What existing APs could be set in Minkai?


Pathfinder Adventure Path General Discussion


I like the old Oriental Adventure feel. I'm running the Tomb of the Iron Medusa set in Minkai, and I'm happy with the experiment.

I was wondering what other APs could be set in Minkai without too much trouble?


Offhand, I'd imagine Curse of the Crimson Throne would work pretty well (although the plot is similar to Jade Regent, at least in terms of having a nefarious ruler).

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Cthulhudrew wrote:

Offhand, I'd imagine Curse of the Crimson Throne would work pretty well (although the plot is similar to Jade Regent, at least in terms of having a nefarious ruler).

Indeed, and Skull and Shackles is also easy to adapt to an oriental pirate setting. Kingmaker could work (just swap any fey in the AP with a spirit and it could work easily). Wrath of the Righteous could work (who said that pits to the abyss can't pop in oriental settings?). Other than that, most APs are actually not a very good fit... I suppose Second Darkness and Serpent's Skull could somehow wiggle into shape...

The new module format also deserves consideration here - I believe Dragon's Demand is easy enough to reskin into an oriental setting as well.


Second Darkness would certainly require some work. I think the framework is fine, but the nature of the foe (dark elves) and the big revelation about their origins wouldn't work, as those races aren't present there.

Although I guess it depends on what you want to do. If you're using Tian-Xia (and Minkai) as-is from the books, and don't want to majorly rewrite history, then a lot of the APs don't work.

If you don't mind altering things (for instance, just running a Tian-Xia setting and the Inner Sea is a distant place no one will ever see), then you could refluff a lot of the histories of the IS and port them over. IE, Thassilon is now a part of the Tian-Xia history and Runelords will fit.

Similarly (and perhaps slightly less hassle), you could simply have the dark elves in Tian-Xia and make them work that way. It's not elegant, but could be done.

Will give some more specific thoughts on how to possibly adapt some of these and keep the Tian-Xia setting as is later when I get home and can look at some of my books.


Looked over some of my books again. I think that Curse of the Crimson Throne is definitely doable. I'd probably use Eganoka or Sakakabe in place of Korvosa, and the Yumogu nomads in place of the Shoanti. The ruins of Uddo might be a good place to stage the 5th book in the adventure.

As Lord Snow suggested, Kingmaker is probably doable; just have the adventure take place in the northern Osogen Grasslands, as the Minkai attempt to settle that area and reclaim it from the nomads. In place of the fey aspects, I'd use oni (or possibly even evil/corrupted kami).

Council of Thieves is probably doable, although I only just completed that series and am still not familiar with it enough to make suggestions.

As I'm looking over things, I could possibly see running Second Darkness (with many changes). Offhand, I'd use the oni of Shirogoku (Dragon Empires Gazetteer) in northeastern Minkai in place of the drow. The big "revelation" could be that they are infiltrating Minkai society.

Some of the other APs I think could be readily modified to other areas of Tian-Xia (Serpent's Skull in the Valashmai Jungles; Skull and Shackles in Minata, for instance), but don't lend themselves quite as well to Minkai in particular.


Why wouldn't second darkness work as well? There is an elven nation in Tian-Xia that are neighbors to Minkai and they could have the same vested interest in keeping the drow threat contained. Maybe more because they realize how they could have become drow themselves in their trek through the darklands?


The NPC wrote:
Why wouldn't second darkness work as well? There is an elven nation in Tian-Xia that are neighbors to Minkai and they could have the same vested interest in keeping the drow threat contained. Maybe more because they realize how they could have become drow themselves in their trek through the darklands?

Technically, you couldn't run it as is because it's been stated that there are no drow (nor duergar) in Tian-Xia.

That said, if you don't mind altering canon (and many don't; I probably wouldn't have an issue with it myself- I think there are many other elements of Second Darkness that I'd rather rework for a Tian-Xia campaign or an Inner Sea campaign for that matter), then you could certainly run it as is.

The fact that the capital of Jinin actually houses an entrance into Tian-Xia's Darklands might even make some of the random jumping around via elf gates much less railroady, actually.


(On a related note, this topic has actually gotten me interested in a thought exercise of reskinning the APs- at least some of them- to work in a canonic Tian-Xia centered campaign.)


Thanks for the input. Very helpful. I agree that Curse of the Crimson Throne is the one that makes most sense.

I've also been toying with the idea of running only the second half of the AP as PbP. I'll take a look at the second halves of APs. There might be possibilities for migration to Tian Xia and Minkai, once you only look at the second half.


Quote:
Wrath of the Righteous could work (who said that pits to the abyss can't pop in oriental settings?).

If I ever run WotR in my homebrew setting, the oriental analogue there has a region to its north known as The Shadowlands - the Worldwound would fit in very easily as either The Shadowlands in entirety, or part of it. Definitely agree it could fit there just fine.


I was looking at Council of Thieves. For those who know the AP, what would be the main challenge in moving it to Minkai?

Editor

Orthos wrote:
Quote:
Wrath of the Righteous could work (who said that pits to the abyss can't pop in oriental settings?).
If I ever run WotR in my homebrew setting, the oriental analogue there has a region to its north known as The Shadowlands - the Worldwound would fit in very easily as either The Shadowlands in entirety, or part of it. Definitely agree it could fit there just fine.

Actually, the flavor would be pretty different, but with some respinning you could run WotR set in Tianjing...

Spoiler:
swapping out the impending qlippoth invasion in the Tianjing article for Deskari's invasion. (Changing over WotR to being about a qlippoth invasion seems much harder, since they're so alien and lack mortal foibles—most of the villains would be out the window.)


Dreaming Warforged wrote:
I was looking at Council of Thieves. For those who know the AP, what would be the main challenge in moving it to Minkai?

As noted, I haven't fully finished digesting it as yet, but from what I've read, I think the biggest thing would probably just be reflavoring the diabolic elements to something more fitting for Minkai. In this case, I'd probably switch out the devils for oni (which seems fairly simple). Tieflings still fit the setting (and they even gave an oni-blooded tiefling in Blood of Fiends. Wayangs would be fitting with some elements of the story as well.

The second installment- the Sixfold Trial- seems appropriate for a Minkai/Oriental sort of setting. I've thus far only scanned through the other four briefly, though I don't think there is anything that wouldn't be easy to use as is.

Actually, come to think of it, Minkai is probably the most Cheliax-like of the Tian-Xia nations, so it is a fairly good fit.

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