YASD |
Ok, so my GM likes to throw shadow demons at us http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-sha dow
My first thought is how is this, given its defenses (yay incorporeal), touch based attacks, and bevy of spell-like abilities a CR 7 creature? My second is how do I fight such a beast?
Party is 3 characters, a semi-optimized God wizard (me), an optimized but non-ideally played ranger, and a badly built and played sorcerer? Right now we are level 11, but that just means that we get 2-4 of these added to a couple of bruisers.
Right now we just kinda bull through them eventually, but I was hoping for a more elegant solution.
P.S. we always fight these guys inside where at will deeper darkness is pretty much a guarantee.
for those who don't want to follow a link:
Shadow Demon CR 7
XP 3,200
CE Medium outsider; (chaotic, demon, evil, extraplanar, incorporeal)
Init +8; Senses darkvision 60 ft.; Perception +20
DEFENSE
AC 18, touch 18, flat-footed 14 (+4 deflection, +4 Dex)
hp 59 (7d10+21)
Fort +5, Ref +11, Will +7
Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17
Weaknesses sunlight powerlessness
OFFENSE
Speed fly 40 ft. (perfect)
Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)
Special Attacks pounce, sprint, shadow blend
Spell-Like Abilities (CL 10th)
At will—deeper darkness, fear (DC 18), greater teleport (self only) telekinesis (DC 19)
3/day—shadow conjuration (DC 18), shadow evocation (DC 19)
1/day—magic jar (DC 19), summon (level 3, 1 shadow demon 50%)
STATISTICS
Str —, Dex 18, Con 17, Int 14, Wis 14, Cha 19
Base Atk +7; CMB +11; CMD 25
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes
Skills Acrobatics +14, Bluff +14, Fly +22, Knowledge (local) +12, Knowledge (planes) +12, Perception +20, Sense Motive +12, Stealth +14; Racial Modifiers +8 Perception
Languages Abyssal, Common; telepathy 100 ft.
SPECIAL ABILITIES
Sprint (Ex)
Once per minute, a shadow demon increase its fly speed to 240 feet for 1 round.
Shadow Blend (Su)
During any conditions other than bright light, a shadow demon can disappear into the shadows as a move-equivalent action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.
Sunlight Powerlessness (Ex)
A shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A shadow demon caught in such light cannot attack and can take only a single move or standard action. A shadow demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunburst spell while possessing a creature, the shadow demon is driven out of its host automatically.
Eltacolibre |
Shadow Demon have frankly only one weakness, its the sunlight powerlessness. If your dm isn't giving you a chance to use it...well not much you can do really. They have resistances to virtually everything dr, immunity to a bunch of energy attacks, spell resistance etc...It's a very hard fight in total darkness.
Anonymous Visitor 163 576 |
Get the sorcery to learn magic missile or buy a wand. That will bypass incorporeal, though SR will still be effective.
Protection from evil will help saves ( good) and prevent magic jar control (essential).
And crazily enough, tiny hut will block them out, since it's a force effect. They can still try to blast you out with fear and shadow fireballs, but it' s a start.
Not much advice for the ranger, but a ghost touch weapon would be nice.