Build Advice Plz - Level 11 Abjuration Wizard


Advice


I've got a LG Elven abjuration (counterspell) wizard spellbinder going right now. I'm looking for advice as this veers from the Treatmonk guide et al. The Elven and abjuration wizard bits are fixed, though counterspell subschool is not as much as I like 2/day immediate action counterspells. Spellbinder is there more for always have a core set of spells available regardless of circumstance without costing a feat but is changable. I've selected illusion and evocation as my opposition schools but am rethinking evocation. What to put in its place is confusing as none are really "good" options as they all provide various effects a wizard who's about shutting down enemy casters and controlling magic itself would use. We have a blaster wizard as is that doubles as the group buffer, but I know evo (force) effects are very nice as well and could fit the theme, especially with well-timed emergency force sphere usage.

As is I've just got a +4 int headband, +4 con belt and a blessed book for gear. Feats are:

Spell Focus (Abjuration)
Spell Specialization (Dispel magic, greater)
Greater Spell Specialization
Run (racial)
Spell Penetration
Craft Wondrous Item
Scribe Scroll
Extend Spell
Persistent Spell
Improved Counterspell (class)
Discovery - True Name (Movanic Deva)

These aren't listed in any order. I'm thinking of changing persistent spell for enlarge spell to get off greater AoEs for group buffs.

Ability scores are:

STR 10
DEX 16
CON 16
INT 22
WIS 16
CHA 10

Being focused more on dispels and being a general pain to enemy casters, I don't see the point is getting super high DCs hence the "okay" int score and not being huge on spell focus feats or +1 DC traits. The idea of 2 saves to resist my spells with persistent spell was the original thought. That said, I'm grossly lacking gear and spells and am having trouble formulating what those aspects should look like outside the obvious spells. Other than race and the school, anything is up for a change.

Thanks.

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