master_marshmallow |
I was looking into crafting a crazy convoluted plot for the BBEG of my game, and part of that was attempting to merge all the powerful races together, and that got me thinking about dragons and their relationship with humanoids.
Pretty much all outsiders have a humanoid offspring race, with Aasimars and Tieflings, plus all the others. I noticed there was no humanoid race that has that similar relationship with dragons being a prevalent ancestor (save for specialized kobolds).
I know in 3.5 there was a Dragonborn or Dragonkin race that was a humanoid (dragonblooded) and was wondering if anyone had already done a conversion for it before I bother attempting to write one up.
Drejk |
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3.5 dragonborns weren't humanoid/dragon hybrid descendants analogous to aasimar/tieflings being descendants of humanoid/outsider coupling. They were humanoids that transformed themselves into a draconic beings through a ritual dedicated to dragon deities.
What you seek is closer to 4th edition dragonborn, which are draconic humanoids from the birth (or rather hatching, I think they are oviparous).
Ability Scores: +2 Str, +2 Cha, -2 Dex.
Size/Type: Medium humanoid (reptilian)
Speed: 30 feet.
Languages: Common and Draconic. Dragonborn with high Intelligence scores can select from Aquan, Auran, Dwarven, Elven, Giant, Ignan and Terran.
Dragon-blooded: Dragonborn are considered to be dragons as well as humanoids.
Bite: Dragonborn possess a bite natural attack dealing 1d4 points of damage. [2 RP]
Breath Weapon (Su): Once per day, a dragonborn can breathe a 15-ft. long cone of energy dealing 1d6 points of acid, cold, electricity or fire damage. The damage increase by 1d6 every two character levels beyond 1st. Affected creatures suffer half damage on a successful Reflex saving throw (DC 10 plus 1/2 character level plus Constitution modifier). Energy type of the dragonborn's breath is determined by color of its scales. [3, maybe 4 RP]
Draconic Resistances: Dragonborn are immune to sleep effects and gain +2 racial bonus to saving throws against paralysis. [2 RP]
Energy Resistance: Dragonborn possess 5 points of energy resistance to the same energy type as their breath. [1 RP]
Natural Armor: Dragonborn thick scales give them +1 natural armor bonus. [2 RP]
kevin_video |
I'd add in racial bonuses of +2 Intimidate and +2 Knowledge (history) for a few more points.
You could also remove the -2 Dex aspect as well for an additional point.
Also, 4th Edition dragonborn don't have bite attacks without a feat used. This goes for the breath weapon becoming more powerful as well.
So it's adjustable.
Also, while it's 3PP, there's a race called the dragonblood that you could always check out. There's variants, but you'd have to pay for the sheet. What's up on the site is just what's available for free.
Drejk |
I'd add in racial bonuses of +2 Intimidate and +2 Knowledge (history) for a few more points.
You could also remove the -2 Dex aspect as well for an additional point.
That would push their RP cost far into the advanced race category (+2 to two ability scores and no ability penalty is 2 points, so is +2 to each skill, for a total of 6 more points).
Also, 4th Edition dragonborn don't have bite attacks without a feat used. This goes for the breath weapon becoming more powerful as well.
IIRC 4th edition dragonborn's breath weapon is an encounter power, so while it's damage don't scale with level (wasn't it increasing damage at 11th and 21st level by the way?), it can be used multiple times per day making it more useful. Non-scalable breath weapon in 3.5/PF that is usable once per day would become obsolete very-very fast.
DoubleGold |
From Drejk's original post, that is almost how I would do DragonBorn. Now, races still have to have alternated racial traits and favored class bonuses. I set all of those things equal to the half-orc if it makes sense to use them, since a lot of things half-orcs have, dragonborns also have. Although, I would make the Dragonborn immune to whatever element he breathes, since that is what 5th addition D&D does.
Just take 4th addition Dragonborn and modify it just a little. With a 5th addition racial feature.
GM Elton |
I was looking into crafting a crazy convoluted plot for the BBEG of my game, and part of that was attempting to merge all the powerful races together, and that got me thinking about dragons and their relationship with humanoids.
Pretty much all outsiders have a humanoid offspring race, with Aasimars and Tieflings, plus all the others. I noticed there was no humanoid race that has that similar relationship with dragons being a prevalent ancestor (save for specialized kobolds).
I know in 3.5 there was a Dragonborn or Dragonkin race that was a humanoid (dragonblooded) and was wondering if anyone had already done a conversion for it before I bother attempting to write one up.
I have. I've converted the 4th Edition dragonborn.
master_marshmallow |
master_marshmallow wrote:I have. I've converted the 4th Edition dragonborn.I was looking into crafting a crazy convoluted plot for the BBEG of my game, and part of that was attempting to merge all the powerful races together, and that got me thinking about dragons and their relationship with humanoids.
Pretty much all outsiders have a humanoid offspring race, with Aasimars and Tieflings, plus all the others. I noticed there was no humanoid race that has that similar relationship with dragons being a prevalent ancestor (save for specialized kobolds).
I know in 3.5 there was a Dragonborn or Dragonkin race that was a humanoid (dragonblooded) and was wondering if anyone had already done a conversion for it before I bother attempting to write one up.
Link or table?
Tholomyes |
Breath Weapon (Su): Once per day, a dragonborn can breathe a 15-ft. long cone of energy dealing 1d6 points of acid, cold, electricity or fire damage. The damage increase by 1d6 every two character levels beyond 1st. Affected creatures suffer half damage on a successful Reflex saving throw (DC 10 plus 1/2 character level plus Constitution modifier). Energy type of the dragonborn's breath is determined by color of its scales. [3, maybe 4 RP]
Honestly I think 3 is perfectly fine, as that's the same point value as a 2d6 Save for half Breath weapon., by the book, which doesn't scale. Sure, starting level 5, your version is better, damage wise, but that's about the time characters should have better things to be spending their standard actions on. Moreover, the levels where the breath weapon would really shine are going to be the early levels, where your version is actually worse than the by the book version, meaning it can easily afford to be better in the 5+ levels, where it will still most often be a backup attack, for if they get piled on by mooks or the like.
Drejk |
Drejk wrote:Breath Weapon (Su): Once per day, a dragonborn can breathe a 15-ft. long cone of energy dealing 1d6 points of acid, cold, electricity or fire damage. The damage increase by 1d6 every two character levels beyond 1st. Affected creatures suffer half damage on a successful Reflex saving throw (DC 10 plus 1/2 character level plus Constitution modifier). Energy type of the dragonborn's breath is determined by color of its scales. [3, maybe 4 RP]Honestly I think 3 is perfectly fine, as that's the same point value as a 2d6 Save for half Breath weapon., by the book, which doesn't scale. Sure, starting level 5, your version is better, damage wise, but that's about the time characters should have better things to be spending their standard actions on. Moreover, the levels where the breath weapon would really shine are going to be the early levels, where your version is actually worse than the by the book version, meaning it can easily afford to be better in the 5+ levels, where it will still most often be a backup attack, for if they get piled on by mooks or the like.
That was more or less my thinking as well.
Jeffrey Swank Contributor |