Question: What would you prefer to see: Warpriest or Priest


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Grand Lodge

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There is some discussion on the Warpriest about it not really standing apart sufficiently from the other divine classes.

Would you rather see the Warpriest in its current or in an adjusted form or would you rather a 1/2 BAB, D6 HD Priest, who is less focused on combat and takes aspects of the cleric and paladin or oracle (perhapds lay on hands, mercy etc or oracle mysteries or even the blessings under the warpriest, heck maybe looking at bardic features?) in addition to its level 9 spellcasting aspect and domains?

Something with 4 skill points - more intellectual to be sure than its traditional crusaders.

A more mystical/less physical representative of their gods.

It fills a niche not covered by the Paladin, Cleric, Oracle or Inquisitor (and Shaman for that matter). To date we do not have any 1/2 BAB divine casters.

I am not sure that we can do much at this late point but the Magus went through Two play tests and they are re-looking at the Arcanist. If you really REALLY want a 1/2 BAB divine caster, now is the time to let the Dev's know.

Silver Crusade

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A Priest class based on on a hybrid cleric/bard would be interesting. Full 9 level caster with some bard style inspirational abilities. Minimal to no armor. Not sure if 1/2 BAB and d6 hp would be the way to go there though. Probably 3/4 BAB and d8 hp.

Or maybe a Priest class based on a hybrid of cleric/alchemist? Full 9 level caster with the ability to create and dispense extracts that heal or buff? Probably no bombs or mutagen. Poison use might be good for evil priests. :-)

Maybe something with paladin style auras that provide static bonuses when near the priest? Could work with either hybrid bard or alchemist version.

Honestly, it's rather difficult to come up with a hybrid class with cleric as one of its components. A cleric is so versatile it can fill most niches with deity, domain, and feat choices and the right selection of spells.

Just brainstorming at this point.


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Every single divine caster other than the Ranger and Paladin have 3/4 BAB, I think it's time for a change in that regard.
I'd play a Priest, definitely.


Helaman wrote:
Would you rather see the Warpriest in its current or in an adjusted form or would you rather a 1/2 BAB, D6 HD Priest, who is less focused on combat...

That sounds like a Wizard archetype, so no.


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I would love a Priest class who is essentially a wizard using the cleric spell list.

1/2 BAB, and 6+ skills/level with all of the knowledges present. Would require a lot of effort on new things to do with domains though.

Give them a familiar or divine bonded object, and access to some buff/battlefield control stuff like Haste, and maybe some blasty stuff taken from the druid list.

Could be awesome.


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I'm not voting that we just scrap the Warpriest, but as it stands, the Priest concept immediately grabs me in a way that the Warpriest does not. 3.P Clerics are already designed to be battle clerics. Meanwhile the Paladin is also a thing. So I'm not sure what the Warpriest is suppose to represent that a Cleric doesn't.

I immediately see why a Priest is new and interesting compared to a Cleric though.

And may I just say, the idea of making one of it's abilities the Bard's inspiration is truly... inspired.


I am definitely a fan of a priest class or an archivist or whatever you want to call it and I feel it has a stronger niche than warpriest. I would rather have a priest class, but I am fine with warpriest being kept and making a priest later in a different book because it seems unlikely that they would so drastically change their last class.

On inspire courage, I believe there is already an archetype with it so not a huge fan actually.

If warpriest is kept I do think it needs its niche clearly stated. I personally think their should be changes made to make it more defined in its niche, but it would help if a developer explained where they feel warpriest should be in relation to paladin,inquisitor, and cleric. Some ideas on the specific class thread I like, but each moves warpriest in one direction or another and trying to figure out what we want from the class should come first.

That is also what I like about the priest idea. It pushes more in the caster direction where there is no divine class in that area, while warpriest must contend with cleric which has the same BAB and better spells, the inquisitor that has the same spells (sort of) and a bunch of abilities also meant to enhance combat like the warpriest currently does, and paladin which is full BAB and is for sure the best at actually being a holy warrior but has limited spells.

If the divine classes were a number line with characters on the left having the worst spells and being the best at fighting and characters on the right having the best spells and worse at fighting:

Paladin------Inquisitor-----Cleric

With Priest we can immediately see where it goes:

Paladin------Inquisitor-----Cleric-----Priest

For warpriest I honestly have no idea:

Paladin---Warpriest?----Inquisitor-----Cleric

Paladin----Inquisitor----Warpriest?----Cleric

Or this which makes warpriest really clash with inquisitor:

Paladin----Inquisitor, Warpriest-------Cleric


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I think the ship has sailed on the class being anything other than a battle pope priest, they won't change the name anymore.

Hence, I would like it to distinguish itself from its main competitor, the Inquisitor, by being better for combat. Meaning that it needs fast self-buff options for the short duration stuff, which always has been the failure of the melee cleric build. As a melee cleric, you need several pre-buff rounds to get really effective in comparison to "real" melee classes and if the Warpriest could manage to cast those short duration buffs within his normal action economy (i.e. something "when you charge/full attack, you can cast a spell with a range of personal/touch on yourself as a swift action"), it could make its own place in the class hierarchy.

Otherwise it needs to lose Channel Energy and Spontaneous Casting and get something like Lay on Hands and some group buffing method in its arsenal, that also would help it immensely. Of course YMMV, only my opinion, etc.


In my experience, inquisitors are already comparable to fighters, rangers, etc in melee combat, at least at higher levels.


I would have liked a Priest class from the start. I think the Warpriest is redundant.


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I'd like the Battle Pope if it'd live up to what they got everyone's hopes up over (Full BaB, 4 level Divine casters of any alignment).


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Matthew Downie wrote:
In my experience, inquisitors are already comparable to fighters, rangers, etc in melee combat, at least at higher levels.

True, so if we really need another class in that place, it has to be better than the Inquisitor at the fighting thing, so that the Inquisitor can have his place as the Cleric/Ranger. Hence, better self (and group) buffing, better weapon proficiencies, better armor proficiencies and more feats. The Battle Pope Warpriest tries that, but so far the collected effort doesn't make it better than the other class in its gamespace, which manages to be good at everything the Battle Pope Warpriest does and then is better at other things on top.


I think we don't need a warpriest……
a cleric Alternate Class Features with DMM Persistent Spell can do what a warpriest can and better……

Shadow Lodge

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Warpriest hands down. The white wizard priest I personally find unappealing, but also a bit annoying. It too has plenty of ways to do the theme, like Cleric and Oracle.

Warpriest on the other hand I feel can be done, but not fully with the classes and combos mentioned. They are a close approximate, but not fully there, and with a few tweeks the playtest Warpriest could be it.

Also, not everyones hopes. :)


Count me in as a fan of the White Mage priest idea. If not in this book, then perhaps the next.


While it may be too late in the day to get this done, I have to say I like the idea. Another 3/4 BAB cleric among other 3/4 divine casters doesn't exactly stand out. A full BAB or a 1/2 BAB stand out in other ways.

So, what would get mixed? The two real choices look like Wizard or Witch. Sorcerer and Cleric feels like the Oracle already. Shaman combines the divine with the witch already, so this leaves wizard as your main choice. Anything else has 3/4 BAB, so where would the loss come from?

Wizard/Cleric
So, how about a priest that has a prayer book instead of a wizard's spell book or direct invocation from the divine. Wisdom or Charisma based? (Wisdom probably.) Would they still channel energy? Instead of wizard based schools of magic, perhaps various Sects would be available. Would the worship one god or more, or just an alignment? Wizardy bonus feats for the divine.
Symbol bond instead of arcane bond. Bond with a holy symbol and get your "arcane" bond spell in the moment; all those niche spells like remove paralysis at your fingertips when most needed.

I also like the bard idea, but that was done in an archetype already. I like the archetype, though I haven't played it.

I really, really like this idea. It's not stepping on anyone's toes. I certainly have seen many a cleric not built for combat, it's true. I have seen a few clerics that like to get in there and hit. The inquisitors do that, and paladins do that obviously. This would give it a really clear niche.

Still, prolly to late in the game. ;_;


+1 Priest Idea, cleric are already battle combat proficent, and if you use war domain, you are already a war priest. There are no pure divine casters. like wizard ect, all Divine caster are combat proficent. It could use the same spell casting system Arcanist maybe with more spells per day and some other buffs.


Furthermore wrote:

While it may be too late in the day to get this done, I have to say I like the idea. Another 3/4 BAB cleric among other 3/4 divine casters doesn't exactly stand out. A full BAB or a 1/2 BAB stand out in other ways.

So, what would get mixed? The two real choices look like Wizard or Witch. Sorcerer and Cleric feels like the Oracle already. Shaman combines the divine with the witch already, so this leaves wizard as your main choice. Anything else has 3/4 BAB, so where would the loss come from?

Wizard/Cleric
So, how about a priest that has a prayer book instead of a wizard's spell book or direct invocation from the divine. Wisdom or Charisma based? (Wisdom probably.) Would they still channel energy? Instead of wizard based schools of magic, perhaps various Sects would be available. Would the worship one god or more, or just an alignment? Wizardy bonus feats for the divine.
Symbol bond instead of arcane bond. Bond with a holy symbol and get your "arcane" bond spell in the moment; all those niche spells like remove paralysis at your fingertips when most needed.

I also like the bard idea, but that was done in an archetype already. I like the archetype, though I haven't played it.

I really, really like this idea. It's not stepping on anyone's toes. I certainly have seen many a cleric not built for combat, it's true. I have seen a few clerics that like to get in there and hit. The inquisitors do that, and paladins do that obviously. This would give it a really clear niche.

Still, prolly to late in the game. ;_;

I'm even down for giving the specialization schools to the priest.

Call him the Scholar class instead, have him be WIS or even INT based.

An INT based divine caster? Yeah, how bout dem apples?


master_marshmallow wrote:
An INT based divine caster? Yeah, how bout dem apples?

3.5 had a fellow like this called the Archivist. He was pretty cool.


I'm definitely all for the idea of a Cleric/Wizard base class option. Flavor-wise I think it could fit the role of theologian, not necessarily blind faith to a church but speculates on all meanings of it's teachings (not to the point of heresy either though.)

Whether or not this should be a cleric that can cherry pick wizard spell, vice-versa, or something different entirely I don't know.

I think that this could definitely fill an archetype that hasn't been filled yet.


Priest, Scholar, Philosopher, Archivist, any name should be chosen that really gives an idea as to the role of the character. I think Priest does it best and has minimal change from the proposed Warpriest. (I mean swapping Fighter for Wizard is about as opposite a change as you can get. I refer to this change as to the name only.)

A lot of this comes together right out of the box. I'm not sure I'm keen on specialized schools for a cleric spell list. For one, there's no handy index of schools associated which would be off-putting for all but the most die-hard data entry technicians. For another, the arcane spell list was designed more or less with that system in mind and the cleric spell list has an awful lot of conjuration (healing), necromancy, enchantment, and abjuration, but evocation is not nearly as well distributed.

A handy list for extra spells per day could come directly from the domains of the gods. As opposed to specializing in a single sect of magic, the proposed priest could select their extra spell per day from among any spell on the god's domain list. This would give about five options per god (not sure how to differentiate between domains and subdomains). For example, a Priest of Desna could take True Strike one day, Remove Fear the next, and Pro: Law the next as their bonus spell. They should probably get all of their associated domain spells per level in their prayer book gratis, plus one or two extras per level as per the wizard. They can ignore the domain powers themselves as so many of them come part and parcel with combat abilities that perhaps would be best avoided and we can focus better on direct spell-casting niche.
If that proves to be too many, perhaps they can choose two domain spell lists, although all of the spells in their domain should be acceptable for their list. They'd just have to buy them. Where the Inquisitor only gets the combat goodies and 3+Wis/day abilities of a domain, the Priest only gets the spells, with a bonus slot to prepare them. Alternatively they could prepare their daily Cure/Inflict spell in that slot, but I'm not sure if they should get full spont casting of Cure/Inflict or not. Not sure if that makes them too weak.

Which is the most flavorful casting stat? Int makes sense, because then you could have a person who had deep reverence for their god, but couldn't advocate the faith as a cleric because they didn't have the wisdom for it. They'd use their book-learnin' in its stead.

This is soooo far from the Warpriest. I don't think it would happen, but I certainly know a few players who would go for it.


Furthermore wrote:

Priest, Scholar, Philosopher, Archivist, any name should be chosen that really gives an idea as to the role of the character. I think Priest does it best and has minimal change from the proposed Warpriest. (I mean swapping Fighter for Wizard is about as opposite a change as you can get. I refer to this change as to the name only.)

A lot of this comes together right out of the box. I'm not sure I'm keen on specialized schools for a cleric spell list. For one, there's no handy index of schools associated which would be off-putting for all but the most die-hard data entry technicians. For another, the arcane spell list was designed more or less with that system in mind and the cleric spell list has an awful lot of conjuration (healing), necromancy, enchantment, and abjuration, but evocation is not nearly as well distributed.

A handy list for extra spells per day could come directly from the domains of the gods. As opposed to specializing in a single sect of magic, the proposed priest could select their extra spell per day from among any spell on the god's domain list. This would give about five options per god (not sure how to differentiate between domains and subdomains). For example, a Priest of Desna could take True Strike one day, Remove Fear the next, and Pro: Law the next as their bonus spell. They should probably get all of their associated domain spells per level in their prayer book gratis, plus one or two extras per level as per the wizard. They can ignore the domain powers themselves as so many of them come part and parcel with combat abilities that perhaps would be best avoided and we can focus better on direct spell-casting niche.
If that proves to be too many, perhaps they can choose two domain spell lists, although all of the spells in their domain should be acceptable for their list. They'd just have to buy them. Where the Inquisitor only gets the combat goodies and 3+Wis/day abilities of a domain, the Priest only gets the spells, with a bonus slot to prepare them....

That's kinda the point, the specializations of what is good and bad are going to be completely different for the divine list, while the mechanics are very similar, the execution is completely different.


Pretty sure SKR stated that the core concepts of the Hybrids aren't changing, only mechanics involved will.

Can't see a Fighter/Cleric ending up with 1/2 BAB.


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Kairos Dawnfury wrote:

Pretty sure SKR stated that the core concepts of the Hybrids aren't changing, only mechanics involved will.

Can't see a Fighter/Cleric ending up with 1/2 BAB.

Right, this is a hypothetical, something that could be made in the future.

I can even see them dividing the cleric list up into Schools of thought, and call the class the Philosopher, and different specializations would incur different powers. Rather than the whole good/evil being the dividing line, have one school of thought be based on harming, and have channel negative energy be it's power, same thing for healing, and maybe the different elements giving the elemental channels and other cool abilities that make it worth looking at the class.


master_marshmallow wrote:
Kairos Dawnfury wrote:

Pretty sure SKR stated that the core concepts of the Hybrids aren't changing, only mechanics involved will.

Can't see a Fighter/Cleric ending up with 1/2 BAB.

Right, this is a hypothetical, something that could be made in the future.

I can even see them dividing the cleric list up into Schools of thought, and call the class the Philosopher, and different specializations would incur different powers. Rather than the whole good/evil being the dividing line, have one school of thought be based on harming, and have channel negative energy be it's power, same thing for healing, and maybe the different elements giving the elemental channels and other cool abilities that make it worth looking at the class.

I'd buy that for a dollar


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Kairos Dawnfury wrote:

Pretty sure SKR stated that the core concepts of the Hybrids aren't changing, only mechanics involved will.

Can't see a Fighter/Cleric ending up with 1/2 BAB.

Others are out there playtesting warpriests and I'm just sitting here caster mating.

The class is one of the ones I'm interested in. If it must remain as a fighter/cleric, I'd like to have it feel more like an actual fighter and have some full bab and drop the casting down. It's MAD. If it stays as is, the main way I could see it stay un-mad would be to make strength it's casting stat... like dat goan happen. At the end of the day (or high level) you'll need 16 wis to cast your spells, decent strength to stride in combat, decent dex to not get hit, decent con to not fall dead, good wis to cast your spells, and non-dumped cha to use your channels. I have a suspicion therefore that there will be a lot of dumb warpriests.
Only having 4 levels of casting based on Wis means you need a max of 14 and can focus better on STR. Changing the casting stat to CHA makes your channels more effective and makes you less MAD, and now you're starting to feel like the Paladin of any alignment.
But this isn't the spot for that discussion.

Others have come to much the same conclusion.

This is speculating over entirely new territory, and I'm having fun with it. I do intend to test out the priest, although perhaps I'd better not as I might only give into confirmation bias. I would really like to see something like this in the future. Fully caster focused divine spells. Hey Paizo, there's folk who'll play it! Maybe not in this iteration, but if you build it they will come.

Verdant Wheel

I like the name Chaplain for Warpriest.


I find it genuinely baffling that a D6 divine wasn't around from the start.... its obvious

Paladin ------ Cleric ------ Priest (personally I like Saint)

Really the above is pretty much all you need..... character options and archetypes enable all the grey areas to be suitably shaded in.

I would go as far as giving the Saint class worse armour and weapon options than a wizard and go for that real holy flavour to add to roleplay

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While I'd love to see a proper sort full caster support priest, I don't think it would or should replace the warpriest.

I'd love to see an ascetic scholar priest build as a sort of monk/cleric hybrid. Full casting, lots of skills, some of the monk's more versatile mysticism and defensive abilities (maybe reflavored to be a little more martyr-ish). Minimal weapons/armor, maybe with a nonlethal focus, although the point of the class would be casting spells and using mystic abilities, not fighting.


lichzeta wrote:

I think we don't need a warpriest……

a cleric Alternate Class Features with DMM Persistent Spell can do what a warpriest can and better……

Agreed. I'm not really certain why a new fighter/cleric class is even needed; doesn't the Inquisitor more or less fulfill that role? Failing that, what about the Paladin? Wasn't the paladin originally designed to bridge the gap between martial combat and divine spellcasting?

Besides that, the Warpriest looks almost like a direct copy of the Magus anyway, only it's based on divine spellcasting.

As the Warpriest currently stands I can't say the class is particularly interesting, nor does it feel unique enough for me to want to play as one.

The idea of a saint seems interesting though.


It's based all around the favoured weapon, which is a neat concept that doesn't get enough love from the cleric proper because the cleric proper has so many spells it doesn't need a dagger or a quarterstaff.


I have said at ENWorld that I would have preferred a Priest class that was 1/2 BAB, d6hd Proficient in no armor to the Warpriest. In my opinion, it is an "archetype" (not to be confused with Pathfinder class archetypes) common in many cultures and fantasy that is long overdue.

I would not call it saint (which could be a class archetype)as it is too specific for my tastes. Non combat trained priests would fit many deities and domains regardless alignnment.


DM Beckett wrote:

Warpriest hands down. The white wizard priest I personally find unappealing, but also a bit annoying. It too has plenty of ways to do the theme, like Cleric and Oracle.

Warpriest on the other hand I feel can be done, but not fully with the classes and combos mentioned. They are a close approximate, but not fully there, and with a few tweeks the playtest Warpriest could be it.

Also, not everyones hopes. :)

I feel the opposite. there are a lot of ways to do warpriests with the current rules.


there is a priest in a 3pp

http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/pri est

1/2 BAB, good at knowledge skills, 6+int skill per level, better channeling and an extra domain.

Seems to be pretty much what the Op is asking.

(I have to say that is one of my favorite classes in PF, and it is not that doable with a cleric).

Shadow Lodge

Nicos wrote:
DM Beckett wrote:

Warpriest hands down. The white wizard priest I personally find unappealing, but also a bit annoying. It too has plenty of ways to do the theme, like Cleric and Oracle.

Warpriest on the other hand I feel can be done, but not fully with the classes and combos mentioned. They are a close approximate, but not fully there, and with a few tweeks the playtest Warpriest could be it.

Also, not everyones hopes. :)

I feel the opposite. there are a lot of ways to do warpriests with the current rules.

To each their own. In honesty, I think both have a few ways to do them, but that the battle cleric is something more "needed", the other options just don't really do it, close but not there, while the white mage cleric is less "needed" from the options we have.

The Exchange

Pathfinder Rulebook Subscriber

A lot of the war priests blessings work similar to domain abilities, but better since they're usually a faster action ( like selfish healing = lay on hands. Just call it lay on hands. But it's nice to have swift abilities.) the strength blessing is a great example of how the domains should have changed from 3.5 to pathfinder initially . Clerics can't use it on themselves effectively, as a standard action to activate, but a war priest can.

Let the players decide whether to be a divine buff or divine damage dealer, just give them the tools. If surge if Str had been swift from the start, clerics would already be able to make Great wartime roles


Helaman wrote:

There is some discussion on the Warpriest about it not really standing apart sufficiently from the other divine classes.

Would you rather see the Warpriest in its current or in an adjusted form or would you rather a 1/2 BAB, D6 HD Priest, who is less focused on combat and takes aspects of the cleric and paladin or oracle (perhapds lay on hands, mercy etc or oracle mysteries or even the blessings under the warpriest, heck maybe looking at bardic features?) in addition to its level 9 spellcasting aspect and domains?

Something with 4 skill points - more intellectual to be sure than its traditional crusaders.

A more mystical/less physical representative of their gods.

It fills a niche not covered by the Paladin, Cleric, Oracle or Inquisitor (and Shaman for that matter). To date we do not have any 1/2 BAB divine casters.

Yes, definitely. But it won't happen - they've already said they're not changing the class names/concepts, so we're pretty much stuck with yet another religious crusader type.

Liberty's Edge

I'm honestly surprised we don't have a divine clothie-caster yet. It was a fantasy archetype long before the cleric, and while it (conceptually) did add another squishy member to the party, it wasn't as MAD as a cleric can be, and allowed a character to focus more on the mystical, religious, and spellcasting aspects of their character without throwing the valor, resolve, and glory aspect into it so much.

I advocate versatile classes that can step into more than one role, and I'm a sucker for MAD characters, but they can only truly be appreciated in the face of more focused roles. A priest would fill an empty spot in the diagram, albeit not a huge or crippling one, and would give us better perspective on the existing classes we know and love so well; I would vote for the emergence of a proper priest class.


Why not both?


Pathfinder Rulebook Subscriber

Admanant Entertainment covered a functional, vanilla Priest in their Tome of Secrets.

Grand Lodge

I created and then played the new Warpriest class and found several issues problematic, some of which have been discussed above.

The first issue I found was that while the class does have a bonus combat feat at first level, without a +1 BAB, very few 'traditional' combat feats are available for selection at first level.

Reduced Channeling progression, I actually like this one, but like the issue regarding bonus feats, at first level, you can not select any feats which augment your channeling ability.

After all was said and done, I decided to play a Cleric with the Crusader Archetype, which allowed for a more combat orientated build IMO. I agree that there needs to be at least 3 types of Clerics in Pathfinder:

1. The Priest (as currently presented in Pathfinder with possibly 4 skills per level instead of 2).

2. The Cloistered Cleric, as the current archetype with 6 skills per level and no reduced spell progression. With 2 domains, 1 which must be knowledge in addition to 1 chosen from the deities portfolio.

3. Warpriest, as presented in the Advanced Class Guide with a BAB of 1. which would allow for more combat orientated advancement.

These are just my thoughts after playing each both in PFS and traditional campaigns.

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i did a homebrew 1/2 BAB divine class back in 3.X that i still use sometimes in home PF games. restricted armor use, d6 hp, will = only good save... i only increased skills to 4+ but the trade off was quite a few special powers (sort of similar to oracle revelations, in a way). i called it the Prophet. it was a fun class that's clearly has a (currently unoccupied) niche.

that style class is obviously not for this book (and shouldn't really be a hybrid class... unless maybe some kind of cleric/oracle hybrid)- but i would love to see something like that in pathfinder.

Shadow Lodge

I think if a Priest class were to exist, it would have to be radically different conceptually to a Cleric, because I'm seeing parallels between the two that are similar to the Wizard/Sorcerer/Arcanist identity issue that the Arcanist had.

Not saying it can't be done, but it would take a good amount of brainstorming to begin with (we've got a few good ideas here, but I'm not really seeing enough to make it solid - especially as the playtest goes on and time is extremely limited to start from scratch).


Socalwarhammer wrote:


2. The Cloistered Cleric, as the current archetype with 6 skills per level and no reduced spell progression. With 2 domains, 1 which must be knowledge in addition to 1 chosen from the deities portfolio.

Unfortunately, the Cloistered Cleric has Diminished Spellcasting, but no one knows why. It certainly wouldn't be too strong with the Cleric's standard progression.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Aelfborn wrote:
I have said at ENWorld that I would have preferred a Priest class that was 1/2 BAB, d6hd Proficient in no armor to the Warpriest.

Dig up the old Players Guide to Arcanis (3.5 edition). Enjoy the Priest you'll find inside.


So I had a thought.

I was thinking of ways to make The War Priest work better, and I came up with the idea of a full BAB fighter, and full 9th Divine Caster. It would gain maybe a a handful of fighter feats and very limited divine features, either a weakened Channel Energy, or maybe a weakened domain/blessing. It would cast like a Cleric but with fewer spells, and have Medium armor.

The problem with this, isn't that it might be overpowered (Because even though I think it might, I don't know) the problem is that it seems incredibly boring, with no flavor to it.

I think a Priest would be much better way to go. Cleric/Bard or some such.


Not sure if you're implying it or not, but the cleric doesn't get heavy armor anymore.


There's a priest write up (from third party book).... I use this in my campaigns...players enjoy it. Given that we already have a full BAB divine class, and two 3/4 classes, a 1/2 class is definitely called for IMHO.

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