adventure path skulls n shakles 2 player team advice


Advice


Hello,

I'm pretty new here as a poster and signed up for the advanced guide playtest but now I have a serious need for help.

A friend of mine (rogue/fighter dex) and me (vanilla strength build magus) play the first adventure of skulls and shakles.

We don't want more players because our working times are pretty lousy.

So our gm seems not to understand that it's pretty hard for us to go through this path just as a duo and give us a very hard time, I die every session (negativ hp but not really dead)

Please give me some advice how I can help her that we feel like the heroes in the path not like the cannon fodder. She isn't really the changing-the-dice type.

I do not ask for spoilers I don't want to ruin my session but we die a lot and I think she don't have an idea how this bugs us and how to change the enemys or the path.

Thanks in advance


1) You could change chars to something overpowered like a syntesist.
Or master summoner.
Lot's of utility, and bloody broken...

2)Leadership/minions - with only two of you a few henchmen/cohorts/animal compagnions/controlled undeads could be quite usefull for your survival

Spell blending and command undead/create undead/animated undead will help you out - could be some negative reactions to the undead - but then it's pirates - a skeleton crew and a few undeads is only floavor :-)

3) MAX AC - vanilla magus can get a mithreal fullplate at level 7 (if he have the money and uses a feat - it might be useless at lvl 13, but by then the AP i almost at an end, and it will help you out for 6 levels. (and you could always ask to retrain)).

4) Fighter/rogue - I don't know how to make that one survive... But I'm sure undead flanking boddies will help on his DPR


Thanks you. Changing class is something I mentioned before but my gm says that the point in the adventure is bad.
We are alone at the moment.

I kicked kensai out for more spells so we do get a chance to change a little during the session wich is fair, but now my ac is bloody bad.

The fighter rogue plans to become loreseeker ( I hope this is the right translation for his pc) what is a nice idea.

Your other ideas will be mentioned but i have to read the leadership thing and try to get it work theoretically before I get it up.


Have you discussed gestalt with your gm... it provides more survivability for just a 2 person campaign

Dark Archive

There is also a trait from Legacy of Fire called Finding Haleen which gives you an extra hit pt & skill pt/lvl for favored class. this is an addition to the normal hit pt or skill pt/lvl for favored class.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / adventure path skulls n shakles 2 player team advice All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear