Foe Throw experience?


Advice

Grand Lodge

Does anyone have any actual play experience with Aether Kineticist's Foe Throw? It looks awesome when it works: double damage, forced movement, and prone. But that Fort save seems really limited relative to just tossing Empowered Extra Range blasts each round.

Have you used it? Is it your go-to Blast at mid-levels (PFS, so before 12th), or more situational?


It is risky... but it sounds very useful. Fort can be a problem... but you don't want to use this on high fort enemies.

You want to use this on squishy wizards. If you thrown the wizard at an enemy that an ally is engaging, then that wizard may end up prove within 5' step of your martial character. The wizard is also suffering the damage of getting used as a projectile, which means it is extra easy to finish him off.

So situational... but it sounds like when it works, it REALLY works. It is not something I would use for damage, it is something I would use when you want to play your game like you are cheating at chess. Put their king right next to your knight (cavalier), bishop (melee cleric), and rook (rogue).

Dark Archive

Find a cliff. Throw the angry thing off the cliff. Repeat as needed.

You can also use windows, holes, into cielings, and all sorts of other unpleasant things. When you can throw enemies around, you just need to find the nearest thing you don't want to be thrown into, and then make them be in it.


It is especially useful against constructs, even Golems, as it doesn't care about SR. Golems aren't that scary when you keep introducing them to the ground. The king of Golems (Adamantine) has a whopping Fort save of +10.


Aim at the ceiling so they also take falling damage afterwards. Having to pick a target creature and target to throw at both within 30' is kinda tough sometimes.


I have a friend playing an Aehter kineticist...he picked it up and was overall disappointed with it. It just wasn't that useful as he had hoped for repositioning people on the battlefield. his main problem was finding a target within 30ft of the first.

He has mostly stuck with just the damage dealing blasts.

Scarab Sages

It's a lot like stunning fist. It's great when it works, but you need to be careful with who you target.


Select low Fortitude save targets. Stuff without con scores for example. Undead, constructs etc.


Claxon wrote:

I have a friend playing an Aehter kineticist...he picked it up and was overall disappointed with it. It just wasn't that useful as he had hoped for repositioning people on the battlefield. his main problem was finding a target within 30ft of the first.

He has mostly stuck with just the damage dealing blasts.

So depends on the campaign.

If you are talking about closer quarter dungeons... then it works better.

Opposite of a mount build, basically.


It's completely campaign specific. I found it to be completely worthless in Rise of the Runelords due to the abundance of high fortitude creatures. That's actually one of the reasons I'm also not getting Suffocate on my next level as well.


It cannot be used against golems or undead as they are immune to any ability that requires a fort save now tho the construct and undead traits says unless it effects objects or is harmless the telekinetic blast works only on unattended objects and is not harmless a golem or undead creature are not unattended objects and are immune to abilities that require a fort save so it just doesn't work because of that.

And suffocate is awesome just take the 1 burn and big baddie auto fails the first fort save and is dropped to 0 hp and is disabled he doesn't get hp back or stop being disabled if you stop concentrating he will still be at 0 hp then you just hit him with a blast and he's done.

Dark Archive

Salanthus wrote:

It cannot be used against golems or undead as they are immune to any ability that requires a fort save now tho the construct and undead traits says unless it effects objects or is harmless the telekinetic blast works only on unattended objects and is not harmless a golem or undead creature are not unattended objects and are immune to abilities that require a fort save so it just doesn't work because of that.

And suffocate is awesome just take the 1 burn and big baddie auto fails the first fort save and is dropped to 0 hp and is disabled he doesn't get hp back or stop being disabled if you stop concentrating he will still be at 0 hp then you just hit him with a blast and he's done.

Foe throw is an infusion.You are not throwing your infusion at them.You are using your telekinetic blast which can be used on all object aslong as they are unattended.Problem with suffocate is it makes you concantrate in middle of combat and forces you to take the burn for the same level spell's effect which is always lame.Burn was supposed to be exiciting.Becoming a third class sorcerer with a suicidal interest isnt exiciting at all.You can just take snake infusion and blast the guy it should do enough damage to either one shot it or two shot it at that level anyway.So suffocate does nothing.


Foe throw is not a thing you will get to land as much as you'd like (it's hard to really get your DCs high) but when you do land it, it may well generate some of the most memorable moments of the campaign (When I used foe throw to toss a golem in an magical cauldron in our RotRL game the GM suddenly yelled out "three points!" and the room just erupted in laughter).

It's pretty situational, and 2 burn is better used elsewhere a lot of the time, but it's so very fun.


Lausth wrote:
Salanthus wrote:

It cannot be used against golems or undead as they are immune to any ability that requires a fort save now tho the construct and undead traits says unless it effects objects or is harmless the telekinetic blast works only on unattended objects and is not harmless a golem or undead creature are not unattended objects and are immune to abilities that require a fort save so it just doesn't work because of that.

And suffocate is awesome just take the 1 burn and big baddie auto fails the first fort save and is dropped to 0 hp and is disabled he doesn't get hp back or stop being disabled if you stop concentrating he will still be at 0 hp then you just hit him with a blast and he's done.

Foe throw is an infusion.You are not throwing your infusion at them.You are using your telekinetic blast which can be used on all object aslong as they are unattended.Problem with suffocate is it makes you concantrate in middle of combat and forces you to take the burn for the same level spell's effect which is always lame.Burn was supposed to be exiciting.Becoming a third class sorcerer with a suicidal interest isnt exiciting at all.You can just take snake infusion and blast the guy it should do enough damage to either one shot it or two shot it at that level anywjay.So suffocate does nothing.

except at level 12 when you can get suffocate there is no way you are doing 100+ damage in a single blast 6d6+6+con no gonna kill a boss in one hit probably not even in 2 but hit it with suffocate it drops to 0 hp and is dissabled instantly for only 12 temp hp definitely worth it because all one of your buddies needs to do now is one point of damage and he's done concentration just takes your standard action you can still move even do a quickened blast and finish the guy your self for only 3 more points of burn and now that you have taken 4 points of burn you can get a +2 to con and it's like you only took 3 points of burn but now have a 20% chance to ignore Crit and sneak and a +4 to hit and a +8 to damage

Dark Archive

Lets calculate it together than.At level 12 with 30 con(Yes 30 con) you have 10 damage +8 from your overlflow.Add furious into it for 12 damage add deadly aim for 6 damage and 6 from your blast at total that is 10+8+12+6+6=42 now add empower which makes it to 63 damage now add medium kineticist headband item for 2d8 damage now that you have is empower presented as dice increase not the multplication for just this time is 3d8+9d6+63 does 107 damage at average.

EDİT:Medium kineticist diadem is the item that adds 2d8(Can you upgrade that item?)
EDİT 2:Forgot about the point blank shot which adds 1 damage which makes 107 damage to 108 damage.At this point ı am open for suggestion to make even more damage and before you say that seems better than other kineticist with composite.They can do this with composite aswell.

Dark Archive

Oh before ı forgot about the melee part aswell.Do you guys remember when risky and ı got that haste FAQ?Well....with boots of speed if you add both the empower and furious to your kinetic whip you should be able to again with 30 con(Yes you can reach 30 con and ı dont care if it is expensive.)You should do 10 from con 6 from blast 12 from furious that makes 6d6+28 damage now again with empower presented as dice increase instead of multiplication you have 3 attacks with 9d6+42 and if you hit with all three attacks you have 27d6+126.Just sayin.


As far as not being able to find a target to throw them at within 30 feet, remember that the floor, walls, ceiling, misc. objects in the area are all valid targets. It never says you have to throw them at another creature.


How do you get 30 con belts only go up to +6 how do you have a constant 30? and the kineticists headband where the hell does a level 12 guy get 98,000gp extra that was not used for better items for ac and what is furious? All I can find on furious is for rage powers. Not sure where that's from.
And empower costs a 1 burn anyway so might as well take the enemy from 100+ hp to 0 hp rather then possibly miss with your attack and do nothing because unless you quicken it you only get one blast per turn if your going to empower and have to gather energy just maximize for 2 instead it's just a waste if you don't.

Dark Archive

Ok for the constant 30 con you start with 16 dex 20 con at level 1. Level increase goes to con for 2 con then 4 from overflow and other 4 from the belt.Medium headband is 50k not 98.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/esote ric-diadem/

http://www.d20pfsrd.com/feats/general-feats/expanded-metakinesis/

this feat can give you furious metamagic my go to feat at level 11 with supercharge.

http://www.d20pfsrd.com/magic/all-spells/s/suffocation/

Suffocate reduces enemy hp to 0 at second failed save which makes you concentrate for atleast two rounds and a wizard with high fortitude well atleast enough to resist your suffocate can exist.You may never got the chance to concantrate for atleast 2 rounds at high level play that ofcourse changes from dm to dm.

Your ac will not matter that much at high levels you need high saves.That is ofcourse doesnt mean that you cant have high ac and high saves and do that damage at that level.You spend a burn and spend your action economy concentrating when your empowered+furios blast can do the job in one turn.I can answer more questions if you like.But ı think we shouldnt turn this thread to what ı or you cant do this thread.Our conversation is off topic.

EDİT:I hate my keyboard.
EDİT 2: the link for kineticist's diadem is wrong.Sorry if ı caused any misunderstandings.

http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Kineticist% 27s%20DiademLesser


And now that I know about deadly aim I will be taking that when I can I am curious about what this furious is?

Silver Crusade

It is super fun.
Fun beyond measure.
I defeated a big bad thingy (we never got to find out what she was) by throwing her out the window.
Her friend very quickly surrendered after seeing his boss chucked out a 3rd story window.
Gravity did the rest of the work for me.

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