RainyDayNinja RPG Superstar 2013 Top 16 |
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So I picked up a couple of these boons at a convention*, and I want to make sure I put it to good use. What +1 or +2 enchantments are worth putting on some ammunition?
-Evil Outsider Bane (Seems like the most obvious. Demons and devils are some of the toughest opponents you'll face.)
-Holy (much more expensive, but more generally useful)
Anything else I'm overlooking?
Also, could you apply 2 of these boons to a single character?
*You can choose one +1 or +2 enchantment, and buy ammunition with that enchantment in lots of 10 instead of 50. If you pay 4 PP, you can change the enchantment.
cartmanbeck RPG Superstar 2014 Top 16 |
So I picked up a couple of these boons at a convention*, and I want to make sure I put it to good use. What +1 or +2 enchantments are worth putting on some ammunition?
-Evil Outsider Bane (Seems like the most obvious. Demons and devils are some of the toughest opponents you'll face.)
-Holy (much more expensive, but more generally useful)Anything else I'm overlooking?
Also, could you apply 2 of these boons to a single character?
*You can choose one +1 or +2 enchantment, and buy ammunition with that enchantment in lots of 10 instead of 50. If you pay 4 PP, you can change the enchantment.
You can never apply two of the same boon to one character, period.
The Fox |
So I picked up a couple of these boons at a convention*, and I want to make sure I put it to good use. What +1 or +2 enchantments are worth putting on some ammunition?
-Evil Outsider Bane (Seems like the most obvious. Demons and devils are some of the toughest opponents you'll face.)
-Holy (much more expensive, but more generally useful)Anything else I'm overlooking?
What a cool boon!
The two enchantments you mentioned are both great. A couple others come to mind:
Wabajck |
I am still unclear how this changes their cost. Do you divide the usual weapon enhancement cost by 5? so a +1 batch of 10 arrows goes to 400 gold?
My suggestion for enhancement would be holy. It is expensive but it cuts through a lot of DR you'll be seeing going forward and so many enemies or some sort of evil.
For an Alchemist the conductive property could be really good. I also like limning to get rid of those pesky magical concealments. If you want to be selfish you could always go with seeking.
Saint Caleth |
I have one of these boons too. I was thinking either limning, designating or seeking. Maybe I'll get some limning arrows then switch the enchantment to seeking. I was considering making my whole bow be designating since that is essentially a permanent ability to selectively buff your party against a specific foe.
The character in question is an Inquisitor so any kind of bane is somewhat redundant.
thistledown Venture-Captain, California—San Francisco Bay Area North & East |
I put mine on a gunslinger. I bought 20 rounds of merciful ammo for the musket, then paid the prestige to switch it and bought 10 rounds of limning blunderbuss shot.
The first gets around a big problem for gunslingers - dealing non-lethal damage.
The second allows me to ignore concealment/invisibility (scatter shot) and light up the target for everybody to see.
DiscOH |
DiscOH wrote:Spell storing. best dps in the game.spell storing: This special ability can only be placed on melee weapons.
FOR SHAME
Are you telling me a durrable adamantine arrow is somehow a ranged weapon? I'm confused :v
Seriously though, crystal chakrams do up to 180 dpr at level 3. Thats pretty op.
cartmanbeck RPG Superstar 2014 Top 16 |
cartmanbeck wrote:You can never apply two of the same boon to one character, period.Where is this written?
From the Guide to PFS play (version 5.0):
Under "Replaying Scenarios":
"You cannot receive more than 1 player Chronicle and 1 GM
Chronicle for the same scenario, regardless of how many
times you GM or play the scenario. You are free to replay a
scenario in order to meet the minimum legal table size (see
Chapter 7), but once you have reached that limit, you do not
earn any additional rewards beyond having a good time. A
player replaying a scenario in order for the table to reach
the minium table size should (in this instance only) be
given a Chronicle for the scenario, though marked to earn
0 Gold, 0 Fame, 0 XP; it does not allow the character to
make a ‘Day Job’ check, no boons, item access, or anything
else appearing on the Chronicle might provide for having
played the scenario. This Chronicle only serves as a
placeholder to indicate the character participated in the
adventure, and gives a place for consumables, purchases,
and conditions to be tracked from playing through the
adventure. This is the only exception to not having two of
the same Chronicle assigned to one character."
"No character may ever have two of the same Chronicle
sheet—a given Chronicle sheet must be applied to a
different character each time it’s earned."
Under "Convention, Holiday, and Quest Boons":
"You may not assign multiple copies of a boon to the same
character. If the only difference in the Chronicle sheet is
the title of the convention or event listed at the top, it is
effectively the same boon."
Pretty cut and dry.
Illeist |
Name Violation wrote:DiscOH wrote:Spell storing. best dps in the game.spell storing: This special ability can only be placed on melee weapons.
FOR SHAME
Are you telling me a durrable adamantine arrow is somehow a ranged weapon? I'm confused :v
Seriously though, crystal chakrams do up to 180 dpr at level 3. Thats pretty op.
They sure aren't melee weapons.
Actually, there are several specific lists of enhancements that can be added to ammunition which one can find on page 141 of Ultimate Equipment and page 469 of the CRB (anything marked with a 2 on table 15-10).roll4initiative Venture-Agent, Colorado—Denver |
Silbeg |
I'll be getting one of these soon, as well.
As an FYI - Holy won't work, because you do need to start with the +1 enchantment.
I was thinking of getting Seeking on mine. However, Merciful certainly seems like an interesting choice, as well. Granted, I don't have the character ready for this one, so I have time. I am personally thinking of giving this to Black Jak Sparrow, who will be a Tengu Gunslinger/Swashbuckler... scourge of the inner sea. Have to see how it turns out, 'cause range weapons (i.e., guns) will not be his primary method of attack, but will definitely be interesting.
I believe you can also use it for +1 equivalent enchantments, but I am not 100% sure.
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
roll4initiative Venture-Agent, Colorado—Denver |
Silbeg |
Silbeg, holy is valid. you can choose a +1 or a +2 enhancement. that doesn't mean the total. So if you pick holy or any other +2 enhancement you'd be buying lots of 10 +3 equiv arrows.
I would say that is an interesting interpretation... Might be one subject to table variation unless there is a pOst or FAQ that clarifies this. Now that I reread the text quoted above, I am even less sure.
Still, getting ten +1 holy arrows for 1830gp seems a good deal, likely. Getting any +2 equiv arrows at 830gp also seems really good.
Derek Weil |
I have this boon and haven't stuck it on my ranger yet. Ten +1 holy arrows would be 18,302.5 divided by 5. It's so useful, it probably is just worth putting on your bow. As soon as you shoot arrow 51 at an evil foe, you save money. With my level 11 archer that would take about 10 rounds if hasted.
Seeking seems incredibly useful when you need it. So does merciful.
BartonOliver |
the two candidates I like best are dispelling and seeking. Damage or DR arrows are less necessary since you could just put them on your bow (I wouldn't but that's a different matter), in general archers (and gunslingers for that matter) have good DPS and less to worry about DR wise, also they have the ability to run through a lot of ammo quickly. Thus, situationally useful arrows are my preference thus blowing away spells or miss chance does it for me. (In general seeking over dispel since they are static items with min CL)