Darius Redgrave |
Fort Save: 1d20 + 1 ⇒ (10) + 1 = 11
"What the?!" Darius yells as the rats show up and one take a bite out of him!
Holy crap I just made it!
Brother Grergof Varsk |
Where did these come from?
Brother Varsk smashes at one of the rats with his flail.
Heavy Flail - Power Attack + Furious Focus: 1d20 + 7 - 1 + 1 ⇒ (6) + 7 - 1 + 1 = 13
Damage + Power Attack: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Spugnoir2 |
Fort: 1d20 + 5 ⇒ (3) + 5 = 8
Spugnoir tosses a bomb where it will splash the rats but avoid Darius,Varsk and himself
Bomb,PBS,Touch: 1d20 + 6 ⇒ (7) + 6 = 13 7 Points splash fire damage, DC 15 Reflex for half damage
Darius Redgrave |
Darius reverses his grip on his sword and stabs down at the last dire rat.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
GM Foxy |
Darius misses his personal rat.
Attack Darius: 1d20 + 1 ⇒ (20) + 1 = 21
Confirm: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 2d4 ⇒ (1, 1) = 2
(DC11 Fort save)
In front of Grergof appears an octopus.
Attack Bite Grergof: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d3 + 2 ⇒ (1, 2) + 2 = 5
(Poison Save DC 13, frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.
Attack Grab Grergof: 1d20 + 3 ⇒ (4) + 3 = 7
And the ghost comes back through the wall pointing with his finger at one after the other. Hitting Spugnoir and Darius but Grergof is not hit as he force shield deflects the projectile. The last shot hits Darius again.
(Every hit deals 5 points of damage)
Brother Grergof Varsk |
He's a mage! Summons are creating these things!
Grergof begins glows slightly.
Splatterman you time is done!
Grergof moves past the octopus and attempts to disrupt the ghost.
swift: smite Evil on ghost, move: go to ghost ignoring AoO from Octopus if nessarry, standard: disrup undead
Assuming I can attack:
Disrupt Undead + Smite Evil: 1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19
Damage + Smite Evil: 1d6 + 6 ⇒ (5) + 6 = 11
Brother Grergof Varsk |
oops forgot the fort save!
Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Just a reminde, vs everyone have shield (+4 AC) in place and vs the ghost have shield and smite evil AC adjustment in place (+7)
Spugnoir2 |
Spugnoir splashes with another bomb at the area near the remaining rat, if he can catch the octopus in the splash area, he does
Bomb,PBS,Touch: 1d20 + 6 ⇒ (5) + 6 = 11 7 Points splash fire damage, DC 15 Reflex for half damage
Darius Redgrave |
Darius grabs at his chest and whispers to Iomedae and a glow surrounds him and illuminates the area close to him and begins to heal himself and his allies.
Channel Positive Energy (Healing) 1/6: 2d6 + 1 ⇒ (1, 6) + 1 = 8
GM Foxy |
You're so lucky that summoned rats disappear once they are in negatives. Or you would have rought four rats back into the fight. But the octopus is really happy to have his burn healed.
Everyone living feels a lot better now. Octopus attacks Darius now as Grergof moved away.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
(Fort save DC 13 please)
The ghost casts a spell on Grergof.
CLC: 1d20 + 8 ⇒ (7) + 8 = 15
And he notices that his shield that protected him is gone.
Muhahahaha
Brother Grergof Varsk |
In reply Grergof reaches out and tries to rip away more of the ghost's essence:
Disrupt Undead + Smite Evil: 1d20 + 7 + 3 ⇒ (8) + 7 + 3 = 18
Damage + Smite Evil: 1d6 + 3 ⇒ (2) + 3 = 5
I am a brother of the dawn.
Spugnoir2 |
Spugnoir drinks his Targeted Admixture extractUpon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract’s duration. This effect on your magical reserve has no effect on any discoveries that you use to modify your bombs, but you can only have one admixture effect (formula with the word “bomb admixture” in its title) active at a time. If you drink another bomb admixture, the effects of the former bomb admixture end and the new one becomes active.
When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier. 3 Rounds
Darius Redgrave |
Fort Save: 1d20 + 1 ⇒ (15) + 1 = 16
Darius shrugs off the effect of the now summoned octopus and takes a step back and holds his sword before him looking past the octopus and pointing at the ghost as another pulse of light washes from him and outward towards the spectral fiend.
Channel Positive Energy 2/6 DC14: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Time to take this sucker down
Foxy Quickpaw |
As everyone is now visible to undead again the haunt comes into action again.
Will Save Darius DC 16: 1d20 + 7 ⇒ (11) + 7 = 18
Will Save Grergof DC 16: 1d20 + 9 ⇒ (6) + 9 = 15
Will Save Spugnoir DC 16: 1d20 + 3 ⇒ (12) + 3 = 15
Will Save Feramin: 1d20 + 8 ⇒ (10) + 8 = 18
You see only a minor effect on the ghost from your holy energy.
GM Foxy |
As Spugnoir hits the wall with his bomb parts of the wall are blasted away.
Fortitude Save DC 15(bomb damage): 1d20 + 0 ⇒ (14) + 0 = 14
The ceiling and walls collapse changing all of the room to difficult terrain.
Damage DC15 Ref for half: 3d6 ⇒ (2, 2, 6) = 10
GM Foxy |
Reflex Save Grergof: 1d20 + 5 ⇒ (11) + 5 = 16
Reflex Save Spugnoir: 1d20 + 5 ⇒ (12) + 5 = 17
Reflex Save Darius: 1d20 + 2 ⇒ (15) + 2 = 17
Reflex Save Octopus: 1d20 + 6 ⇒ (18) + 6 = 24
The ghost laughs "Muhahahaha!"
And shoots some more empowered magic missiles before he disappears through the wall.
Damage Darius: 1d4 + 1 ⇒ (4) + 1 = 5 (x1.5 = 7)
Damage Spugnoir: 1d4 + 1 ⇒ (4) + 1 = 5 (x1.5 = 7)
Damage Grergof: 2d4 + 2 ⇒ (4, 1) + 2 = 7 (x1.5 = 10)
The octopus is busy dragging himself out of the rubble.
Brother Grergof Varsk |
Grergof shouts after the ghost
Your days of darkness are done spirit! You will face judgement!
Or as stated so well by Arnold in Predator: I'm right here! come and get me!
As he calls out he seems refreshed:
Lay on Hands: 1d6 ⇒ 2
Then if possible he uses detect evil to find where the ghost is and moves to where he thinks it will come out. Then readies an action to disrupt undead when it pops out of the wall and tries to cast a spell.
Swift heal with LoH, Move get in place, standard ready action
Darius Redgrave |
Darius passes the second last siphon to Spugnoir and uses his waning strength to heal those that live once more.
Will try move out of range of the octopus but catch all party members in the Channelling area.
Channel Positive Energy 3/6 Healing: 2d6 + 1 ⇒ (1, 4) + 1 = 6
Brother Grergof Varsk |
You send you minions to fight us? Are you really so scared of us that you can not face us yourself?
Grergof turns and bashes the giant spider with his flail.
Heavy Flail - Power Attack + Furious Focus: 1d20 + 7 - 1 + 1 ⇒ (10) + 7 - 1 + 1 = 17
Damage + Power Attack: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Spugnoir2 |
Spugnoir uses his 2nd round of Bomb Admixture to target the spider. No splash damage
No Splash Bomb,PBS,Touch,Melee: 1d20 + 2 ⇒ (7) + 2 = 92d6 + 10 ⇒ (1, 6) + 10 = 17
GM Foxy |
Grergof almost kills the spider, with Spugnoir giving it the rest. Rest as in overkill.
But as soon as the spider is dispatched a thing that looks like a really fat person whose flesh runs down like goo. It claws at Grergof.
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 4
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 4
GM Foxy |
Grate Dex DC 15 Spugnoir: 1d20 + 5 ⇒ (14) + 5 = 19
Spugnoir is lucky. As he moves over to the thing he steps on the bars of the grate. And not between in the dark water.
But the octopus is glad to have company again.
Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
(Fort Save Poison DC 13 please)
Darius Redgrave |
Darius places a hand on his chest and a glow emits from beneath it as he asks Iomedae for strength.
Spontaneously convert Bless to Cure Light Wounds on himself
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Brother Grergof Varsk |
Must we kill all your poor slaves?
Do I have any clue what this this is?
Religion: 1d20 + 6 ⇒ (5) + 6 = 11
No matter Grergof swings at the creature that just attacked him.
Heavy Flail - Power Attack + Furious Focus: 1d20 + 7 - 1 + 1 ⇒ (12) + 7 - 1 + 1 = 19
Damage + Power Attack: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Darius Redgrave |
Darius takes a double handed swing to end the poor octopus's life. Thankfully he's not a Druid or he might feel bad about it.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Then tried to discern what the fleshy thing is attacking Grergof.
Knowledge Religion: 1d20 + 10 ⇒ (12) + 10 = 22
GM Foxy |
The octopus is beaten out of existence.
But in it's exact place anew specimen appears
Bite Darius: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Grab: 1d20 + 1 ⇒ (20) + 1 = 21
The gooey thing attacks Grergof again.
claw: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 ⇒ 1
claw: 1d20 + 2 ⇒ (14) + 2 = 16
Darius has now an octopus attached to one of his arms and is grappled.
I don't have your current HP here. You have to look yourself now when you will topple over.
Brother Grergof Varsk |
I stand strong on the faith of the Dawnbringer.
lay on Hands: 1d6 ⇒ 5
As he says this he feels refreshed.
Then he smashes at the melting thing.
Heavy Flail - Power Attack + Furious Focus: 1d20 + 7 - 1 + 1 ⇒ (18) + 7 - 1 + 1 = 25
Damage + Power Attack: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Brother Grergof Varsk |
Then with his final move, Grergof unlocks and opens the closest door.
Get that thing off Mr. Redgrave, I'm going to give this spirit less cover!
Darius Redgrave |
With his free arm Darius tries stabbing at the octopus with his longsword and cutting himself loose.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
"He's got to run out of spells eventually right!?" He says between gritted teeth.
GM Foxy |
Confirm Critical: 1d20 + 5 ⇒ (19) + 5 = 24
Crit Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Darius runs the octopus through with his sword. Which would make a nice decoration on the sword if the summoned creature wouldn't disappear.
As it is obvious that Grergof is set on ending the ghost, Prof. Feramin moves to the other side of the room where Grergof can't reach him. (Because of difficult terrain -> halved speed)
From there he shoots another magic missile.
Damage Spugnoir: 1d4 + 1 ⇒ (2) + 1 = 3
Damage Darius: 1d4 + 1 ⇒ (3) + 1 = 4
Damage Grergof: 2d4 + 2 ⇒ (3, 3) + 2 = 8
If Spugnoir wanted to do something else than waiting you can do that retroactively. Just not moving in that exact corner where the ghost is now.
Brother Grergof Varsk |
no summoned monsters, another one of those channels wouldn't hurt now... or another spirit syphon
Grergof puts away his flail, and draws out his bow.
Lady above please give me strength for this fight...
Lay on Hands: 1d6 ⇒ 1
crap that's not good
Darius Redgrave |
"Coming right up!" Darius yells and moves within range to target the ghost of Prof Feramin.
Channel Positive Energy 4/6 Damage DC14: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Darius Redgrave |
And as the Magic Missle hits Darius he stumbles back a few steps before falling to his knees and collapsing...Erk.
Gawddammit! -2 HP
Brother Grergof Varsk |
Oh... the potions.. Why didn't I remember that? So hard to think...
Grergof pulls out and uses his potion of Cure Moderate wounds.
CMW: 2d8 + 3 ⇒ (7, 1) + 3 = 11
He also prays to refresh himself.
Lay on hands: 1d6 ⇒ 5
Ugg, I'm exhausted maybe we collect Darius and retreat?