ideas for settings towns and dungeons "need help"


Advice


I have some ideas for towns dungeons and overall settings will ask on this thread or if anyone has any cool ideas for these things.feel free to let us know

First idea walking allong. A tunnel after a dungeon or something and after walking forever you.find.a body all it has is a notebook and a medallion you take.both (at least medallion) you.continue on to find a ladder you go up it and are in the middle of what looks to be a tavern cellar you go up the stairs.and is immediately arrested for trespassing and for having the medallion that belonged to the old (some local legend) you are escorted to jail it is now night over the course of the night you are questioned about the medallion when it is day time it starts to rain its a odd greenish rain you ask the sheriff about it he just looks at you weird he tells a story about how the village angered the gods and they cursed the town with acid rain only time people can go.out side is night because it rains at day all day everyday the roads are made up of metal grates with a sewer system below the have coated all the houses and everything in aa acid proof tar

Can the adventurers cure the town of the acid curse.
What really caused it.
What's now living in the acid sewers.
Who was in the tunnel.
What does medallion have to do with it.
Any other thoughts


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Work on your craft. This is a railroad. What if I don't take the notebook but merely read it where it is? What if I leave the medallion behind? Why would I be arrested for trespassing if there is nothing indicating such on the ladder? What if I can talk my way out of being arrested, because just arresting people for using a ladder is kind of silly? What if I manage to escape and not be taken to jail? What if I don't want to ask the sheriff about the rain?

See all that stuff above -- those are decisions that are up to THE PLAYER, NOT the GM. You should read up on the forums about "Railroading" -- that is, having a story in mind and not letting the players deviate from that story (no matter how hard they try) -- because players don't like that. They are not puppets to be pulled around in a GMs world -- they are players that should be free to make their own decisions within that world. I suggest you come up with angles to this story that do not require unavoidably being thrown in jail, when the sheriff could just as easily seek the players help -- perhaps first in finding the body/amulet and then dealing with the rain.

But more than anything -- the best thing you can do for your story is to give players more agency. Let THEM decide to climb the ladder (or not) or give them a chance to escape or be caught on the merit of their ideas & rolls.

Good luck.

Liberty's Edge

Be careful with some elements that seem like they are just background.

For instance, with all of that acid in the town sewers, amany with the alchemist class or the alchemy skill would be very happy to leave the endless supply of "free" alchemical acid alone.

Not to mention the potential for low level characters to increase thier gear past wealth by level with some clever manipulations of the situation.

The acid could be waste from a duergar city in the upper underdark that fountains out nearby and falls on the town and surrounding area.

The medalion could belong to a wizard who retired in the town. The wizard tried to stop the flow of wastes, but succumbed to fatal poisoning before completing his plan, outlined in the notebook.


Gotta agree with Vicon. Right as I started reading I heard "Choo-choo."


Vicon wrote:

Work on your craft. This is a railroad. What if I don't take the notebook but merely read it where it is? What if I leave the medallion behind? Why would I be arrested for trespassing if there is nothing indicating such on the ladder? What if I can talk my way out of being arrested, because just arresting people for using a ladder is kind of silly? What if I manage to escape and not be taken to jail? What if I don't want to ask the sheriff about the rain?

See all that stuff above -- those are decisions that are up to THE PLAYER, NOT the GM. You should read up on the forums about "Railroading" -- that is, having a story in mind and not letting the players deviate from that story (no matter how hard they try) -- because players don't like that. They are not puppets to be pulled around in a GMs world -- they are players that should be free to make their own decisions within that world. I suggest you come up with angles to this story that do not require unavoidably being thrown in jail, when the sheriff could just as easily seek the players help -- perhaps first in finding the body/amulet and then dealing with the rain.

But more than anything -- the best thing you can do for your story is to give players more agency. Let THEM decide to climb the ladder (or not) or give them a chance to escape or be caught on the merit of their ideas & rolls.

Good luck.

Didn't intend to be railroad was just trying to type all the ideas before break was over

The players could just as easily just turn the other way not go down tunnel but I was working on the basis that is what happens if they just read the notebook it will have some clue to who person was with right knowledge check they would figure out what happened to the Guy them a good char would return necklace to the temple of (insert deity) and then they could inquire about the rain if they chose or they can ignore it but if a frantic priest runs up to them asking for help not railroading a evil char would see a shiny golden amulet and think hey lets sell it then shop keeper can them point them.in way of temple who is offering a reward or shop keeper buys it I never rail road my players I probably give them more choices and.options than they really need


Ok I realize I failed there but lets seebif this works any better
Medallion changed to amalet.
Would still love any thoughts on this idea please

Town cursed by wizard stole amulet of (deity) used it for nefarious deeds players can if they choose cure the town or let town continue being cursed but if cure town than reward there might be a creature in the sewers "acidproof something " and dead wizard In a long forgotten escape.tunnel.under the tavern which has a wall connecting to the sewers right behind his body (outlined in journal) the deity requires the amalet be purged by (insert ritual) which requires (insert hard to find thing) and then (delivered?) To (mountain?river?) The deity might then have you kill the thing in the sewers or maybe the thing gets mad when the rain stops and takes rage out on town

Took out jail and being arrested hopefully it works better with out railroading

Thoughts


Would the acid rain harm people originally that's what I planned but would it accidently kill a player? If not how much damage would it do a round . And if not in combat how do you do the damage calculations

If Above answer is no don't have rain do damage than other questions are void


And what would be in sewers if anything

By the way looking at two chars in the team both Gestalt one bard/fighter one necro/illousion
They will be about lvl 7 or 8 by this point and maybe a minor cohort (leadership)

Liberty's Edge

For the acid damage, at the levels you describe, I would suggest 1d6/round with a fortitude save for 1/2 damage.

For the ritual, the pcs could need to find a cleric of the offended diety who has knowledge of the old and nearly forgotten rites.

The task is that the cleric requires that an old temple to the offended diety be cleansed of evil (dungeon crawl time) before he will perform the ritual to lift the curse.


pendothrax wrote:

For the acid damage, at the levels you describe, I would suggest 1d6/round with a fortitude save for 1/2 damage.

For the ritual, the pcs could need to find a cleric of the offended diety who has knowledge of the old and nearly forgotten rites.

The task is that the cleric requires that an old temple to the offended diety be cleansed of evil (dungeon crawl time) before he will perform the ritual to lift the curse.

I like these ideas originally I was gonna have "wizard. Dead in caves be offending person but we can make it the high priest that did it... but how did he offend a God


Not to be rude, but if you want some feedback, I'd highly recommend taking some time to type your posts out clearly with ease of reading in mind. User proper grammar, separate thoughts into different paragraphs, etc.

Best of luck.

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