Player character wishes to kill me, even though no reason. Asking help to prevent my death.


Advice

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Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
TempNameUntilAnswer wrote:

I do appreciate everyone's responses. I will continue to read them, however it is late for me and I really need to get to sleep for work in the morning. As it is, I am not willing to stop playing or to confront on this issue. The main focus for me is the fact that I want to be prepared IF there is an attack against me. As far as it is, there is only 4 more days and I really doubt that I would be unable to continue playing for that period of time. (As it is, I am sort of a Plot character right now and would make the campaign a little difficult if I was to die. I also have two Hero Points saved if something happened.)

With that all said, I love the answers given and will continue to watch to learn other possible answers as well. I didn't actually consider crippling him. Would that be possible in order to make him "suffer"?

Quite frankly... you're a Ninja. You don't wait for someone to "challenge" you to some idiots mockery of a fair fight. Either strike first or get him in trouble with someone else. (Disguise skills are very handy for this.) Commit some major crimes and make sure he gets framed for it. (leaving an identifiable personal item at the scene of the crime is usually a good route, otherwise use the Disguise option and make sure there is a witness or two present.)

Part of this setup can be blamed on the DM. From what it sounds like, He allowed a player character that is nigh unkillable. and a problematic party mix. From the setup you describe... a City Guard in a party of thieves, it sounds much like a Paladin joining an assassin's guild. Why did the party accept you at all outside of the metagame reason of... "Bob's playing at the table, be nice about it." ?

If this is set up as a crime or evil group, the key to survival in such a group is leverage. You need to develop an arrangement with one or two others of mutual protection so that you're not effectively alone. If on the other hand, you're in a setup where an attack on you is retaliation free, your days are quite frankly, numbered.


Tanglefoot Bag to really ruin his day, followed by several SAs due to him being flat-footed.

Even if he makes his save against the bag, his movement is still halved. 10ft is practically walking.

Since he hasn't already attempted to kill you, he's all talk. Take the initiative and kill him.

Then when his next character happens to be a vengeful brother of his old character that happens to kill rogues as a hobby, quit the table.


You're a city guard - simply tell your captain that this guy is behind of recent crimes in town. He'll be K.O.S. by the guards.

*also if this zombie character doesn't sleep, then the race is unbalanced * never sleeping, never getting tired would be an easy argument that he shouldn't get tired after raging

Silver Crusade

Really very simple. Spell storing daggers + tricked out Undeath to Death spell. If he's undead he won't be happy, especially if you hit him where it hurts and max out the save on it.

If he's playing dirty, fight dirtier.

Scarab Sages

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Sulven Molinaari wrote:
One way to neutralize an undead/immortal character without actually killing them is to trap them in a box just big enough to hold them and dump them in an ocean. This is far more satisfying then just killing them as they suffer in torment under the sea forever knowing that they have been bested and are incapable of getting back at you.

Then tell him he's not allowed to create a new character, since his current one is still alive.

Every session, he has to turn up and declare his actions are "I sit in my box of fail".


He's not the DM, so in the worst case the DM will let him reroll a character despite the undead guy being trapped in a box.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

This is a truly, truly horrible situation.

Firstly, my general advice is to do as others have suggested: sort it out OOC.

Failing that, identify his weaknesses, and maximise your strengths to overcome them. The biggest one mentioned so far is that he's slow. Excellent. Mobility trumps melee.

Step 1: do NOT engage him close up. Get outside of the range of his darkvision. It doesn't matter if you're invisible or not if he flat-out cannot see you because you're hidden. You can plink at him with impunity. Won't be sneak attacks, but anything that uses his resources (hit points and spells) is a good thing.

Step 2: plan a route to a guardhouse/guard post. Lead him there. If he's so foolish as to attack a member of the guard in view of other guards, he deserves everything he gets.

Step 3: crowds and daylight are your friend. Sure, you're a ninja, and you want to sneak about and stab things. But they help him, too. Get a bag of coins and be ready to throw them out as you run through crowded streets. Instant mobile obstruction. Climb walls, hide behind crates, anything to let you use Stealth to break contact.

Step 4: rooftops are better than sewers or streets. Get up high. He won't climb worth a damn, and when he tries, shoot him full of arrows to force Climb checks. (If he has a reliable means of flying, skip this one.)

Step 5: you're a ninja. Invisibility purge and darkvision won't help him when you Stealth onto the grounds of the ruler's palace and draw him into the open arms of the toughest, meanest, most stab-first-ask-questions-later bunch of guards in the city.

Step 6: feint is fun. If you do end up locked down into melee range, make liberal use of abilities that deny him his Dex bonus so that you can reliably sneak attack him.

The most important step: he thinks he knows what you can do. But there's no way he can account for other people. Do the unexpected, and get others to fight him for you. If "he pushed you" into Throg the barbarian, spilling his ale, Throg will want words.

But above all else, don't be a dick about it. Just try to survive and make a fool of him. Let him defeat himself.

Liberty's Edge

Or surprise everyone by just standing there and let him kill you WITHOUT LIFTING A SINGLE FINGER.

He will likely become full of doubt as soon as he sees that you do not try to defend yourself. And so will the other PCs.

And if he keeps on hitting you till you die, he shows just how much of a jerk he actually is. Not sure the other players/PCs and the GM will want him again.

In other words, he is looking for the satisfaction of an all-out fight. Deny it to him.


I actually got a perfect plan here.

Look him in the eye and say:

"You kill me , i make a PERFECT PC made TO KILL YOU and then we have fun."

If he does kill you , make a PC with a background to send him to hell THEN revive your old char and laught at his face.

Job done.


Pathfinder Rulebook Subscriber

Who needs a perfect character? If he murders you in cold blood, bring in a pally and smite his ass. Play another one of those stupid zombie people, so you don't have to sleep, and your smite never ends till he's dead. When you fall, say IDGAF and re-roll.


It seems to me the entire party is messed up.

The OP states it all began when he attacked the aggressor's friend after "irritating him with illegal actions". Goes on to talk about how the attack was "justified" etc. Sounds like someone wanted a reason to attack someone else, the DM let him sandbox it, and now the OP is crying that the other character is now also "justified" in attacking him.

The problem isn't the DM, it is the players.


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I suggest you just ignore him when he attacks you. Literally ignore everything he does and says. Pretend like he doesn't exist. Don't write down damage, don't take any status effects nothing. Interact fully with everything and everyone else. Play by the rules of the game, but just play as though that player and all his characters don't exist. Don't give him the satisfaction. Thats what he wants. But remember, this a game of make believe. Everyone has to be an active participant, and everyone has to utilize their suspension of disbelief. He is violate the gentleman's agreement inherent in the game by trying to do this, so you should just ignore him. Hopefully he will get the picture that he is being a dick and back off. If he doesn't keep ignoring him. Don't acknowledge him unless quits.

Remeber, you have to agree to play with him. He can say that he deals you 200 points of damage, or that he blinds you, or curses you, etc but you actually have to accept that as occuring and play along for it to be meaningful. So don't.


Take one level of Oracle(Waves Mystery) and grab Obscuring Mist and the Water Sight revelation. He pulls Darkness and Invisibility Purge, you negate his advantage with a level one spell.

Oh, and if you wait until he's out of slots to cast Darkness in? Obscuring Mist + Water Sight = Sneak Attack

Or, you know, talk to him. But who wants to take the mature way out?


Claxon literally took the words out of my mouth (I was mouthing them as I was reading his post). Just ignore the a$$hat.

I really can't believe the DM is allowing this bs. What a horrible situation. I would just ignore the pvper. He's metagaming and the DM is allowing it and in fact encouraging you to metagame as well. Sad, really. I wish you the best of luck.


Another 2nd for what Claxon said. The DM really should be intervening in some manner though or should have laid out rules that this was unacceptable in the first place.

Liberty's Edge

I’m sure attaching holy water to your arrows would work. At best it’s going to be a -4 for an improvised weapon; I would think -2 is more suitable. Could not find an arrow which would do this but I am sure they would exist in the system somewhere. Get friendly with a glassworker and have glass heads made for your arrows and fill these with holy water or any other reagent of choice.

Holy water is available from a good church at cost; some twine and a quiver full of arrows and you could have a quiver of arrows which deal +2d4 holy damage with a little preparation if you can’t get glass heads made.

You could have another quiver with thunderstone arrows to shoot at his feet; not sure if being a zombie would mean he wont have to make fort saves or not for the effects of these.

Additionally attaching a smokestick to an alchemist fire vial would make for a smoking burst of flaming death which would allow for a quick getaway and allow you to hide while he deals with the smoke.

Ignoring the other player is also a good option but plan for the worst and hope for the best is my motto. Being a Ninja you are a walking talking swiss army knife of destruction.

Hope you have fun

Sic


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Thank you all for the answers. I really appreciate the responses, however a lot of the answers (like get up and walk away) are not what I would like to do because I am actually not as worried about him killing me as I should(?) be. As it is, there are only 4 more meetings of the group for this campaign and then the characters are all retired anyway.

Bave wrote:

It seems to me the entire party is messed up.

The OP states it all began when he attacked the aggressor's friend after "irritating him with illegal actions". Goes on to talk about how the attack was "justified" etc. Sounds like someone wanted a reason to attack someone else, the DM let him sandbox it, and now the OP is crying that the other character is now also "justified" in attacking him.

The problem isn't the DM, it is the players.

I will explain this out a bit more. I was hoping to avoid releasing a little information due to the thoughts of a lot of D&Ders in general, however I am now convinced that I need to explain fully in order for people to not get confused further.

At my college campus, there are a LOT of people who want to play D&D/Pathfinders. Last semester we had a campaign which has approx. 12 characters playing at once. Due to so many people, the DC of the monsters had to be outrageous and battles took forever to the point that people would stop paying attention to the combat. Some of the DM level players had an idea.

This semester, two DMs stepped up to try something out. There would be two DMs playing in this single campaign. Each DM would be in control of about 6 people and the groups would act against and with each other through the campaign. One of the DMs was the one who homebrewed the "Zombie". He uses the term "Salarona". This DM is not really worried about PvP and does not care if players OP themselves on stupid things like this. He also trusts the judgement of the problem player due to the player's knowledge of the game being near DM status himself. The other DM is the one who is a bit upset with the PvP.

The campaign is designed as having one group as the Thief's Guild and the other is the Guard of the town. They do not make up the entire Guild or Guard, just small pieces. The major focus of the campaign would have a final boss that would want top eat the souls of everyone. Due to the DMs' personalities, I knew that it would be the DM, that is a bit chummy with this player, who would end up setting up the characters for this end-goal. We have already passed the time that the two groups joined together and split again. This time with some Thief's Guild members and Guards in each group. We are both in the same group and also have the DM that doesn't care if there is PvP.

The Thief's Guild was seen multiple times in town causing MULTIPLE DEATHS. They were ripping people off with their scams. They burned a NPC to death, (actually this was the problem PC), for the fun of it. They actually went and tried to kill the Mayor. They were bringing PLAGUE ELEMENTS into the town. When I encountered the PC that I ended up attacking, he was still not an ally and that is what "justifies" my attack. I am/was a Lawful-Good Guard that was tasked with bringing them in and that PC was, once-again, fleeing the scene after causing the Guard problems. In fact, he tried to kill a member of the Thief's Guild and then abandoned him to die (by Giant Lobster) in front of me. At this point, as he was an enemy of my group and had committed multiple crimes including DEATH in my city, people who I am suppose to protect, I talked with one of the DMs and they agreed that I was "justified" in attacking. In fact, it becomes more of I was "required" to attack them. Especially as they were fleeing AGAIN. I attacked this PC and the problem player is still attempting to "fix this problem".

There is SUPPOSE to be some conflict between the characters. The two groups were enemies to start. It is why I am not upset as most of the people responding seem to be. I don't want to leave the game because it is actually part of the game to have this tension. I just wanted some advice on how to prepare for this PvP. I actually have a lot of Ideas that I will be exploring. I thank all of you for that.

I withheld the multiple DMs because I am sure that I am just going to get a lot of posts saying that it doesn't work and that it is stupid. It actually turned out pretty well, aside the players with OOC grudges...


Find a different group to play with. This sounds like a horrible mess.


'Think I might give a whole shiney nickel for the other side of this story.
[Edit: ... or their GM('s) take on it anyway.]


TempNameUntilAnswer wrote:


I will explain this out a bit more. I was hoping to avoid releasing a little information due to the thoughts of a lot of D&Ders in general, however I am now convinced that I need to explain fully in order for people to not get confused further.

At my college campus, there are a LOT of people who want to play D&D/Pathfinders. Last semester we had a campaign which has approx. 12 characters playing at once. Due to so many people, the DC of the monsters had to be outrageous and battles took forever to the point that people would stop paying attention to the combat. Some of the DM level players had an idea.

This semester, two DMs stepped up to try something out. There would be two DMs playing in this single campaign. Each DM would be in control of about 6 people and the groups would act against and with each other through the campaign. One of the DMs was the one who homebrewed the "Zombie". He uses the term "Salarona". This DM is not really worried about PvP and does not care if players OP themselves on stupid things like this. He also trusts the judgement of the problem player due to the player's knowledge of the game being near DM status himself. The other DM is the one who is a bit upset with...

Ok, this sheds some more light on the situation.

First, you seems to have known that you were heading into a PvP scenario at some point. You precipitated that by striking first, right or wrong, justified or not, that started it. Now you are in a full blown PvP scenario, which seems to be the spirit of the campaign lol.

So, why the shock and surprise? You antagonized a character and now they want revenge, that is accurate roleplaying. Think about it historically. What happened in history when a semi-lawless area (old world) a conflict erupted? Violence, every time.


I see two possibilities here:

a) You don't like PvP in your RPG. In this case, speak to the GM, and be prepared to either make a new character that isn't fighting the others or to find a new group.

b) You like PvP in your RPG. In this case, do unto others as they would do unto you... but do it first.


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BigDTBone wrote:

Does your DM allow for player vs player? Unless you specifically did something to piss him off in character the dude needs to chill out.

But since home brew is allowed I would come up with a custom magic item to destroy him.
Magic Slide Whistle of F- That Guy
This bright orange plastic slide whistle is of an odd origin. Its power is vast but also extremely focused. Upon sounding this whistle the Player Characters of asshats playing undead races and who talk about killing other Player Characters are completely annihilated. There is no range limit to this effect. This effect permeates all forms of magic, supernatural, and extraordinary protections. If it is important to game mechanics, treat the targeted player as if they were subject to 87 maximized empowered disentigrate spells (CL 20, no save), 41 maximized enervation spells (CL 20, no attack roll required), a power word kill spell (CL 20, no HP limit), and as if they came into contact with a sphere of anilhilation. Also, again only if it matters for mechanical reasons, a stray dog pees on the scorch mark the subject leaves on the earth. After the death of the subject, all creatures in the multiverse automatically have all memory of the subject erased from their minds like the Haitian dude from Heroes removed them.

In addition to the previous effects, a non-damaging version of snapdragon fireworks comes out of the end of the slide whistle and looks pretty and makes you happy.

Price 22 gp

Ummm not to be a bummer, but I think it's 26gp - just say'n

Scarab Sages

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TempNameUntilAnswer wrote:
While he makes that mistake I may be able to hold him off a bit, however the fact that he is undead allows him to do things like give himself diseases that would affect characters he touches with Con damage.

I don't know if this has been covered yet, but how is he giving himself diseases when he auto-passes fortitude saves?

Digital Products Assistant

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Removed a few posts. Let's avoid advocating bodily harm of real people, and limit the profanity, please.


Well that does changes things lols, so ... now you are "allies"?

Well in theory his revenge may make perfect sense deppending on his PC , he maybe is just a guy who holds grudges.

Well i will assume you have 3 thieves / 3 guards per team.

How many of the thieves would help the guy? (I will assume all the guards would fight by your side in this case).


Tiberius777 wrote:
BigDTBone wrote:

Does your DM allow for player vs player? Unless you specifically did something to piss him off in character the dude needs to chill out.

But since home brew is allowed I would come up with a custom magic item to destroy him.
Magic Slide Whistle of F- That Guy
This bright orange plastic slide whistle is of an odd origin. Its power is vast but also extremely focused. Upon sounding this whistle the Player Characters of asshats playing undead races and who talk about killing other Player Characters are completely annihilated. There is no range limit to this effect. This effect permeates all forms of magic, supernatural, and extraordinary protections. If it is important to game mechanics, treat the targeted player as if they were subject to 87 maximized empowered disentigrate spells (CL 20, no save), 41 maximized enervation spells (CL 20, no attack roll required), a power word kill spell (CL 20, no HP limit), and as if they came into contact with a sphere of anilhilation. Also, again only if it matters for mechanical reasons, a stray dog pees on the scorch mark the subject leaves on the earth. After the death of the subject, all creatures in the multiverse automatically have all memory of the subject erased from their minds like the Haitian dude from Heroes removed them.

In addition to the previous effects, a non-damaging version of snapdragon fireworks comes out of the end of the slide whistle and looks pretty and makes you happy.

Price 22 gp

Ummm not to be a bummer, but I think it's 26gp - just say'n

Damn, well I guess scrap that idea.


to BigDTBone:
HAHAHAHA!!! Yeah scrap it. lmao!


Maybe you just should have posted "How do I defend against zombie wizards" and never mentioned that the zombie wizard was run by a player.

Look at the name of your topic. "Player character wishes to kill me, even though no reason..."

Of course people are going to focus on the social aspect.

If you are ok with the PvP and that is the game you signed up for, this is a whole different thread.

I still don't see how we can help fully though, without knowing how the mechanics work for this "warm bodies" homebrew race.


Pathfinder Rulebook Subscriber

In that case...

Make sure you're always somewhere near the zombie oracle dude, and as soon as the bad guy falls, take him out. Like same round, if you have actions.
His resources should be lower than normal. Just take him out.


And once again we see how AWESOME PvP makes things. Let's allow, nay, ENCOURAGE people to make role play decisions that are disruptive to other players and the collective good time. People are mature enough to do it right.


Bave wrote:

Ok, this sheds some more light on the situation.

First, you seems to have known that you were heading into a PvP scenario at some point. You precipitated that by striking first, right or wrong, justified or not, that started it. Now you are in a full blown PvP scenario, which seems to be the spirit of the campaign lol.

So, why the shock and surprise? You antagonized a character and now they want revenge, that is accurate roleplaying. Think about it historically. What happened in history when a semi-lawless area (old world) a conflict erupted? Violence, every time.

It is just as such. I actually pulled each DM aside individually and requested their opinion on what I should do because they both really like the role-playing and were actually requesting me to stay in character over allowing the Thief's Guild to escape so often. I AM actually a Guard of the town they were threatening after all...

I was actually aiming to avoid PvP at all times as it was... It just ended up like that. I am not "shocked or surprised", I am merely asking for advice on how to neutralize the higher ground that this PC is getting due to having spells. Like I said, I am not really upset to the point that I want to leave or anything. I just want to know what I can do.

Abjurer wrote:
TempNameUntilAnswer wrote:
While he makes that mistake I may be able to hold him off a bit, however the fact that he is undead allows him to do things like give himself diseases that would affect characters he touches with Con damage.
I don't know if this has been covered yet, but how is he giving himself diseases when he auto-passes fortitude saves?

I imagine that Fortitude saves work as my group seems to think they do. That the poison/effect is something that would affect their body's reactions and as such. Being dead would grant "immunity" in such a case as his body would not be affected by it. Consider my character. As a Vishkenya, I have a Dex poison and a Sleep Venom. It is not like I am poisoned by my own blood. Therefore I am Immune to those venoms. (And yes, even though it is a "Venom", the feat and my Racial Abilities say that both my saliva and BLOOD carry them and therefore they are more "poisonous" than "venomous".) Regardless, he would be Immune, however would still potentially "carry" those poisons/diseases around. That is his plan, at least in that part.

Nox Aeterna wrote:

Well that does changes things lols, so ... now you are "allies"?

Well in theory his revenge may make perfect sense deppending on his PC , he maybe is just a guy who holds grudges.

Well i will assume you have 3 thieves / 3 guards per team.

How many of the thieves would help the guy? (I will assume all the guards would fight by your side in this case).

I managed to make "friends" with at least two... however the one I attacked and the one trying to kill me will "probably" be against me. At the same time, it will probably happen after we kill the Big Bad and at that point it will be a free-for-all. I don't even really care if I die (if it is after the Big Bad), I just want to know the better ways to succeed in this situation.

Grimmy wrote:

Maybe you just should have posted "How do I defend against zombie wizards" and never mentioned that the zombie wizard was run by a player.

Look at the name of your topic. "Player character wishes to kill me, even though no reason..."

Of course people are going to focus on the social aspect.

If you are ok with the PvP and that is the game you signed up for, this is a whole different thread.

I still don't see how we can help fully though, without knowing how the mechanics work for this "warm bodies" homebrew race.

Quite possibly that is a misleading title for this. I just would not like anyone in the campaign to find this forum and end up complaining to the DMs. The anti-PvP one would probably let it go, the other would probably allow the PC to summon a couple Dragon Liches to attack me or something...

As it is, you have all helped greatly already. I now have several ideas on how to proceed. I could actually cripple his character to prevent him from moving easily and that would prevent "Invisibility Purge" from really irritating me for long. "Darkness" will also irritate me but I know know I can use SmokeSticks. Holy Water Arrows may work. And the good old "stay away" is looking great as well!


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Pathfinder Rulebook Subscriber
GoatToucher wrote:
And once again we see how AWESOME PvP makes things. Let's allow, nay, ENCOURAGE people to make role play decisions that are disruptive to other players and the collective good time. People are mature enough to do it right.

That choice has already been made.

Now, he has to survive a fight with a zombie oracle.

To paraphrase Spock:
What you want is irrelevant. What has been chosen is at hand.


Well, as has been stated several times, while the other guy is a thief, out OP is the rogue(ninja). He needs to choose the ground and the circumstances for the fight. At the very least, he needs a spell caster pal to help him ambush the undead toolbox and put the boots to him. I find it highly entertaining when would be PVPers are hoist on their own petard, though, in my experience, they seldom handle it with grace. PvP means I kill you, not the other way around.

He's a guardsman, not a Paladin: the goal is to take out the bad guys, not to uphold his personal honor code above good sense.

Scarab Sages

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TempNameUntilAnswer wrote:


I imagine that Fortitude saves work as my group seems to think they do. That the poison/effect is something that would affect their body's reactions and as such. Being dead would grant "immunity" in such a case as his body would not be affected by it. Consider my character. As a Vishkenya, I have a Dex poison and a Sleep Venom. It is not like I am poisoned by my own blood...

Yes, but these are racial abilities that your race confers to you. He can't be a carrier of any disease - without a special attack like your racial ability - because there is no Typhoid Mary rule in PF. You either contract a disease by failing the fortitude save, which he can't do, or fight it off by passing it.

Hopefully you can use that against him.


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I'm really glad I don't play with this group.


Very different. Not a player vs player conflict, character vs character. In that case, in character conversation letting them know that due to the crisis you all need to work together. That means you won't hassle them on petty theft and racketeering stuff, but they need to avoid blatant murder and terrorism in return. Once the enemy-of-my-enemy truce is done, all bets are off. Argue for a grace period once the mutual threat is done with, but then prepare to be betrayed or betray them yourself.

If that's a no go, and you are outnumbered, the alc fire/ smokestick combo sounds like a good way to ninja vanish, with the option to skirmish and harass them down, or to set up a raid on their guild in reprisal. Alternately, just work with their guildmaster if they would seem more reasonable. Make a deal to have those two taken out by their own guild and delivered to the guard, because mass murder and bioterrorism are bad for business and tainting the guild by association.


Given the situation as explained, I expect the final boss to be on the last session. I also expect your nemesis will not attack until after that boss could be considered toast.

There are numerous ways to incapacitate your nemesis already mentioned. Timing is the issue. OOC, ignore the smack talk. What you need to do, to fulfill your duty as a guard, is to take him out before the boss is finished. Best way is to force him into the boss's range and keep him there. Work with the boss to take him out. By suddenly turning on him, you get surprise and at least one SA. If you can manage to flank him with someone also trying to kill him, you get a full round of SA.

About darkness limiting you and not him, go one better. Obscuring mist, smoke sticks, and other things deny everyone sight. UMD a spell (before combat) that gives you scent or blindsight. You now control the area. UMD a Hallow spell and he will be hurting. Caltrops, Grease spell, and other things can make difficult terrain. Now he cannot 5' step away to cast when you are in his face. Get featherstep boots, and the terrain does not hamper you. Offer a reward of 500 gp to anyone helping you kill him. Thieves are greedy, so use it.

Once he is dead, then kill the boss.

/cevah


He has a 20' movement range, and you don't? Just run. Once you're clear of him you have a lot of options.


  • Invest in Bear Traps. Leave them everywhere.

  • You're a guard. He's a thief. You have the law on your side, and as a ninja, you're equipped to get away with a set-up. Steal something that will piss someone off. Plant it on him, or in his stuff. Tell the guards, let them do their jobs. They'll find the stolen object, and probably a bunch of other stuff that he actually did steal.

  • Give him Mummy Rot, or Blinding Sickness, or any awful combination of diseases you want. He might not be effected by them, but he can certainly carry them and transmit to others. I'm betting he doesn't have the Heal skill necessary to recognize or diagnose the source of the illnesses that will start popping up around him. Everyone he shakes hands with, everyone he brushes up against. All his friends that he loves so much. He'll think there's some kind of concerted attack against his allies. It will actually just be him. When the truth comes out, he'll either have no friends because they all died of plague, or he'll have no friends because everyone will know he's Typhoid Mary.

  • Do you have UMD? Buy some scrolls. When he gets uppity, run away, hide, and start casting Black Tentacles and Summon Monster spells.

  • Put a price on his head big enough to attract the kinds of people who can get the job done.

If you really want him to learn a lesson, do all of these things.

Or, you could just talk to him and tell him that his actions are making the game less fun.


RedDogMT wrote:

Have a talk between you and him with your GM present. Tell the other player that you are sorry for how the other incident went, but at the time, you were taking an action that seemed appropriate for the story. You did not foresee the impact it would have on the player and you want to come up with an in-game solution for getting past the situation.

If he's not interested in being reasonable, then tell them you aren't interested in this kind of BS. Either choose to leave or tell the group to decide which of you they want in the game.

After all, it sounds like he's going to gun for your character until one of your characters are dead...and I bet that even if you manage to kill his character, he going to come back with the next character and try to kill you again. It just becomes a circle of stupidity.

Right.

You can’t solve a OOC problem IC. Repeat- you CAN’T solve a OOC problem IC, in fact trying to do so makes it worse.


From what i undestand now. It seems like this kind of PeeVeePee is within the metagame aggrement of the game you are in. If that is the case the advice you seek here is not how to deal with the problem OOC. But how to win the figth without loosing your LG ninja/guard yes? So framing him for somthing you did your self is against your PCs Cole i guess.

The Best advice i can give you is to stop grading the guys you play with after there undestanding of the rules. And expect your enemy PCs player to read all the advice we give you here.


Since this is a purely out of game issue, so you need an out of game solution. Even if you do beat his character in combat, his next one will just try again.

Talk to the player directly, player to player, and ask him what his damned problem is and tell him to stop being such a (four-letter word of your choice).

If he pushes it and attacks you in-character, ignore him. Don't even acknowledge it, just continue playing as if he wasn't there. "But I attacked you!" "No, you didn't, because you have no reason to. You're just being a punk* and I'm not playing along." Don't play his game, you'll just encourage him.

*Use of a stronger word advised.


Zhayne wrote:

Since this is a purely out of game issue, so you need an out of game solution. Even if you do beat his character in combat, his next one will just try again.

Talk to the player directly, player to player, and ask him what his damned problem is and tell him to stop being such a (four-letter word of your choice).

If he pushes it and attacks you in-character, ignore him. Don't even acknowledge it, just continue playing as if he wasn't there. "But I attacked you!" "No, you didn't, because you have no reason to. You're just being a punk* and I'm not playing along." Don't play his game, you'll just encourage him.

*Use of a stronger word advised.

Ditent the OP tell us that the cause of the conflikt was him attacking, and killing another PC that was the friend of the zombie dude?

That is purely a OOG issue i think.


Oracle, eh? Does he have the Deaf curse?

If he isn’t, and he doesn’t have Silent Spell or another workaround, use Oil of Silence (or a wand) on yourself and fight him at point-blank range. This will seriously ruin his day, at least if he's a caster oracle. A melee oracle won't be quite as disadvantaged.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
GoatToucher wrote:
And once again we see how AWESOME PvP makes things. Let's allow, nay, ENCOURAGE people to make role play decisions that are disruptive to other players and the collective good time. People are mature enough to do it right.

The problem isn't PVP. The problem is the entire setup. Two DM's running antagonistic partieswith each DM using different rulesets, that create characters that are not balanced with each other. with one of them allowing totally unbalanced race choices such as Mr. Super UnKillable Zombie. Coupled with the same DM who thinks that "superior rules knowledge" excuses the fact that he has a player with a maturity level of an 12 year old.


Move action to keep at range. Standard action to ready a ranged attack for when he casts a spell. Disrupt his spells. Run away at the first opportunity. Pay him a visit when he least expects it. Finish the fight on your terms, not his.

Or just quit the game after the bbeg is dead. Who cares at that point?


Cap. Darling wrote:

Ditent the OP tell us that the cause of the conflikt was him attacking, and killing another PC that was the friend of the zombie dude?

That is purely a OOG issue i think.

Bad news is that I actually attacked his friend, and in front of him to boot. Good news is that I didn't kill him. He is the "other" person who would probably kill me. In fact, he (the other PC) is trying to get other (NPC) characters to kill me. I am fine with that because it would just be the game in general anyway (killing anything that attacks us. There seems to be a lot of that). I just asked about this because I don't really understand what limitations I have when fighting against a magic-user that is specializing anti-me.

LazarX wrote:
The problem isn't PVP. The problem is the entire setup. Two DM's running antagonistic partieswith each DM using different rulesets, that create characters that are not balanced with each other. with one of them allowing totally unbalanced race choices such as Mr. Super UnKillable Zombie. Coupled with the same DM who thinks that "superior rules knowledge" excuses the fact that he has a player with a maturity level of an 12 year old.

One of the DMs is actually really good. I just feel that he lacks enough imagination to make a fully original campaign. He is really by the rules while also homebrewing rules that others prefer. Like unlimited standard arrows. I don't need to worry about running out of ammo because of rules like that. With the other DM, I never fully know what I will get penalized on next. He has actually killed characters for too many "bad puns". These puns are deemed "bad" by him and therefore are up to opinion. The race that was made was also made by him and therefore not as balanced as it could be but that is just par for the course.

As such of the "Mr. Super UnKillable Zombie", like I said, the player is good on knowledge of the game. In addition to that, there are still flaws. If the character goes to 0 Hp, it is dead. It also takes double damage from fire. Maybe I should look into Alchemist Fire. Is there any way to use multiple of them at a time?

Dosgamer wrote:

Move action to keep at range. Standard action to ready a ranged attack for when he casts a spell. Disrupt his spells. Run away at the first opportunity. Pay him a visit when he least expects it. Finish the fight on your terms, not his.

Or just quit the game after the bbeg is dead. Who cares at that point?

Probably what I will do. After the Big Bad is dead the campaign is ended and the players are scrapped. If I died I wouldn't care anyway. I just would prefer to kill him instead. :P

Scarab Sages

Talk to the good dm about divine intervention.


He's... he's weak against fire?!

He's weak against the most common and easily-accessed energy damage in the game?

Alchemist's Fire, yeah.

Splash Weapon.

As a ranged thrown weapon, it seems you can get iterative attacks, if you have them.

Against touch AC.

Against a low-dexterity target.

Enjoy winning the now-possibly-too-short fight?

(Depending on whether he has lots of hit points/a high level).

Of course, if he knows this is a weakness of his, he may have prepared for it. Pretty easy to do. Of course, one good Dispel Magic would likely ruin his day in that case (at the very least for "1d4 rounds" if he somehow has some permanent resistance item).

The other problem with this tactic (especially using iterative attacks) is that it's only 10 feet - unless you use prepared actions, he's going to catch up to you.

Do you have the ability to get your bow enchanted with the Flaming property? If you have unlimited mundane arrows, with the bow Flaming, you get unlimited +1d6 fire damage, too, as the bow imparts that to the weapons.

I understand that idea might not be possible (the cost, the time, and the availability are all "things" here).

I would really like to know the traits of this race, now. It would make specific advice much easier.

Undead traits plus fire vulnerability and slow speed? Is that all? Or is there something else?

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