Hustling damage


Rules Questions


Greetings, ladies and gentlemen:
Does a character keep healing the non-lethal damage of hustling while he keeps hustling, at a rate of 1 hp/lv per hour?

I.e.: a lv 1 character hustles for 1 hour. No damage. 2nd hour of hustling, 1 point of non-lethal damage and fatigued. 3 hour of hustling, the first point of non-lethal is healed, thus the fatigue leaves, though he receives 2 more points of non-lethal damage and becomes fatigued again. 3rd hour of hustling, he heals 1 non-lethal, gets 4 more non-lethal (for a total of 5 non-lethal damage) and becomes exhausted as he adds fatigued over already fatigued.

Or is the non-lethal damage from hustling not naturally recovered until he stops hustling?

Sczarni

"Hustle: A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.

A fatigued character can't run or charge and takes a penalty of –2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue."

It seems to me, that the first hour is free. Hitting the second hour, they would take 1 point of nonlethal damage. The third hour, 2 points. The fourth hour, 4 points. The fifth hour, 8 points, etc. If he is somehow healing in between, I would certainly think that he essentially keeps resetting the cycle and keeping the cycle's nonlethal damage at a minimum. So, for instance, if he kept healing the nonlethal damage at the second hour of hustling, he would be taking 1 nonlethal damage over and over in the longrun. He would never go back to the first hour's stage though, since he's obviously been running for several hours at this point.

I hope that helps


You do not heal while you are hustling. You would have to stop and rest:

PRD wrote:
Unlike normal damage, nonlethal damage is healed quickly with rest.


Oh, good point Brf, I wasn't aware that had changed: previously you healed nonlethal damage even while walking, fighting or exploring.


If someone has DR it should essentially negate all the damage (since you never actually take the first point of damage each additional hour would attempt to deal 1 damage) and allow them to hustle for as long as they desired.

Though, I'm not sure that is what was intended as it might make more sense if every hour dealt a set amount of non-lethal damage (and if you had sufficient DR would be negated) but as it is any DR would prevent you from taking any non-lethal damage.


Necro for a question I don't see answered:

Q. When you attempt an additional hour of hustling, at what point do you suffer the non-lethal? At the beginning, or the end?


Slim Jim wrote:

Necro for a question I don't see answered:

Q. When you attempt an additional hour of hustling, at what point do you suffer the non-lethal? At the beginning, or the end?

The GM rolls a sixty-sided die to select a random minute within the hour for the damage to occur.... :-P

I'm pretty sure if you hustle for an extra half-hour you should still take the damage, so I have to say it occurs at the start of the extra time.


Claxon wrote:

If someone has DR it should essentially negate all the damage (since you never actually take the first point of damage each additional hour would attempt to deal 1 damage) and allow them to hustle for as long as they desired.

Though, I'm not sure that is what was intended as it might make more sense if every hour dealt a set amount of non-lethal damage (and if you had sufficient DR would be negated) but as it is any DR would prevent you from taking any non-lethal damage.

(taking the bait)

Overhustling is not an attack. Damage reduction has no effect on the damage thus incurred.


Fuzzy-Wuzzy wrote:
Slim Jim wrote:

Necro for a question I don't see answered:

Q. When you attempt an additional hour of hustling, at what point do you suffer the non-lethal? At the beginning, or the end?

The GM rolls a sixty-sided die to select a random minute within the hour for the damage to occur.... :-P

I'm pretty sure if you hustle for an extra half-hour you should still take the damage, so I have to say it occurs at the start of the extra time.

The reason it's important is because if you take non-lethal damage from hustling, you're fatigued and can no longer hustler.


"A fatigued character can't run or charge and takes a penalty of –2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue."

A fatigued character can hustle.

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