Opinion: Best Way To Handle Gunslingers At Your Table


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The Exchange 4/5

I've been GMing quite a bit again lately, and I have run into an issue. What would you think is the best way to handle a gunslinger who sits down at your table?

Should I:
A) Not say anything and attempt to kill his character every chance I get
B) Be up front about my intent to kill his character so that he has the chance to leave the table or switch characters
C) Leave the table without a GM to avoid the confrontation

Yes, these are pretty much the only options. It's sad, but it's true. I appreciate your input.

Grand Lodge 4/5

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If those are truly your only options, which I doubt, then please choose C.

*

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I feel your pain...I absolutely hate the gunslinger class...the touch AC mechanic is broken and it just gets worse as you go up in level. Worse idea ever from Paizo.
If I run a game I try not to obviously target the gunslinger but lets face it any intelligent monster knows that the gunslinger is the biggest threat...Hold person a Coup de Grace at every opportunity


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Demoyn wrote:

I've been GMing quite a bit again lately, and I have run into an issue. What would you think is the best way to handle a gunslinger who sits down at your table?

Should I:
A) Not say anything and attempt to kill his character every chance I get
B) Be up front about my intent to kill his character so that he has the chance to leave the table or switch characters
C) Leave the table without a GM to avoid the confrontation

Yes, these are pretty much the only options. It's sad, but it's true. I appreciate your input.

Really, those are your only options?

How about saying "I'm sorry, but I don't allow gunslingers in my game" or even better let the player run what he wants. Destroying characters simply because you don't want a certain class or race or whatnot in your game is a very bad idea. It will lead to bad feelings and players leaving. Be honest about what you want in your game, and don't be afraid of trying something different.

3/5

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What is so bad about a gunslinger. I have seen a bow do things worse than a gun.

A spellcaster can be even worse if built right.

This is PFS. Options A is crazy and I am ashamed someone says that.
Option B would get you pulled from any con I have been to,
Option C is fine I am cool with you not playing somethign that wrecks your game.

How about just playing the game the way it is meant to?

Sovereign Court 4/5

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Hold them to the rules. Constantly remind them of cover, reloading, firing into melee, all of it.

Not to sound proud (because I'm really not), but I've shut down a gunslinger by reminding them it is NOT a free action to reload (yet), so they can't rapid shot with the same gun, as well as incorporating cover*, and reminding that shooting into melee was a -4 penalty.

* If there is someone with a boom stick, even the dumbest of goblins will take cover. Or try to get into melee with them, corner them. Use tactics to your advantage. If they register as a threat, they might make them a priority. But that's bad guy tactics, not GM-out-to-get-players-who-play-gunslingers tactics.


I have to say: you're doing it wrong. Sure, any of these resolves the problem with the gunslinger, but that's just the gunslinger. What about the other players? Did you even give a thought to how you'd demonstrate your moral and intellectual superiority in their eyes?

No, you're going to have to loudly denounce the gunslinger for playing a class that is objectively wrong. Otherwise, players might get the idea that it's somehow acceptable to play a class that's permitted and supported by the game. And then where would we be?

Plus, you've got to take Poe's Law into account. Granted it's not on the player resources list, but it's still important.

Silver Crusade 4/5

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chillblame wrote:


Really, those are your only options?
How about saying "I'm sorry, but I don't allow gunslingers in my game" or even better let the player run what he wants. Destroying characters simply because you don't want a certain class or race or whatnot in your game is a very bad idea. It will lead to bad feelings and players leaving. Be honest about what you want in your game, and don't be afraid of trying something different.

So in a home game, you have that luxury to say what is welcome and what is not. In PFS which is an OPEN community, you don't always get an opportunity to say "NO."

So here's what I do. I always remind the gunslinger that he is bound to "ranged weapon" rules and if he tries anything funny, you do reserve the right to regulate as needed. If they don't like that, they can always swap PC's.

My big thing, especially at low levels because gunslingers don't get a whole lot of bonus feats, is that I stay up in their face. I don't have to hurt or maim them, but making them have to take 5 foot steps to reload to not get hit in the face, totally kills the action economy, which slows down the gunslinger immeasurably.

So there are options around this besides "You can't play." You can't play requires you to pull out the "jerk" card. Don't be a jerk, just be clever. It's way cooler.

The Exchange 4/5

I would love to play the game the way it was meant to be played, Finlanderboy. Sadly, Paizo took that option away by allowing gunslingers.

I'm not so much concerned with broken characters. They are allowed freely at any table I run. I'm more concerned with cowboys in my fantasy game.

The Exchange 4/5

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Also... these messageboards need a like feature!

Grand Lodge 5/5

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Then you obviously shouldn't be anywhere near a PFS table.

Silver Crusade 4/5

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Demoyn wrote:

I would love to play the game the way it was meant to be played, Finlanderboy. Sadly, Paizo took that option away by allowing gunslingers.

I'm not so much concerned with broken characters. They are allowed freely at any table I run. I'm more concerned with cowboys in my fantasy game.

Well that's how I feel about magic users in my Shadowrun games, but I get over it and focus on telling a good story. Which is the whole point of the game right?

If you are having issues with applying them in your ideas of fantasy games, perhaps you should read the Inner Sea Guide where it talks about Alkenstar and the Mana Wastes, which is the lands where gunslingers come from. It is just as fantasy as it gets, but it's just a different kind of fantasy.

Silver Crusade 4/5

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Demoyn wrote:
Also... these messageboards need a like feature!

BTW, underneath the "reply" link there is that "+" button.. That's our like button here on our forums.

Silver Crusade

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I honestly can't tell if this is satire or not.

Grand Lodge 4/5

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Demoyn wrote:

I would love to play the game the way it was meant to be played, Finlanderboy. Sadly, Paizo took that option away by allowing gunslingers.

I'm not so much concerned with broken characters. They are allowed freely at any table I run. I'm more concerned with cowboys in my fantasy game.

You're welcome to your opinion. In your campaign setting. Which isn't PFS. I started out hating summoners and Oracles a lot. I got over it.

I admit to some bias since I play three gunslingers of different play styles but if you announce that you're looking to kill a PC strictly because you don't like the players class choice I wouldn't ask you to GM any of my game events.

This isn't about you or me, this is about everyone having fun. Killing a PC out of hand because you don't like their class DEFINITELY breaks the 'don't be a jerk' rule.

And most gunslingers I've seen played are more like French musketeers than cowboys.

Remember..this isn't your campaign, this isn't MY campaign.. It's an open setting that is everyone who comes game.

3/5

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The gun was used around 1000 AD. It is not a new weapon the crude guns that are used in PFS I would consider them like that.

The high chance of misfire and crudeness of the weapon.

If someone wants to act like a cowboy and use crossbows would you be fine with that?

So what if someone wants to be something that doe snot fit in your perfect fantasy. I can definately understand disliking the gunslinger for various reasons. Then just never make one yourself. If someone else wants to incorporate that into their character let them. You can percieve them with culture shock.

So you can do crazy alien monsters, magic, and countless other crazy notions. But someone being a cowboy is too far?


Lady Ophelia wrote:
If you are having issues with applying them in your ideas of fantasy games, perhaps you should read the Inner Sea Guide where it talks about Alkenstar and the Mana Wastes, which is the lands where gunslingers come from. It is just as fantasy as it gets, but it's just a different kind of fantasy.

And for some more relevancy, the Mana Wastes aren't the only location to have some technology that advanced beyond the level of most countries in Golarion. While it's alien, Numeria holds fantastical firepower more in line with science-fiction worlds, but that doesn't negate that their presence. Mana Wastes and Numeria are incredibly similar with the high-tech presence in a tumultuous region.

But really, not allowing a perfectly legal and supported class at table where you GM is more a little immature. If you're running a private PFS game, I suppose make all the additionally restricting house rules you want, but being an unfair jerk in a public setting won't lead to many more opportunities to GM as people talk and reputations spread.

Mikaze wrote:
I honestly can't tell if this is satire or not.

I had high hopes that this was satire when I read it two hours ago. The subsequent replies lead me to believe he isn't trolling.

Silver Crusade

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Finlanderboy wrote:
So you can do crazy alien monsters, magic, and countless other crazy notions. But someone being a cowboy is too far?

To lend some perspective:

This is a setting where the most infamous organization of assassins is a cult that dresses like Kamen Rider and worships a divine-hitman mantis and is based on an island where they fight pirates and dinosaurs.

This is a setting where barbarians and androids fight robot scorpions with plasma lance stingers and machine gun mandibles in a land dotted with alien spaceship wreckage.

This is a setting that had a functioning space program before the Eye of Abendego hit.

Anyone thinking Golarion is "default medieval European fantasy" by this point hasn't gotten the memo.

Silver Crusade 4/5

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Short version: Don't get all wound up about it. Focus on playing the game and have a good time.

It may not be your thing, but the main point is telling badass adventures with badass monsters. Keep it to that.

4/5

Alternately, you can let them play but make it such an unpleasant experience - making them explain their character design each session, then making different rulings about what they could or could not do each time because you "didn't understand" their character, remind them at the start and end of each round about reloading, range and movement rules and point out every misfire to the point that other players are messaging the gunslinger asking if they had tried to cheat in previous games - so that they decide to never play at your table again.

Silver Crusade

1 person marked this as a favorite.
Mikaze wrote:
Finlanderboy wrote:
So you can do crazy alien monsters, magic, and countless other crazy notions. But someone being a cowboy is too far?

To lend some perspective:

This is a setting where the most infamous organization of assassins is a cult that dresses like Kamen Rider and worships a divine-hitman mantis and is based on an island where they fight pirates and dinosaurs.

This is a setting where barbarians and androids fight robot scorpions with plasma lance stingers and machine gun mandibles in a land dotted with alien spaceship wreckage.

This is a setting that had a functioning space program before the Eye of Abendego hit.

Anyone thinking Golarion is "default medieval European fantasy" by this point hasn't gotten the memo.

You forgot the Monkey Goblins.

Grand Lodge 4/5

Nebulae wrote:
Alternately, you can let them play but make it such an unpleasant experience - making them explain their character design each session, then making different rulings about what they could or could not do each time because you "didn't understand" their character, remind them at the start and end of each round about reloading, range and movement rules and point out every misfire to the point that other players are messaging the gunslinger asking if they had tried to cheat in previous games - so that they decide to never play at your table again.

Or PFS at all


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Nebulae wrote:
Alternately, you can let them play but make it such an unpleasant experience - making them explain their character design each session, then making different rulings about what they could or could not do each time because you "didn't understand" their character, remind them at the start and end of each round about reloading, range and movement rules and point out every misfire to the point that other players are messaging the gunslinger asking if they had tried to cheat in previous games - so that they decide to never play at your table again.

Which demonstrates that you're being unnecessarily cruel to someone. If you understand the mechanics enough to remind the player how to play his character, then you most assuredly do not need the player to explain his gunslinger at the start of every scenario. This behavior absolutely violates explore, report, co-operate, show-cases how much of a complete jerk you can be, and all but guarantees that people won't continue playing PFS. What you're suggesting is targeting, which is extraordinarily hostile. This behavior can backfire on you, too. As you slander someone playing a perfectly legal character, that individual can easily amass player support, leaving you without a table.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Demoyn wrote:

I've been GMing quite a bit again lately, and I have run into an issue. What would you think is the best way to handle a gunslinger who sits down at your table?

Should I:
A) Not say anything and attempt to kill his character every chance I get
B) Be up front about my intent to kill his character so that he has the chance to leave the table or switch characters
C) Leave the table without a GM to avoid the confrontation

Yes, these are pretty much the only options. It's sad, but it's true. I appreciate your input.

Please consider tearing up your PFS Card and give up being a Society GM. Or learn to recognize your prejudice for what it is, and learn to grow beyond it. We say that the game has no room for players who allow their characters to antagonsie each other. It has less room for GM's who color their perceptions of players at the table because of the class they play.

You gave up the right to express your class prejudice when you decided to take on this responsibility of being a Judge at a Network Campaign. This isn't your world, nor is it your campaign. I'm fairly sure you'd not be very happy about a PFS GM having a similar attitude towards a class you want to play. Your fellow players are entitled to the same courtesy on your part.

Silver Crusade 4/5

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LazarX wrote:


Please consider tearing up your PFS Card and give up being a Society GM. Or learn to recognize your prejudice for what it is, and learn to grow beyond it. We say that the game has no room for players who allow their characters to antagonsie each other. It has less room for GM's who color their perceptions of players at the table because of the class they play.

You gave up the right to express your class prejudice when you decided to take on this responsibility of being a Judge at a Network Campaign. This isn't your world, nor is it your campaign. I'm fairly sure you'd not be very happy about a PFS GM having a similar attitude towards a class you want to play. Your fellow players are entitled to the same courtesy on your part.

Whoa, Whoa!!!

I don't think it's time to pull out the "tear up your PFS cards" just yet people!

So perhaps we need to not jump to the "GET OUT" conclusion and let's find out why in better details as to why someone feels like they have no other choice besides these choices.

What really is concerning to me, is that instead of us being understanding and finding solutions we are being quick to kicking someone out of the group and telling him they should leave! This is not necessary and quite frankly making me ashamed of our community.

Come on guys, we are better than this. Let's find a classier solution than just hating on the guys' opinions shall we?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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I think the problem is that people expect to be playing a tolkien fantasy. Thats not what golarion is. It is the bastard lovechild of Edgar Rice Burroughs, H. P. Lovecraft, and Fritz Lieber.

The Exchange 4/5

KILL THE PLAYER! completely resolves the problem. creates new problems, but resolves the first one :D

seriously though, just find out what they misfire on, and have them roll dice. they are going to kill stuff. Lots of things kill stuff, gunslingers just do it without any optimization needed :D

Sovereign Court 4/5

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FLite wrote:
I think the problem is that people expect to be playing a tolkien fantasy. Thats not what golarion is.

I think we're all thankful for that, haha.

Liberty's Edge 4/5 5/55/5 **

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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

This is what I would suggest, already knowing about your hatred of Gunslingers.

Just GM Home PFS games, that way you can restrict the class.

Actions like this in an open event or convention, especially if it is not a local event will get you uninvited from said event.

How have you so far gotten away from not getting complaints sent to your VL or VC? Keep doing that.

Also don't GM here in San Antonio because I promise you that you will get a table with all Gunslingers... ;)

4/5

I have found that in most cases (but certainly not all) where someone is dominating the table, it is because they're getting the rules wrong--intentionally or otherwise. I made a guide to GMing Gunslingers. It's in the shared resources folder. Here's an excerpt:

Quote:

Ask the player three questions about their firearm(s):

What's your range increment?
What's your misfire range?
How fast can you reload?
Optional 4th question: How big is your Grit pool?
Optional 5th question: Do you have Craft (Alchemy)? (see Ammunition below)
...

Make sure you're educated about the limitations of firearms and you may find a lot of your problems with the class go away.

If not, take the player aside and ask them to make sure they let other players shine instead of hogging the limelight.

If none of the above improves things, it would help to know your specific issues with the class.

Dark Archive 4/5 5/5 ****

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Really, having played one myself, there is nothing inherently wrong with the gunslinger class. Nothing.

A well built Fighter using nothing but the CRB can out produce a gunslinger in damage, either as a two-handed specialist or an archer. And, that is without having to spend a crap ton of gold on bullets!

Really, it comes down to a few things.


  • watch the misfire chances. Happens more that on a one. Goes up by one if they are using alchemicle charges
  • tracking of ammo
  • reload time (and remember that Rapid Reload is for a single type)
  • pistols are one-handed, not light, so give -4 not -2 when using TWF. They also require two hands to reload.
  • misfire chance. Can't say that enough.
  • cover and firing into melee!

When I play Munny, I am religious about calling out my misfires... Most gunslingers around here are. Last night, I think I even called one on a toll of 3 when I have a reliable musket (named Vera, if course).

Yes, I often hit. But I do miss.

If you do not understand what they are doing, and how they are doing, ask (just like any other class).

Don't be a jerk.

Grand Lodge 4/5 5/55/5 ***

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If your objection to gunslingers is a mechanical one, as has been pointed out, there are plenty of other class builds that are just as "broken." They just seem to be worse because it seems to be a bit easier to build one that is uber-optimized. Not to mention that most players/GMs do not fully understand the way a gunslinger works and the challenges they face in the way of cover, reloading, misfires, etc.

However, if your objection is a role-play or theme-based one, its really something you need to get over or play something else. That is not to say "Get out!," I'm just saying that there are many PC themes that pop up from time to time and may not fit your idea of the setting. Heck, even zealot paladin/clerics can be problematic depending on what god they follow.

Or your concern could be with the player not the character. If the player is one who built a gunslinger because it lends itself more easily to disruptive play, and plays it such that the other players are relegated to minions and torch-bearers, then the solution is evident. Have a private conversation with said player and try to get them to understand how their style and attitude is negatively affected the other players. Most people will be receptive to that. In fact, most players in their earnest to play an awesome character and show what they can do lose sight of how that is affecting the others at the table.

Something players sometimes forget is that GMs are bound by Run-As-Written and some builds are just not something PFS is designed to deal with. Constantly destroying every encounter with neigh a HP of damage taken can trivialize the challenge of the game and cheapen the "win" condition. Talking about it constructively often corrects the problem before hard feelings set in or players begin to defect to Friday Night Magic :-)

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Lady Ophelia wrote:
LazarX wrote:


Please consider tearing up your PFS Card and give up being a Society GM. Or learn to recognize your prejudice for what it is, and learn to grow beyond it. We say that the game has no room for players who allow their characters to antagonsie each other. It has less room for GM's who color their perceptions of players at the table because of the class they play.

You gave up the right to express your class prejudice when you decided to take on this responsibility of being a Judge at a Network Campaign. This isn't your world, nor is it your campaign. I'm fairly sure you'd not be very happy about a PFS GM having a similar attitude towards a class you want to play. Your fellow players are entitled to the same courtesy on your part.

Whoa, Whoa!!!

I don't think it's time to pull out the "tear up your PFS cards" just yet people!

So perhaps we need to not jump to the "GET OUT" conclusion and let's find out why in better details as to why someone feels like they have no other choice besides these choices.

What really is concerning to me, is that instead of us being understanding and finding solutions we are being quick to kicking someone out of the group and telling him they should leave! This is not necessary and quite frankly making me ashamed of our community.

Come on guys, we are better than this. Let's find a classier solution than just hating on the guys' opinions shall we?

When a GM starts his opening statement with his preference of targeting a player for removal because the player's class choice is something he disapproves of for his own personal bias, the kid gloves go off. I'm not that big on gunslingers myself for no reasons other than personal aesthetics. But I put those feelings behind me when I run them.

5/5

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Grapple them, get them near a corner, blind them, have them use big Paizo D20's so you can see them misfire. All of these are fun things to do to players.

Spoiler:
Dirty Trick

Whats this about gunslingers?

5/5

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Some of my favorite games have had gunslingers in them.

Some of my least favorite games had gunslingers in them.

The player makes the difference.

Silver Crusade

Rust Monsters.

Silver Crusade

Rysky wrote:
Mikaze wrote:
Finlanderboy wrote:
So you can do crazy alien monsters, magic, and countless other crazy notions. But someone being a cowboy is too far?

To lend some perspective:

This is a setting where the most infamous organization of assassins is a cult that dresses like Kamen Rider and worships a divine-hitman mantis and is based on an island where they fight pirates and dinosaurs.

This is a setting where barbarians and androids fight robot scorpions with plasma lance stingers and machine gun mandibles in a land dotted with alien spaceship wreckage.

This is a setting that had a functioning space program before the Eye of Abendego hit.

Anyone thinking Golarion is "default medieval European fantasy" by this point hasn't gotten the memo.

You forgot the Monkey Goblins.

And monkey goblins.

Grand Lodge 4/5

Mikaze wrote:
Rysky wrote:
Mikaze wrote:
Finlanderboy wrote:
So you can do crazy alien monsters, magic, and countless other crazy notions. But someone being a cowboy is too far?

To lend some perspective:

This is a setting where the most infamous organization of assassins is a cult that dresses like Kamen Rider and worships a divine-hitman mantis and is based on an island where they fight pirates and dinosaurs.

This is a setting where barbarians and androids fight robot scorpions with plasma lance stingers and machine gun mandibles in a land dotted with alien spaceship wreckage.

This is a setting that had a functioning space program before the Eye of Abendego hit.

Anyone thinking Golarion is "default medieval European fantasy" by this point hasn't gotten the memo.

You forgot the Monkey Goblins.
And monkey goblins.

And Goblin Snakes.. just.. cause.

Silver Crusade

Mikaze wrote:
Rysky wrote:
Mikaze wrote:
Finlanderboy wrote:
So you can do crazy alien monsters, magic, and countless other crazy notions. But someone being a cowboy is too far?

To lend some perspective:

This is a setting where the most infamous organization of assassins is a cult that dresses like Kamen Rider and worships a divine-hitman mantis and is based on an island where they fight pirates and dinosaurs.

This is a setting where barbarians and androids fight robot scorpions with plasma lance stingers and machine gun mandibles in a land dotted with alien spaceship wreckage.

This is a setting that had a functioning space program before the Eye of Abendego hit.

Anyone thinking Golarion is "default medieval European fantasy" by this point hasn't gotten the memo.

You forgot the Monkey Goblins.
And monkey goblins.

And now all is well on Sentai Assassin Island... I wonder if there's any Kaiju near there?

Silver Crusade

Technically Achaekek himself, unless he's been retconned to full god...

Otherwise, man, he's due for a restat.

edit-Yeah, the jungles of Mediogalti must be lousy with goblin snakes..

Silver Crusade

Mikaze wrote:

Technically Achaekek himself, unless he's been retconned to full god...

Otherwise, man, he's due for a restat.

edit-Yeah, the jungles of Mediogalti must be lousy with goblin snakes..

Yeah he got ret-Ascended.

They're not that bad, I just use them for a game of Paddleball :3

Silver Crusade 4/5

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LazarX wrote:

When a GM starts his opening statement with his preference of targeting a player for removal because the player's class choice is something he disapproves of for his own personal bias, the kid gloves go off. I'm not that big on gunslingers myself for no reasons other than personal aesthetics. But I put those feelings behind me when I run them.

So I am not saying "remove kid gloves" is a bad thing. Keeping it honest is important.

But you don't have to sound like a d-bag in the process either. We wonder why PFS message posters give PFSers such a bad rep, well it's because of rude statements like what you said.

If we are talking about now being jerks, your statement definitely just proved what we were talking about.

We are better than that. Gloves on and off. Let's present ourselves in that fashion. This isn't 4Chan, so let's keep it classy around here is all I am saying.

Silver Crusade 4/5 5/5

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Demoyn wrote:

I've been GMing quite a bit again lately, and I have run into an issue. What would you think is the best way to handle a gunslinger who sits down at your table?

Should I:
A) Not say anything and attempt to kill his character every chance I get
B) Be up front about my intent to kill his character so that he has the chance to leave the table or switch characters
C) Leave the table without a GM to avoid the confrontation

Yes, these are pretty much the only options. It's sad, but it's true. I appreciate your input.

Right on! I'll take option B with my gunslinger. Anyone closed minded as you can't be too great at thinking out of the box so you'll NEVER take my slinger down! NEVER NEVER NEVER!!! Muwhwhahahahahahahahahahahaha

PEW PEW! Mwuahahahahahah!

/butt strokes BBEG in the face
/stands on BBEG's chest and blows head off
/looks up at the heavens and shouts, "He's Dead Jim!....Gem....GM Mwhahahahahahahahahahahahaaha!
/wonders off muttering about shooting the traveling tradesman in the face for not accepting prestige for a 'lot' of 50 alchemical cartridges

5/5 5/55/55/5

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Nebulae wrote:
Alternately, you can let them play but make it such an unpleasant experience - making them explain their character design each session, then making different rulings about what they could or could not do each time because you "didn't understand" their character, remind them at the start and end of each round about reloading, range and movement rules and point out every misfire to the point that other players are messaging the gunslinger asking if they had tried to cheat in previous games - so that they decide to never play at your table again.

Dude, NOT cool

Lantern Lodge 3/5

Lady Ophelia wrote:
Come on guys, we are better than this.

Not all of us, unfortunately. Welcome to the diversity of humanity! ;)

On topic, going out of your way to make someone's experience miserable is hardly a fair or productive way to handle this situation. I believe there is entirely too much "me vs. him/her/them" in gaming anymore. It never seemed like this 15 years ago. What ever happened to just having an open conversation with someone? Perhaps try explaining your position, and politely inquire if the player would mind playing something else at your table. If they are cool with that, great news for you. But if they want to play their legal character at a PFS table, they should be allowed too without undue grief. You do always have the option to decline running a game at any time for any reason.

Grand Lodge 4/5

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Given that the OP is already a 2 star GM with at least 30 letters of credit under his belt, I have to wonder if he has already done some of the things he's talked about.

3/5

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Overall giving Mike a big banhammer to wield on unworthy DMs is probably a bad idea in the long run but there are some times when it is certainly warranted.

Silver Crusade 3/5

In light of this, I must assume that the OP is sincere.

If indeed that is the case, then I have the following advice for the OP:
Gunslingers are not going away. Cancelling your subscription didn't make them go away. Having a tantrum isn't going to make them go away; jerking over other players isn't going to make them go away, either.

If you really, truly, sincerely cannot get over guns in a fantasy setting, then playing in Pathfinder Society is probably not for you. If, as a GM, you see your role as an opportunity to kill off characters because of their class, then GMing in Pathfinder Society is definitely not for you.

Pathfinder is a game. We play it to have fun. Pathfinder Society, in particular, is intended to be a social gathering where everyone has fun. The way I see it, it is our job--as players and as GMs--to facilitate enjoyment of every participant at the table. That is the social contract of PFS. If you are trying to jerk around other players--whether as a GM or as a player--then you are failing to uphold your end of this social contract. If you cannot uphold your end of the contract, then you should probably consider another method of fulfilling your social needs.

Grand Lodge 4/5 Venture-Agent, Texas—Houston

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If you cannot tolerate a given class, but still wish you and your players to get PFS credit, then I would suggest running a sanctioned AP in "campaign mode." You are then free to ban classes as you wish.

Just as I am setting up a blissfully summoner-free CoCT campaign.

5/5 5/55/55/5

For anyone looking for more serious advice...

Guns exist on golarion. People know what they are, they know what they do, they have a rough idea of how they work. If the 800 year old dragon is used to being untouchable because of his scales is suddenly faced with something he know can blow through them like parchment you can bet that person just because threat number 1.

If a monster threatens an area, move up to the gunslinger. When he provokes, either whap him or use a disarm to grab the gun.

Guns don't work well under water. Aqueous orb or bullrushing the gunslinger into a large body of water will put a crimp in their style

Hide behind the pile of live bards! Point blank shot negates the -4 for shooting into melee: it does not negate the +4 to ac cover bonus that your opponents large derriere provides. That +4 is all the ac you're going to get.

With that said, (and this is slightly off topic for here) they really do need to add a fortified or bulletproof enchantment somewhere to add to armor and shields so the bonus can work vs firearms.

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