three arms, shield and longbow? Let's do it!


Advice


Let's make this build!

the gist?

Shield slam and rapid shot, twf if possible. Hitting two ranges at once


2 levels of alchemist - vestigial arm. I played with someone who made a cat folk who could use their tail to hold a weapon - no idea how.

Sovereign Court

Vestigial Arm is definitely the way to go to get an extra arm. If you want the archery feats AND the TWF/shield bash feats, you're going to have to go Fighter. The vestigial arm discovery doesn't grant extra attacks, though, so don't be expecting to be able to shield bash & make a full ranged attack in the same turn.


Eidolon/Synthesist.

heard of a new player race from Best.4 that has 4 arms.

Short of that it can't be done. Alchemist's vestigial arm can't grant you the attack needed for the shield bash since the 2handed bow already takes a main and an off hand.

EDIT but yeah, vesti. arms still allow you to carry a shield and benefit from its AC, and on the rounds you don't fire a bow you can shield bash.


synthesists = cheese mode...I do not allow synthesists at my table and most DMs I talk to have this same rule.

Can the vestigial arm not hold the bow while the two original hands attack, one with the bow and the other with the shield?

Liberty's Edge

Mapleswitch wrote:

synthesists = cheese mode...I do not allow synthesists at my table and most DMs I talk to have this same rule.

Can the vestigial arm not hold the bow while the two original hands attack, one with the bow and the other with the shield?

Can you normally attack with a bow and a shield in the same round with two hands? If not, then no, vestigial arm will not allow it either.


Mapleswitch wrote:

synthesists = cheese mode...I do not allow synthesists at my table and most DMs I talk to have this same rule.

Can the vestigial arm not hold the bow while the two original hands attack, one with the bow and the other with the shield?

No. You have two "hands" worth of activity you can do. A bow requires both.


so four arms?

Grand Lodge

Oh?

I was under the impression that the Longbow was a ranged weapon, that required two hands to use, and not a two handed weapon.


In theory you can use a quickdraw shield with only two arms, but that gets real fuzzy with action economy and common sense. Fire bow, draw shield, beginning of next round put away shield, fire bow, end of turn draw shield, repeat.


blackbloodtroll wrote:

Oh?

I was under the impression that the Longbow was a ranged weapon, that required two hands to use, and not a two handed weapon.

this leads to an interesting concept,

i need evidence of one or the other, if a long bow is a 2h weapon then any feats that don't specify melee but improve 2 handed weapons will be effective for longbows.

on that note, two handed firearms theory already count towards this.

It might make the 2h fighter a viable contender against archer fighter


blackbloodtroll wrote:

Oh?

I was under the impression that the Longbow was a ranged weapon, that required two hands to use, and not a two handed weapon.

If he just wants to hold a shield in a third arm and fire a bow its fine. If he wants to shoot a bow and make a shield slam he cannot do so using vestigial arms.

Now, if he uses that new four armed race, he could make all his normal attacks (with iteratives) with either the bow or shield and then one attack with the other. Of course, the penalties will be pretty big even if he takes Multi-Weapon fighting feat.


I remember seeing this race last week, and you're concept might have a good synergy with it.

The Kasatha has four arms and rather than going Two-Weapon fighting, go with Multiattack since it applies here.

I hope this helped a bit.


My apologies, not the Multiattack feat. Go with this:

Multiweapon Fighting


Just be aware, multiweapon fighting only ever allows one attack per off hand. It never scales up.


Claxon wrote:
Just be aware, multiweapon fighting only ever allows one attack per off hand. It never scales up.

it kind of does, i mean you can still go up the TWF tree with it i believe.


Dustyboy wrote:
Claxon wrote:
Just be aware, multiweapon fighting only ever allows one attack per off hand. It never scales up.
it kind of does, i mean you can still go up the TWF tree with it i believe.

Yes, but it still only applies to one of your off hands, not the others. It's still only TWO weapon fighting.


But MWF applies to three or more attacks, hence why it's called MULTI weapon fighting. Also, in the description of the feat, creatures that have more than two arms replace two weapon fighting with multiweapon fighting. Therefore, you can choose which off hand you're swinging with when it comes to improved twf and so on. If you're gm has a problem with that, you can discuss it with them, but because you have two or more off hand attacks in this case, you can choose which off hand you want to swing with.

No where in the TWF feats or anywhere in the pathfinder rules does it say an arm can't make more than one offhand attack if feats, weapons, spells, or anything granting such a bonus would allow.


Multiweapon fighting doesn't grant additional attacks. Multiweapon fighting reduces the penalties for making attacks with more than 2 arms, in the same way that two weapon fighting doesn't grant additional attacks but reduces the penalty for making an attack with an off hand.

There also, is NOT a Improved or Greater Multiweapon Fighting so hands three and four ONLY ever get 1 attack. You can still take the feats Improved and Greater Two Weapon Fighting, but these will only grant additional attacks to one off-hand.

Please see this thread.


Read the following quote:

Pathfinder wrote:

Multiweapon Fighting (Combat)

This multi-armed creature is skilled at making attacks with multiple weapons.

Prerequisites: Dex 13, three or more hands.

Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.

Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting.

Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.

I'll repeat the last bit.

Pathfinder wrote:
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.

Follow the link below in order to verify the quotes above.

Multiweapon Fighting

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Therefore, MWF can be used as a prereq for TWF feats when it involves creatures with more than two arms.

Also, I didn't say anything about TWF or MWF granting additional swings.

Nullmancer wrote:
No where in the TWF feats or anywhere in the pathfinder rules does it say an arm can't make more than one offhand attack if feats, weapons, spells, or anything granting such a bonus would allow.

Do not get this mixed up with me saying that MWF and TWF grant additional attacks. They do not. I said that there are no rules in pathfinder that say a single arm cannot make additional offhand attacks if feats, spells, or anything granting such a bonus would allow.

I hope this clarifies what I had previously said and I hope you are no longer confused as to the meaning of what I have just explained.

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