Your opinion on Cleric....add 1 Level of Fighter for Heavy Armor?


Advice

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Silver Crusade

I'm only a 2nd level Cleric but I feel a bit low on the defensive side with only Medium Armor. I'd have to use a Feat just to take Heavy Armor. The major advantage of taking one level of Fighter is that I'd get the Heavy Armor for "free" plus another "free" feat. But, I also don't like the fact that if I take 1 level of Fighter, I'll never be able to play a 6th level spell in PFS regular play (since I'd get that at 11th level).

What do you guys think?


If all you want from the dip is a single feat, it's usually better to just spend a feat rather than dip (especially for a caster). It won't only mean you'll not get 6th level spells till 12th, but all of your other spells will be a level behind the curve as well.

If you want more than the feat, or the build makes some other sense for a backstory point of view, then sure dip away.

This is only my personal preference in this situation though.


IMO simply taking the feat is better since it better reflects what your character is actually doing - s/he is really a cleric that wants heavy armor, not a cleric that has significant martial training.

Liberty's Edge

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I often play dwarven battle clerics and start level 1 fighter and then go all cleric. I like it for the additional BAB at low level, the free heavy armor and the extra feat to get both Weapon Focus in my weapon and Battle Cleric.

Dark Archive

Or you could work towards qualifying for the Holy Vindacator prestige class. One level in it gets you all sorts of good abilities, heavy armor prof included.

RPG Superstar 2013 Top 16

If you want to play it as a battle cleric, then by all means go for it. But if you're playing more of a support role, then I wouldn't recommend it just for the better defenses. If you post your build, you can probably get better advice.


1 level of fighter if you want a battle cleric that go to melee a lot, take the feat if you only want a support/spellcasting role.

Liberty's Edge

Go battle dwarf cleric. FEAR THE IRONBEARD!


Looking towards the long term, spending a whole level on fighter is probably more expensive than just spending the feat. Use feats for tweaking, and class levels for dividing your character's abilities entirely between two different sets of capabilities.

So first off, decide if you just want heavy armor, or whether you really feel an entire level of fighter is more appropriate for what you're looking for in that character.


What are your clerics stats? Do you usually fight in melee or cast spells at people?

Silver Crusade

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Speaking as a fellow cleric, don't think of it as "I need heavy armor," think of it as "I want X armor class".

If you're wanting a really solid armor class, there are things to consider besides just heavy armor. To demonstrate:

If you have full plate (and its maximum allowed DEX), then before considering shields or other slots, your bonus to AC is +10 (+9 armor, +1 DEX).

So if your goal is to have that tier of armor class, then look at all your options for hitting +10.

For instance, I have 14 DEX, a breastplate, and the Armor of the Pit feat. This means I have (before other slots, upgrades, etc; for the sake of comparison) +2 DEX, +6 armor, and +2 natural armor for a total of +10.

That means that even with medium armor I was able to hit the same baseline AC as someone with heavy armor.

Be aware that simply maxing out your DEX to AC will only put a medium armor user 1 point shy of a heavy armor user. So if you can afford a 16 DEX, you're talking about spending a feat for +1 AC and –lots to skills (armor check penalty).

If you can only afford up to a 14 DEX, then the difference becomes +2. Now your heavy armor proficiency (HAP) is worth 2 AC, same as Armor of the Pit, except with heavier armor check penalties. On the other hand, if you took Dodge (+1 AC) and Fate's Favored (a trait, not a feat, which will put an extra +1 on the jingasa of the fortunate soldier that an AC build eventually wants anyway), then you've caught up to HAP but without the skill penalties and with a higher Touch AC.

If you can only afford up to a 12 DEX, then HAP becomes worth 3 AC, and is probably your best option if you really need to get that high of an armor class.

Hope that helps!

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

If you want heavy armor, I highly recommend taking the level of fighter rather than spending the feat. In exchange for a slower progression on your spells, you gain feats instead of losing feats. Depending on archetype, you might gain a lot.

Unbreakable nets you your heavy armor as well as Endurance and Die Hard, which means if you go negative, you can still heal yourself back to positive and keep fighting.

Shadow Lodge RPG Superstar Season 9 Top 8

This may be an option for you depending on your build. But if you want to go defensive and don't care about hitting enemies, you can wear heavy armor without heavy armor proficiency. The only penalty is that the armor check penalty of your armor applies to your attacks.

So feel free to walk around in full plate with a tower shield and have a -15 to hit -- so long as you weren't planning on attacking in combat anyway.

Otherwise, I don't think sacrificing a level of spellcasting and channeling is worth the proficiency. If you really wanted it, I'd say just take the feat. Having the highest level spells possible really helps out on those odd numbered levels. Especially when the difference between medium and heavy armor is 3 (breastplate versus fullplate), you can make up that AC difference with some higher level spells, that you get by not gimping your casting progression.

Lantern Lodge

For me personally, if I am playing a "full" casting class, there is almost nothing I am willing to sacrifice a casting level for (1 monk splash on a druid being an exception for crazy AC potential).

I would advise spending the feat if all you are after is heavy armor proficiency. Note this information does not take into account your present build.


I myself am grabbing a level of barbarian for my dwarf cleric. The extra move, and the ability to rage and kill stuff when not casting is lovely. The d12 hp is also nice. If I want heavy armor at some pt, I will go for the feat. . .


Maybe I'm a purist, but I've played a lot of clerics and here's my take: A cleric is not intended to be a heavy duty melee fighter. You can certainly tweak your cleric to be that way if you want, but I would ask, if that's what you want to play, why not play Paladin? It's a pretty good fighter and has some healing. The problem is that your cleric will get outstripped quite quickly by other damage dealers, especially the fighter and barbarian. At low levels the cleric can run with the heavy armor guys for a few levels if you take Medium armor and some Dex, but beyond about level 5 or 6, the other guys start to pull away. If you're worried about defense (and I will freely admit I am a pretty defensive player), my advice is to keep a reasonable Dex, maybe 14. Go with a 16 Wis and 16 Cha if you can swing it. Then for defense, you have Dex to your AC, you can position yourself at the outer edge of the fight, you can heal yourself if things go sideways, and you can channel to heal. This should be enough defense to take you up to level 10 or so. If you're playing at levels much higher than that, your mileage may vary. I play Society games so we don't go much higher. I personally have found cleric has oodles of defense, but it is a different defense than fighters use. Also, keep in mind that the iconic cleric does not do a lot of dps. If you want to generate high dps, play a different class and be a happy player instead of trying to bend the cleric class. There are exceptions. I LOVE channeling. In the right circumstances I can obliterate hordes of undead or outsiders and never have to worry about friendly fire deaths like a Wiz has to with fireball. Just my opinion. YMMV.

Silver Crusade

My (Half-Orc) Cleric's abilities are (I might be a little off on one of these, but the overall bonuses are correct):
S:13, D:13, I:12, W:16, C:13, CH:14

I planned on buying +1 Breast Plate. Shield of Faith is okay, giving additional +2 defense only for a minute or so (and advances +1 like every 6 levels).

The character's personality is one that is battle-hardened and he's not afraid to go into the front-lines, wielding a great axe, but he keeps a wary eye on this comrades to back-off and heal when necessary.

I look at the Full Plate option and eventually adding +1 would give me an extra +3 which might be helpful when my Cleric hits the front lines. I would also plan on taking a feat to add +1 to Armor Class (I forget off hand if/what that feat is).

I'm torn because of the already noted comments of letting the character keep gaining strength in spellcasting.

...hence why I posed the question! LOL

Great answers so far (might have to look into that Holy Vindicator class...but I've heard others say the Prestige Classes water down the potential strength of your "main" character/class). I'm still torn, though!!!

Silver Crusade

Have a look at my stat block for what a Holy Vindicator can do.

Silver Crusade

Prethen wrote:

My (Half-Orc) Cleric's abilities are (I might be a little off on one of these, but the overall bonuses are correct):

S:13, D:13, I:12, W:16, C:13, CH:14

I planned on buying +1 Breast Plate. Shield of Faith is okay, giving additional +2 defense only for a minute or so (and advances +1 like every 6 levels).

The character's personality is one that is battle-hardened and he's not afraid to go into the front-lines, wielding a great axe, but he keeps a wary eye on this comrades to back-off and heal when necessary.

I look at the Full Plate option and eventually adding +1 would give me an extra +3 which might be helpful when my Cleric hits the front lines. I would also plan on taking a feat to add +1 to Armor Class (I forget off hand if/what that feat is).

I think you're going to be disappointed if you plan to fight on the front lines with a greataxe when you only have 13 STR to start. With a 16 to start and the right additions as you level, you can do well as a melee combatant. (I started with a 16 and I'm doing great at 9th level, but even that was complicated to achieve.) An 18 would be preferable if you can do it without hurting other things too badly, as then you wouldn't have to work quite as hard to keep up. But less than 16 (on a 3/4 BAB class) puts your melee capability solidly into "Plan B if I'm surrounded and can't cast" territory.

Which is of course fine, but if the feel you want is a battle-hardened frontliner, well, your experience won't end up matching your vision if you go in with 13 STR. You'll probably just be frustrated.

Building a melee cleric is not easy (certainly not as easy as a caster/support cleric). If you want gameplay to feel "in synch" with what you've described as your concept, you're going to have to prioritize things differently.


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Would you take a feat that gave you +1 casting progression including CL, prerequisite: another feat that gives you +1 effective channeler level and +1 level for domains?

Those two feats are called "not dipping Fighter".

Silver Crusade

Thomas, the Tiefling Hero! wrote:
Prethen wrote:

My (Half-Orc) Cleric's abilities are (I might be a little off on one of these, but the overall bonuses are correct):

S:13, D:13, I:12, W:16, C:13, CH:14

I planned on buying +1 Breast Plate. Shield of Faith is okay, giving additional +2 defense only for a minute or so (and advances +1 like every 6 levels).

The character's personality is one that is battle-hardened and he's not afraid to go into the front-lines, wielding a great axe, but he keeps a wary eye on this comrades to back-off and heal when necessary.

I look at the Full Plate option and eventually adding +1 would give me an extra +3 which might be helpful when my Cleric hits the front lines. I would also plan on taking a feat to add +1 to Armor Class (I forget off hand if/what that feat is).

I think you're going to be disappointed if you plan to fight on the front lines with a greataxe when you only have 13 STR to start. With a 16 to start and the right additions as you level, you can do well as a melee combatant. (I started with a 16 and I'm doing great at 9th level, but even that was complicated to achieve.) An 18 would be preferable if you can do it without hurting other things too badly, as then you wouldn't have to work quite as hard to keep up. But less than 16 (on a 3/4 BAB class) puts your melee capability solidly into "Plan B if I'm surrounded and can't cast" territory.

Which is of course fine, but if the feel you want is a battle-hardened frontliner, well, your experience won't end up matching your vision if you go in with 13 STR. You'll probably just be frustrated.

Building a melee cleric is not easy (certainly not as easy as a caster/support cleric). If you want gameplay to feel "in synch" with what you've described as your concept, you're going to have to prioritize things differently.

You know...that makes sense. I must contemplate on this.

Silver Crusade

Pupsocket wrote:

Would you take a feat that gave you +1 casting progression including CL, prerequisite: another feat that gives you +1 effective channeler level and +1 level for domains?

Those two feats are called "not dipping Fighter".

What specific feats are you referring to possibly taking?


Prethen wrote:

My (Half-Orc) Cleric's abilities are (I might be a little off on one of these, but the overall bonuses are correct):

S:13, D:13, I:12, W:16, C:13, CH:14

21 point buy? I'll assume that was meant to be 20 points.

Str 18, Dex 10, Con 14, Int 10 (should really be 7!), Wis 14, Cha 10.

Grand Lodge RPG Superstar 2012 Top 32

Prethen wrote:
Pupsocket wrote:

Would you take a feat that gave you +1 casting progression including CL, prerequisite: another feat that gives you +1 effective channeler level and +1 level for domains?

Those two feats are called "not dipping Fighter".

What specific feats are you referring to possibly taking?

She's speaking rhetorically.

Think of it this way: the advantage of fighter is that you (1) don't lose a feat on your HAP, and (2) gain a bonus feat on top of that.

If you reverse the direction you're looking at it from, then that means the cost of not dipping fighter is that you "lose" two feats: you fail to gain the bonus feat, and you have to spend a feat slot on HAP.

So for the "cost" of two feats, you gain an additional level of cleric relative to your character level: so +1 caster level, increased spellcasting progression, you get your domain powers a level earlier, etc.

So imagine you already had a Fighter1/ClericX, and a new book came out with a pair of feats that would increase your effective cleric level - in ALL ways - by one. Would you take those two feats?

If not, dip fighter, because the two feats are more important.
If you would, then don't dip fighter, because the cleric level is more important than those two feats.

Make sense?

RPG Superstar 2013 Top 16

Prethen wrote:

My (Half-Orc) Cleric's abilities are (I might be a little off on one of these, but the overall bonuses are correct):

S:13, D:13, I:12, W:16, C:13, CH:14

I planned on buying +1 Breast Plate. Shield of Faith is okay, giving additional +2 defense only for a minute or so (and advances +1 like every 6 levels).

The character's personality is one that is battle-hardened and he's not afraid to go into the front-lines, wielding a great axe, but he keeps a wary eye on this comrades to back-off and heal when necessary.

I look at the Full Plate option and eventually adding +1 would give me an extra +3 which might be helpful when my Cleric hits the front lines. I would also plan on taking a feat to add +1 to Armor Class (I forget off hand if/what that feat is).

I'm torn because of the already noted comments of letting the character keep gaining strength in spellcasting.

...hence why I posed the question! LOL

Great answers so far (might have to look into that Holy Vindicator class...but I've heard others say the Prestige Classes water down the potential strength of your "main" character/class). I'm still torn, though!!!

Your point buy looks a bit off; I count 21 points (and all those odd numbers aren't helping).

If you've already played at second level or higher, you're locked into those stats, so I'd give up trying to be a melee guy at all. My cleric started with stats of 12/12/12/12/17/16 (as an Aasimar, with +2 Wis and Cha). He has the travel domain and a mithral breastplate, so he rocks a 40 foot move speed. He also has a buckler, and uses that hand to carry and use metamagic rods, but leaves the other hand open for somatic components.

So at level 10, he has 24 AC (+2 Mithral Breastplate, +2 Buckler, +1 Ring of Protection, +1 Amulet of Natural Armor), and I'm ready to start investing in defenses again (Dusty Rose Prism Ioun Stone, Jingasa of the Fortunate Soldier, upgrade his +2 Con belt to give +2 Dex as well, etc.). Since he stays in the back, AC isn't hugely important, but you WILL get targeted some times, and with moderate investment you can keep some of those hits away.

SUMMARY: Don't take a level in Fighter, because you'll still suck at fighting. Just keep on as a Cleric, and try to stay away from the bad guys.

Grand Lodge

Personally.... I'd just wear heavy armor..

RPG Superstar 2013 Top 16

Lobo Apache wrote:
Personally.... I'd just wear heavy armor..

Well, if you're not going to make any attack rolls anyway...

Silver Crusade

I think my stats are actually:
S:13, D:13, I:12, W:16, C:12, CH:14

Silver Crusade

RainyDayNinja wrote:
Prethen wrote:

My (Half-Orc) Cleric's abilities are (I might be a little off on one of these, but the overall bonuses are correct):

S:13, D:13, I:12, W:16, C:13, CH:14

I planned on buying +1 Breast Plate. Shield of Faith is okay, giving additional +2 defense only for a minute or so (and advances +1 like every 6 levels).

The character's personality is one that is battle-hardened and he's not afraid to go into the front-lines, wielding a great axe, but he keeps a wary eye on this comrades to back-off and heal when necessary.

I look at the Full Plate option and eventually adding +1 would give me an extra +3 which might be helpful when my Cleric hits the front lines. I would also plan on taking a feat to add +1 to Armor Class (I forget off hand if/what that feat is).

I'm torn because of the already noted comments of letting the character keep gaining strength in spellcasting.

...hence why I posed the question! LOL

Great answers so far (might have to look into that Holy Vindicator class...but I've heard others say the Prestige Classes water down the potential strength of your "main" character/class). I'm still torn, though!!!

Your point buy looks a bit off; I count 21 points (and all those odd numbers aren't helping).

If you've already played at second level or higher, you're locked into those stats, so I'd give up trying to be a melee guy at all. My cleric started with stats of 12/12/12/12/17/16 (as an Aasimar, with +2 Wis and Cha). He has the travel domain and a mithral breastplate, so he rocks a 40 foot move speed. He also has a buckler, and uses that hand to carry and use metamagic rods, but leaves the other hand open for somatic components.

So at level 10, he has 24 AC (+2 Mithral Breastplate, +2 Buckler, +1 Ring of Protection, +1 Amulet of Natural Armor), and I'm ready to start investing in defenses again (Dusty Rose Prism Ioun Stone, Jingasa of the Fortunate Soldier, upgrade his +2 Con belt to give +2 Dex as well, etc.). Since he stays in the back, AC isn't hugely...

I think I'm going through AC envy right now. I suppose after a lot more play and a lot more gold I'll have similar opportunities to upgrade the armor, though.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Are you still first level? If so, you can adjust that a bit to make your melee attacks a little better. Otherwise, you might just want to be the spellcasting tank, which for a cleric is rough in the low levels. Not a lot of offensive spells to be used.

Silver Crusade

RainyDayNinja wrote:
Lobo Apache wrote:
Personally.... I'd just wear heavy armor..
Well, if you're not going to make any attack rolls anyway...

I always was of the belief that Clerics were a partial fighter and not meant to be just blasting spells away. Especially, at low levels they're pretty powerless on the spell side...and forget about long battles and counting on spells to last.


I like the fighter dip, but I'm not sure your stats are right for it.


Thomas, the Tiefling Hero! wrote:


I think you're going to be disappointed if you plan to fight on the front lines with a greataxe when you only have 13 STR to start.

This.

My first Cleric has very similar stats (just more Con and less Cha) and his damage was fine in tier 1-2 stuff. But beyond that, things have 20+ AC and 40, 50, 60 HP, and 14 Str just wasn't enough to keep up. I could burn my spells on things like Divine Favor and Bull's Strength to try and keep up in damage, but I would still end up as a weaker melee combatant and I could use those spells on my allies instead to make them much better melee combatants.

I did dip fighter for heavy armor and the extra feat, but I had a plan: Max out my AC with a tower shield and full plate, use the Bodyguard and In Harm's Way feats, spells like Shield Other and Compel Hostility, draw AoOs and provide flanks to keep my party mates alive. It works for me, but it was planned that way from the start. The fighter dip gave me proficiencies and a feat that would have taken 6+ levels to get otherwise.

(Your Con is kind of low to be in the front lines, also. My cleric can push his AC up over 30 without problem, but in tier 5-6 he still gets hit pretty regularly. You'd have to give up other things to get your AC up there, and you're probably down 3hp/level from me due to Toughness and 16 Con.)

We still don't know your feats and domains, but I doubt that your character would be well served by dipping into fighter. He looks to be built more like a support caster than someone who will add a lot on the front lines. So use him like that: Do your casting and channeling from the midfield and move in to support your allies once things start settling down. Don't be afraid to mix it up, but do so in a way that supports your teammates rather than trying to be on the forefront yourself.

Silver Crusade

Prethen wrote:
RainyDayNinja wrote:
Lobo Apache wrote:
Personally.... I'd just wear heavy armor..
Well, if you're not going to make any attack rolls anyway...
I always was of the belief that Clerics were a partial fighter and not meant to be just blasting spells away.

Well, that's the thing: the cleric is a very flexible class. They have the chassis available for lots of different possibilities.

You have 3/4 BAB, medium armor and access to buff spells, so with some work you could become a frontline combatant.

You have the same spell progression as a wizard, so with focus on that you could be an offensive caster (with the same resource management issues at low levels that a wizard can have, too).

You have access lots of buffs, healing, and condition removal, so you could focus on support.

And I haven't even gotten to variant channeling or domain powers yet!

Point is, the class has lots of capabilities that hint at lots of possibilities. However, that doesn't mean you're "meant" to use them all with any given cleric. In fact, the more of them you try to focus on at once, the harder it will be to actually be good at any of them.

Unless you really like to tinker around "under the hood", I suggest this:

Pick either melee, or casting. That's your primary focus.

If you pick melee, consider stats along these lines:
STR 18
DEX 12
CON 14
INT 08
WIS 14
CHA 10
If you do this, your first feat is Heavy Armor Proficiency. If you have Ultimate Campaign, one of your traits is Fate's Favored. Divine favor is your friend, at least once its bonus becomes +2. At some point you also take Power Attack. You only have 1 skill/level, unless you use your FCB for skills. You probably put it all into Diplomacy. You stay away from offensive, save-granting spells. You focus on things that don't care about your WIS score, like buffs, spontaneous cures, condition removal, and utility. Congratulations, you're a front-line combatant who can also socialize and solve problems with magic. Always useful! :)

If you choose casting, go for stats somewhere along these lines:
STR 08
DEX 12
CON 14
INT 10
WIS 18
CHA 14
Now you have solid save DCs for your spells, so you can cast offensively: command, hold person, etc. You basically play like a wizard but with a different spell list. Also, with your CHA you can channel for harming undead or emergency healing (consider feats like Selective Channel and Quick Channel). To mitigate your lack of resources at low levels, consider a domain with a 3+WIS/day ray attack or buff ability. Also, look carefully at domain spell lists; something like Fire could be nice for a casting cleric - who doesn't like a divine fireball? And you can still put ranks into Diplomacy (and/or Sense Motive) for when you need to do something besides fight.

Hope that helps!


WalterGM wrote:

This may be an option for you depending on your build. But if you want to go defensive and don't care about hitting enemies, you can wear heavy armor without heavy armor proficiency. The only penalty is that the armor check penalty of your armor applies to your attacks.

So feel free to walk around in full plate with a tower shield and have a -15 to hit -- so long as you weren't planning on attacking in combat anyway.

I do this with one of my oracles. I think my level 8 Flame oracle now has a -15 to hit with his spiked plate mail and tower shield. Honestly I never have made an attack roll so it doesn't matter. However, I do a lot of burning hands to the face.

RPG Superstar 2012 Top 32

as a lot of people have said, it depends on your concept/build... one thing i'm surprised no one has mentioned is race... thanks to racial weapon familiarity, some races gain more from a fighter dip than others- for example, your half-orc gains one extra exotic weapon proficiency from a fighter dip (because when you gain proficiency with martial weapons, that includes the orcish double-axe). that's not a game changer at all because you'll most likely never use it anyway, but (and, again, this all depends on how combat focused you want to be) if you're a dwarf you gain 3-4 good exotic weapon proficiencies (waraxe, double waraxe, longaxe, longhammer, urgosh) including 2 reach weapons (which are great for clerics), plus you ignore one of the big drawbacks of medium/heavy armor since they don't affect your movement.


Pathfinder Rulebook Subscriber
Prethen wrote:

My (Half-Orc) Cleric's abilities are (I might be a little off on one of these, but the overall bonuses are correct):

S:13, D:13, I:12, W:16, C:13, CH:14

I planned on buying +1 Breast Plate. Shield of Faith is okay, giving additional +2 defense only for a minute or so (and advances +1 like every 6 levels).

The character's personality is one that is battle-hardened and he's not afraid to go into the front-lines, wielding a great axe, but he keeps a wary eye on this comrades to back-off and heal when necessary.

I look at the Full Plate option and eventually adding +1 would give me an extra +3 which might be helpful when my Cleric hits the front lines. I would also plan on taking a feat to add +1 to Armor Class (I forget off hand if/what that feat is).

I'm torn because of the already noted comments of letting the character keep gaining strength in spellcasting.

Well, as noted above, this probably isn't the spread of ability scores I would have chosen for melee. However, I'm going to dissent from other voices and say it's not a dealbreaker. In fact, taking a level of fighter could be a significant patch in your abilities. Not only would you gain heavy armor proficiency, but you could spend your feat on Weapon Focus (greataxe), which would patch your offense temporarily. From here on out, you'll be wanting to look at a balance of spells that buff your offense and defense, as well as traditional cleric support capabilities. If you go the fighter route, you are committing yourself to shield of faith, divine favor/power, and so forth. You will want to take your 4th level attribute increase in Strength to get you to 14 (+2), which will boost your greataxe damage by +2. For your open 3rd level feat choice, I'd say your contenders are Improved Initiative (always a good choice), Dodge, or Power Attack (sort of a long-term investment, since the math won't favor you much until you can buff your offense more).

Alternatively, as suggested, you can concentrate on casting. Using spells like prayer and bull's strength you can look at the part of the battle cleric while not having to rely on your own axe-wielding very much.

RPG Superstar 2012 Top 32

Furious Kender wrote:
WalterGM wrote:

This may be an option for you depending on your build. But if you want to go defensive and don't care about hitting enemies, you can wear heavy armor without heavy armor proficiency. The only penalty is that the armor check penalty of your armor applies to your attacks.

So feel free to walk around in full plate with a tower shield and have a -15 to hit -- so long as you weren't planning on attacking in combat anyway.

I do this with one of my oracles. I think my level 8 Flame oracle now has a -15 to hit with his spiked plate mail and tower shield. Honestly I never have made an attack roll so it doesn't matter. However, I do a lot of burning hands to the face.

are you sure its only -15...

full plate -6
tower shield -10
blackened curse -4
total= -20 (well, that guys not gonna use scorching ray, lol- though admittedly that'd only be -16)

Dark Archive

he probably has some base attack and maybe str modifier to offset that some.

And tower shield is -12, 10 for ACP, and 2 for the base penalty in the tower shield description.


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Prethen wrote:

I'm only a 2nd level Cleric but I feel a bit low on the defensive side with only Medium Armor. I'd have to use a Feat just to take Heavy Armor. The major advantage of taking one level of Fighter is that I'd get the Heavy Armor for "free" plus another "free" feat. But, I also don't like the fact that if I take 1 level of Fighter, I'll never be able to play a 6th level spell in PFS regular play (since I'd get that at 11th level).

What do you guys think?

At second level, I'm surprised you can even afford heavy armor, let alone sinking a whole level into wearing it.

You have spells. Cast shield of faith now and then.

In 6 more levels, future you will thank past you for not taking a pointless detour.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
nate lange wrote:

are you sure its only -15...

full plate -6
tower shield -10
blackened curse -4
total= -20 (well, that guys not gonna use scorching ray, lol- though admittedly that'd only be -16)

BAB +6 means he's at a net -14, not counting Str or any other bonuses. He also doesn't have to have the Blackened curse, since Flame oracles get burning hands.

Dark Archive

Also, something to remember for armor class...

Magic Vestment! +1 enhancement bonus to armor or shield per 4 levels...
Instead of enchanting your armor and shield to +2, you could invest in a lesser Rod of Extend Metamagic... at level 8, you'd get a +2 shield and +2 Breastplate for 16 hours! With your DEX of 12, that'd get you an AC of: 6+2 + 2+2 + 1 = AC23, and that doesn't even count any other bonuses. Add in an Amulet of Natural Armor +1, and the fact that you'll be casting Shield of Faith before entering combat (giving you +3 deflection bonus), and you are an AC27, with a Breastplate and Heavy Shield (-1 to that if you go with Light Shield or buckler). Not too shabby. Add in any number of other AC boosters, and you'll be at the 20+level many recommend!

The third use per day of your Extend Rod would have been be for Magic Weapon, Greater, but that's a 4th level spell.

For this build (if you still have the choice) I would go for Strength Domain, for sure, and then maybe Travel (hey, cleric of Cayden Cailean!!!) There is a subdomain which repaces Enlarge Person with Bless (which I find to be a better spell).

Later on, you'll be relying on spells like Divine Power and Righteous Might to beef up your melee attacks, if that's what you are looking to do. Early on, Divine Favor rocks.


I say it depends on the build.
A level of fighter gets you heavy armor, martial weapons, and a combat feat at a cost of a caster level and delayed spell progression.
If your str is high and your wis and cha are low for a cleric, then yes. If your str is low and your casting is good, then don't.

Shadow Lodge

I'd go holy vindicator for a level or 2 personally, but still, if you are looking for HAP without waiting till like 7th level, I'd say go for more of an armoured hulk barbarian, as then with extra rage you can help with low strength. OR go for one of the really nice dip archetypes that fighters have (Unbreakable, is especially nice for half-orcs, since they have the deathless line of feats). OR as a bit of a different option, try Gun Tank (gunslinger) and have a decent ranged option (bit pricey though).


Crusader archetype is a viable third option

Scarab Sages

Ask if u can retrain to test out the warpreist thats coming out this tuesday for play testing... Most dms i think would like to see the new classes... :)

RPG Superstar Season 9 Top 16

On full casters there aren't really feat chains you need to rush. I'd rather drop a feat on heavy armor (if I were you I mean, I personally dislike reducing my speed) than a level.


You get free heavy armour, free tower shields, extra hp on the hit die, free martial weapons and an extra feat. The bonuses are excellent.

Silver Crusade

Well, I'm pretty sure I'll do the Fighter dip. I'm one more PFS play away from levelling up. I think the free heavy armor feat, 1 free combat trait which I'll take Dodge, and extra couple of points towards Fortify save would be very helpful for a character that wants to get into the middle of battle and not just stand back.

The key here is to take advantage of every possible defence I can get to get my AC as high as possible because I can't take quite the clubbing that a full Fighter can take.

Right now, he has +1 Breastplate (no shield due to 2-handed weapon, great axe...from half-orc benefit) so AC=18 with dex. With heavy armor, I plan on getting into Full Plate...AC=21 (including Dodge). I'll buy an amulet of natural armor +1 so AC=22. When I get to Cleric Lvl 5, I can cast Magic Vestment, so I won't have to buy the +1 on the Plate. I can cast Shield of Faith or Prot from Evil to temporarily bring AC to 24. With Magic Vestment I'll get up to 25.

He'll have okay BAB, not as strong as full fighter but can still assist in a fight. The only thing he'll really be short on, like most characters is a decent Reflex save.


Maybe also look into an animated shield (look, ma! no hands!). You can cast magic vestment on that as well.

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