Playtest Character, Swashbuckler 6


Class Discussion

Liberty's Edge

Hopefully I'll be trying him out next Friday, the next time our Skull and Shackles group plays...

In the campaign we use 2d6+6 for ability scores, commonplace guns (flintlocks only), hero points, all 'pirate' feats open for all characters (Corsair of Taldor becomes 'Corsair' etc.)so this is pretty much to see how it stacks up against the characters in the party.

Kayden d'Targas
Male Human (Chelaxian) Swashbuckler 6
N Medium humanoid (human)
Hero Points 3
Init +8; Senses Perception +8
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Defense
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AC 23, touch 15, flat-footed 18 (+6 armor, +1 shield, +4 Dex, +1 natural, +1 dodge)
hp 60 (6d10+18)
Fort +6, Ref +10, Will +2 (+2 vs. fear)
Defensive Abilities bravery +2
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Offense
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Speed 30 ft.
Melee +1 living steel rapier +13/+8 (1d6+6/15-20/×2+6 Precise Strike)
Ranged double-barreled pistol +11/+6 (1d8+1/×4) and
. . double-barreled pistol +11/+6 (1d8+1/×4)
Special Attacks deed: menacing swordplay, deed: opportune parry, deed: precise strike, deed: riposte, panache
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Statistics
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Str 12, Dex 18, Con 16, Int 16, Wis 8, Cha 20
Base Atk +6; CMB +7; CMD 22 (22 vs. disarm, 22 vs. steal, 22 vs. sunder)
Feats Combat Reflexes, Corsair of Taldor, Quick Draw, Weapon Focus (rapier), Weapon Specialization (rapier)
Traits bastard, expert boarder
Skills Acrobatics +13, Bluff +14, Climb +9, Intimidate +14, Knowledge (local) +12, Perception +8, Profession (sailor) +8, Sense Motive +9, Sleight of Hand +13, Swim +5; Racial Modifiers deed: derring-do
Languages Aquan, Common, Cyclops, Polyglot
SQ deed: recovery, deed: swashbuckler initiative, hero points, living steel, swashbuckler finesse
Other Gear +2 Mithral Chain shirt, Masterwork Buckler, +1 Living Steel Rapier, Double-barreled pistol, Double-barreled pistol, Firearm bullet (50), Amulet of natural armor +1, Belt of incredible dexterity +2, Cloak of resistance +1, Holy symbol, silver (Besmara), Noble's outfit, Signet ring, Platinum Necklace, 100 GP, 75 GP of Valuables
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Special Abilities
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Bravery +2 (Ex) +2 to Will save vs. Fear
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Corsair of Taldor +2 bonus on initiative checks made while on a ship and deal an additional +1 damage when using light or one-handed weapons on a ship.
Deed: Derring-Do (Ex) Spend 1 panache to add 1d6 when making Escape Artist, Fly, Ride, or Swim check.
Deed: Menacing Swordplay (Ex) While have 1 panache, demoralize struck opponent as swift action.
Deed: Opportune Parry (Ex) Spend 1 panache and 1 AoO to attempt to parry a melee attack.
Deed: Precise Strike +6 (Ex) While have 1 panache, bonus to ak/dmg w/ light/one-hand piercing weaps.
Deed: Recovery (Ex) When attacked, spend 1 panache to step 5 ft. and gain +2 AC vs attack.
Deed: Riposte (Ex) When parrying, spend 1 panache and AoO to atttack your attacker.
Deed: Swashbuckler Initiative (Ex) While have Panache, can use a free hand to draw a light or one-handed piercing weapon as part of the initiative check.
Expert Boarder Besmara rewards those who board other vessels and take what they want. While fighting on the deck of a ship, you gain a +1 bonus on all attacks made with one-handed weapons.
Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.
Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Swashbuckler Finesse At 2nd level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, as well as gains a +4 bonus to her CMD on disarm, steal, and sunder attempts made against these weapons.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Thoughts?


Not particularly on-topic, but Hero Lab has the Advanced Class stuff already? I need to make four brawlers tomorrow, and might need to use that.

Liberty's Edge

Yes, as of yesterday, with a couple caveats:

1)Swashbuckler is built wrong, feats every other level (following text) rather then every 4th (the chart, which is correct). So I had to remove the extra feats manually...

2)Arcanist is now COMPLETELY out of date.

But it exists.


Can I borrow your dice? Thats looks like a 54 point buy build.

Liberty's Edge

You should see the rest of the characters...

Hence checking balance against the rest of the group...

And it's 43 points btw...

And as a comparison, the current GM built party Fighter, allowing a fairly amateur player to be a badass swashbuckling pirate. 40 point equivalent:

Zstelian
Male Human (Varisian) Fighter 6
CN Medium humanoid (human)
Init +5; Senses Perception +6
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Defense
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AC 25, touch 18, flat-footed 17 (+6 armor, +5 Dex, +1 natural, +3 dodge)
hp 61 (6d10+12)
Fort +7, Ref +7, Will +3 (+2 vs. fear)
Defensive Abilities bravery +2
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Offense
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Speed 30 ft.
Melee masterwork knife, brass +10/+5 (1d4+1/19-20/×2) and
. . z's tidewater cutlass +12/+7 (1d6+9/18-20/×2)
Special Attacks weapon training abilities (heavy blades +1)
Spell-Like Abilities
. . 1/day—hydraulic push
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Statistics
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Str 13, Dex 21, Con 14, Int 16, Wis 12, Cha 13
Base Atk +6; CMB +5; CMD 25
Feats Combat Expertise, Corsair of Taldor, Dervish Dance, Dodge, Mobility, Spring Attack, Weapon Finesse, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits besmara's blessing, expert boarder
Skills Acrobatics +10, Climb +9, Escape Artist +6, Intimidate +10, Knowledge (geography) +5, Knowledge (local) +4, Perception +6, Perform (dance) +3, Profession (cook) +5, Profession (sailor) +11, Sleight of Hand +5, Swim +8
Languages Common, Other Language, Other Language, Polyglot, Varisian
Other Gear +1 Kikko armor, Z's Tidewater cutlass, Masterwork Knife, brass, Amulet of natural armor +1, 2844 GP
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Special Abilities
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Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Bravery +2 (Ex) +2 to Will save vs. Fear
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Corsair of Taldor +2 bonus on initiative checks made while on a ship and deal an additional +1 damage when using light or one-handed weapons on a ship.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Expert Boarder Besmara rewards those who board other vessels and take what they want. While fighting on the deck of a ship, you gain a +1 bonus on all attacks made with one-handed weapons.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Extra feat is due to the fact that we don't use AoO's due to group size, so Mobility is rendered kind of useless...

AND the Tidewater was restatted into a Scimitar due to GM fiat (basically both he and I were too lazy to clone dervish dance and change it to work with another weapon when all we had to do was bootstrap scimitar to the tidewater rather than cutlass)

We run into LOTS of mooks of nearly equal level and name NPC's tend to have at least 1 Mythic Tier... Life gets interesting, and fairly nearly fatal in a hurry for this crew, we usually survive by the skin of our teeth, with half the party blowing hero points JUST to stay alive.

Liberty's Edge

GM and players wanted "heroic" so we used 2d6+6, which pushes the average roll up to 12-14 rather than 9-11, the ability scores got nuts quickly.

Also Herolab's die roller (where I generated the ability scores) may be broken, I managed 3 17's and a 15 when building my Way of the Wicked PC for the game my wife runs, which ability scores are generated by "pick one 18 and one 8, generate the rest of your scores using 1d10+7"

So yes, use my 'dice' all you like :D But we may require Dice from here on out for ability scores anyway...

Holt

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