List of Paizo Blog rules


Pathfinder First Edition General Discussion

Lantern Lodge

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Just thought I'd share a post containing all of the blogs that contained some rules that could be used by GM's. If you know any more, share em!

http://paizo.com/paizo/blog/2011/march Poison
http://paizo.com/paizo/blog/2011/june Outmaneuvered
http://paizo.com/paizo/blog/2011/july Outmaneuvered 2
http://paizo.com/paizo/blog/2011/august Stealth Playtest
http://paizo.com/paizo/blog/2011/september Combat Maneuvers
http://paizo.com/paizo/blog/2011/september Stealth Playtest take 2

Shadow Lodge

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Those links aren't quite right; you want the "Link" link at the bottom of each post.

Here's one of them:

Poison

Lantern Lodge

Eh, didn't bother with linking, since I didn't have the exact point on the blog to link to...


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blog post on Weapon Groups on 10/2015.
John Compton stated that he only added to existing entries, he did not change any existing weapons in weapons groups. Some items from the Technology Guide were not added to a weapon group. Shed a tear for chainsaw and laser torch
Weapons that are not in a group are not in any group. This affects weapon training and a few feats.

PFS Weapon Groups!:

   Axes: Bardiche, battleaxe, boarding axe, collapsible kumade, dwarven double waraxe, dwarven longaxe, dwarven maulaxe, dwarven waraxe, gandasa, greataxe, handaxe, heavy pick, hooked axe, hurlbat, knuckle axe, kumade, light pick, mattock, orc double axe, pata, throwing axe, and tongi

   Blades, Heavy: Aldori dueling sword, ankus, bastard sword, chakram, cutlass, double chicken saber, double walking stick katana, elven curve blade, estoc, falcata, falchion, flambard, great terbutje, greatsword, katana, khopesh, longsword, nine-ring broadsword, nodachi, rhoka sword, sawtooth sabre, scimitar, scythe, seven-branched sword, sharpened combat scabbard, shotel, switchscythe, temple sword, terbutje, and two-bladed sword

   Blades, Light: Bayonet, blade boot, brass knife, butterfly sword, chakram, dagger, deer horn knife, dogslicer, gladius, hunga munga, kama, kerambit, kukri, kunai, machete, manople, pata, quadrens, rapier, ratfolk tailblade, sea-knife, short sword, sica, sickle, starknife, switchblade knife, sword cane, swordbreaker dagger, tailblade, wakizashi, and war razor

   Bows: Composite longbow, composite shortbow, longbow, shortbow, and thorn bow

   Close: Armor spikes, barbazu beard, bayonet, blade boot, brass knuckles, cestus, dan bong, dwarven boulder helm, emei piercer, fighting fan, garrote, gauntlet, heavy shield, hook hand, iron brush, klar, light shield, madu, mere club, punching dagger, rope gauntlet, sap, scizore, shield spikes, spiked gauntlet, tekko-kagi, tonfa, unarmed strike, wooden stake, and wushu dart

   Crossbows: Crank crossbow (heavy), crank crossbow (light), double crossbow, gastraphetes, hand crossbow, heavy crossbow, launching crossbow, light crossbow, repeating hand crossbow, repeating hand crossbow, repeating heavy crossbow, repeating light crossbow, slaver's crossbow (heavy), slaver's crossbow (light), stonebow, tube arrow shooter, underwater light crossbow, and underwater heavy crossbow

   Double Weapons: Battle ladder, bo staff, boarding gaff, chain spear, dire flail, double walking stick katana, double-chained kama, dwarven double waraxe, dwarven urgrosh, gnome hooked hammer, halfling double sling, kusarigama, monk's spade, orc double axe, quarterstaff, taiaha, two-bladed sword, and weighted spear

   Firearms: All one-handed, two-handed, and siege firearms

   Flails: Battle poi, bladed scarf, cat-o'-nine-tails, chain spear, dire flail, double chained kama, dwarven dorn-dergar, flail (light flail), flailpole, flickmace, flindbar, flying blade, gnome pincher, halfling rope-shot, heavy flail, kusarigama, kyoketsu shoge, meteor hammer, morningstar, nine-section whip, nunchaku, sansetsukon, scorpion whip, spiked chain, urumi, and whip

   Hammers: Aklys, battle aspergillum, club, combat scabbard, dwarven longhammer, dwarven maulaxe, earth breaker, greatclub, hanbo, heavy mace, knobkerrie, light hammer, light mace, mere club, piston maul, planson, taiaha, tetsubo, wahaika, and warhammer

   Kobold Tail Attachment: Long lash, pounder, razored tail attachment, spiked tail attachment, and sweeper

   Monk: Bo staff, brass knuckles, butterfly sword, cestus, dan bong, deer horn knife, double chained kama, double chicken saber, emei piercer, fighting fan, hanbo, jutte, kama, kusarigama, kyoketsu shoge, lungchuan tamo, monk's spade, nine-ring broadsword, nine-section whip, nunchaku, quarterstaff, rope dart, sai, sansetsukon, seven-branched sword, shang gou, shuriken, siangham, tiger fork, tonfa, tri-point double-edged sword, unarmed strike, urumi, and wushu dart

   Natural: Unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing

   Polearms: Bardiche, bec de corbin, bill, boarding gaff, crook, fauchard, flailpole, glaive, glaive-guisarme, guisarme, halberd, hooked lance, horsechopper, lucerne hammer, mancatcher, monk's spade, ogre hook, naginata, nodachi, ranseur, ripsaw glaive, and tiger fork

   Siege Weapons: Ballista, bombard, catapult, corvus, firedrake, firewyrm, gallery, ram, siege tower, springal, trebuchet, and all other siege engines (see Ultimate Combat for more details)

   Spears: Amentum, barbed spear, boar spear, boarding pike, chain spear, doru, elven branched spear, flask pike, javelin, harpoon, injection spear, lance, longspear, orc skull ram, pilum, planson, sarissa, shortspear, sibat, spear, spear-sling, syringe spear, tiger fork, totem spear, trident, and weighted spear

   Thrown: Aklys, amentum, atlatl, blowgun, bolas, boomerang, chakram, club, crystal chakram, dagger, dart, deer horn knife, dire bolas, doru, flask thrower, grappling hook, Halfling double sling, halfling sling staff, harpoon, hunga munga, hurlbat, javelin, jolting dart, lasso, kestros, knobkerrie, kunai, light hammer, net, phaleros, poisoned sand tube, rope dart, shortspear, shrillshaft javelin, shuriken, sibat, sling, sling glove, snag net, spear, starknife, stingchuck, syringe spear, throwing axe, throwing arrow cord, throwing shield, trident, wahaika, and wushu dart
   

the PFS list contains the Ultimate Combat errata ver 1.1 & 2.0.


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blog post on Goblin Promo Cards for PACG making them legal for Goblins Fight! Deck or Goblins Burn! Deck on 7/2016.

This may only be legal while the Season of The Goblins is in play. *shrug*

blog post Tup the Terrible character sheet on 6/2016.


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blog post on Faction Pin benefits on 6/2016.

Faction Pin Benefits:

At PaizoCon, we debuted new Pathfinder Society faction pins. We also announced that while the pins wouldn't allow a reroll, like other items, they would grant another in-game benefit to players. The team put its head together and developed a really cool faction flavored program for the pins.

Once per session, while wearing a faction pin matching your character's faction, you may add 1 to any skill check. If you apply this benefit to one of your faction's favored skills, listed below, you instead roll 1d4 and add the result. For this roll you also treat the faction's favored skill as if you were trained, even if you don't have a rank in it.

Favored Skills

   Dark Archive(C): Knowledge (arcana), Linguistics, and Use Magic Device
   The Exchange(Q): Appraise, Intimidate, and Knowledge (local)
   Grand Lodge(G): Diplomacy, Knowledge (history), and Survival
   Liberty's Edge(A): Escape Artist, Perform, and Disable Device
   Scarab Sages(O): Knowledge (any)
   Silver Crusade(V): Heal, Knowledge (religion), and Sense Motive
   Sovereign Court(T): Bluff, Disguise, and Knowledge (nobility)


I added faction abbreviations as they are not obvious.


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blog post announcing Ritual of Stardust limited time chronicle on 12/19/2015. Offer expired 01/09/2016 and link has been removed. Chronicle must be applied to a character within that time period.

Ritual of Stardust:

This Chronicle sheet may only be assigned to a Pathfinder Society character between December 19th, 2015 and January 9th, 2016. Once assigned, the effects may be used at any time thereafter.
... Choose one of the following benefits, and cross the other off your Chronicle sheet.
   Guiding Stars: As a standard action, you can throw the handful of sand into the air, causing the air to sparkle faintly for 1 minute in a 40-foot radius centered on your space. All creatures in the area gain a +2 luck bonus on saving throws against any effects that would give them the confused condition, and any confused creature in the area that would act normally or babble incoherently on its turn receives a new saving throw against the confusion effect; if successful, the creature ends the effect for itself only.
   Starkissed Sand: Although the gem dust has minimal monetary value, you can use the entire handful when casting as spell as if it were powdered gemstones of any variety worth 250 gp. In addition, you can choose to augment the spell with one of the following metamagic feats without changing the spell slot of the adjusted spell: Enlarge Spell, Extend Spell, Heighten Spell (saving throw DC increases by 1), or Silent Spell. When you use this boon, cross it off your Chronicle sheet.

OPC stated that both are one use items and the owner must pick one of the items (and cross out the other one). Chronicle can be applied(attached) with a GM chronicle.

FAQ post on holiday/special chronicles/boons.


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blog post on free swag and stuff on 10/2015 by Community Manager. Many links to Community Use Projects.
Community Use Registry aka things people have done using PFS stuff.


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blog post on Goblin Promo Card Ekkie character sheet for PACG on 6/2015.
Deck lists also given for Ekkie. I believe PACG play required a Mythic Champion mythic path card (mentioned in post).

above has link to Ekkie blog post on 2/2015. Which has Ranzak link in it.


blog post on We Be Goblins Free! on 6/2015. Has a few rules that may be handy for the Goblin series of 'Free RPG Day' modules.
In chat John Compton talks about a PC having the

Prestigious Goblin boon:
That character would need to have received the You Be Goblin or You Really Be Goblin boon on a Chronicle sheet assigned to him. Just having played one of the previous modules and assigned the credit to a different character would not earn the Prestigious Goblin boon.

of course they can be reported as standard or CORE.


Dot.


long blog post on Pathfinder Unchained on 4/2015.
*disclaimer - some of this is contained by existing rules*

ban APG Summoner in PFS
rule for unchained barbarian archetypes(none that modify how rage operates)
rule for unchained monk archetypes(none compatible to date 4/2017)
rule for unchained rogue archetypes
rule for unchained summoner archetypes(any that don't modify eidolon type or base form)

meat of the post:
one time rebuild and free faction change expired 4/29/2015.{summary}

You may notice that we did not say the unchained summoner would be available alongside its Advanced Player's Guide counterpart. Effective immediately, the Advanced Player's Guide summoner is no longer available in the organized play campaign, and the unchained summoner is its legal replacement. However, we recognize that someone who already has a summoner (and the book to play it) should not be punished for this change. Therefore, if you have a character with levels in the summoner class, and you have played the character at least once at level 2 or higher, you get to keep your summoner as is; you may also continue to gain levels in the summoner class. Any character gaining a level in summoner for the first time must use the unchained summoner, and anyone character still within the 1st-level window of free rebuilding must also use the unchained summoner.

As a final note, we want to advise folks about archetype and other features' compatibility for the unchained classes for the organized play campaign.

   The unchained barbarian qualifies for any archetype that does not modify how the rage class feature operates (such as the urban barbarian archetype), and she is limited to any barbarian rage power that appears in Chapter 1 (including the rage powers on page 13)
   The unchained monk does not qualify for any archetypes, save those in future publications that specifically cite their compatibility with the unchained monk class.
   The unchained rogue qualifies for all existing rogue archetypes, but she is limited to any rogue talents listed in Chapter 1 (including the sidebar on page 24).
   The unchained summoner qualifies for all existing summoner archetypes, save those that modify the eidolon's type or base form.

The Pathfinder Society Team

John Compton stated in the thread, "If player wants, she can freely retrain an APG summoner into an unchained summoner." and "You'll need to make sure you apply any changes before you play the character again after this blog went live. If you don't play your barbarian until December 2015 for whatever reason, you would perform the rebuild then."

which should help anyone that shows up with an APG summoner at this point.
The blog thread is long and contentious at times (747 posts) as the rebuild period was rather short and there were a lot of questions.

=====
please keep comments in this thread to a minimum to keep it easy to scan and use. You can always post on the blog posts where someone can read it and respond. Thanks!
If a poster gets something wrong, just reply to the original with the correct information or link.

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