making the attack.
** I'm also unsure if the below should apply. If it does, you cannot teleport into the air unless you can also fly.

Quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

3) No. If you move your are performing a move action, and all the listed Demensional feats allow you to perform special full actions, which require you to have both your standard and move available. If you move, you no longer have your move action available.

Liberty's Edge

RAW, you can't use Dim Door/Abundant Step to perform death from above, regardless of your Dimensional Agility chain feats, because you can't DD/AS into empty space. To use those feats in the way your asking, you have to be able to hover (or levitate...or fly...or have some sort of reverse gravity in the space above your target and be able to stand on the ceiling and attack your target from above).

Claxon wrote:
2) If your character were standing on the ground 5ft above the enemy, assuming a medium enemy, I would probably allow you to teleport to the 5ft square in front of your enemy and qualify for death from above.

In this situation, I would NOT allow the charger to qualify for Death from Above. My reasoning being, they aren't actually charging from above...they're using extradimensional travel to bypass actual movement. You can still get the benefits of Dimensional Assault, but you aren't really charging downhill (or from above as if flying). The extradimensional movement for AS/DD in this case doesn't grant any extra momentum simply because it was initiated from above the target. If you can qualify for DFA with this, I can make the argument that I can qualify for it when starting Dimensional Assault from any square, because the actual movement is identical regardless of the charger's point of origin. That being said, I'm all for people running their games however they want. More power to you, brother!


darth_gator wrote:
RAW, you can't use Dim Door/Abundant Step to perform death from above, regardless of your Dimensional Agility chain feats, because you can't DD/AS into empty space.

Hmmm, I didn't find this restriction. Rules ?


@HectorVivis: Teleportation effects are almost always conjuration (teleportation). The general rule for any spell of the conjuration school has the restriction:

Conjuration wrote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.


Ho! the school stuff, didn't think about it. Thank you.


@Xaratherus: Your quoted rules text is irrelevant. If you are moving with Dimension Door you are not transporting a creature or object "to your location". Moreover, Dimension Door explicitly states what happens if you use it with a destination within a solid object.


Inconvenience wrote:
@Xaratherus: Your quoted rules text is irrelevant. If you are moving with Dimension Door you are not transporting a creature or object "to your location". Moreover, Dimension Door explicitly states what happens if you use it with a destination within a solid object.

Dimension Door is a conjuration (teleportation) spell. What I quoted is a general rule for any conjuration (teleportation) spell. If the spell itself has specifics that contradict it, then those of course take precedence. Otherwise, it is wholly relevant.


Not relevant.

Conjuration wrote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

Please note the bolded text within the conjuration general rules. Now ask yourself: "When I use Dimension Door to teleport elsewhere, am I bringing a creature or object To My Location"? No? Then there is no problem with transporting yourself into empty space above a solid surface.

You also bring up Conjuration (teleportation) a quick read of the teleportation subschool section in the magic rules makes no note of illegal destinations, those are covered per individual spells.
Also note that Dimension Door has no text stating anything about the ability to arrive inside a solid object, only what happens if you do. If it were impossible to transport yourself into a solid object that text would be unnecessary.

Sczarni

That's actually a good point.

Falling in the middle of teleportation doesn't make sense to me either, as you still have movement and can teleport as needed by simply visualizing the destination. If that was the case, falling if you teleported to somewhere without ground, I could literally mario stomp + do my full attack.

Then again, At the same time, the teleportation is based off of your land speed.

>_>

It's an interesting question that needs RAW clarification.


@Inconvenience: By your argument, since we can ignore the general rules for the parent spell school when the caster is the one who is moving, and the Teleport spell's text does include text barring you from doing so, you could use a scrying effect to view the inside of someone's large intestine, and then use the Teleport spell to teleport into that person's gut - resulting in the person exploding as a full-sized human tries to occupy the same space at the same time.

I don't believe for a moment that's the way it's intended to work.

By the rules, spells of similar function are divided into schools. Those schools have general rules. Some of the spells belong to subschools, which provide specific exceptions to the rules governing that particular spell, but otherwise the general rules of that school still apply.

Conjuration (teleportation) spells behave based on the general rules of conjuration spells except in those areas where those rules are altered by the subschool or by the spell itself. My opinion is that the RAW is using some shorthand and assuming that people will understand that the general rules apply to teleporting things in or people teleporting out equally, because the RAI is that you can't teleport yourself into someone's kidney to turn them into a meat bomb.


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I like the way you are putting word into my mouth without actually reading what I am typing. The conjuration rules explicitly state "A creature or object brought into being or transported to your location" This has nothing to do with yourself. When it says "brought into being or transported to your location" clearly that is a reference to the (Calling), (Creation), and (Summoning) subschools. As it does encompass multiple sucschools, it saves space to put the text with situational usage in the school properties rather than reprint it multiple times in each subschool it pertains to.

As for your stawman argument about teleporting intentionally into someones body, you (the caster (of dimension door)) would then take the 1d6 damage for putting yourself into "a place that is already occupied by a solid body". It is specified in every conjuration (teleportation) spell what happens if you suffer a mishap, except for greater teleport which does not allow you suffer a mishap and simply fails.


For what it's worth, I agree with Inconvenience on this.

The general Conjuration rule applies only to bringing objects/creatures to you -- whether it be via summoning, calling, or teleportation (although I don't think there are any teleportation spells that bring things TO you; those should be under Conjuration/Calling).

By Xaratherus' argument, one could never teleport to the Plane of Air... There are no inherent solid surfaces upon which to support the Teleporter. (Not the only plane like that either, pretty sure the Astral follows the same general "lack of structure / ground", etc etc).

Sczarni

This really needs RAW clarification. Would you all mind hitting the FAQ button?

Sczarni

Kazumetsa Raijin wrote:

1. Does Abundant Step still act as a Special Charge once Dimensional Dervish is acquired?

2. If standing on higher ground, would Death from Above apply to Abundant Step(with Agil/Assault/Dervish) when it is used?

3. Would one be allowed to move before a charge(say, to jump or step onto higher ground), then activate Abundant Step as a Swift Action in conjunction with Dimensional Dervish, then fill out the rest of one's movement(subtracting what was already used of course) and using one's full attacks?

1. Abundant Step never acts as a Special Charge. It's a move action that costs 2 Ki points. You can't use it in conjunction with a charge. I presume you were referring to Dimensional Assault. In that case you can't combine dimensional assault with dimensional dervish - they are both their own distinct full round action. It's an either / or situation. Pick which suits your needs best.

2. As long as you full fill the requirements of Death From above you would get the bonus on a charge ( if you use Dim. Assault to charge from higher ground, or while flying, you get the bonus). Since DFA works on a charge, and Dim. Dervish is not a charge, it doesn't factor on.

3. No. You can't move before a charge. You could move to higher ground the round preceding your charge though.

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