How to Defeat a Necromancer


Advice

Silver Crusade

I've got a PC who has made a very flavorful and well-built Necromancer. He plays it well by being creepy but still being cooperative. However, I'm having trouble fighting against him because he is an overall evil character playing in the Skull & Shackles Adventure Path where the only thing to fight evil with is more evil. I can't seem to take out these minions he has. Any thoughts? Are there any mass destroy undead spells?


1. If you have an evil cleric with high charisma coming up, swap out a feat for control undead, and then have him try to steal your necro's army. Getting even a 3rd of the army and turning it on the rest of the army is going to destroy another 3rd.

2. AoE damage. Drop a fireball on the hoard. Have something cast elemental aura on itself. Wall of fire deals double damage to undead. Detonate (fire) on a fire immune caster. Stone call hits a huge area. This is quick and easy.

3. Undeath to death: a level 6 wizard spell that destroys 1d4 HD/lvl of undead is THE mass destroy undead spell. High level


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Hoard all the area's Onyx.


channel positive energy targeting only the undead and allies

Dark Archive

Besmara and Gozreh are both popular local gods, and neutral aligned, so they could easily have clerics capable of channeling positive energy, either to destroy undead normally, or, with a feat, Turn them. Or, as mentioned above, channel negative energy and be able to Command Undead, which is a possibility for both gods' clerics (since they aren't good or evil).

There are also various spells and effects that are extra useful against undead, such as the damage from magic stone spells or walls of fire (both doubled) or searing light (1d6 / level instead of 1d8 / 2 levels) or consecrate, chill touch or command undead (to list off some 1st and 2nd level options). If you look around, you can probably find a couple of spells at each level that have bonus effects against undead (or, like command undead, specifically target them).

Plus holy water. Even a lowly 1st level commoner can fling a vial of that stuff as a ranged touch attack, if need be, and blow up a 1 HD skeleton with a single hit, or a human zombie with a couple of flasks.

Dark Archive

Holy Smite?


It would help to know what kind of minions he's bringing with. Most people are going to assume low HD Skeletons and Zombies, but a well built necromancer can have high HD undead, or even incorporeal undead once they get "create undead". Is the necromancer a wizard or a cleric?

Scarab Sages

Give up! Even if you hoard all the onyx in the world, I would use blood money to surpass the deficit. Send in priests? I'll bolster to resist channeling. Burn them, I'll animate burning skeletons.

Why would you want to persecute one of our order who is being cooperative? If he is truly out of hand, bypass his minions and go straight for him, or call in a more powerful necromancer to take {i]command[/i] of his minions and set them against him. I work for a modest fee.


Poison him in the Fort, shoot him in the Reflex or power attack him in the Hit Points?

Bring in quick ranged dudes to pick him off? Grab a handful of barbarians, give them potions of bull's strength and sic em on the hoard?


Send lots of gunslingers against him.
Lots and lots of gunslingers.


Why not just let him be functional? This sounds like one of the few games where a necromancer is a viable party member, and it sounds like your PC is definitely contributing and cooperating.

What's the big deal?


Doomed Hero wrote:

Why not just let him be functional? This sounds like one of the few games where a necromancer is a viable party member, and it sounds like your PC is definitely contributing and cooperating.

What's the big deal?

It's probably worded poorly, but I don't think the OP is posting cause they wants to kill the necromancer. As a GM, it's important to challenge your players and make them work a little. Not because they've done anything wrong, but because struggles and (in-game)conflict define a character.

As to the OP's question, I'd look for his weak point. Fort Saves? An RP encounter with poison. Low HP? A highly mobile (or ranged) nuker could give him hell. Area Control to divide him from his minions... etc...


If they are mindless undead, pit traps....capture and train on otyugh to eat undead?

RPG Superstar 2012 Top 16

The key thing is, if he's walking around with an undead horde, then people know he has an undead horde. They are going to plan and prepare accordingly.

What would YOU do if one of your enemies was a necromancer? You'd take anti-undead steps, from scrolls to magic items to what not. Remember, that horde is obvious, and it can be picked off, it can be taken away and used against him, and so forth.

People don't like necromancers. Use it against him. They are scared of them, and perfectly willing to strike at them if they think they can get away with it.

The easiest thing to do is simply strike his minions when he's not around. If he takes them everywhere, simply reinforce the anti-social aspect of the undead. Picking off a minion or two from afar is very easy, and there's not much he can do about it.

==Aelryinth


If, like Krevon said, they are not intelligent undead, be sure to take advantage of it.

If you're giving him total control of his minion's actions, they might be getting a lot of bonus power by being able to easily target specific enemies and such. Might want to tone down how fine his control is of dumber undead.


Hmmm ... how about these:

1) A priest of Pharasma hears of the "Ghost Captain" and makes it his business to send this pirate to Davey Jones's locker permanently.

2) The Chelaxian navy loads its cannons with holy water bombs.


Umm why not just have any one of about 10 good archer builds shoot him?

People always talk about how powerful summoning and hordes of minions are... Just shoot or blast the caster and be done with it.

Seriously people. Who cares if he has 200 undead minions or whatever. While he is over there with his minions put 6 arrows in his chest or a nice empowered fireball on him. He dies, then his minion just kind of shuffle around.


Count his animated minions in party level calculations and increase the CR of encounters appropriately?


Permanent Symbol of Healing would do 2d8+Caster Level to all undead that enter an area. It can be a odd sort of trap that heals the rest of the party.


Whisperknives wrote:

Umm why not just have any one of about 10 good archer builds shoot him?

People always talk about how powerful summoning and hordes of minions are... Just shoot or blast the caster and be done with it.

Seriously people. Who cares if he has 200 undead minions or whatever. While he is over there with his minions put 6 arrows in his chest or a nice empowered fireball on him. He dies, then his minion just kind of shuffle around.

thats a really bad idea. Not only do necromancers tend to have lots of defenses ready (since their offense has permanent duration) but even f you kill it now instead of having 200 engines of destruction controlled by an evil but cooperative guy you have 200 engines of destruction roaming wild killing everything they can.

Thats with the PF game assumtions of course, if there are house rules like skellies are eutral involved, things will no doubt change.


There is a spell that makes a weapon destroy undead with will saves, its called "Disruptive weapon" and in the hands of someone with great cleave makes a mess of undead hordes. Not that its not likely as usefull if this necromancer has any large and strong minions because its limited by caster level.

Enemies know how to use alchemical weapons too, Holy water and alchemist fire wielded en-masse by mid level enemies will thin the horde, and a proper spellcaster should just about off every minion of this necromancer with one good evocation or anti-undead spell.

Dont be afraid to add extra opponents to Adventure path fights, you need it to fight action economy specialised player characters (And yes, necromancers probably have more actions per round than any other character type).

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