Kicking objects on the ground away


Rules Questions

RPG Superstar Season 9 Top 16

AFAIK there's no hard rule for this, but perhaps I've missed it?

Situation where it might come up: Stunning fist an opponent (which causes them to drop whatever they're holding), then kicking it away from them.

Without a rule for that, the DM can either homebrew it, or say that it's not an option (thus you must use an action to first pick up, then another to throw the weapon).


I don't know of any rules that cover this specifically.

However, since Greater Disarm serves a similar function (sending an opponent's item flying), you probably shouldn't be able to obtain similar results without a feat.

That said, it's hard to justify prohibiting someone from kicking an item. I'd say it probably falls under the category of manipulating an item, which is a move action. I'd house-rule that it provoked. Past that, it's a case-by-case basis. There are just too many possibilities for the rules to cover what you can kick and how far. In most cases, I would say 5ft.


Couldn't that kicking-weapon-away be ruled as a dirty trick maneuver and apply all rules according to a dirty trick?

That's what maneuvers were made for, iirc? Any weird aggressive action that's not an attack.


Reposition the object? Bash the object? What is the CMD of an object? 0 Dex and 0 Str and sixe modifier. Unless ibject is animated or intelligent the object does not provoke AoO.


S'Daria wrote:
Reposition the object? Bash the object? What is the CMD of an object? 0 Dex and 0 Str and sixe modifier. Unless ibject is animated or intelligent the object does not provoke AoO.

I would definately make it a very low dc combat maneuver check assuming the item is within reach. Maybe use the rules for bull rush?

RPG Superstar Season 9 Top 16

I was considering Reposition, but Dirty Trick actually makes more sense. It is undone with a move action...in that they have to move to get back to the weapon. And it's less homebrewing since Dirty Trick allows some creativity per the wording.

I'll share it with my DM and get his thoughts.

Thanks.


To go more into detail, you could use the kicking character's strength modifier plus some bonus to determine how far away the weapon will slide...
(in squares)
modified by the weapon's weight: a dagger will slide farther then a longsword then a greatsword.

the bonus could be something along the lines of +1 for every 5 increments you beat the CMD to succeed on the maneuver?


I would go with "dirty trick".

If you want to home brew it, this sort of thing has come up several times in my gaming career. In the absence of "dirty trick" rules, I usually set an arbitrary DC and made it a dex check to successfully kick the item, and then how far it went depended on how high above the DC the check was.

Grand Lodge

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Manipulating an object.

This is usually a move action, and provokes.


In a home game I would say the monk could kick it away using one of his attacks, since he is proficient with all parts of his body. Otherwise, I suspect blackbloodtroll is probably correct.

Grand Lodge

This is functionally the same as picking up an object, in regards to the rules.

RPG Superstar Season 9 Top 16

It's kind of different from picking up an object I would say.

My DM went with CMD 10+1/lb of object, success = kick it 10ft away. Kind of weird, but good as anything else.

Grand Lodge

The "manipulating an object" rule is often overlooked.

It covers a lot of actions, and is a boon for DMs.

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