Kurt Grossman |
D20PFSRD wrote:
Chokehold Benefit: While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a –5 penalty on the check. If you succeed, you have pinned your opponent and hold the opponent in a chokehold. When you maintain the grapple, you also maintain the chokehold. A creature in a chokehold cannot breathe or speak, and thus cannot cast spells that have a verbal component. An opponent you have in a chokehold has to hold his breath or begin suffocating. Any creature that does not breathe, is immune to bleed damage, or is immune to critical hits is immune to the effects of your chokehold. When the grapple is ended, so is the chokehold.
D20PFSRD wrote:
When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform.
Hmmm... I don't see a free pin attempt anywhere in the text. It allows you a different action when you make a grapple check. The check itself requires an action of some kind, usually, I believe, a standard action. It simply allows you to force the opponent to hold their breath while you grapple them, nothing more.
Noctani |
Kurt Grossman wrote:
D20PFSRD wrote:Chokehold Benefit: While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a –5 penalty on the check. If you succeed, you have pinned your opponent and hold the opponent in a chokehold. When you maintain the grapple, you also maintain the chokehold. A creature in a chokehold cannot breathe or speak, and thus cannot cast spells that have a verbal component. An opponent you have in a chokehold has to hold his breath or begin suffocating. Any creature that does not breathe, is immune to bleed damage, or is immune to critical hits is immune to the effects of your chokehold. When the grapple is ended, so is the chokehold.D20PFSRD wrote:When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform.Hmmm... I don't see a free pin attempt anywhere in the text. It allows you a different action when you make a grapple check. The check itself requires an action of some kind, usually, I believe, a standard action. It simply allows you to force the opponent to hold their breath while you grapple them, nothing more.
To bad they don't have a choke hold that cuts off blood flow. Suffocation takes way too long. Combat is over by then.