Explaining Pathfinder to someone


Advice


How would you guys explain pathfinder to someone new to tabletop RPG's in general? I've tried thinking of ways to describe it but the only thing that came to mind was "mathematical dice rolling with your imagination".

Sovereign Court

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"Like Dungeons and Dragons" I suppose. Most people have at least a slight idea of what that means. Otherwise role playing in a fantasy setting.


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I usually downplay the mathematical dice rolling aspect. It's a game of role-playing fantasy adventures, somewhat akin to the stuff we used to do on the playgrounds as kids, but with more structure and sophisticated stories and rules. Players take on the roles of individual characters or heroes and a work with a referee who plays the world around them.


- Cooperative storytelling. The dice? Sometimes the actions our chracters take have an uncertain outcome and can affect the story. To resolve this and to reduce the chance of favoritism by the story's main writer (GM), we resort to dice rolls.

Dark Archive

Tell them it's a role-playing adventure game where luck is every bit as important as skill, and no two encounters are ever quite the same. Lay it on thick about the amount of choices available not only during character creation, but actively during play.


Alternatively, you can point them here :-)


Bill Dunn wrote:
I usually downplay the mathematical dice rolling aspect. It's a game of role-playing fantasy adventures, somewhat akin to the stuff we used to do on the playgrounds as kids, but with more structure and sophisticated stories and rules. Players take on the roles of individual characters or heroes and a work with a referee who plays the world around them.

I really love this explanation of it. Very simple and easy to understand.


A combination of a board game and cooperative story-telling, with a bit of improvisational acting thrown in.


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A novel, that you *play*.

A poker night without poker.

Nerds run amok.

Bad jokes and obscure references interrupted by dice.


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I usually describe roleplaying to neewcomers by comparing it to theatre:

In theatre/movies, the actors has all the lines, behaviour and decision, and try to create a personality from that point.
In roleplaying, you have (or create) a personality, and make up all the lines, decisions and behavior from that point.

All the rules and such are secondary to the roleplaying, and I would go very easy on the rules with newcomers.


For someone who know what Dungeons and Dragons is I offer:
"Like Dungeons and Dragons 3.5, but with less problems."

For someone who never played Dungeons and Dragons I offer:
"A bunch of people sitting around a table, rolling die, cracking jokes, playing through a story in one of the most interactive ways possible short of putting on costumes and acting it out, and just having loads of fun."

The second has gotten people interested, and the former has made some laugh. It made a 3.5 faithful guy annoyed, then I explained that you can play a fighter, a rogue, or a monk straight from the Core Rules Book all the way to 20 and still be about equal in power to the classes in the later books. To that he had no retort.


NobyShroom wrote:
How would you guys explain pathfinder to someone new to tabletop RPG's in general? I've tried thinking of ways to describe it but the only thing that came to mind was "mathematical dice rolling with your imagination".

Tell him: There are casters and martials. Casters are those that win fights, martials are those that get nerfed by FAQs.

Sovereign Court

Umbranus wrote:
NobyShroom wrote:
How would you guys explain pathfinder to someone new to tabletop RPG's in general? I've tried thinking of ways to describe it but the only thing that came to mind was "mathematical dice rolling with your imagination".
Tell him: There are casters and martials. Casters are those that win fights, martials are those that get nerfed by FAQs.

/que trombone wha wha whaaaa

Liberty's Edge

A cooperative theatrical performance in which a game master sets the stage upon which players must act, usually within a framework of an agreed-upon set of rules.


Pathfinder Adventure Path Subscriber

If they are completely new to RPGs...then just go with "fantasy story telling"

Imagine Lord of the Rings, Conan, or <insert fantasy series> only one person creates the background and setting and the other players play Conan, Valeria, Subotai, the Fellowship (Strider, Gimli, Legolas, Sam, etc...) and so forth.

A little more detail:
Usually pencil and paper are used to track a character's status.
Dice are used to resolve success of action. For example Boromir failed to resist the temptation to steal the One Ring.

However do ensure that they don't think they are starting off as Gandalf. :) More like Samwise Gamgee...or Legolas when he was young and not the mythic archer he was in the movies.


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We were watching Big Bang Theory at home (again) and one of my kids goes "Can we buy the Dungeons & Dragons game?" I shook my head, thinking about the library of game books I have acquired in 25+ years. I asked her "What kind of a game do you think it is?" I was a bit surprised but pleased by her explanation: "Its a game where you can do anything you want." It was a reminder to me that I didn't start gaming because of elegant rule systems, awesome artwork, 1001 options for customization, or great customer support. Rather, she summed it up pretty well.

If you're curious how the above story ended, I led her to the bookshelf that had about half of my books, next to the shelf with about half of the figurines I've painted. She was amazed at the number of books, and a bit in awe I think that they had been under her nose all this time. I handed her a book and said "Here, read this." She took it to the couch and thumbed through it for about a minute before her mind drifted off. Shortly thereafter she put it back and said "I'll finish this later", which I know to be code for "Yeah I'm pretty much done with this. :)


Pathfinder Rulebook Subscriber

I say it's like a video game, but played on a table-top with dice and one person taking the place of the computer. So long as the issue of imaginary graphics does't come up, everyone seems to get it pretty quick.


If they want to understand the mechanics, go here.

http://www.youtube.com/playlist?list=PL4A1E3A8F7AB89CD5

GM's girlfriend is a complete newbie to Pathfinder in this series of videos where he's teaching her how to play...


Pathfinder Adventure Path Subscriber
Ciaran Barnes wrote:

We were watching Big Bang Theory at home (again) and one of my kids goes "Can we buy the Dungeons & Dragons game?" I shook my head, thinking about the library of game books I have acquired in 25+ years. I asked her "What kind of a game do you think it is?" I was a bit surprised but pleased by her explanation: "Its a game where you can do anything you want." It was a reminder to me that I didn't start gaming because of elegant rule systems, awesome artwork, 1001 options for customization, or great customer support. Rather, she summed it up pretty well.

...

Which is one of the biggest issues with most roleplaying systems. Really if you just want the story, then go with a simpler system. Tunnels and Trolls, Dungeon World, FUDGE (or it's more complex successor, FATE). OR you learn the rules...let the players focus on the story of their character.

If anything I never just hand over a rule book to a complete newbie (unless I knew he was like Scotty from Star Trek who *LOVES* those technical journals.) I would start them with a blank index card and say: "Write a few things about your character. Motivation?
Background?
Dark secret?
Something in his past?
What does he do?
Why does he do it?
What is his link to <whomever is seated to your left>
Sum him up in once sentence."

Today if I were new to the game and someone told me..."Oh just read this." and handed me the 400 page brick of the Core rules...and then told me there were 50+ books just like it...I'd give it pass and go back to playing Gauntlet or Hack.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Beginner Box was made for situations like this.


My favorite comparison:

Movies are to video games as books are to D&D (or pathfinder).

Also: It's a single set of laws of physics to your imagination.


Rerednaw wrote:


Today if I were new to the game and someone told me..."Oh just read this." and handed me the 400 page brick of the Core rules...and then told me there were 50+ books just like it...I'd give it pass and go back to playing Gauntlet or Hack.

I completely get where you're coming from, given that entry into and the enjoyment of the hobby can be obscure. I survived it though. When I was 10 years old my brother handed me a stack of 1st edition books and said I should read them. Its what I spent the next year doing, before bringing it to school and teaching other kids.


Honestly a big thing I'd do is try to find a stream which plays D&D or some other RPG. They're not common, but they exist, if you're willing to look, and test them for quality. It's how I've introduced a couple friends to the hobby. It lets people get a feel for the hobby without making any sort of commitment. RPGs are not easy things to explain to people unfamiliar with it, and while the best way to introduce them would be to have them play a session, it's a lot easier to just sit them down to get them to watch a video of it.


The ultimate video game minus the whole video part. You use your imagination, some random number generators (dice), and a narrative (your imagination *makes rainbow*) to envision your character and their companions in a fantasy world with swords, magic, and just about anything one could imagine.


CrazyTrain wrote:

A novel, that you *play*.

A poker night without poker.

Nerds run amok.

Bad jokes and obscure references interrupted by dice.

I'm glad it's not just my group. xD


CrazyTrain wrote:
Bad jokes and obscure references interrupted by dice.

I totally agree.


Pathfinder Adventure Path Subscriber
Ciaran Barnes wrote:
Rerednaw wrote:


Today if I were new to the game and someone told me..."Oh just read this." and handed me the 400 page brick of the Core rules...and then told me there were 50+ books just like it...I'd give it pass and go back to playing Gauntlet or Hack.
I completely get where you're coming from, given that entry into and the enjoyment of the hobby can be obscure. I survived it though. When I was 10 years old my brother handed me a stack of 1st edition books and said I should read them. Its what I spent the next year doing, before bringing it to school and teaching other kids.

Heh, I *loved* reading crunchy rule sets when I was a kid. Anyone remember Chartmaster? Er I mean...Rolemaster? Today, must be an old age thing, my eyes start to glaze over if I find I'm spending hours after hours and cannot even start playing. Or maybe we've become more accustomed to instant click and reward in our recreation.

These days my geek time is at a premium...which is why I spent hours trolling these threads...oh wait. And I find a game I can teach in minutes preferable to one that requires studying prep for an exam. Even any new MMO that hasn't grabbed me in the first 5 minutes I just don't come back to (unless my friends drag me in).

The original AD&D (modified of course) was actually simple. We didn't use all the tables. Specific weapon versus AC, dam vs. S-M, L. We only used the THAC0 chart...and the system was pre-feats so there were limited situational modifiers (which I think has gotten a bit unwieldy with Pathfinder to be honest).

The only confusing calc I could remember was magic resistance with the 11th level baseline.


If they have no experience with RPGs at all I tell them that it's basically cooperative storytelling with heroic characters where one person describes the general plot and the rest choose where they want it to go. I then tell them a few great stories about an adventure or two (not the weird ones or the more unusual characters, keep it heroic).

Scarab Sages

I've used "collaborative storytelling with dice" to lure people in.


I gotta disagree with all these "cooperative storytelling" and "theatrical performance". That's not the way I like to play, really, and I'm not going to try to pretend to people that's the way it is when it's really not.

I do agree the best way to explain the game to somebody is to have them see it played. The other thing is that most people nowadays (as opposed to, oh, 20 years ago) are familiar with computer or console RPGs. So you can explain it that way - like an RPG, except, you know, with pen, paper and dice.

Liberty's Edge

I, too, often use the comparison to theater, but improvisational theater. No one, even the "director" (GM) knows exactly how the story will turn out. I explain that each player has a character, his alter ego in a fantasy world.


I usually describe it as an highly interactive choose your own adventure where the players make choices bases on their characters capabilities and the game master describes the results of those choices, followed by some random example of play.

Though now I may also send those interested a link to this thread to see how other players describe it :)


minoritarian wrote:
I've used "collaborative storytelling with dice" to lure people in.

This is exactly what I say!!

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