Most Respected classes amongst each race?


Pathfinder First Edition General Discussion

Shadow Lodge

To elaborate a bit more on the title what classes do you feel are most respected amongst the various races in pathfinder and not just the core 7? Like what do you think is one of the most respected classes for a whitecape vanara to train in in its society?

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Ooh. Interesting. Here's what I've got.

Catfolk-rogues or rangers. Makes use of agility and discerns information.
Ratfolk-Rogue. Small and collects lots of trinkets. Seems legitimate.
Goblin-Sorcerer/Alchemist. Because they make FIRE.
Hobgoblin-Cavalier. They lead armies and make great death-generals. The lawful war-mongering fits really well.
Kitsune-Bards. They spread stories and like enchantments and illusions. Bards do both.
Vanaran-Monks. Not sure why, just felt it was appropriate.
Nagaji-Cavalier, specifically of the Order of the Lion to protect naga lords.
Samsaran-Oracle or Monk. Vast repositories of knowledge or people with mastery over mind and body.
Grippli-Ranger, as hunter.
Drow-Wizard. Holders of unlimited power and knowledge. Easiest class to abuse and gain unlimited power in.
Wayang-Sorcerer. They are the only class I can think of that has access to some shadowy powers. Specifically of that bloodline.
Orc-Barbarian...
Kobold-Sorcerer, specifically of the draconic bloodline

That's about all I got for now.

Shadow Lodge

The Drunken Dragon wrote:

Ooh. Interesting. Here's what I've got.

Catfolk-rogues or rangers. Makes use of agility and discerns information.
Ratfolk-Rogue. Small and collects lots of trinkets. Seems legitimate.
Goblin-Sorcerer/Alchemist. Because they make FIRE.
Hobgoblin-Cavalier. They lead armies and make great death-generals. The lawful war-mongering fits really well.
Kitsune-Bards. They spread stories and like enchantments and illusions. Bards do both.
Vanaran-Monks. Not sure why, just felt it was appropriate.
Nagaji-Cavalier, specifically of the Order of the Lion to protect naga lords.
Samsaran-Oracle or Monk. Vast repositories of knowledge or people with mastery over mind and body.
Grippli-Ranger, as hunter.
Drow-Wizard. Holders of unlimited power and knowledge. Easiest class to abuse and gain unlimited power in.
Wayang-Sorcerer. They are the only class I can think of that has access to some shadowy powers. Specifically of that bloodline.
Orc-Barbarian...
Kobold-Sorcerer, specifically of the draconic bloodline

That's about all I got for now.

Nice list man.

For my home games the racial breakdown kind of looks like this
Hobgoblins: Monk, Fighter, Samurai, Alchemist, Gunslinger
Goblin: Bard, Alchemist, rogue
Samsarans: Oracle all the way
Orc: Besides Barbarian it's Bloodrager. For women its Witch though
Bugbear: Slayer, all day everyday
Gnomes: Wizard! How else do you plan to learn and then break all the laws of physics and reality?
Vishkanya: Ninja, followed by Bard
Vanaras: I'm always so sketchy on them since they have written so little on their society and all we really have to go on is that single image of the classic monk monkey. That being said I totally see the tree strangers as Wizards, Alchemists, or Investigators.


I think Drow are drawn a bit more to Sorcerers than Wizards. It seems to be their racial hat as far as spellcasters go (to the extent that "Drow Sorcerer" is a generic NPC template with multiple versions at different levels IIRC).


I think sorcerers are also more of a favorite amoungst gnomes than wizards. Same effects, but they have to use their creativity to create the spells, and natural charisma helps with that.

Half Orcs - Barbarians. Unless the natural rage of their orcish blood, and use their natural strength and stamina to unless hell.

Humans - Alchemist or something like it, being on the cutting edge of technology and pushingthe boundaries of discovery. That or bard, favoring civilized behavior and a propensityfor the arts.

Gnomes - Sorcerers. Naturally charismatic and magical. Learn spells through self discovery and imagination rather than from a boring book.


Um.. aren't Drow CLERICS the highest ranking people in Drow society. After all, they are a matriarical society worshipping a half-mad goddess...

Scarab Sages

Fnipernackle wrote:

I think sorcerers are also more of a favorite amoungst gnomes than wizards. Same effects, but they have to use their creativity to create the spells, and natural charisma helps with that.

....
Gnomes - Sorcerers. Naturally charismatic and magical. Learn spells through self discovery and imagination rather than from a boring book.

That's annoyed me ever since the Sorcerer was first introduced in 3.0 - imagination is INTELLIGENCE, not Charisma. (Fun Fact for those not in the know: Before the launch of 3.0, a prototype Sorcerer was available in Baldur's Gate 2, which along with Planescape: Torment, served as 2nd Edition's - and as it would turn out, TSR's - well-deserved and spectacularly executed grand finale; THIS Sorcerer's magic was Intelligence-based).

"It will be found, in fact, that the ingenious are always fanciful, and the truly imaginative never otherwise than analytic." - Edgar Allen Poe

The Drunken Dragon wrote:


Wayang-Sorcerer. They are the only class I can think of that has access to some shadowy powers. Specifically of that bloodline.

A) In addition to the variant Shadow School of Illusion, Wizards get the nifty (if a little flawed as written) Shadowcaster Archetype. My Wayang character is a Shadowcaster with the core Illusion School (I considered the Shadow School above, of course, but in my opinion, it just isn't as good).

B) Wayangs actually get an exclusive Bard Archetype, one which I hope some day to be able to play: The Shadow Puppeteer.

Wayangs even get their own little set of power toys!

Of course, what I REALLY want to do is combine the Wayang with the 3.5 Tome of Magic Shadowcaster - I kind of got to do that in an online play-by-post game on here, but it fell apart tragically, rapidly, and with a whimper.

Grand Lodge

I'm Hiding In Your Closet wrote:


That's annoyed me ever since the Sorcerer was first introduced in 3.0 - imagination is INTELLIGENCE, not Charisma. (Fun Fact for those not in the know: Before the launch of 3.0, a prototype Sorcerer was available in Baldur's Gate 2, which along with Planescape: Torment, served as 2nd Edition's - and as it would turn out, TSR's - well-deserved and spectacularly executed grand finale; THIS Sorcerer's magic was Intelligence-based).

Agreed, and I have always been a little sad that gnomes lost their Illusionist flavor oh so long ago.

Scarab Sages

dwayne germaine wrote:


Agreed, and I have always been a little sad that gnomes lost their Illusionist flavor oh so long ago.

Nice to hear, although having come from the Might & Magic computer games myself, where Gnomes were characterized as jolly, resilient, and at least as apt to become priestly as wizardly types, I'm don't mind how Gnomes have turned out, for my own part (and their alternate racial ability options are AWESOME, unlike a lot of what's offered, say, Elves).


These are all races I care about. Most are rather steroetypical:

Aasimar: Paladin (Boring but it fits too well)
Dwarf: Fighter
Elf: Ranger (Elf Wizards are much stronger but they tend to be too aloof)
Goblin: Sorcerer
Gnome: Alchemist
Halfling: Bard
Half-Elf: Bard
Half-Orc: Sorcerer
Hobgoblin: Cavalier (Fellrider/Commander)
Human: Everything
Nagaji: Samurai
Oread: Monk
Orc: Barbarian
Ratfolk: Alchemist
Suli: Sorcerer
Tiefling: Wizard


I'm Hiding In Your Closet wrote:
Fnipernackle wrote:

I think sorcerers are also more of a favorite amoungst gnomes than wizards. Same effects, but they have to use their creativity to create the spells, and natural charisma helps with that.

....
Gnomes - Sorcerers. Naturally charismatic and magical. Learn spells through self discovery and imagination rather than from a boring book.

That's annoyed me ever since the Sorcerer was first introduced in 3.0 - imagination is INTELLIGENCE, not Charisma. (Fun Fact for those not in the know: Before the launch of 3.0, a prototype Sorcerer was available in Baldur's Gate 2, which along with Planescape: Torment, served as 2nd Edition's - and as it would turn out, TSR's - well-deserved and spectacularly executed grand finale; THIS Sorcerer's magic was Intelligence-based).

"It will be found, in fact, that the ingenious are always fanciful, and the truly imaginative never otherwise than analytic." - Edgar Allen Poe

The Drunken Dragon wrote:


Wayang-Sorcerer. They are the only class I can think of that has access to some shadowy powers. Specifically of that bloodline.

A) In addition to the variant Shadow School of Illusion, Wizards get the nifty (if a little flawed as written) Shadowcaster Archetype. My Wayang character is a Shadowcaster with the core Illusion School (I considered the Shadow School above, of course, but in my opinion, it just isn't as good).

B) Wayangs actually get an exclusive Bard Archetype, one which I hope some day to be able to play: The Shadow Puppeteer.

Wayangs even get their own little set of...

Sure, except gnomes get charisma as a racial bonus, force of personality I.e. charisma is needed to be a sorcerer who basically creates his spells by bending magic to his will to create a desired effect, and just because imagination would be tied to intelligence doesn't mean you have to have a high intelligence to have an imagination to create spells.


Human: Probably fighter (or warlord-equivalent especially). If you ride a horse or an even more spectacular creature, all the better. Having said that, humans tend to have the most cultures.

Drow: Male drow are expected to be warriors. Priestesses consider them easier to control than rogues, warlords or especially sorcerers or wizards. Male drow wizards, naturally, get the most power. Note that the basic fighter class makes a poor drow warrior; you need some sort of archetype or "related class" to get a decent drow warrior.

Females, of course, lean toward cleric. Ironically mechanically a drow doesn't make a good cleric, as the cleric is more geared toward tougher characters. They tend to be "curse" clerics or "bad touch" clerics rather than self-buff/other-buff clerics and should pick domains that give good spell-like abilities at 1st-level. Favorite curses include domain spells that mimic mind control wizard spells.

Elf: Back since Tokien, there have been numerous elven divisions. The Vanyar, Noldor and (I think) Teleri. The Vanyar are effectively Seelie and never come to the prime material, so we can ignore them. (Manual of the Planes 3.0 suggested the typical Seelie is a half-celestial elf, but I don't like that template. A feyblooded sorcerer is probably the best class for a Vanyar.)

The Noldor became the high elves (think Galadriel, Elrond) and even the "dark elves" (Feanor and his seven sons, and some other guy) but this is more like Dragonlance dark elves than Forgotten Realms drow. High elves favor wizards, especially enchanters, and as a result of FR influence, I cannot think of elven fighters that don't use a lot of magic (bladesingers, spellswords, spellblades, duskblades, the magus, etc). Being able to blend sword and spell is a big deal there, so the magus is probably the most respected class.

The Teleri (and various similar branches) give us the "wild elves" such as Legolas. In Pathfinder, there is no mechanical distinction. Wild elves tend toward ranger, druid and sorcerer, and their leaders tend to be rangers with advisers of the other classes. Many wild elves aren't literate and literally could not become wizards as a result.

Gnome: Gnome culture varies considerably from setting to honest, because to be honest they never had a set personality. Golarion gnomes probably tend toward wizard, sorcerer, or witch, any class that gives them access to fey (First World) magic.

Halfling: None! Halflings usually just want to be left alone. Urban halflings find they're very good at being rogues, but it's more a job than a calling.

Orc: Barbarian. Divine spellcasters are needed but more feared than respected.


Pretty sure Drow should be clerics...


Most Civilized Races: Aristocrat

Deference goes to those who rule.

Most of the "working classes" (fighter, paladin, etc.) work for these guys or live under their rule.


All of them: Wizard

You don't respect Wizard? I prepared Dominate Person today!

Sovereign Court

Depend of the setting really. Nobody like Wizards in Dark Sun for example.

But anyway in my opinion, default Golarion core races:

Gnome: Bard, illusions and lot of skills, self sufficient, remember that Gnomes don't have communities in Golarion.

Halfling: Oracle (community guardian), for halfling its all about the community, living together and not worrying about a thing. Rogue halfling are actually the ones giving halfling a bad reputation and often are not part of the halfling community.

Elves: Wizard, frankly not much else to say, they have all the time in the world to study and perfect their magic.

Humans: Fighters, fighters are always the most popular cool kids on the block. Nobody cares about the human wizard shooting spells from the back, they just like to see a big strong guy swinging a sword. special mention most of the popular human wizards are evil lich/necromancers, rune lords etc...

Dwarf: Fighter, it doesn't get more dwarfy dwarf than a fighter.

Half-Orc: Barbarian for both orcs and humans communities, it's just easier to fight and defend against bullies by being the biggest bully. Special note, no real communities of Half-Orcs.

Half-Elves: Ranger, most likely a half-elf will spend a lot of time alone, in elf community they reach adult hood before the elves children even reach puberty and human communities, they are often the object of jokes and treated as bastards from affairs between nobles and elves. As a ranger, they get everything that they need to survive and live alone, even an animal companion.


Doesn't the Bestiary list every race's favored character class any more?

Dark Archive

Dwarf: The town drunk

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber
Noireve wrote:
Um.. aren't Drow CLERICS the highest ranking people in Drow society. After all, they are a matriarical society worshipping a half-mad goddess...

Holy crap, you're totally right (and sorry for the pun). Sorry, I got caught up with the generic racial descriptions as my source for this, and i totally forgot...all..about...drow, actually.

Male drow, though, would probably still value wizards. While sorcerers fit their build and temperament better, the idea of someone scheming and collecting cosmic power, capable of preparing different spells every day so that they can pull an under-used spell in a dangerous situation and watch their enemies squirm seems a very drow thing to do. Though, I'm going off War of the Spider Queen, in which the most memorable characters were wizards and clerics, though the rogue and fighter in that one aren't half bad, the archmage of Menzoberranzan was technically the highest ranking male drow...

Shadow Lodge

The Drunken Dragon wrote:
Noireve wrote:
Um.. aren't Drow CLERICS the highest ranking people in Drow society. After all, they are a matriarical society worshipping a half-mad goddess...

Holy crap, you're totally right (and sorry for the pun). Sorry, I got caught up with the generic racial descriptions as my source for this, and i totally forgot...all..about...drow, actually.

Male drow, though, would probably still value wizards. While sorcerers fit their build and temperament better, the idea of someone scheming and collecting cosmic power, capable of preparing different spells every day so that they can pull an under-used spell in a dangerous situation and watch their enemies squirm seems a very drow thing to do. Though, I'm going off War of the Spider Queen, in which the most memorable characters were wizards and clerics, though the rogue and fighter in that one aren't half bad, the archmage of Menzoberranzan was technically the highest ranking male drow...

Actually, in Golarion at least we don't have Lolth and the drow houses are more divided with each house usually having their own demon lord they follow. That being said I think each house would probably value different things with followers of Haagenti probably preferring alchemists while followers of Abraxas probably laud wizards more.

RPG Superstar Season 9 Top 16

I'd say Druid for Grippli. In most cultures (besides those that distrust magic or believe only in the survival of the strong), I'd guess it's probably a class with access to healing.


(How I see it)

Human :Sorcerer, Pali or magus

Half-elf: Ranger, rogue or druid

Gnome: Rogue, Alchemist, Wizard

Halfling: Rogue

Half-orc: Fighter, Barbarian, or ranger

Elf: Druid, ranger, wizard

Dwarf: Cleric/Pali/fighter
-------
Elemental planetouched races: Sorcerer, Monk, Druid, or Cleric
Fetchling: Rogue/summonor/ranger
Tiefling/Aasimar: (anti)Pali/ Cleric
Drow: Rogue/wizard/witch/cleric
Catfolk: Rogue or Ranger
Dhampyr: Inquisitor/Wizard/cleric
Goblin: Alchemist or Rogue
Hobgoblin: Rogue, Cavalier, Barbarian
Orc; Barbarian, Rogue
Kobold: Sorcerer rogue
TenguL Monk
Ratfolk: Alchemist, Gunslinger
Changeling: Rogue/sorcerer
Drueger: Cleric/fighter/rogue
Gillmen: Druid
Nagaji: Druid/wizard/ranger
Strix: Fighter/ranger

Honestly that's everything I know butts from elbows about, these are based on what i'd expect to see when running into groups of them in a combat setting. with the exception of humans who, while I say they're primarily Paladins in many settings... they seem to always be a rogue or a fighter in an encounter

Shadow Lodge

Dustyboy wrote:

(How I see it)

Human :Sorcerer, Pali or magus

Half-elf: Ranger, rogue or druid

Gnome: Rogue, Alchemist, Wizard

Halfling: Rogue

Half-orc: Fighter, Barbarian, or ranger

Elf: Druid, ranger, wizard

Dwarf: Cleric/Pali/fighter
-------
Elemental planetouched races: Sorcerer, Monk, Druid, or Cleric
Fetchling: Rogue/summonor/ranger
Tiefling/Aasimar: (anti)Pali/ Cleric
Drow: Rogue/wizard/witch/cleric
Catfolk: Rogue or Ranger
Dhampyr: Inquisitor/Wizard/cleric
Goblin: Alchemist or Rogue
Hobgoblin: Rogue, Cavalier, Barbarian
Orc; Barbarian, Rogue
Kobold: Sorcerer rogue
TenguL Monk
Ratfolk: Alchemist, Gunslinger
Changeling: Rogue/sorcerer
Drueger: Cleric/fighter/rogue
Gillmen: Druid
Nagaji: Druid/wizard/ranger
Strix: Fighter/ranger

Honestly that's everything I know butts from elbows about, these are based on what i'd expect to see when running into groups of them in a combat setting. with the exception of humans who, while I say they're primarily Paladins in many settings... they seem to always be a rogue or a fighter in an encounter

Happy to see I'm not the only one who agrees on the skaven build for ratfolk with gunslingers and alchemists. Also I think you are thinking of the doppelganger descended changelings from eberron and not the hag descended changelings which, well make good witches.

Also if the advanced classes hold up I would say warpriest would also be a very fine class for dwarves.


doc the grey wrote:
To elaborate a bit more on the title what classes do you feel are most respected amongst the various races in pathfinder and not just the core 7? Like what do you think is one of the most respected classes for a whitecape vanara to train in in its society?

By definition anything with its own archetype.

Their the only unique members that stand apart from the OTHER races and their heroes.

Their the special stand apart individuals probably known in that races songs and legends.


Human: Aristorcrat, Cleric, Paladin, Fighter, that order. Rulers, their holy men, their martials. NPC class due to how human society is depicted, outlier is oracle, depending on god or fame can be top or bottom of society.
Dwarf: Cleric, Fighter. Same as above but less focus on non combatant power, or rulers are more likely to be PC classed.
Halfling: Bard, Rogue, Sorcerer. Halflings are often depicted as tricksters and scoundrels, and aren't especially known for their martial focus or religious ferver.
Gnome: Expert, Arcane casters. Lets face it, gnomes are so obsessive most would rather just be really good at whatever pursuit they chose and not be bothered with combat as much. Exception is the pursuit of arcane magic of any type.
Elf: Wizard, Ranger, Fighter. Arcane magic is the lifeblood of elvish society, as is their close ties with nature. They have a strong tradition of martial pursuits so those who wish to go for pure fighter are appreciated.
Half Elf: No society of their own, depends on society raised in.
Half Orc: If raised in Human society: fighter, barbarian, rogue. Nobody expects these guys to be be anything other than dumb muscle due to their background. They get typecast as these types of people even if they are more suited in other classes. Kind of outcasts either way. If raised in Orc society: Barbarian, Fighter, Warrior, Divine caster of some type: Orcs have a more martial society, with those types of classes being the top and divine casters being respected/feared after that. Half orcs are treated like leaders or pariahs but rarely an average member.

Other races: considering that most classes are effectively planet of hats people http://tvtropes.org/pmwiki/pmwiki.php/Main/PlanetOfHats, whatever those races are best described as...


notabot wrote:


Half Orc: If raised in Human society: fighter, barbarian, rogue. Nobody expects these guys to be be anything other than dumb muscle due to their background. They get typecast as these types of people even if they are more suited in other classes.

Yes and no? I've always seen Half-orcs as Dirty fighters, those who grew up in human cities had to pull a lot of tricks to watch their back, and those who grew up as orcs had to pull tricks to win a fight.. Though they're well rounded if you ask me given that their archetypes (For half-orc) are 1 rogue, 1 Pali, 1 Summoner, 1 Barbarian.

Sadly the average half-orc is actually about the same as the average human... and Most DMs and PC's don't play that way

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I could see Tengu who put a lot of faith in the old ways revering monks, due to their spiritual and bodily strive to perfect themselves.

Modern Tengu probably tend more towards gunslingers, I'd think.

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