666bender |
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I am level 3 Saurian Druid.
But game is going long years ahead and the companion will also grow.
How would you rank the following Dino's - considering the current and higher levels assuming I don't want to replace it .
At level 8 and 12 he will be allowed to replace a chosen feat (house rule )
Hp are 6 per hd.
I am a halfling so medium can mount as well .
Allosauros:
3 attacks, grab and pounce . Will have DR issues but nice animal.
Ankylosaurus
Daze is a cool effect with ok doc. But really low abilities except AC until level 7.
Deinonychus
Good abilities even though low str.
Can't be mount until level 7
Nice damage but DR will utterly stop the beast - having many low str attacks.
Megalania
Not impressive abilities but : grab and poison, and one attack to pass DR makes an ok candidate
Pachycephalosaurus
Big abilities
Big one attack damage
Little other to offer
Spinosaurus
The highest abilities on a Dino. 3 attacks but with high str can pass DR
No special attacks
Stegosaurus
Low abilities makes it a poor one until level 7
Than big attack, ok abilities and trip
Nice AC
Tyrannosaurus
Ok only arm low levels .
Big attack at level 7 with grab - and the coolness mount.
A very nice option.
Broken Prince |
Personally I would say Trex, multiple attacks are nice, but full attacks are not as common as most people seem to think in my experience, and by the time pounce comes into play DR is a frequent issue. I've run a Trex AC in a heavily optimised campaign at levels 6-9 and it was excellent, went with combat reflexes for it and had tonnes of fun.