Gauss |
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School evocation [sonic]; Level bard 2, cleric 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M/DF (a chip of mica)
Range close (25 ft. + 5 ft./2 levels)
Area or Target5-ft.-radius spread; or one solid object or one crystalline creature
Duration instantaneous
Saving Throw Will negates (object); Will negates (object) or
Fortitude half; see text; Spell Resistance yesShatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
1a) unattended nonmagical objects made of crystal, glass, ceramic, or porcelain up to 1 pound per level.
2a) single solid nonmagical object of up to 10 pounds per caster level.
Note: No statement that the object must be unattended so it appears attended objects are eligible.
3a) crystalline creature of any weight
What it can target appears to be clear.
1b) 5' radius area attack that destroys objects in #1. Will negates (object).
2b) "sunders" objects in #2 (single solid nonmagical object) with a Will save to negate.
3b) 1d6/level sonic damage (max 10d6) to a crystalline creature with a Fort save for half.
What the effect is for #1b and #3b appears to be clear.
However, what is "sunders" in the case of #2b?
Checking how Sunder works (CRB p201) you perform a Sunder attempt and then give damage to an object (subtracting hardness). If the object has equal to or less than 1/2 of it's hitpoints it gains the broken condition. If the object reaches 0 hitpoints it is destroyed.
Seems simple, you do enough damage and the object is either broken or destroyed.
The spell states that it sunders a single object but it then fails to give either a broken or destroyed condition clause or it fails to assign damage. Either condition (destroyed) or damage (1d6/level) are given in the other two cases.
So the question: what is the effect of 2b? Broken, Destroyed, or Damage and if damage how much?
Gauss |
Are and Ninjaxenomorph,
It is your belief that the wording of the spell is clear regarding 2b?
I could not find anything that clearly indicated that 2b had the same effect (destroy the item) that 1b had. The effect clause for 1b is in an entirely separate paragraph and is specifically relating to 1b. I could also not find any language to connect 2b's effect with 1b's effect.
As near as I can figure, "sunder" is a term without a meaning in this case.
Are |
Are and Ninjaxenomorph,
It is your belief that the wording of the spell is clear regarding 2b?
No, I don't think the wording is particularly clear (rather, it's fairly unclear). But I've always (both in 3.5 and PF) run it as simply destroying the item, rather than using the sunder rules.
thenobledrake |
The spell is clearly worded, in my opinion. Allow me to break the spell text down to show how I understand it, and why I think it is clear.
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
This part is flavor.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
This part describes how the 5-ft.-radius spread version of the spell works, which is tied to the "Will negates (object)" portion of the saving throw line.
The bold I added describes the mechanical effect of the spell and the description of how that effect is achieved.
Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level.
This part specifies a new type of target, but not a new effect - that means it uses the above (bold text) effect.
This usage is tied to the second "Will negates (object)" portion of the saving throw line.
Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
And the last bit specifies the last type of target for the spell and the new effect the spell has upon that type of target.
blahpers |
Looks like it straight-up shatters a single nonmagical object of any composition up to a weight limit. If it's unattended, it gets no saving throw (nonmagical). That's actually quite powerful; it'd work even on steel or adamantine. That option isn't much of a general-use combat option, but I can think of five or six times in my current campaign alone that I could wish I'd had such a spell, not even including the other options.
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