Druids Log: Animal companions


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Grand Lodge 2/5

redward wrote:
Dhenn wrote:

I just wanted to share the rare in character appearance of one of the Druids Local branches. I just finished GMing a scenario, and had placed several animal companions down on the table. As soon as I remembered the four player adjustment, they promptly took their union-mandated break and walked off the map.

But, while I'm here and scrolling past the previous discussions about flight/mounted rules, does anyone have suggestions for quick table references (similar to the grapple flowcharts that show up every so often) for those two systems? I know I'd appreciate a relatively simple resource to help make sure I use those rules correctly as both a player and GM.

I made this. Hope it's useful.

Where is this value coming from?

1.Guide with knees in order to use both hands (free) Skill - Handle Animal DC - 10. I know this exists for ride (you've got it under fly).

4/5

claudekennilol wrote:
redward wrote:
Dhenn wrote:

I just wanted to share the rare in character appearance of one of the Druids Local branches. I just finished GMing a scenario, and had placed several animal companions down on the table. As soon as I remembered the four player adjustment, they promptly took their union-mandated break and walked off the map.

But, while I'm here and scrolling past the previous discussions about flight/mounted rules, does anyone have suggestions for quick table references (similar to the grapple flowcharts that show up every so often) for those two systems? I know I'd appreciate a relatively simple resource to help make sure I use those rules correctly as both a player and GM.

I made this. Hope it's useful.

Where is this value coming from?

1.Guide with knees in order to use both hands (free) Skill - Handle Animal DC - 10. I know this exists for ride (you've got it under fly).

That guide assumes a flying mount because that's what I made it for. Basically cross out anything that requires a fly check and it should work for normal mounted combat (I think, haven't checked it for that).

Grand Lodge 2/5

redward wrote:
claudekennilol wrote:
redward wrote:
Dhenn wrote:

I just wanted to share the rare in character appearance of one of the Druids Local branches. I just finished GMing a scenario, and had placed several animal companions down on the table. As soon as I remembered the four player adjustment, they promptly took their union-mandated break and walked off the map.

But, while I'm here and scrolling past the previous discussions about flight/mounted rules, does anyone have suggestions for quick table references (similar to the grapple flowcharts that show up every so often) for those two systems? I know I'd appreciate a relatively simple resource to help make sure I use those rules correctly as both a player and GM.

I made this. Hope it's useful.

Where is this value coming from?

1.Guide with knees in order to use both hands (free) Skill - Handle Animal DC - 10. I know this exists for ride (you've got it under fly).

That guide assumes a flying mount because that's what I made it for. Basically cross out anything that requires a fly check and it should work for normal mounted combat (I think, haven't checked it for that).

Right, but where are you getting that rule from? I can't find anything that says that for fly skill. Or I can't find any rule that says "use fly instead of ride when on a flying mount"

Sczarni 5/5 5/55/5 ***

claudekennilol wrote:
I can't find anything that says that for fly skill. Or I can't find any rule that says "use fly instead of ride when on a flying mount"

The rider uses Ride. The mount uses Fly.

I think, IIRC, that in 2nd Edition AD&D there was a "Fly" proficiency that allowed you to ride an aerial mount.

Scarab Sages

Claude, I think you might be misinterpreting something about his sheet, but I'm not sure. The Handle Animal - Guide With Knees is for any mounted character, regardless of flying or ground mount. Hopefully that clears up the confusion. The mount still has to make all appropriate Fly checks, while you make all appropriate Ride and Handle Animal checks.

Grand Lodge 2/5

WiseWolfOfYoitsu wrote:
Claude, I think you might be misinterpreting something about his sheet, but I'm not sure. The Handle Animal - Guide With Knees is for any mounted character, regardless of flying or ground mount. Hopefully that clears up the confusion. The mount still has to make all appropriate Fly checks, while you make all appropriate Ride and Handle Animal checks.
PRD, Skills, Ride wrote:
Guide with Knees: You can guide your mount with your knees so you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount. This does not take an action.

I see this for Ride. I don't see it for Handle Animal, where does it have this for Handle Animal?

4/5

claudekennilol wrote:
WiseWolfOfYoitsu wrote:
Claude, I think you might be misinterpreting something about his sheet, but I'm not sure. The Handle Animal - Guide With Knees is for any mounted character, regardless of flying or ground mount. Hopefully that clears up the confusion. The mount still has to make all appropriate Fly checks, while you make all appropriate Ride and Handle Animal checks.
PRD, Skills, Ride wrote:
Guide with Knees: You can guide your mount with your knees so you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount. This does not take an action.
I see this for Ride. I don't see it for Handle Animal, where does it have this for Handle Animal?

Yep. Should be Ride.

Grand Lodge 2/5

redward wrote:
claudekennilol wrote:
WiseWolfOfYoitsu wrote:
Claude, I think you might be misinterpreting something about his sheet, but I'm not sure. The Handle Animal - Guide With Knees is for any mounted character, regardless of flying or ground mount. Hopefully that clears up the confusion. The mount still has to make all appropriate Fly checks, while you make all appropriate Ride and Handle Animal checks.
PRD, Skills, Ride wrote:
Guide with Knees: You can guide your mount with your knees so you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount. This does not take an action.
I see this for Ride. I don't see it for Handle Animal, where does it have this for Handle Animal?
Yep. Should be Ride.

Ok thanks. I thought I was going crazy.

Grand Lodge 2/5

Can a monkey familiar wield a weapon?

Grand Lodge 2/5

claudekennilol wrote:
Can a monkey familiar wield a weapon?

I doubt that.

Grand Lodge 2/5

Streamwalker wrote:
claudekennilol wrote:
Can a monkey familiar wield a weapon?
I doubt that.

That's what I thought, too, but it was just suggested to me so I wanted to get some other thoughts on it.

Scarab Sages 5/5 5/55/55/5

I don't think thats legal but i know that handing them a firearm is a bad, bad idea...

Despite the eminent qualifications of their anatomy non improved familiars (and even some improved familiars not on a specific list) aren't allowed to wield wands. I think that most DM's would use that as a guideline for weapon use and say no to the monkey with a rapier.

Grand Lodge 2/5

Well here's why I originally asked. I know this thread is for ACs, and I'm rather familiar with those at this point (no pun intended), but I want to make an Eldritch Guardian that does not have a mauler-type familiar. So I specifically want a tiny or smaller (i.e. smaller-than-small) familiar and want him to sit on my shoulder and still be able to threaten.

What are your thoughts on how to accomplish this?

Scarab Sages 5/5 5/55/55/5

Hmmm.. My knowledge arcana isn't as high as my knowledge nature, but a Pseudo Dragon might work.

you are going to be responsible and keep him SAFE on your shoulder right?

Grand Lodge 2/5

Flutter wrote:

Hmmm.. My knowledge arcana isn't as high as my knowledge nature, but a Pseudo Dragon might work.

you are going to be responsible and keep him SAFE on your shoulder right?

Yeah, that was my thought, too. Unfortunately that doesn't work until level 7. Yeah, I'll do my best to keep it safe. I don't exactly know what that will entail at this point because I'm still in the idea stage. I was thinking about giving him Mounted Combat to negate hits for me (thought that's super questionable and was merely a thought) but that would make him even more of a target.

Sczarni 5/5 5/55/5 ***

Familiars can wield weapons.

It's Animal Companions that can't.

The problem comes from the inability to purchase tiny-sized weapons.

But tiny-sized weapons can still be acquired in other ways.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

I'm posting here because I think that our animal friends need some more loving today.

Hmm

Liberty's Edge 5/5

In memoriam: Rockbottom.

Rockbottom was a brave snapping turtle, the animal companion and guardian of Didjety, a kitsune sorceress with whom I traveled in the Shackles.
Rockbottom died while valiantly trying to guard his sorceress from a couple of nasty bodycontrolling squidlike beings. His sacrifice was not in vain, as Didjety was safely recovered. Unfortunately his thick shell did not prevent the squids from grappling him and pushing their tentacles into his brain and taking him over.
Since they took off underwater with his body and we did not have the swim speeds to match them we were unable to recover his body for a raise companion spell.

Didjety will be raising and training an Archelon, of which we found several eggs to accompany her on her following travels. I am not yet aware of the new name for her companion.

Grand Lodge 2/5

Gudrun the Reader wrote:

In memoriam: Rockbottom.

Rockbottom was a brave snapping turtle, the animal companion and guardian of Didjety, a kitsune sorceress with whom I traveled in the Shackles.
Rockbottom died while valiantly trying to guard his sorceress from a couple of nasty bodycontrolling squidlike beings. His sacrifice was not in vain, as Didjety was safely recovered. Unfortunately his thick shell did not prevent the squids from grappling him and pushing their tentacles into his brain and taking him over.
Since they took off underwater with his body and we did not have the swim speeds to match them we were unable to recover his body for a raise companion spell.

Didjety will be raising and training an Archelon, of which we found several eggs to accompany her on her following travels. I am not yet aware of the new name for her companion.

Was it actually in their tactics to kidnap someone or did the DM just do that to spite the player?

5/5 *****

Gudrun the Reader wrote:

In memoriam: Rockbottom.

Rockbottom was a brave snapping turtle, the animal companion and guardian of Didjety, a kitsune sorceress with whom I traveled in the Shackles.
Rockbottom died while valiantly trying to guard his sorceress from a couple of nasty bodycontrolling squidlike beings. His sacrifice was not in vain, as Didjety was safely recovered. Unfortunately his thick shell did not prevent the squids from grappling him and pushing their tentacles into his brain and taking him over.
Since they took off underwater with his body and we did not have the swim speeds to match them we were unable to recover his body for a raise companion spell.

Didjety will be raising and training an Archelon, of which we found several eggs to accompany her on her following travels. I am not yet aware of the new name for her companion.

If it is the scenario that I am thinking of then your brave companion died for naught as they cannot grapple things larger than themselves.

Spoiler:
If its Out of Anarchy then the things at the end don't have a provision on their grab allowing them to use it against larger targets. As they are themselves tiny they cannot grapple pretty much anything in PFS. Also their puppetry ability only works on helpless creatures.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

It wasn't the scenario you were thinking about, but the creatures may be the same. I don't have the module so I don't know if there is anything about that in their tactics.

Spoiler:
It was in Plunder and Peril part 3: Black Coral Cave.

It wasn't done to spite the player, 2 of the creatures were actually grappling and pinning the poor snapping turtle, and since we just killed their daddy they fled, taking the turtle over and with them.

It made sense for them to act that way, and they didn't seem to be using their grab ability, but simply trying the normal grapple (as they were provoking from both entering and grappling).

The Exchange 5/5

Time for a little victory story, a tiny moment of animal companion to the rescue.

While on my most recent (and probably last in a very long time) mission for the Society, Libi has been quite the lifesaver.

During a fight in a cave, Xuno, our fighter had been separated from the rest of the group by two blade barriers. By granting Libi the ability to Burrow through the stone, coupled with a Haste spell to increase her burrowing speed, we could bypass the blade barriers and aid Xuno. While anyone else could probably have done the same, having a 15 ft. wide tunnel really helped with maneuvering.

That is not so say that everything went so smoothly, there were very tense moments in which we needed multiple Breath of Life spells and even a few Heals to keep everyone alive.

Our team of six prevailed against some very tough opposition, and we were rewarded with the position and title of Venture Captain.

Libi and I will be returning to the Realm of the Mammoth Lords, and will have a wandering Lodge there.

After going through Eyes of the Ten, Shamira is now a Hunter 10/Mammoth Rider 3

3/5

Flutter wrote:
I don't think thats legal but i know that handing them a firearm is a bad, bad idea...

I added the missing link.

Scarab Sages 5/5 5/55/55/5

Taking your animal to church:

We’ve discussed this as a team, and we’re in agreement that allowing all animal companions to have divine patrons goes beyond what’s intended—just as an animal companion must still be be handled and commanded, even if it somehow acquires a 20 Intelligence. Nonetheless, there’s a case to be made for an animal companion sent by a divine patron to have that deity as its patron. Thus, the following:

An animal companion does not receive a divine patron except under the following exceptions, all but one of which require the animal companion to share the same patron deity as the PC. First, the mount provided by a paladin’s divine bond receives a patron. Second, the animal companion granted by the Animal domain’s animal companion power and Scalykind domain’s serpent companion (or Saurian subdomain’s saurian companion) receives a patron. Third, the animal companions granted by the following archetypes receive patron deities: the sacred huntsmaster (inquisitor), the the divine commander (warpriest), and the divine hunter (hunter) gain a patron. Finally, the imp companion of a diabolist—technically an animal companion—receives a divine patron, but it must be Asmodeus or one of the archdevils.

The Exchange 5/5

I hope the churches provide for ample space.
Most buildings I've been to didn't really account for anything other than small or medium sized bipeds.

Scarab Sages 5/5 5/55/55/5

1 person marked this as a favorite.
Shamira wrote:

I hope the churches provide for ample space.

Most buildings I've been to didn't really account for anything other than small or medium sized bipeds.

Have you considered desna? Most of the churches are open air

Sczarni 5/5 5/55/5 ***

1 person marked this as a favorite.

I still maintain that this thread should be Stickied.

The Exchange 5/5

Flutter wrote:
Shamira wrote:

I hope the churches provide for ample space.

Most buildings I've been to didn't really account for anything other than small or medium sized bipeds.
Have you considered desna? Most of the churches are open air

Yes, however even those were a little cramped with me inside.

In fact, I'm usually asked to be present in Carry Companion form because of size issues.

1/5

Question, and I haven't done much search so I apologize for that, But can animals climb? What if they have a climbing kit for the animal? And can you ride the animal while it climbs?

There's this player that had a medium lion that he was riding and said that he had 2 climbing kits and that after he put them on it let him ride his lion while the lion climbed up a cliff or down a pit.

Sczarni 5/5 5/55/5 ***

Animal Companions can climb just fine, depending on what their Climb modifier is and whether they have a Climb speed. If they don't have a Climb speed, they're subject to the same rules as PCs (1/4 or 1/2 speed, lose Dex to AC while climbing, etc).

I don't see a problem with a PC riding along. Same for if the Lion was instead swimming, or flying (obviously with magical aid).

If the rider wants to use the Climber's Kit to assist the Lion in climbing, I think that'd be fine (providing a +2 if the rider successfully used the Aid Another action), but a Lion using tools on its own would probably fall under the purview of the "Monkey See, Monkey Do" blog.

3/5

Nefreet wrote:

Animal Companions can climb just fine, depending on what their Climb modifier is and whether they have a Climb speed. If they don't have a Climb speed, they're subject to the same rules as PCs (1/4 or 1/2 speed, lose Dex to AC while climbing, etc).

I don't see a problem with a PC riding along. Same for if the Lion was instead swimming, or flying (obviously with magical aid).

If the rider wants to use the Climber's Kit to assist the Lion in climbing, I think that'd be fine (providing a +2 if the rider successfully used the Aid Another action), but a Lion using tools on its own would probably fall under the purview of the "Monkey See, Monkey Do" blog.

I have seen many dms not let animals climb, no matter how many ranks they have. I had one Dm fight my alligator on swimming...

Scarab Sages 5/5 5/55/55/5

Finlanderboy wrote:
Nefreet wrote:

Animal Companions can climb just fine, depending on what their Climb modifier is and whether they have a Climb speed. If they don't have a Climb speed, they're subject to the same rules as PCs (1/4 or 1/2 speed, lose Dex to AC while climbing, etc).

I don't see a problem with a PC riding along. Same for if the Lion was instead swimming, or flying (obviously with magical aid).

If the rider wants to use the Climber's Kit to assist the Lion in climbing, I think that'd be fine (providing a +2 if the rider successfully used the Aid Another action), but a Lion using tools on its own would probably fall under the purview of the "Monkey See, Monkey Do" blog.

I have seen many dms not let animals climb, no matter how many ranks they have. I had one Dm fight my alligator on swimming...

Have you considered getting your dm's LESS hopped up on cider before the game?

I can see not letting an animal climb because its gross anatomy won't allow it: horses, camels, elephants. But an aquatic animal not swimming? I think that's nature's way of saying "avoid them"

3/5

Flutter wrote:
Finlanderboy wrote:
Nefreet wrote:

Animal Companions can climb just fine, depending on what their Climb modifier is and whether they have a Climb speed. If they don't have a Climb speed, they're subject to the same rules as PCs (1/4 or 1/2 speed, lose Dex to AC while climbing, etc).

I don't see a problem with a PC riding along. Same for if the Lion was instead swimming, or flying (obviously with magical aid).

If the rider wants to use the Climber's Kit to assist the Lion in climbing, I think that'd be fine (providing a +2 if the rider successfully used the Aid Another action), but a Lion using tools on its own would probably fall under the purview of the "Monkey See, Monkey Do" blog.

I have seen many dms not let animals climb, no matter how many ranks they have. I had one Dm fight my alligator on swimming...

Have you considered getting your dm's LESS hopped up on cider before the game?

I can see not letting an animal climb because its gross anatomy won't allow it: horses, camels, elephants. But an aquatic animal not swimming? I think that's nature's way of saying "avoid them"

I agree, I showed him it had a swim speed and he stopped fighting me. Some DMs try to limit animal companions anyway they can.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I suspect it's a case of "realism": the GM doesn't know how the animal would climb, therefore it's not realistic it can climb.

A solution might be to find a nature documentary and save a movie fragment of your animal doing various clever things to your smartphone as proof.

Actually, now that I think of it, watching documentaries about your favourite AC isn't such a crazy idea. Might give you good inspiration about how to turn it into more than a bunch of stats...

Sczarni 5/5 5/55/5 ***

As someone who grew up watching Nature Documentaries, I can attest to the fact that lions *can* climb (several disappointed leopards will attest to this as well). Their heavy bodies and weak claws just make them less agile when doing so, but a determined lion will get what it wants.

In Pathfinder, putting ranks into a skill represents time and effort spent learning how to do [Skill] better, including any little "tricks of the trade". In teaching your lion better climbing skills, maybe you strength-trained their claws or got them to lose a few pounds. Whatever the fluff, the mechanics are now that your critter has +X to climb.

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

Build it a tree house!

Then after your lion has learned how to climb, the next step is teaching it to fly. It is a class skill after all. So you put a glider on the roof of the tree house and slowly teach them how to use it!

Sczarni 5/5 5/55/5 ***

That sounds... terrifying.

5/5 *****

Nefreet wrote:

As someone who grew up watching Nature Documentaries, I can attest to the fact that lions *can* climb (several disappointed leopards will attest to this as well). Their heavy bodies and weak claws just make them less agile when doing so, but a determined lion will get what it wants.

In Pathfinder, putting ranks into a skill represents time and effort spent learning how to do [Skill] better, including any little "tricks of the trade". In teaching your lion better climbing skills, maybe you strength-trained their claws or got them to lose a few pounds. Whatever the fluff, the mechanics are now that your critter has +X to climb.

From a fluff perspective that works fine for something like a Lion but the rules do have some weird oddities because its based on strength. Your basic Elephant with no training at all comes with a +10 climb and so can playfully clamber up uneven surfaces such as dungeon walls by taking 10 with no training at all.

Sczarni 5/5 5/55/5 ***

Oh... I remember the last time this came up...

Climb Skill wrote:
You need both hands free to climb

This is another one of those instances where "hands" are ill-defined. Elephants and Lions don't have hands, so a GM could make the argument that they cannot make Climb checks, but creatures such as Snakes don't have hands, and yet they have Climb speeds.

So, regarding the Lion making Climb checks, I suppose you can expect table variation. Elephant, too, which means occasionally you'll encounter a GM that allows a tree-climbing elephant.

Scarab Sages 5/5 5/55/55/5

1 person marked this as a favorite.
Nefreet wrote:


So, regarding the Lion making Climb checks, I suppose you can expect table variation.

if a cat can't climb you need to vary the table you play at.

Silver Crusade 5/5 5/55/55/5

5 people marked this as a favorite.

"You can't climb, you don't have 2 free hands

*Runs back to previous humanoid encounter. RIP RIP RIP *

"There. Now I have six.

"Still need two

"chomp chomp chomp chomp BURP

5/5 *****

Conan the Raptor wrote:

"You can't climb, you don't have 2 free hands

*Runs back to previous humanoid encounter. RIP RIP RIP *

"There. Now I have six.

"Still need two

"chomp chomp chomp chomp BURP

Surely this should be VC Conan now?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

I think I would deal with it by adjudicating what counts as a handhold.

A vertical wood wall with vertical groves has lots of handholds for a cats claws, very narrow hand holds for fingers, but is effectively smooth to something with hooves.

Liberty's Edge 1/5

In real life my large dog has climbed a small ladder - and then went down the slide. You put food at the top of the ladder she will get there.

3/5

Rambone wrote:
In real life my large dog has climbed a small ladder - and then went down the slide. You put food at the top of the ladder she will get there.

Not in my fantasy!

4/5 5/55/55/55/5

Rambone wrote:
You put food at the top of the ladder she will get there.

Sounds like some people I know.

Silver Crusade 5/5 5/55/55/5

andreww wrote:


Surely this should be VC Conan now?

Why take the demotion from lord of REDACTED?


I have a celestial Griffon, intelligent 10, And the beast totem archetype.

It's not a animal it's a magical beast, it can now speak to me. Why would I use tricks to tell him anything?

Scarab Sages 5/5 5/55/55/5

Onikokoro Vallaway wrote:

I have a celestial Griffon, intelligent 10, And the beast totem archetype.

It's not a animal it's a magical beast, it can now speak to me. Why would I use tricks to tell him anything?

You probably don't.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

You've invested a boon and at least 2 feats to get a fairly intelligent mount with the celestial template.
I'm unfamiliar with the beast totem archetype.

I'm fairly certain this is just about the only way in PFS to ignore the monkey see, monkey do blog FAQ, by actually making the companion a magic beast.

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