Magic Items in a Settlement


Rules Questions


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Core Rule Book p460 lays out the rules for generating the magic items of a settlement (above the Base Value). It says to re-roll any item that is below the Base Value.

After looking at the % probability on table 15-1 (p461) it appears that potions and scrolls have the highest chance of being generated (by a steep margin).

I am generating items for a village. Base Value 550gp (Turtleback Ferry from RotRL). My results returned 2 potions from the Minor section.

It is not possible to roll on the Minor Table (for potions p.478) and get a result that is above 550. You would need to move to the Medium Table (and then only a 3rd lvl potion would qualify) to go above the 550gp limit.

My question is this: Should I just go with a 3rd lvl potion, or re-roll the item completely. If I just go with a 3rd lvl potion, what does one do when the Base Value for the settlement is 800gp or higher (as no potion would break the limit)?

I am a new to Pathfinder and I am learning as I go, so this is the first town in our Adventure Path that I have actually done correctly, and would like some guidance.

Thanks in advance,
-CodeMephit


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Reroll the item completely. Think of it this way, all the rolls to generate an item are part of generating that item. If that item is not eligible start from scratch and roll up a new item.

BTW, I like this settlement generator


Disregard potions and scrolls from the treasures rolled. If you roll that category on the treasure table, just reroll until you get something else.

Or go and pick some interesting treasure items from the book and offer those. It can be a good way to supplement the book's specific treasure with some items you know the players will consider buying.

I can also suggest perhaps you offer a bundle deal. So a normal CLW potion costs 50g, but maybe someone is selling 12 for 500g is a fun option (though a wand of CLW is the most cost effective)

PS - A wand's price is for 50 charges. You can reduce the charges by 10 and the price by 20% if you'd like. It is a good way to get a wand of utility spells for cheap (fly, knock, or even some CLWs for low level characters).


BTW this settlement Generator, is AWESOME! So damn helpful!


Quote:
PS - A wand's price is for 50 charges. You can reduce the charges by 10 and the price by 20% if you'd like. It is a good way to get a wand of utility spells for cheap (fly, knock, or even some CLWs for low level characters).

Be frugal with this, though, because wands are both cheaper per charge and easier to use (especially with UMD) than scrolls. Don't allow players to buy wands with their selection of charges; pick how many are on the wand and price it accordingly. If they don't like what's available, they can buy scrolls.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Thanks for the good ideas. I was unclear as to what the preferred method was to handle these situations. You guys have really helped sort it out for me, and in a very timely manner too.

Regards,
-CodeMephit

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