Approach on Thistletop... am I cheating?


Rules Questions and Gameplay Discussion


Hi Guys,

Just played through the Approach on Thistletop scenario in adventure pack 1 with the cleric.

I had closed two locations and was working through the last one. I came across one of the henchmen, won, and so searched the deck for the villain, which of course had to be there. I banished the remaining cards and made the villain the entirety of that location, just as the rules say.

My first question is, do you HAVE to then encounter the villain? Or can you end your turn at that point?

Anyway I decided to HAVE to encounter the villain with few cards, took a hammering and lost but survived. Now, I've mentioned in another post that I believe the cleric is overpowered for solo play, and here is another example of why I think that.

I had a dozen or so cards left in the blessings deck, two closed locations and the villain in the third. So, I just used my heal power, traded in a divine card and discarded cards I didn't want and repeated this process going through about 6 or so blessing cards from the blessing deck. So, when finished I was near enough fully healed, with the cards I wanted ready to face the villain again. That can't be right can it? That just seems like a huge loop hole making the cleric character virtually unbeatable in solo play!

Am I missing something? Do you perhaps HAVE to encounter the villain each turn if they occupy a location alone?

Or perhaps you cannot use the heal power if there is no location to explore?

Would appreciate your help guys, I think this is the last puzzle to solve then I've totally got to grips with it all. :)


Nope, looks like you did it right. I'd say if you still had that many cards in the blessing deck and the villain is the only card still in play, you deserve a good rest. Lem with a Cure spell can do a similar self-healing tactic since he can swap it out for another spell at the start of each turn. If the Apothecary location was in play, the same tactic could have been used by any character. Sometimes bulldozing through locations can pay off, especially if you can mitigate the consequences. And sometimes you get lucky with Henchmen/Villains being close to the top of the location decks. If this is happening too often, you might want to adopt a "Henchmen/Villains on the bottom or near the bottom of the location decks" set-up like what was discussed in This Thread.


So once you have defeated the henchmen, do you then HAVE to immediately encounter the villain if they are in the deck?

Oh, I also had another similar question I forgot to ask. Regarding the monsters with a 'check then check'... if you fail the first check, do you then have to continue on to the next one?

Thanks as always guys,


gwatson wrote:
So once you have defeated the henchmen, do you then HAVE to immediately encounter the villain if they are in the deck?

No

gwatson wrote:
Oh, I also had another similar question I forgot to ask. Regarding the monsters with a 'check then check'... if you fail the first check, do you then have to continue on to the next one?

Yes


No, you do not have to and you cannot immediately encounter the villain, even if you want to. If you want to encounter the villain right after you "closed" the location on the same turn, you would have to use an effect to give you an additional exploration.

And yes, if you fail the first check, you still have to attempt the second even though the monster will be undefeated no matter how well you might do on the second check. So if you failed the first check and only took one or two damage, you may also take more damage from failing the second check.


Ah, perfect! Thanks guys! Really appreciate your time.


In fact, if you defeat a henchmen and then close the location, using the henchman's power to make that check, you actually do NOT immediately encounter any villain(s) which were present. You would banish all other cards of the location deck, leaving a location deck of just the villain. However, after that's occurred, you must use another explore to encounter the villain (or a power that lets you scout and encounter). As such, it's quite common that you'd have to wait til your next turn to encounter the villain.

Aside from that, you're perfectly free to burn blessings at will, using your powers as you see fit without exploring. So, spending all your turns healing is something you can do if you so choose, so long as you have a card with the divine trait to do it. If you have plenty of blessing left, your strategy would be a good one, especially in solo play.

As for your feeling that Kyra is massively over-powered, I suggest you try playing the game with more than one character. First of all, its not especially likely that you'll be able to solo the scenarios from later chapters, and more than that, there is a balance to the game that makes it harder as more characters are added (harder in the sense that you have less time to complete the objectives). In a 1 character game, there are 30 blessings and 30 cards in the location deck... so it's not at all a rushed pace. In a 6 character game, there are 30 blessings and 80 cards in location decks. If you sit and burn blessings with Kyra's healing power in a 6 character game, you'd most likely lose impressively.

Paizo Employee Chief Technical Officer

Also, you will eventually have to deal with things that Kyra is not good at...


Yeah, other than having to discard a Blessing or Ally to explore again to fight that Villain (you do only get one free explore so unless you were at the General Store, you had to have played something to get another explore to fight the villain), you did everything right.

I can vouch that Kyra isn't overpowered. Put her in a 6-character game, and I think I used her healing ability maybe 3 times through AP2 which was mainly due to playing with Seoni. You simply don't have time to waste a turn meaning her ability becomes almost as useless as Amiri's Bury a card ability as you might use either one once every AP.

Sure, she's a beast in solo as she should literally never die, but that is only solo which is ridiculously easy anyway, unless you run into a Barrier you can't defeat.

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