Driver 325 yards |
Claxon wrote:
It doesn't specify, but I imagine so. Considering its a DC 12 fort save to resist and takes 1d3 days to set in I wouldn't worry about it being a problem. Heck, in game play the onset time makes it pretty much worthless for a PC to use.
Explain to me what onset means. It might be obvious, but I just want to make sure.
Archaeik |
Onset wrote:
Some afflictions have a variable amount of time before they set in. Creatures that come in contact with an affliction with an onset time must make a saving throw immediately. Success means that the affliction is avoided and no further saving throws must be made. Failure means that the creature has contracted the affliction and must begin making additional saves after the onset period has elapsed. The affliction's effect does not occur until after the onset period has elapsed and then only if further saving throws are failed.