AP summaries


Pathfinder Adventure Path General Discussion


Another topic that's what it says on the box. What's the basic gist of each Adventure Path?

I know a couple of them, though I haven't played them, and I can probably do a format-ish thing here. I probably could've worded that better.

Skull and Shackles: Do what you want cause a pirate is free, you are a pirate!

Wrath of the Righteous: Enter the Worldwound. Kill every demon that exists. Kill a demon lord.

Shattered Star: DUNGEON CRAWL DUNGEON CRAWL DUNGEON CRAWL DUNGEON CRAWL and also figure out the Sihedron.

Rise of the Runelords: Standard adventure: Find the source of problems, make it dead.


if you go to Paizo.com/pathfinder/adventurepath it will have a summary of every adventure path there is, certainly better then any of us on the boards could do :)

Paizo Employee Developer

captain yesterday wrote:
if you go to Paizo.com/pathfinder/adventurepath it will have a summary of every adventure path there is, certainly better then any of us on the boards could do :)

Linked for convenience!

The Exchange

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I think the OP wants is the bottom line of each AP, not a plot summary (concluding this from the examples the OP provided). OP: Since you didn't specify if you are a GM or a player, I did my best to avoid any actual spoilers in my descriptions.

SO:

Rise of the Runelords: Fight increasingly larger humanoids and work your way to defeating their evil overlord.

Curse of the Crimson Throne: get to know a city and save it from a shadowy evil lurking in it's past.

Second Darkness: Rise from a simple bouncer in a casino to a hero who will save the world from the darkest secret of the Elves.

Legacy of Fire: adventure across Arabia! Kill Gnolls! Kill some more Gnolls!

council of thieves: get to know a city and save it from a shadowy evil lurking in it's present.

Kingmaker: Explore the wilderness and build your own settlement, eventually becoming the leaders of a great River Kingdom.

Serpent's Skull: be Indiana Jones! Explore the jungles, discover ancient cities and survive the hostile locals.

Carrion Crown: Rampage through every single gothic horror trope you've ever heard of, with a sprinkling of Lovecraft for the hack of it.

Jade Regent: Travel to the exotic world of the far east and save it from evil spirits. Ninjas, Tengus and Oni are abound.

Skull and Shackles: be a pirate, terrorize the seas, and make silly accents as you roleplay golden hearted scoundrels.

Shattered Star: 6 of the biggest, coolest dungeon crawls Paizo ever did. NOTE: this is a sequel to Rise of the Runelords, Curse of the Crimson Throne, and Second Darkness.

Reign of Winter: work your way from Irrisen, already one of the darkest and weirdest of Golarion's countries, to some of the craziest adventure sites you'll ever encounter in D&D as you hop around the universe in *spoiler omitted*

Wrath of the Righteous: be a kick ass mythic crusader and rise to such a great power you could challenge the demon lords themselves to a fight!


I'm a player and a spoiler hound. I'm good at separating my own knowledge from that of my characters, though.

And I think I know how the universe-hopping works in Reign of Winter: via, as Ben Thompson put it, the only house in the world capable of doing the Dirty Bird.

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