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First adventure path for players


Advice


So I was going to use RotRL as my players' first campaign. But after researching it, I discovered that the last module contains devils which I am not using at all whatsoever. So I was wondering what would be another good adventure path for my players's first campaign? I was thinking either Kingmaker,Jade Regent,Skulls and Shackles,or Reign of Winter.

Dark Archive

1 person marked this as a favorite.

Kingmaker is awesome, although I dunno how the kingdom ruling subsystems would fly with a new group. It's a great campaign though, so you could just run it with the "kingdom in the background" option.

Skull & Shackles is all right. Our group never really got into it. I dunno if new players would be able to handle the moral ambiguity in that game. It usually takes some finesse to play non-good characters, especially when you're doing piratey stuff.

Jade Regent is supposed to be a great one, Paizo put a ton of work into it.

You'll have a hard time finding any AP that doesn't have demons or devils in it though. You may want to consider just swapping them for something else when they appear in the AP, cuz they're in just about all of them to some degree or another. I think Kingmaker has the fewest - there's just a couple daemons scattered around.


Demons and Daemons I can use but what could I use to replace the devils in RotRL?

Grand Lodge

Rise of the Runelords seems pretty good and starts with the traditional vibe of homeboys made heros. I don't recall a lot of demons/devils in that.

Grand Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
SoulDragon298 wrote:
So I was going to use RotRL as my players' first campaign. But after researching it, I discovered that the last module contains devils which I am not using at all whatsoever. So I was wondering what would be another good adventure path for my players's first campaign? I was thinking either Kingmaker,Jade Regent,Skulls and Shackles,or Reign of Winter.

You'll be hard-pressed to find an AP that doesn't have a devil in it somewhere. If "devils" specifically are your problem, you can swap them out for a demon/daemon with the same-ish CR. If it's "evil outsiders" that give you a problem, then you're going to have a much harder time finding proxy creatures. I guess you could re-skin any evil outsiders into regular monsters.

Evil outsiders, devils/demons/daemons, are frequently used because they're recognizably evil and don't require much in the way of motivation (and because every evil thing being a humanoid gets boring after a while).

-Skeld

Edit: Yeah, just replace devils with demons and daemons.

Dark Archive

Hell, you could probably just swap them out for demons. We haven't gotten to the last part of RotRL yet so I can't comment fully on the role of devils in the last book, but aside from the chaos/law difference demons and devils aren't much different. Mechanically they are very similar and they occupy the same niche in the game, so I'd have to imagine swapping one for the other would require pretty minimal effort.


Yea it's just devils that I'm not using. Demons are on the edge but I'll still use them and daemons don't bother me too much.

Grand Lodge

There is a theory that Zombie movies etc are some popular because you can shoot humans and go to town on them, without them being 'human'.

Evil outsiders fill a similar role in FRPG - you can wail on them with the complete assurance that you are smiting evil and without need to 'hold back'.

That said, I respect your personal preferences in wanting to avoid this aspect of the fantasy genre.

Dark Archive

I just scanned the Spires of Xin Xalast... I only saw the one devil in the whole thing. If that's the case you could swap it out for just about anything else of equal CR. It didn't look like you'd be messing up the plot much; it plays a pretty simple role in the adventure.

Did I miss other devils in there?

Dark Archive

(There's a devil in book 3 too, but again, you can just swap it out for any other evil outsider of equal CR)


What devil is it and is it just for hey let's throw a combat at em?

Dark Archive

Nah, it's not even for combat.

Spoiler:
The PCs investigate an ancient dam, which is a relic from Thassilon. They discover that the pressure release machinery is powered by a trapped pit fiend. When they encounter it it's so badly drained of its life force that the writers don't even stat it up. It's just there to provide the PCs with the moral quandary of deciding whether they should take mercy on it and free it or let it die in a pretty terrible way in order to fuel the machines again and save a lot of lives from the dam bursting. You could just put a balor there instead, or whatever the CR 19 daemon is, or any other of the bazillion high CR evil outsiders there are.

I just control+f'd my way through the AP searching for "devil." I only got the devil I just mentioned and the one in the final chapter, so it looks like RotRL is pretty devil free :] Should be fine to run for you guys, which is good because it's basically the best AP for first timers.


Ok that's fine then I wanted to use pit fiends since I first saw them but then learned they were devils but if it's not a combat then I guess I will use RotRL and knowing my group they will probably let it die.


One thing to keep in mind is that really, any monster is what you make of it. The stats are not, per se, exclusive to any one race, monster, etc. So if the AP presents you with a pit fiend and gives a variety of stats for it, there's nothing really preventing you from saying that its actually an ogre-battle mage and just using the same stats. Sure, there will be some peculiarities there but not so many that it will kill the adventure.

One comment on Kingmaker btw: Kingmaker could be either a great path for new players or a horrible one. It is extremely open ended and sandboxy which allows you to really get at the heart of P&P rpg (i.e. this is your world, go play in it, you are not confined by what was coded in by the programmers). However, that can also lead to a sense of being lost. Some new players feel as though they need at least some direction as to where to go, etc. Personally, I think its an awesome AP, but it won't be for everyone. I know one of my players in particular would probably hate it because he likes to just jump from fight to fight.


SoulDragon298 wrote:
Yea it's just devils that I'm not using.

Any particular reason, or...?


SoulDragon298 wrote:
Yea it's just devils that I'm not using. Demons are on the edge but I'll still use them and daemons don't bother me too much.

This is just so strange, why?

Dark Archive

3 people marked this as a favorite.

Guys we just had a 100% successful thread with a problem presented and then solved, don't try and bait a religious (or whatever) argument, DON'T SCREW THIS UP BRO

Silver Crusade

Excuse me, but if every single posts contains a "I don't want devils in my game" a little bit of curiosity is understandable, isn't it? ;)

Not saying there is anything wrong with not wanting a certain kind of monster out of this game, but it's interesting nontheless.


I didn't want to bring up my reason for excluding them because I knew it would start an argument.

Grand Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Blackbot wrote:

Excuse me, but if every single posts contains a "I don't want devils in my game" a little bit of curiosity is understandable, isn't it? ;)

Not saying there is anything wrong with not wanting a certain kind of monster out of this game, but it's interesting nontheless.

The OP is wise not to answer because the most likely answer will inevitably lead to someone breaking the most important rule of the boards.

-Skeld


I think every AP generally includes at least one each of the 3 big evil outsider types somewhere along the line. If it's just devils specifically you're worried about though then Runelords should be just fine for you. There's a fair bit of stuff with demons, but in the entire AP there is one (1) devil, with no relevance to the plot, in an optional area, which could easily be replaced with... basically anything really.

Silver Crusade

SoulDragon298 wrote:
I didn't want to bring up my reason for excluding them because I knew it would start an argument.

Fair enough, I can respect that.


SoulDragon298 wrote:
I didn't want to bring up my reason for excluding them because I knew it would start an argument.

Yeah but not answering means I won't know something.

And I just can't have that.


SoulDragon298 wrote:
I didn't want to bring up my reason for excluding them because I knew it would start an argument.

Fair enough, its your game, you can play how you want to.

However may I offer a suggestion? Call them something else. If the title 'devil' bothers you call them pit-dwelers. If that's not a good title either come up with one that is, stretch as far as you need, as it's your game and what things are, and definitely what they are called, and even where they are from is completely up to you.

Rule 0 what is printed is changed if you as the GM say "I change it."

EDIT - The main reason I make the recommendation is so that you are allowed more options in your gaming session. More options means more chances for fun.

If you cannot even use re-skinned creatures you have my condolences. I understand everyone has their own situations and restrictions in life, and I hope that it does not deter you from either the game or adventure paths entirely.

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