Player character wishes to kill me, even though no reason. Asking help to prevent my death.


Advice

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Okay, this is a bit difficult to explain, however I will do what I can to explain as much as I can. Please specify anything that you would like to know more of and I will do my best to aid.

I am a Vishkanya Ninja. I am currently level 8 and usually use a Shortbow to attack with Sneak Attacks after turning myself invisible with "Invisible Trick".

More-or-less, a better player (DM level) has stated out-of-game that he will kill my character and lists reasons why that are not part of the game itself. In fact, all the possible reasons for why he wants to kill me that could be considered in-game have been explained to his character in a way that would prevent his character from wanting to kill me and he doesn't care. He goes on to explain the character that he has (A Homebrew race that is most "zombie" attributes including 0 Constitution [it uses his Charisma mod where needed] and Auto-Succeed all Fort saves), which is trained as an Oracle, has spells that will specifically prevent my character from defeating him and will allow him to kill me.

The specifics that he has gloated about include using "Invisibility Purge" to prevent me from escaping and Sneak Attacking him while also using something like "Darkness" to force an area around him to only be able to be seen through by characters with Darkvision (which he has). Basically it is everything to prevent me from being able to hit him.

I ask that anyone please say anything that I could do to prevent this. The DM has stated for me to just review the spells as best as I can to make sure that I take every possibility into consideration but I am still not strong when it comes to spells.

As it is, if you need more information, I am quite willing to supply it. I would prefer not to post the entire Homebrew Race seeing as how the DM has made it himself and I would not want his ideas stolen completely. Other than asking for the entire homebrew, I am still willing to supply information about the Race. Please just ask any questions that may help explain my situation better.

Thank you for any help.


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So what are his 'in-game' reasons, since his out-of-game motivation is that he's clearly being a dick?


you could try to get a potion of darkvision and someone to help you so you flank him. Or just not fight him/run away.


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Ask him not to do that.


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This is definitely something the DM needs to step in and handle. If the DM isn't going to step in, then it's best to just leave.


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Walk away from the game. Explain to the GM that you're there to have fun not put up with someonelse's bullshit.

No questions need be asked here the guy has clearly decided he doesn't like you and chances are any and all characters you bring into the game will be treated the same way. Worse, it appears that the rest of the group is aware of this and is doing f*$% all about it.

You can do better.


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Odraude wrote:
So what are his 'in-game' reasons, since his out-of-game motivation is that he's clearly being a dick?

Mostly that I attacked his friend. It was completely agreed by the DM that I had reason to attack him. I am a guard in the town and he and the friend are part of the Thief's Guild. The other ended up irritating me with illegal acts on one day and getting away followed by abandoning his (another) friend to a couple of giant lobsters. It was a long story, but it was a justified attack according to the DM.

Morain wrote:
you could try to get a potion of darkvision and someone to help you so you flank him. Or just not fight him/run away.

He only has a move speed of 20 so I was told to possibly just keep out of range of him while the spell is active. He seeps to have a lot of Touch spells and I really don't know spells well at all so I am a little worried still but that is what I think is the best option so far...

@Grimmy, Odraude has it best. He is just being a jerk and that is not going to stop him. Like I said, he is a pretty good player that can break a character (as in make them Over Powered compared to a new player's character) so easily you would think that the character was made out of tissue paper.


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As everyone else is implying, this is a person problem, not a game mastery problem. Nothing short of talking this out--out of character--will resolve the conflict.

That said, when someone or something uses Darkness and Darkvision against you, you can even the playing field with a 20gp Smokestick. With an 8000gp Goz Mask and the potion of Darkvision, you can see everything regardless of smoke and darkness.

But really, it's just going to continue as a petty game of one-upmanship unless you talk it out.


Alternatively, pick up a wand of Touch of Idiocy and some Spell Storing armor. If you have decent UMD, you can 5ft step away and recast it, so every time he hits you he takes 1d6 damage to Will, Int, and Cha. Once he knocks his Charisma down to 1, blow on him and he'll die.

Ugh, people who bully other people in a freaking game.


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I really don't want to throw out my work on the campaign just because he is being a jerk. In fact, I am still having fun. I just want to get some advice on how to not die because of him. The bigger problem is that as the "zombie" race he gets immunity to my poisons and (so he believes, but I know better) the precision damages of SA and Critical. While he makes that mistake I may be able to hold him off a bit, however the fact that he is undead allows him to do things like give himself diseases that would affect characters he touches with Con damage. He is immune to all Fort saves which makes him such a threat to me.

I think in addition to the undead, he is not required to sleep which limits the times that he is "helpless" to almost null...


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Does your DM allow for player vs player? Unless you specifically did something to piss him off in character the dude needs to chill out.

But since home brew is allowed I would come up with a custom magic item to destroy him.
Magic Slide Whistle of F- That Guy
This bright orange plastic slide whistle is of an odd origin. Its power is vast but also extremely focused. Upon sounding this whistle the Player Characters of asshats playing undead races and who talk about killing other Player Characters are completely annihilated. There is no range limit to this effect. This effect permeates all forms of magic, supernatural, and extraordinary protections. If it is important to game mechanics, treat the targeted player as if they were subject to 87 maximized empowered disentigrate spells (CL 20, no save), 41 maximized enervation spells (CL 20, no attack roll required), a power word kill spell (CL 20, no HP limit), and as if they came into contact with a sphere of anilhilation. Also, again only if it matters for mechanical reasons, a stray dog pees on the scorch mark the subject leaves on the earth. After the death of the subject, all creatures in the multiverse automatically have all memory of the subject erased from their minds like the Haitian dude from Heroes removed them.

In addition to the previous effects, a non-damaging version of snapdragon fireworks comes out of the end of the slide whistle and looks pretty and makes you happy.

Price 22 gp


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TempNameUntilAnswer wrote:
I really don't want to throw out my work on the campaign just because he is being a jerk.

I hate to tell you this but the moment he flat out decided to kill your character he wadded up your work and defficated on it. It's one of the reasons I take such things personal on a player and GM level. Walking away cuts your losses. Staying alive just means he keeps trying and puts you through the nonsense again, and again, and again...

Liberty's Edge

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BigDTBone wrote:

Does your DM allow for player vs player? Unless you specifically did something to piss him off in character the dude needs to chill out.

But since home brew is allowed I would come up with a custom magic item to destroy him.
Magic Slide Whistle of F- That Guy
This bright orange plastic slide whistle is of an odd origin. Its power is vast but also extremely focused. Upon sounding this whistle the Player Characters of asshats playing undead races and who talk about killing other Player Characters are completely annihilated. There is no range limit to this effect. This effect permeates all forms of magic, supernatural, and extraordinary protections. If it is important to game mechanics, treat the targeted player as if they were subject to 87 maximized empowered disentigrate spells (CL 20, no save), 41 maximized enervation spells (CL 20, no attack roll required), a power word kill spell (CL 20, no HP limit), and as if they came into contact with a sphere of anilhilation. Also, again only if it matters for mechanical reasons, a stray dog pees on the scorch mark the subject leaves on the earth. After the death of the subject, all creatures in the multiverse automatically have all memory of the subject erased from their minds like the Haitian dude from Heroes removed them.

In addition to the previous effects, a non-damaging version of snapdragon fireworks comes out of the end of the slide whistle and looks pretty and makes you happy.

Price 22 gp

Awesome.

Serioisly though man, this is not something you can resolve in game. Sort it out in real life, where the problem actually is.


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Rynjin wrote:

Punch him in the face. In real life.

If he brings it up again, punch him again.

Repeat step 1 until he gives up or leaves.

I agree. Also, here's some other ways:

1. To kill his character while he sleeps. This was mentioned before, and it is a goodie. You can do other mean things to his character while he sleeps, like poison him or shave his eyebrows off.

2. At 8th level his invisibility purge goes out to a 40 foot radius. Stay out of the radius. Also, it only lasts for 8 minutes at that level. As an 8th level Oracle with (guessing) a +5 Charisma mod he should only be able to cast that spell 6 times a day. If he wants to play ball then you just wait him out. He will run out of spells; you won't.

3. Ping him to death. Seriously, you don't even need to sneak attack all the time. That shortbow has an immense range (70ft). Stay well back (like 3 range increments, 210 feet) be invisible and shoot away. The lack of dex will negate the range penalty, and the penalty to perception checks at that distance is so huge that he won't even be able to tell where the arrow came from. Also, bring lots of arrows cause it's gonna be a long fight.

4. Buy a bucket of holy water. Douse him it; being kind of a zombie he will likely burn.

5. Undead tend to have low forts saves but are still required to make them againsts spells that can target objects too. Buy a scroll of disintergrate, or polymorph any object.

6. There is a host of spells that only work on undead that are quite nasty. Buy some scrolls of those.

At the end of the day remember to play to your strengths. Those being that a. You don't run out of sneak attack. b. You are faster than him. and c. He will eventually run out of spells.

And will always have this gem of a phrase as a standby:

"Kill my character today and the next character I make will have a life goal of murdering your character, and will be built from the ground up to do so. I'll go the forums and they will make me a monster and it will EAT YOUR FACE."


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I don't normally condone the cutting of brake lines, but in this instance...

I kid, of course ;)


BigDTBone wrote:

Does your DM allow for player vs player? Unless you specifically did something to piss him off in character the dude needs to chill out.

But since home brew is allowed I would come up with a custom magic item to destroy him.

The HomeBrew was all created by the DM prior to the campaign. I actually made one of the zombie characters myself. It just had a bit of a problem with an absolute order and ended up dying the first day.

TarkXT wrote:
I hate to tell you this but the moment he flat out decided to kill your character he wadded up your work and defficated on it. It's one of the reasons I take such things personal on a player and GM level. Walking away cuts your losses. Staying alive just means he keeps trying and puts you through the nonsense again, and again, and again...

There is really only about 4 more days of the school year (that we meet on) and therefore I will not be going through too much nonsense. I just want to complete the campaign and possibly kill him if he attacks me. Other than that, I am quite content where I am.

As for the DM on PvP, the DM would prefer that we just focus on the campaign, however in their words: "I just have a feeling that the moment that (the Big Bad) is killed it will turn into a massive PvP." It will not bother me too much, I just want to be prepared for the danger I know is coming...

Roan wrote:
Rynjin wrote:

Punch him in the face. In real life.

If he brings it up again, punch him again.

Repeat step 1 until he gives up or leaves.

I agree. Also, here's some other ways:

1. To kill his character while he sleeps. This was mentioned before, and it is a goodie. You can do other mean things to his character while he sleeps, like poison him or shave his eyebrows off.

2. At 8th level his invisibility purge goes out to a 40 foot radius. Stay out of the radius. Also, it only lasts for 8 minutes at that level. As an 8th level Oracle with (guessing) a +5 Charisma mod he should only be able to cast that spell 6 times a day. If he wants to play ball then you just wait him out. He will run out of spells; you won't.

3. Ping him to death. Seriously, you don't even need to sneak attack all the time. That shortbow has an immense range (70ft). Stay well back (like 3 range increments, 210 feet) be invisible and shoot away. The lack of dex will negate the range penalty, and the penalty to perception checks at that distance is so huge that he won't even be able to tell where the arrow came from. Also, bring lots of arrows cause it's gonna be a long fight.

4. Buy a bucket of holy water. Douse him it; being kind of a zombie he will likely burn.

5. Undead tend to have low forts saves but are still required to make them againsts spells that can target objects too. Buy a scroll of disintergrate, or polymorph any object.

6. There is a host of spells that only work on undead that are quite nasty. Buy some scrolls of those.

At the end of the day remember to play to your strengths. Those being that a. You don't run out of sneak attack. b. You are faster than him. and c. He will eventually run out of spells.

And will always have this gem of a phrase as a standby:

"Kill my character today and the next character I make will have a life goal of murdering your character, and will be built from the ground up to do so. I'll go the forums and they will make me a...

The problems end up being that he doesn't need to make ANY Fort saves. He is considered immune. That includes poison and I also believe that he doesn't need sleep at all either. (I know that he can spend over a day underwater, for example).

I really feel strong on the "keep distance and just snipe him" idea. I have found that obtaining anything magical is a bit difficult in this campaign.

Odraude wrote:

I don't normally condone the cutting of brake lines, but in this instance...

I kid, of course ;)

He is immune to that too. He lives on campus. :P


stand at max range with bow and plunk at him all day, he'll never match your movement and he'll run out of defensive spells eventually.

Work up your UMD and buy scrolls of antimagic field. Laugh. Then murder.

Then wait for him to make a grudge PC designed to kill you and hates you for no discernible reason.


TempNameUntilAnswer wrote:
BigDTBone wrote:

Does your DM allow for player vs player? Unless you specifically did something to piss him off in character the dude needs to chill out.

But since home brew is allowed I would come up with a custom magic item to destroy him.

The HomeBrew was all created by the DM prior to the campaign. I actually made one of the zombie characters myself. It just had a bit of a problem with an absolute order and ended up dying the first day.

TarkXT wrote:
I hate to tell you this but the moment he flat out decided to kill your character he wadded up your work and defficated on it. It's one of the reasons I take such things personal on a player and GM level. Walking away cuts your losses. Staying alive just means he keeps trying and puts you through the nonsense again, and again, and again...

There is really only about 4 more days of the school year (that we meet on) and therefore I will not be going through too much nonsense. I just want to complete the campaign and possibly kill him if he attacks me. Other than that, I am quite content where I am.

As for the DM on PvP, the DM would prefer that we just focus on the campaign, however in their words: "I just have a feeling that the moment that (the Big Bad) is killed it will turn into a massive PvP." It will not bother me too much, I just want to be prepared for the danger I know is coming...

Roan wrote:
Rynjin wrote:

Punch him in the face. In real life.

If he brings it up again, punch him again.

Repeat step 1 until he gives up or leaves.

I agree. Also, here's some other ways:

1. To kill his character while he sleeps. This was mentioned before, and it is a goodie. You can do other mean things to his character while he sleeps, like poison him or shave his eyebrows off.

2. At 8th level his invisibility purge goes out to a 40 foot radius. Stay out of the radius. Also, it only lasts for 8 minutes at that level. As an 8th level Oracle with (guessing) a +5 Charisma mod he

...

His kneecaps aren't immune to a baseball bat, however :)

God, I really need to stop playing GTA V.

Liberty's Edge

Have a talk between you and him with your GM present. Tell the other player that you are sorry for how the other incident went, but at the time, you were taking an action that seemed appropriate for the story. You did not foresee the impact it would have on the player and you want to come up with an in-game solution for getting past the situation.

If he's not interested in being reasonable, then tell them you aren't interested in this kind of BS. Either choose to leave or tell the group to decide which of you they want in the game.

After all, it sounds like he's going to gun for your character until one of your characters are dead...and I bet that even if you manage to kill his character, he going to come back with the next character and try to kill you again. It just becomes a circle of stupidity.


I do appreciate everyone's responses. I will continue to read them, however it is late for me and I really need to get to sleep for work in the morning. As it is, I am not willing to stop playing or to confront on this issue. The main focus for me is the fact that I want to be prepared IF there is an attack against me. As far as it is, there is only 4 more days and I really doubt that I would be unable to continue playing for that period of time. (As it is, I am sort of a Plot character right now and would make the campaign a little difficult if I was to die. I also have two Hero Points saved if something happened.)

With that all said, I love the answers given and will continue to watch to learn other possible answers as well. I didn't actually consider crippling him. Would that be possible in order to make him "suffer"?


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Please don't actually kneecap him. I was joking!!

:D


lol


Scroll of Planeshift to teleport him to the plane of Positive Energy? Hope he fails his save?

Better idea. Do you *have* to kill him? What if you just got a scroll of teleport or Dimension Door and ran very very far away. You probably aren't going to win a direct fight against a prepared caster that knows everything you can do.


Is he vulnerable to spells that affect undead?

Find a Cleric willing to help out if that is indeed the case.

Actually, make sure he has to fight you alone while you have back-up.


Ever see Sin City? You remember what Marv did to the martial artist? Yeah.


If he is really undead, get a bunch of clerics to surround him and channel energy to damage him.


Okay, I think there are lots of things you can do to it since you are ninja who is also a guard. Let your Guard Captain you got info on being targeted by undead and don't know why. The Guard Captain will investigate, long with specialist who kills undead because no way a normal person would go deal with undead with out some cleric's help. The whole city will be in danger because they are dealing with undead, no one in the right might let the undead come into the city, the whole city should start setting traps and barricade their home. All the guards will now on duty with at least one paladin or cleric and all undead will be killed on sight. They have to do that in a city because undead will make more undead out of people, there will be too many of them if the city don't stop them early.

As for you, no point fighting him. Unless you can climb up the roof of houses and chip him away with some reach weapons.(don't roll a one) Use net too! And if he tries to get out, ask the GM how does a stupid zombie that was created just to kill me, has the dex to get out of the net? After that, slow him down with everything you got, bear traps him and lurk him to more bear traps. The whole city go bear traps on him and see how long can he heal himself back up. Also, don't let him sleep. Caster need sleeps. Use heavy crossbow to long range attack on him. Do it!!! Eventually he will have to sleep, set that house on fire! He will either sleep forever, or get up on fire. People won't hate you for it, they don't want to be zombies! =)

Liberty's Edge

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Not my style of game, but if you are embracing it or tolerating it, enjoy.

Command undead. 2nd level wiz spell, so you'll need a delivery vehicle or buddy. If he wants to be a zombie bully, make him YOUR zombie bully.


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Rip up his character sheet and burn it. <----That is a sure way to be sure he can't kill your character. :)


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If the player has his PC of a homebrew race made by the DM himself is likely that the player is feeding his ego as a creator. If this is the case it is there very little room (if anything at all) to what you can do to save your own PC. Run away fast from that gamig table.

Should your DM not be an egomaniac your PC can simply denounce the zombie-like creature to church authorities, clerics of Sarenrae or Pharasma specially recommended. And just eat popcorn as your PC sees his un-buddy be driven to his demise.

You can also tell to both the DM and the other player that "Warm Bodies" is just the Zombie-Twilight, and that makes that rip-off race totally uncool by default. This is recommended if the DM is a prima-donna and you are going to run away from the gamig table anyway.

Good luck.


Yeah, I wonder why the DM has chosen not to step in.


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Drop this group. Seriously. The kind of person that gets so proud of himself because "My PC can kill your PC...using this over powered homebrew race." is just flat out not worth gaming with.


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Let me get this rigth. Is your GM telling you to read up on the other PCs spell options and think how you can defend your self against them?
Like asking you to meta game?

Is he telling you ingame or out of game that he is gonna kill you?
I would Make sure to react in game to in game stuff, and ignore any out of game BS he is throwing around, he is most likely a bully and just need to undestand that his place in the pack is below yours.

Tread him like a retarded littel brother (be patient but make sure he undestand he annoys you)

And for the record he dosent sound like a BETTER player than you he sound like a jerk. A good player is not someone that can "win" the game it is someone that others want to play with.

Finally consider he may just be a geek with a terribly sense of humor, lost of rules entusiasts have social problems you know;)

To sum up: Pretend he is harmless, he most likely is, and if he is not dont live in fear. If he kills your PC, so what it is a game and HE is ruining it not you, be annoyed but feel sorry for him (the retarded little brother treatment)
If he attacks you and dosent kill you in one action run away and play on. He have shown his true colors and the rest of the party will pick sides wile they do that loot any stuff the zombie ditent bring with him and go on with the adventure.

Edit: i missed somthing. You have Guards and thief gulid members in the same group? it sounds like you spend alot of time aloning with the GM and figthing between each others?


PvP is absolutely banned at my table. But since this is an OOC issue just kick him out of the group by majority vote.


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My first response would be like many others, this is an out of character issue, it is best settled out of character. But if the guy won't listen, the GM won't help and you won't leave, I think your next best option is to UMD a wand of Command Undead. It would be pretty pricey to refresh every few days, but it would be pretty satisfying to turn this guy into your personal outhouse. If he does kill you, make your next character a caster so you can make use of this spell or feat for free.

Grand Lodge

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Let him attack your PC first, so the other players can see that you didn't start it.

Then, if he doesn't, somehow, one-shot you, move away from him, start with a run, if possible, 4x or 5x speed in a straight line, and end by using Stealth to hide.

Between your probable Stealth skill as a Ninja, and the distance penalties to Perception (-1 per 10'), the odds favor him not seeing where you went.

Most ranged touch spells, at least the spammable ones, are fairly limited in range.

You can plink away at him from hiding, without even needing your Invisible Trick and ki points, due to distance, and using natural cover. Buildings, trees, walls, etc.

Won't be sneak attack, but you can probably have a lot more arrows then he has healing spells available.

And, as mentioned, since your PC is a part of the City Guard, you don't even need to attack him yourself, just go, with the evidence of his attack (your damaged, bleeding body) to your Guard Captain, and point out the other PC as the one who assaulted a member of the City Guard.

That, as the saying goes, would be that. Unless, somehow, he is both capable of and decides that destroying the entire City Guard is a worthwhile wendeavor, but by that time, the GM should have stepped in in a more serious fashion, and dealt with the issue.

Also, as mentioned, smoke sticks give concealment, both for the 20% miss chance, and they allow you to hide, which won't be negated by Invisibility Purge. Tanglefoot bags can make his life difficult. Thunderstones, since they can cause a spell failure chance.

If you can get someone to cast Deeper Darkness, that would negate his darkvision.

But, overall, stealth, cover and concealment are where you want to focus, as they offer a lot of options that Invisibility Purge and darkness won't negate.

Also, even if he doesn't sleep, he has to spend an uninterupted hour in devotions to regain his spellcasting ability each day. Disrupting that will hurt his ability to threaten you. Not sure if Inquisitors require it at a specific time, like the Cleric does, but it wouldn't hurt to look that up, either.


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Two options for me.
The first: hire a group of assassins specifically made to counter that guy and f*#% him up.

The second:
1/ Let him kill you while you don't even defend yourself so he takes no pleasure in doing so.
2/ Roll up a new character. Make him as close as possible to being his absolute nemesis (paladin or priest perhaps or even a buffed up Ranger focused on destroying his specific race).
3/ When mcreating the background of the new character, make it clear that he is your ex character best friend for life/cousin/love interest and so on...and that you will do anything to avenge his death.
4/ Let the sucker complain and cry and feel like an ass.
5/ Tell him you'll spare his life because, unlike him, you're not a douchebag and you're not the kind of player that voluntarily ruin a whole playing group.
6/ Prepare your new real character which happens to be a carbon copy of the one he killed: "hey I didn't tell you that I had a twin brother right?" And never let him forget how lame he was.

Liberty's Edge

Sounds like you picked a fight you can't win.


The group apparently doesn't have a problem with pvp, many groups don't, doesn't mean they're jerks or bullies.
In fact, it's very possible they're perceiving you as the bully. They're playing thieves and you bring in a guard. One of them flees combat, and you attack them. You didn't say what that entailed, an arrow and a warning, beating and humiliation, or murder. Just because you explain the RP behind you're character's actions, doesn't mean others have to be ok with it, they might not think you're too dangerous to keep around and know too much about them to let you live. You started the pvp, time to live with the consequences.

Still best thing to do is talk it out (try again, discarding the preconception that you're 100% right and he's a stupid jerk), in and out of character.
If they still feel your pc needs to die, +1 to either just taking it, or running away. If you are also vindictive, after running out of their effective range (40'+their double move) try to keep an eye on him from a distance until his spells drop. Then plink away, one or two hits then run away, repeat. To pull that off you'll probably need stealth that's impressive compared to their perception, as they'll have a lot of spells compared to your ki.

Silver Crusade

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Seriously, talk about this OOC.

Situation's toxic.


Kill his character and make a suit out of him!


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Hit him over the head with the Rulebook or if you have it the tome of horrors as its heavier and tell him to grow up a bit! Its a game, you are suppossed to have fun damn it!

Howevre, I do see probelms all over the place here, home-brewed over powered invulnabale races, A GM not helping to calm the sitauation and sitting back letting it all happen. You may(forgive me for this) have anatgonsied him by attacking his friend which could well be where everything stems from. Sounds to me like he is throwing his teddies out of the pram over that action as is being really imature and wants to strike back at you. If you kill his PC it will just get worse I feel (possibly even stemmign in to real life storm out or a lashing out).

That's the trouble with PVP some poeple can cope with it and others can't. This player is obvoulsly one of those taht can't handle it.

My advice, if there is another group near you walk away, nothing good will come of this situation and style of game.


Don't fight fair. Wait until about an hour after he's sleeping and coup-de-gras his character.


Before Coup-de-gras'ing - look for a weapon that has a high damage and crit output, like scythe as they are automatic critical hits that require a save vs. massive damage or die.


One way to neutralize an undead/immortal character without actually killing them is to trap them in a box just big enough to hold them and dump them in an ocean. This is far more satisfying then just killing them as they suffer in torment under the sea forever knowing that they have been bested and are incapable of getting back at you.


Being an undead of some sort, I doubt the character needs to sleep.

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