Tarrasque's Critical Threat Range(15-20x3)


Rules Questions


How does the Tarrasque have a 15-20 threat range with a bite attack? A normal bite attack only crits on a natural 20, bur with the Improved Critical feat that would be increased to a 19-20 crit range. There doesn't seem to be any special note about how the Tarrasque has such a high crit range, am I missing something?


The Tarrasque was designed to be the ultimate killing machine. Rules don't apply to it, since it's more plot device than actual creature to be beaten anyway.

Grand Lodge

The Tarrasque is an Unique creature, amongst Unique creatures.

It has unique features, that break the rules, on purpose.

It needs no explanation for anything.

It just is.


I believe you are missing the fact that it's a TARRASQUE!!!

Seriously though it's probably just that the Tarrasque from 3.5 had this

Quote:

Augmented Critical (Ex)

The tarrasque’s bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.

So when they gave it improved critical they just used the 3.5 stats and did not include this ability in the description

Lantern Lodge

The Tarrasque has keen Katanas for teeth, and has twenty levels of fighter


Conversion issues?

The 3.5 Tarrasque (d20srd.org) list the Bite as: Bite +57 melee (4d8+17/18-20/×3) and lists one of the Special Abilities as Augmented critical

d20srd Augmented Critical (Ex) wrote:

The tarrasque’s bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.

Take that and drop Improved Critical into the mix. (which this version of Tarrasque did not have).

And good grief look at all those ninja's


The tarrasque can beat up the devs that wrote it, that's why.


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Because it's just Chuck Norris in a costume.


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It has the Nom Nom Nom feat


pezlerpolychromatic wrote:
It has the Nom Nom Nom feat

And that had me laughing out loud... Which was very inconvenient as I was drinking coke at the time!

BAD PEZLER for making me laugh! :D


Because it's the flippin' TARRASQUE! It's like the Godzilla of Godzillas.

Dark Archive

Lifat wrote:
pezlerpolychromatic wrote:
It has the Nom Nom Nom feat

And that had me laughing out loud... Which was very inconvenient as I was drinking coke at the time!

BAD PEZLER for making me laugh! :D

At least it doesn't have the Katamari feat. I can only imagine how awkward things would be if cities started getting stuck to its shell.


pezlerpolychromatic wrote:
It has the Nom Nom Nom feat

Now I want the Paizo staff to make a monster feat by this name.


Lifat wrote:
pezlerpolychromatic wrote:
It has the Nom Nom Nom feat

And that had me laughing out loud... Which was very inconvenient as I was drinking coke at the time!

BAD PEZLER for making me laugh! :D

It's all in the timing. That fizziness you feel in your head is your mind trying to process the awesomeness. Either that, or the coke is dissolving your sinuses.


I understand that it might be a conversion issue, but I feel like they could have at least mentioned it in an errata or something? Also Tarrasque is not listed under unique monsters. He is listed under Spawn of Divine Destruction.


TheVongola10th wrote:
I understand that it might be a conversion issue, but I feel like they could have at least mentioned it in an errata or something? Also Tarrasque is not listed under unique monsters. He is listed under Spawn of Divine Destruction.

When you have a Spawn of Divine Destruction, you never want more than one of them.


It is not unique because there is one per world/campaign setting. At least that was my understanding of the terrasque. Forget where I read that.


Domestichauscat wrote:
Because it's the flippin' TARRASQUE! It's like the Godzilla of Godzillas.

Ever since Bestiary 4 brought in Kaiju, I've felt like I should run a Pacific Rim game. The Tarrasque would obviously be the biggest bad of them all.

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