DR / Bleed?


Rules Questions

Paizo Employee Design Manager

Is Bleed a valid type for Damage Reduction? So if you had DR 5/Bleed you would resist 5 points of all damage other than Bleed?

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Bleed already ignores DR.


Bleeding is a condition not a form of damage, so no you can't have something with DR/Bleed

Paizo Employee Design Manager

Bleed (Ex) A creature with this ability causes wounds that continue to bleed, dealing the listed damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is determined in the creature's entry.

Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

Damage Reduction not going to include the full description here, but "Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction."

I can't find anything that would indicate that Bleed damage bypasses DR; and if DR reduces Bleed damage, wouldn't Bleed be a viable option for overcoming it?


Damage reduction protects against "normal attacks". Bleed damage does not come from the attack; it comes from the condition.

It's similar to how damage reduction does not protect against HP-damaging poison or disease.


Damage reduction reduces damage from weapons and natural attacks. Bleed isn't weapon or natural attack but condition that deals damage.

EDIT: Bleeding strike ninjas...

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

There is an entry somewhere where it specifies that Bleed Ignores DR, I think it may be under the Rogue Talent.

And, ofcourse, the aforementioned factoid that it is a condition, not a weapon or natural attack.

Paizo Employee Design Manager

Exhibit B:

Boar Style (Combat, Style)
Your sharp teeth and nails rip your foes open.

Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.

Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

Having trouble finding anything that..... Never Mind.

Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

That's a weird place to put that.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Keeping with that theme, if a rogue with Bleeding Attack has a wounding weapon, does the weapon keep stacking the bleed damage?

Edit.... On top of the Bleed damage from the Bleeding Attack?


Bleed attacks don't stack unless they do different kinds of damage or they specifically say so...otherwise the worst one has effect


I think the question is more of "can the wounding bleed continue to stack with itself even though bleeding attack starts out larger?"

Generally speaking, I'd say yes. Wounding doesn't stack with Bleeding Attack, but it should be able to stack with itself until it's the more powerful overlapping effect.
(although I'd expect most things to die before that point...)


Ssalarn wrote:

Exhibit B:

Boar Style (Combat, Style)
Your sharp teeth and nails rip your foes open.

Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.

Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

Having trouble finding anything that..... Never Mind.

Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

That's a weird place to put that.

Really it's easier just to quote the first sentence of the DR rules:

"A creature with this special quality ignores damage from most weapons and natural attacks."

Bleed is a Condition, not a weapon.

Paizo Employee Design Manager

A condition generally caused by taking bleed damage which is usually caused by a weapon or natural attack.

However the note in the Rogue's Bleeding Attack ability covers it. That's a ridiculous place to put something like that though, when it isn't include anywhere in the descriptions for Bleed itself.


Ssalarn wrote:
A condition generally caused by taking bleed damage which is usually caused by a weapon or natural attack.

Well yes, but so are a lot of conditions. Poison most especially. DR doesn't protect against poison (welll...it does, but only if your damage is dropped to 0), and it's the same principle.

It is a weird place to put the explicit stating that the damage isn't affected by DR, but that's really just a restating of what you can piece together by other rules interactions.

Paizo Employee Design Manager

Rynjin wrote:
Ssalarn wrote:
A condition generally caused by taking bleed damage which is usually caused by a weapon or natural attack.

Well yes, but so are a lot of conditions. Poison most especially. DR doesn't protect against poison (welll...it does, but only if your damage is dropped to 0), and it's the same principle.

It is a weird place to put the explicit stating that the damage isn't affected by DR, but that's really just a restating of what you can piece together by other rules interactions.

Yes, but things don't deal poison damage, or dazed damage, or frightened damage, etc.

However, attacks do deal bleed damage, like in the Boar Style ability linked in above. It's the only thing in the game that is apparently both a damage type and a condition.


Fair enough. I can see how it can be confusing when looking at it from that perspective, I've just always seen it as the only condition that also coincidentally deals damage.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

To put it another way, doing bleed damage gives the creature the bleed condition.

On the other thing, my understanding is that a Wounding weapon would stack with other bleed effects. Kept tract of separately, the static bleed from the Gore or Bleeding Attack rogue talent would still only be the highest effect while the wounding would stack. Thoughts?


As I understand it, you would apply to most powerful effect. If I use boar style, I roll each time it triggers. As such I could start with 2 bleed and work all the way up to 12 bleed.

If I were to use boar style and a wounding weapon, I would also track them separately. If boar style did 2 bleed and 4 hits from a wounding weapon were up to 4 bleed, then the 4 bleed would win out.

Both affects would be happening at the same time but only one mechanic would actually take effect. If there was a way to counter one, the other would still be there. I know that an application of heal etc. cures them both, but if there was something that only cured one, like a wish spell that stated, I wish I never got hit by that wounding blade... then only one instance would be removed.

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