Michael Sayre Design Manager |
Michael Sayre Design Manager |
Bleed (Ex) A creature with this ability causes wounds that continue to bleed, dealing the listed damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is determined in the creature's entry.
Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
Damage Reduction not going to include the full description here, but "Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction."
I can't find anything that would indicate that Bleed damage bypasses DR; and if DR reduces Bleed damage, wouldn't Bleed be a viable option for overcoming it?
Michael Sayre Design Manager |
Boar Style (Combat, Style)
Your sharp teeth and nails rip your foes open.
Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.
Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.
Having trouble finding anything that..... Never Mind.
Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
That's a weird place to put that.
Archaeik |
I think the question is more of "can the wounding bleed continue to stack with itself even though bleeding attack starts out larger?"
Generally speaking, I'd say yes. Wounding doesn't stack with Bleeding Attack, but it should be able to stack with itself until it's the more powerful overlapping effect.
(although I'd expect most things to die before that point...)
Rynjin |
Boar Style (Combat, Style)
Your sharp teeth and nails rip your foes open.Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.
Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.
Having trouble finding anything that..... Never Mind.
Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
That's a weird place to put that.
Really it's easier just to quote the first sentence of the DR rules:
"A creature with this special quality ignores damage from most weapons and natural attacks."
Bleed is a Condition, not a weapon.
Michael Sayre Design Manager |
A condition generally caused by taking bleed damage which is usually caused by a weapon or natural attack.
However the note in the Rogue's Bleeding Attack ability covers it. That's a ridiculous place to put something like that though, when it isn't include anywhere in the descriptions for Bleed itself.
Rynjin |
A condition generally caused by taking bleed damage which is usually caused by a weapon or natural attack.
Well yes, but so are a lot of conditions. Poison most especially. DR doesn't protect against poison (welll...it does, but only if your damage is dropped to 0), and it's the same principle.
It is a weird place to put the explicit stating that the damage isn't affected by DR, but that's really just a restating of what you can piece together by other rules interactions.
Michael Sayre Design Manager |
Ssalarn wrote:A condition generally caused by taking bleed damage which is usually caused by a weapon or natural attack.Well yes, but so are a lot of conditions. Poison most especially. DR doesn't protect against poison (welll...it does, but only if your damage is dropped to 0), and it's the same principle.
It is a weird place to put the explicit stating that the damage isn't affected by DR, but that's really just a restating of what you can piece together by other rules interactions.
Yes, but things don't deal poison damage, or dazed damage, or frightened damage, etc.
However, attacks do deal bleed damage, like in the Boar Style ability linked in above. It's the only thing in the game that is apparently both a damage type and a condition.
thaX |
To put it another way, doing bleed damage gives the creature the bleed condition.
On the other thing, my understanding is that a Wounding weapon would stack with other bleed effects. Kept tract of separately, the static bleed from the Gore or Bleeding Attack rogue talent would still only be the highest effect while the wounding would stack. Thoughts?
Komoda |
As I understand it, you would apply to most powerful effect. If I use boar style, I roll each time it triggers. As such I could start with 2 bleed and work all the way up to 12 bleed.
If I were to use boar style and a wounding weapon, I would also track them separately. If boar style did 2 bleed and 4 hits from a wounding weapon were up to 4 bleed, then the 4 bleed would win out.
Both affects would be happening at the same time but only one mechanic would actually take effect. If there was a way to counter one, the other would still be there. I know that an application of heal etc. cures them both, but if there was something that only cured one, like a wish spell that stated, I wish I never got hit by that wounding blade... then only one instance would be removed.