feats for my TREX


Advice


i expect my trex animal to see combats.
he will have int of 3 so no worry for feats HOWEVER dm wont allow to take improve unarmed strike (illogic in his eyes)
we also have 1 house role that can help, every 4 levels (4,8 etc) we can "retrain" 1 chosn feat to replace with another.
he will wear light masterwork leather armor so, no ACP.

i like animals with 1 big bite a lot more than thsoe with many attacks, solving all the DR issues.

so...
option 1:
spring attack with 1 big atttack, helping him survive and take less beating while still doing his work.
lvl 1: improve natural weapon
lvl 2: dodge
lvl 5 : power attack
lvl 8 : retrain power attack for mobility, and take spring attack .
lvl 10: re take power attack
lvl 13: lunge
lvl 16: furious focus
lvl 18: weapon focus

option 2:
the killer instinct: bull rush to provoke AOO from opponent.
focusing on damage and speical attacks:
lvl 1: power att (dm allow at level 1)
lvl 2: improve natural weapon
lvl 5 : improve bull rush
lvl 8 : furious focus
lvl 10: greater bull rush
lvl 13: lunge
lvl 16: toughness
lvl 18: cleave


lvl 1: Combat Reflexes (could be obtained via retrain after T-Rex becomes large)
lvl 2: Power attack
lvl 5 : Weapon Focus (Bite)
lvl 8 : Improved Natural Attack (bite)
lvl 10: Vital strike
lvl 13: Ability focus (grab)
lvl 16: Furious focus
lvl 18: Improved Vital Strike


Animals with one big attack are just about the only characters for which Vital Strike is worthwhile.

Improved Natural Attack and Vital Strike will be excellent for what you're doing. I still generally think pouncing with 3+ attacks is better than one big attack with Vital Strike, but with Strong Jaw and Animal Growth, it will still be quite vicious.


While incredibly impractical, for obvious reasons I'd try to fit crane wing :D


mplindustries wrote:

Animals with one big attack are just about the only characters for which Vital Strike is worthwhile.

Improved Natural Attack and Vital Strike will be excellent for what you're doing. I still generally think pouncing with 3+ attacks is better than one big attack with Vital Strike, but with Strong Jaw and Animal Growth, it will still be quite vicious.

with out the ability to buy insane amount of magical items (we cant buy ANY ) - i disagree.

many attacks is great, until you hit big DR.
doing 3*15 against DR of 10, will cause 15 damage.
doing 45 damage against DR 10 will do 35 damage...

also, spring attack will make the fragile trex (con 10??? really??? how??) alive. unlike wolves that have big hp.
(in our game it gets 6* hd. )


Kudaku wrote:
While incredibly impractical, for obvious reasons I'd try to fit crane wing :D

dm say no... no kung-fu trex.


another 2 options:
with int of 3, can the trex take:

Awesome Blow (Combat):

This creature can send opponents flying.
Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger.
Benefit: As a standard action, the creature may perform an awesome blow combat maneuver. If the creature's maneuver succeeds against a corporeal opponent smaller than itself, its opponent takes damage (typically slam damage plus Strength bonus) and is knocked flying 10 feet in a direction of the attacking creature's choice and falls prone. The attacking creature can only push the opponent in a straight line, and the opponent can't move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle.

and, another option :
lvl 1: Power attack
lvl 2: Improved Natural Attack (bite)
lvl 5 : dodge
lvl 8 : mobility + retrain power attack for spring attack
lvl 10: Vital strike
lvl 13: power attack
lvl 16: Furious focus OR Ability focus (grab)
lvl 18: Improved Vital Strike

this will keep him safe,attacking and running out.

Sovereign Court

XMorsX wrote:

lvl 1: Combat Reflexes (could be obtained via retrain after T-Rex becomes large)

lvl 2: Power attack
lvl 5 : Weapon Focus (Bite)
lvl 8 : Improved Natural Attack (bite)
lvl 10: Vital strike
lvl 13: Ability focus (grab)
lvl 16: Furious focus
lvl 18: Improved Vital Strike

I endorse this list, except that you may want to consider Toughness at first level instead of Combat Reflexes depending on what kind of enemies you usually face.

The other thing you might want would be the Improved Grapple line of feats. If your GM doesn't want to allow Improved Unarmed Strike, will he let you use a different prereq or just take Improved Grapple?

Oh and the last option you might want to consider is teamwork feats. Replacing Weapon Focus (bite) with, say, Outflank for you and your T-rex could be quite good.

Make sure you use buffs like Strong Jaw to max out vital strike!


why every one say to take Combat Reflexes for the T-rex?
it got no reach so... what's the point?

Sovereign Court

It does once you make 7th level and it gets large. It's one of the few large ACs that does get reach. Also if you wanted you could have it take Bodyguard after Combat Reflexes.


Reynard_the_fox wrote:
It does once you make 7th level and it gets large. It's one of the few large ACs that does get reach. Also if you wanted you could have it take Bodyguard after Combat Reflexes.

where it tell you that? i didnt found it ..

and bodyguard, is amazing feat that will get him killied:)
oddly T-Rex have a REALLY low con..

Sovereign Court

In the bestiary, a full grown T-Rex has reach equal to its size, 20 ft. Stands to reason a 10 ft T-Rex would have 10 ft reach. Besides, the general convention on reach is that "tall" creatures get it, whereas "long" creatures do not; and T-Rex is a "tall" creature since it stands upright.

Make sure you're not getting Bodyguard confused with In Harm's Way. And remember that even ACs without armor proficiency can wear Mithril Shirts or Mwk Studded Leather without penalty.

Dark Archive

Improved Natural attack should be his first feat. 2d6 is a lot better than 1d8 while he's medium sized

Dark Archive

Vital strike is good, but it doesn't work with spring attack.


Victor Zajic wrote:
Improved Natural attack should be his first feat. 2d6 is a lot better than 1d8 while he's medium sized

It has BAB prereq. The sooner you can obtain it is the 8th lvl.


Reynard_the_fox wrote:

In the bestiary, a full grown T-Rex has reach equal to its size, 20 ft. Stands to reason a 10 ft T-Rex would have 10 ft reach. Besides, the general convention on reach is that "tall" creatures get it, whereas "long" creatures do not; and T-Rex is a "tall" creature since it stands upright.

Make sure you're not getting Bodyguard confused with In Harm's Way. And remember that even ACs without armor proficiency can wear Mithril Shirts or Mwk Studded Leather without penalty.

Nice beast indeed !

A toughness is a must with such a low con.
Bodyguard will give 2 to AC - and with out heavy magic Druid. Have AC of papaer.


Victor Zajic wrote:
Improved Natural attack should be his first feat. 2d6 is a lot better than 1d8 while he's medium sized

I agree


Victor Zajic wrote:
Vital strike is good, but it doesn't work with spring attack.

No, they don't. It's 2 different options.


666bender wrote:
Victor Zajic wrote:
Vital strike is good, but it doesn't work with spring attack.
No, they don't. It's 2 different options.

2 different options that cannot be combined. Vital strike is more useful and you do not have spare feat slots, so in the end it is the better choice. You could have both, but the fact is that after goin adjacent to an enemy to use Vital Strike, you cannot use Spring Attack anymore, so you have invested 3 feats for nothing.

And as I said above, you cannot take INA before the 8th lvl.

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