PFS, eidolons, and healing


Rules Questions


Are eidolons healable in PFS play with Cure x Wounds and channelled positive energ, or is the rejuvenate eidolon series the only method of healing them?


Pathfinder Roleplaying Game Superscriber
technarken wrote:
Are eidolons healable in PFS play with Cure x Wounds and channelled positive energ, or is the rejuvenate eidolon series the only method of healing them?

My understanding is that Cure [Light/Mod/etc] Wounds and channeled positive energy heal Eidolons just fine. They don't heal hit point / ability score damage naturally (ie after resting), so you will need a source of magical healing to do so after the adventure.

Liberty's Edge

The only spell that Summoners get that can heal their Eidolon is the Rejuvenate Eidolon spells.

Keep in mind, that there will be Table Variation on whether infernal healing will work on an Eidolon.

We don't need to get into that argument here, but the two sides of the argument are essentially:

Con: Eidolons don't heal naturally. Fast healing is just faster natural healing. infernal healing grants fast healing. Therefore, it doesn't work on an Eidolon.

Pro: Fast Healing is not natural, it just mimics natural healing in fast mode.


The reason I asked was because in one session the GM ruled that only rejuvenate eidolon heals eidolons because they don't heal naturally and magic healing is accelerated natural healing.


technarken wrote:
The reason I asked was because in one session the GM ruled that only rejuvenate eidolon heals eidolons because they don't heal naturally and magic healing is accelerated natural healing.

Well that is completely wrong.

Andrew Christian wrote:
Con: Eidolons don't heal naturally. Fast healing is just faster natural healing. infernal healing grants fast healing. Therefore, it doesn't work on an Eidolon.

This argument seems pretty untenable to me in light of the fact that Fast Healing is an evolution that can be applied to an eidolon. Of course eidolons can benefit from infernal healing.

The Exchange

have seen this same thought a few times over the years. dont think the ruling is a correct one, but an understandable one. As GM's there are so many rules to try and keep track of, that we will make the wrong call. best thing is to point out the rules after game and hope they can go research it.

Liberty's Edge

magic healing is not accelerated natural healing.

magic healing is magic healing. So the cure spells and channeling will work on an eidolon.

Saint Caleth, the evolution is not the spell. Just because you can get the evolution doesn't mean you automatically can benefit from the spell.

Just like you have to take the -4 to shoot an arrow into melee before you take precise shot.

But that's an argument for another thread. That's why I gave both sides of the argument.


Andrew Christian wrote:

Saint Caleth, the evolution is not the spell. Just because you can get the evolution doesn't mean you automatically can benefit from the spell.

Just like you have to take the -4 to shoot an arrow into melee before you take precise shot.

But that's an argument for another thread. That's why I gave both sides of the argument.

You are going to lose me if you try to argue that Fast Healing from an evolution is different from that granted by a spell.

Or is your Precise Shot analogy meant to argue that eidolons cannot benefit from Fast Healing of any source unless they have the evolution.

I'm confused because I have literally never heard the claim that infernal healing does not work on eidolons before this thread. I had no idea that people thought that.

Liberty's Edge

1 person marked this as FAQ candidate.

that's exactly what I'm saying.

The only form of fast healing an eidolon can get is from their own evolution.

Fast Healing is essentially natural healing, but faster.

Eidolons cannot heal naturally.

ergo...


Well at least that line of argument makes sense now. I disagree but I see where people might get the idea.

Liberty's Edge

Saint Caleth wrote:
Well at least that line of argument makes sense now. I disagree but I see where people might get the idea.

Lots of people disagree with that line of thinking. And I've even heard a couple arguments that are good ones that disagree with it.

Which is why I tried to give both sides of the argument. I just wanted the OP to be aware that table variation might apply.


technarken wrote:
The reason I asked was because in one session the GM ruled that only rejuvenate eidolon heals eidolons because they don't heal naturally and magic healing is accelerated natural healing.

CLW wands and such will work. The Synthesist has a special wording explaining the only way to heal the temp hp the Eidolon gives you is with the rejuvenate eidolon spell. This might be why he was getting confused.

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