Favorite Class And Why


Pathfinder First Edition General Discussion

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Monk. The class may not be as powerful, but I love the flavor.

In other games I tend towards martial artists. More than half of my Champions characters over the years have been martial artists of one sort or another.

Just behind that would be Sorcerer/Wizard.

I just love slinging spells.

Shadow Lodge

i dont have a particular class that i love, but i jump at the opportunity to play multi classes like monk/ninja magus/ninja druid/barbarian

my favorite class is really a PrC, eldritch knight, or if 3.5 materials are allowed then force missle mage

Dark Archive

I choose Lawyer (Cleric of Asmodeus) - you'll need one eventually.

Sovereign Court

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in the last few years i've always gravitated around bard

bards are amazing


My first game when I transitioned from AD&D to 3.0 was a dwarven monk. The guy was so fun to play that it has nostalgia and my pick as a personal favorite.


Bard for sure! Always useful and no one complains about you being overpowered.

Beyond that, Iquisitor, Alchemist, Summoner and Druid. I just love versatility above all.

Liberty's Edge

Vivianne Laflamme wrote:
HeHateMe wrote:
Wild Shape may not be that powerful,
No, it's pretty powerful.

anti-polymorph/wildshape rant:
It is also pretty annoying to use. "And for my action this turn I have decided to rebuild my character as <insert random creature here>". This issue is not limited to the druid, but is made most obvious playing a druid who has nearly endless options when polymorphing and as expected to polymorph regularly. Anytime I play a character who can polymorph, I have to build the character both with and without the polymorph bonuses to avoid dragging gameplay to a screeching halt. This become very non-trivial for the Druid due to massive number of options (a transmutation specialist with a large set of available polymorphs has the same issue). I love how Pathfinder simplified polymorph, but it is still a clunky system for those who use many different forms.

The above rant is the primary reason why druids do not rank higher on the list for me. I would love to play such a versatile character, but the enormous number of options is both the reason I want to play one and the reason I don't actually play one. I love the idea of the caster taking advantageous forms mixed with his spellcasting (e.g., The Sword in the Stone wizard battle). As such my preferred character is going to be either sorcerer or wizard (preparing spells is less bookkeeping then rebuilding my character) until the arcanist gets an official release and similar levels of support (which is promised to come in the ACG).


Wildshape and polymorph are very tame now compared to 3.5


Wizard at the top because of the sheer range if things they can do. Want your own private dimension to relax in? Check. Want to live for far longer than your race normally does? Check (at least there used to be age extending spells so you can probably invent one). Want the ability to create food/drink/entertainemnt? Check. Sorcerors get an honourable mention because I love inborn power but the spells known limitations are just too harsh for me.

Monks are a close second because of their flavour (especially the martial artist).

Then there's the good old fighter/magic user/thief for multiskilling (this would be top of the hoices if we were talking full casting ability).

I also prefer eldritch knight over magus doesn't blend abilities as well but does get that 9th level casting slot WITH 4 attacks although it is a little costly to cast in armour (2 frets + celestial or woven chain).

Sovereign Court

sigh... i've agreed to join an occasional 3.5 rules campaign on Sundays.... i'm playing a bard.... it's gonna hurt to go back to 3.5 bards.... spot, listen, standard action to start bardic music at 19th level... can't cast spell while maintaining song......... MASSIVE SIGH


Adventure Path Charter Subscriber

Fighter, with cleric as close second.

I normally Gm and just being allowed to sit back and kill stuff with a sharp (or not) object is relaxing.

Cleric is fantastic as it can be extraordinarily simple or highly complex depending on domains and feat choices.


Liam Warner wrote:

Wizard at the top because of the sheer range if things they can do. Want your own private dimension to relax in? Check. Want to live for far longer than your race normally does? Check (at least there used to be age extending spells so you can probably invent one). Want the ability to create food/drink/entertainemnt? Check. Sorcerors get an honourable mention because I love inborn power but the spells known limitations are just too harsh for me.

Monks are a close second because of their flavour (especially the martial artist).

Then there's the good old fighter/magic user/thief for multiskilling (this would be top of the hoices if we were talking full casting ability).

I also prefer eldritch knight over magus doesn't blend abilities as well but does get that 9th level casting slot WITH 4 attacks although it is a little costly to cast in armour (2 frets + celestial or woven chain).

Small sidebar:

Can you link those life extending spells please? It's something I may use for future wizards.


Magic jar can extend your life.

Liberty's Edge

bigrig107 wrote:

Might not be the most popular, but I loveeeee Oracles.

The flavor, with curses and mysteries, is just awesome. along with not being connected to one deity, but an idea.
There is so much you can do with the oracle. Versatility helps a lot.

Count another oracle fan here as well. The Oracle has so many different possibilities that I actually enjoy playing a divine class for once. My second most favorite is a bard as for the flexibility as well. Both classes feel solid without pressing into OP territory.


Marthkus wrote:
Magic jar can extend your life.

Your body still ages though. What's the strategy to actually extend one's life with it?

Liberty's Edge

Marthkus wrote:
Wildshape and polymorph are very tame now compared to 3.5

The rant was more about how annoying it can be in practice (altering a significant portion of character sheet depending on shape and spell/ability) as opposed to a commentary on balance issues.


Tiny Coffee Golem wrote:
Marthkus wrote:
Magic jar can extend your life.
Your body still ages though. What's the strategy to actually extend one's life with it?

Be level 20, take the Immortality Discovery.

Nipin wrote:
The rant was more about how annoying it can be in practice (altering a significant portion of character sheet depending on shape and spell/ability) as opposed to a commentary on balance issues.

But you don't have to alter hardly any of your character sheet. You gain a small stat boost, and some new abilities.

Even Rage is more complicated than Wildshape to calculate. The bonuses are bigger and the powers are more varied.


Tiny Coffee Golem wrote:
Marthkus wrote:
Magic jar can extend your life.
Your body still ages though. What's the strategy to actually extend one's life with it?

Never go back to your body. Avoid dispel magic and anti-magic fields.


andreww wrote:
HeHateMe wrote:
Finally, I'm starting to get into Druids, Wild Shape may not be that powerful, but it has so much flavor!

*splutter*

You must be very new to Druids if you think Wild Shape isn't that powerful.

I keep hearing this and I'm pretty confused. On paper wild shape looks completely gimped, you keep your crappy stats, have a really low AC and all you get is the creature's attacks. What makes wild shape so tough?


HeHateMe wrote:


I keep hearing this and I'm pretty confused. On paper wild shape looks completely gimped, you keep your crappy stats, have a really low AC and all you get is the creature's attacks. What makes wild shape so tough?

Why are your stats crappy?

Why is your AC low?

These are two very important questions because it's not like that has anything to do with Wild Shape in the slightest. That's your own choice.

Secondly, even with bad stats and low AC, you can't really beat the utility it brings.

Need to fly? Turn into a bird.

Undersea exploration? SHARK ATTACK OM NO NOM.

Walls in your way? Earthglide through them suckers, or just bust through them as a rhinoceros or something.

And so on.


wizard i like being in control of the battle


Fighter for the simplicity.

Monks for the flavor.


Ellis Mirari wrote:

For me, witches hands-down.

They have the most flavorful and unique class abilities through their hexes, and, while any class can be played in a humorous or frightening way, I think the mechanics of the witch give itself the highest potential for playing a gag character or playing a terrifying nightmare.

Prehensile Hair. Child Scent. COOK PEOPLE. The ability is just called COOK PEOPLE.

Very, very difficult question - I'm assuming it's regardless of level?

Close runner-ups are a Tiefling Oath of Vengeance/Oath Against Fiends Paladin and an elementals-only Half-Elven Master Summoner...

...but favorite has to be a Human Sorcerer with the Arcane Bloodline. Best full caster I've ever played.


Tiny Coffee Golem wrote:
Liam Warner wrote:

Wizard at the top because of the sheer range if things they can do. Want your own private dimension to relax in? Check. Want to live for far longer than your race normally does? Check (at least there used to be age extending spells so you can probably invent one). Want the ability to create food/drink/entertainemnt? Check. Sorcerors get an honourable mention because I love inborn power but the spells known limitations are just too harsh for me.

Monks are a close second because of their flavour (especially the martial artist).

Then there's the good old fighter/magic user/thief for multiskilling (this would be top of the hoices if we were talking full casting ability).

I also prefer eldritch knight over magus doesn't blend abilities as well but does get that 9th level casting slot WITH 4 attacks although it is a little costly to cast in armour (2 frets + celestial or woven chain).

** spoiler omitted **

There is a 'discovery'/feat now called Immortality.


Tiny Coffee Golem wrote:
Marthkus wrote:
Magic jar can extend your life.
Your body still ages though. What's the strategy to actually extend one's life with it?

There is that 20th level wizard discovery as mentioned however I wasn't speaking about anything in specific here. I just knew about that discovery, age resistance (low level spells that negate the penalty to aging, beauty of youth (appear younger than you are) and other spells/items in different systems that keep a wizard alive for centuries if not millenia. I can post some of them if you want and you'd need to discuss it with your GM (although I can't see most of them having a problem as its very, very rare that a game actually has characters dying of old age, same with my standard hygene spell nicked from arcana evolved because it doesn't impact anything in the game just makes flavour fluff a bit more fun) about developing your own spell.

If they are concerned its treading on the 20th level discovery rather than a 1 shot immortality try for extending your life say reducing your age by 1d3 or 1d4 + 1 each time you cast the spell (amount depends on spell level/reasonableness d10 + 5 at 9th maybe?) but you still age normally in between. For example 20th level 50 year old wizard cast's "Bob's major youthening" (he's bad at names) gets a 10 and is now 35. So he memorizes it again and casts it a second time getting an 8 so he's now 22. He's happy with that (phsyical scores back up mental scores unchanged) healthy young body and stays that way in another 13 years he digs it out of storage and casts it again trying to keep in the 20-30 range.

If their concern is characters getting smarter as they age (again I can't see this being an issue in a standard campaign) you could either have the spell reset phyisical/mental adjustments to that age category (don't overcast and turn yourself into a child or you may drop below the amount required to cast a spell level) or only go off the highest category you reach e.g. you stay in your mid 20-30's so you mental bonus doesn't increase as you never hit middle age/venerable.


You can body hope forever via magic jar. You don't need your original body to be alive.

Mythic path power "Longevity" is my new favorite path to immortality.

Shadow Lodge

Quote:
Your body still ages though. What's the strategy to actually extend one's life with it?

There's an app for that.


Most of my characters just reincarnate over and over and over again...


My favorite class is Paladin.

I love being the good guy, especially when I play them as a Knight in Sour Armor. It's not about following a code just for the awesome class features, it's about being a good guy because it's the right thing to do, because you really want to be one, because others need you to, and because no one else will. Even if it means sacrificing yourself and your happiness, even if you change nothing in the end, you're still LG because your conscience won't let you be anything else.

TL;DR- Flavor. Sweet, delicious flavor.

Liberty's Edge

Isn't it great that almost every class seems to be mentioned somewhere on this thread?

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