Rapid shot and my Musket Master, how do I get the 2nd off in a round?


Advice

Grand Lodge

I've seen advice mentioning that taking rapid shot for my Musket Master at 4th or 5th level is a good idea but I can't see how it would help.

If at 3rd level reloading is a move action, how does my Musketeer get his 2nd shot off?

Rule Notes for Musket Master:

1st level I get Rapid reload, Full round to stand action to re-load.
3rd level I get Fast Musket and get it down to a move action to re-load.

Thanks for the help all and Happy New Year.


You need to use alchemical cartridges I think.


Alchemical Rounds

Quote:


An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic material added, which is then wrapped in paper or cloth and sealed with beeswax, lard, or tallow. There are many types of alchemical cartridges, the simplest being the paper cartridge—a simple mix of black powder and either pellets or a bullet. Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. The misfire value of a weapon firing an alchemical cartridge increases as listed in each entry.

Grand Lodge

Thanks, that jogged my memory. It's been 4 months since I played him and needed to level up before today's game. Going to get rapid shot for sure!

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