Mr. Whatever wrote: I'm curious. In the eyes of the community, is an item that specifically caters to one class generally worse than one that doesn't? Not counting extreme cases where the second item is clearly just plain awful or something. For me, not necessarily. It depends on the flavor and function of the item. If, at it's heart, the item is there simply to reduce the drawbacks of said class, then yes it's worse. However, if it takes the class in a new direction or provides a new spin on old hat abilities, that could be good.
Its a notch against it for me, only a notch, but all things being equal I'll select the broader item.
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thunderspirit wrote: Oh my item...my item...
Wherefore art thou, my item?
take heart, thunderspirit, I have been voting frequently since the cull...and just saw my item, finally, a minute ago
Mr. Whatever wrote: I'm curious. In the eyes of the community, is an item that specifically caters to one class generally worse than one that doesn't? Not counting extreme cases where the second item is clearly just plain awful or something. It's item-to-item to me, but my rule of thumb is if an item makes me want to play that class, it's a winner, even if I'm not a fan of the class.
The dangers are that some classes are particularly divisive, and classes outside of the CRB may not appeal to voters who don't have experience with them.
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Dang! I hate it when I find an item that has some similarities to my own. Last year it happened repeatedly as I was one of the plant-like footwear people. Fortunately it was deemed that mine was the better of that group.
This item I don't think is better than mine in case we get paired, but it is still irritating to see something that is similar to something I expected to be unique. And this item is priced a bit more than mine and seemed less powerful, but alas the last ability made it more reasonable. Now I've got to determine whether it is better with this item it's paired with.
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And my item was in the very next set.
Nickolas Floyd wrote: Dang! I hate it when I find an item that has some similarities to my own. Last year it happened repeatedly as I was one of the plant-like footwear people. I've seen an item that's mechanically similar to mine, but with much different flavor.
BTW, my backup item last year was basically yours, Nickolas. I was glad I didn't have to go up against it! :D
OK good information to know.
What about items that require a class feature to create? I'm not clear on that to be honest but I keep seeing it crop up.
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Body-slot vampiric item vs. head-slot vampiric item. Tiebreaker: alphabetization of spells in the requirements.
Mr. Whatever wrote: What about items that require a class feature to create? I'm not clear on that to be honest but I keep seeing it crop up. I don't get very hung up on requirements. It might just be how things go at my table, but wondrous items my players encounter are found or purchased much more often than crafted.
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Garrett Guillotte wrote: BTW, my backup item last year was basically yours, Nickolas. I was glad I didn't have to go up against it! :D Well, we certainly didn't need one more. Hey, maybe it is you who joined me in the same design space this year. If so, great minds think alike.... and I hate you.
Mr. Whatever wrote: OK good information to know.
What about items that require a class feature to create? I'm not clear on that to be honest but I keep seeing it crop up.
If it fits the theme of the item, I'm cool with it. Myriad monster parts and rare items shouldn't be there. That's the kind of stuff for a specific supplement on enhancing spells and items with dead monster bits. Generally, as long as the basic requirements are sound, in proper format and order, and fit the theme, I don't see requiring a class or specific feature to be a problem. There's precedent for it.
Longest drought without a new item: 12 votes
Nickolas Floyd wrote: Dang! I hate it when I find an item that has some similarities to my own. Last year it happened repeatedly as I was one of the plant-like footwear people. Fortunately it was deemed that mine was the better of that group.
This item I don't think is better than mine in case we get paired, but it is still irritating to see something that is similar to something I expected to be unique. And this item is priced a bit more than mine and seemed less powerful, but alas the last ability made it more reasonable. Now I've got to determine whether it is better with this item it's paired with.
Tell me about it. I have found one item that is very similar to mine, and two slightly different, but with the same general theme.
I'd say the pairings where I have to carefully consider my vote are around 1 in 6 or so. Most of the time I have a clear winner.
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Nickolas Floyd wrote: Hey, maybe it is you who joined me in the same design space this year. If so, great minds think alike.... and I hate you. Frenemy Superstar 2014
Mr. Whatever wrote: I'm curious. In the eyes of the community, is an item that specifically caters to one class generally worse than one that doesn't? Not counting extreme cases where the second item is clearly just plain awful or something. IMO, it's neither worse nor better. In terms of Superstar, I think you're taking a risk, since people may not be a fan of the class, but other than that, I don't think it matters. (Of course, if you're working with a popular class or do something to -- as Garrett said -- make a class seem cooler, you can really benefit -- look at the hound master archetype as I think a brilliant example of that.)
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Mr. Whatever wrote: OK good information to know.
What about items that require a class feature to create? I'm not clear on that to be honest but I keep seeing it crop up.
The biggest vote winner in this case is the item utility acrss the player spectrum. Items made by one class using one aspect of that class are not really frowned upon. It is the item itself not how it is made that is the big factor.
Woot! Finally got Jelly in a Can to add to my Wondrous Voter Bingo Card, let's see I've got 50 Shades of Grey item, Filigree, Agricultural Simulator 2014, what do I need now?
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You need to have the winner in your keep file, otherwise you get consigned to cleaning up all of the culled items :p
Was wondering anyone one seen the 1.8mil item post cull?
Earthbending - check, advanced waterbending - check, sandbending - check.
I think a few people watched episodes of a certain cartoon when crafting their items.
You did what to the leprechaun?
No lucky charms for you.
Wildfire142 wrote: Was wondering anyone one seen the 1.8mil item post cull? Have not, and I'm pretty sure it would have stuck out.
Have seen several ZZgp items though.
Zahir ibn Mahmoud ibn Jothan wrote: Wildfire142 wrote: Was wondering anyone one seen the 1.8mil item post cull? Have not, and I'm pretty sure it would have stuck out.
Have seen several ZZgp items though. Pity I was interested to see what powers/tricks someone thinks would be worth that amount.
I wonder if that one was inspired by an article I wrote. Its kinda neat to think maybe so.
Wildfire142 wrote: Zahir ibn Mahmoud ibn Jothan wrote: Wildfire142 wrote: Was wondering anyone one seen the 1.8mil item post cull? Have not, and I'm pretty sure it would have stuck out.
Have seen several ZZgp items though. Pity I was interested to see what powers/tricks someone thinks would be worth that amount. I think you might have been underwhelmed.
Or maybe just whelmed.
And at least two other people were watching Loony Tunes (or maybe some old Tom and Jerry) when brainstorming.
Wicht wrote: Wildfire142 wrote: Zahir ibn Mahmoud ibn Jothan wrote: Wildfire142 wrote: Was wondering anyone one seen the 1.8mil item post cull? Have not, and I'm pretty sure it would have stuck out.
Have seen several ZZgp items though. Pity I was interested to see what powers/tricks someone thinks would be worth that amount. I think you might have been underwhelmed.
Or maybe just whelmed. I'm sure I would have been but its part of the fun of voting to see what other come up with :)
Anthony Adam wrote: You need to have the winner in your keep file, otherwise you get consigned to cleaning up all of the culled items :p I didn't get this memo! Man, I better find the Top 32 then.
Wildfire142 wrote: Was wondering anyone one seen the 1.8mil item post cull? I never saw it pre-cull.
I feel somehow ... short changed.
I would love to see the stats after this round is over on the number of total votes cast. Should we place our guesses?
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Amy Gillespie wrote: Wildfire142 wrote: Was wondering anyone one seen the 1.8mil item post cull? I never saw it pre-cull.
I feel somehow ... short changed. I saw it several times. I honestly can't even remember what it did. It certainly wasn't anything that impressive.
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Hey - Marathon. Wonder when that happened.
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Netopalis wrote: Amy Gillespie wrote: Wildfire142 wrote: Was wondering anyone one seen the 1.8mil item post cull? I never saw it pre-cull.
I feel somehow ... short changed. I saw it several times. I honestly can't even remember what it did. It certainly wasn't anything that impressive. It was not that bad, but terrible for the price.
When I read I thought, cool. Then read price and was, Oh.
I didn't do any hard calculating on it, but I was coming up with a much lower price for it, although still expensive.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Bah, I think I just voted for Iron Man by mistake.
Jacob Trier wrote: Hey - Marathon. Wonder when that happened. Jealous!
I'm still trying to hit Marathon.
If not today, then definitely tomorrow. I plan on taking the WHOLE DAY!
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Dove vs. Dove... and the Dove takes it...
Nickolas Floyd wrote: Dang! I hate it when I find an item that has some similarities to my own. Last year it happened repeatedly as I was one of the plant-like footwear people. Fortunately it was deemed that mine was the better of that group. Better that than not seeing anything remotely like my item. That makes me more than a bit nervous... I mean, sure, unique might be a good thing... but on the other hand, it might mean that there is a reason that no one has made one of those yet - and not a happy reason.
On the other hand, no sense it fretting one way or another. I'm off to freeze myself cryogenically (ala Eric Cartman) until the 21st. Beats waiting...
Hrm, amusing joke item, but I'm pretty sure you should still be unconscious when it's activated, even after the mitigation effect.
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GAK! Two of my keepers! Decisions, decisions.
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James Risner wrote: Drejk wrote: Missing spaces could disqualify you if you were closer to word limit, you know? I know of confirmed DQ'd items with missing spaces, so if you report it they will DQ it. Nah, the author wasn't close enough to word limit to be problem - there were around 100 or more words left, if I remember correctly.
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My Lord! Uh... of course I was about to vote on your item... y-yes, my Lord... yes, I will clean your litter, my Lord...
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Feros wrote: GAK! Two of my keepers! Decisions, decisions. That's why I'm terrified of voting after the cull!
Garrett Guillotte wrote: Body-slot vampiric item vs. head-slot vampiric item. Tiebreaker: alphabetization of spells in the requirements. I never have to rely on such degree of nitpicking to break ties... Yet.
Garrett Guillotte wrote: My Lord! Uh... of course I was about to vote on your item... y-yes, my Lord... yes, I will clean your litter, my Lord... *looks at image*
Wha...?
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