Discussion thread for Pupsockets Guide to Early entry with Spell-Like Abilities


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This guide


For gnome pyro, surely Produce Flame is a 1st level divine? Druid 1, rather than Domain Spell 2?


Great job Pupsocket!


Thanks for the guide, Pupsocket. Thought I'd add one to your list.

Druids with the Cave Domain (from UM) gain the Cavesight SLA which would seem to be based on the Darkvision spell. I think it would be considered to be level 2 from the wizard/sorcerer list, but since the spell is granted by a domain, I think it would be classified as divine. If my reasoning is correct then it should count as a level 2 divine spell, and therefore count for early entry to Mystic Theurge.

ZanThrax, I think that the reasoning behind produce flame counting as a domain spell rather than a druid spell is that cleric comes before druid in the Bestiary defined hierarchy. It seems an odd result to me as well, but may be RAW.


Alluring

You have the art of turning a passing glance into love.

Benefit: You receive a +2 trait bonus on Diplomacy checks with those who find you attractive. You can use daze once per day as a spell-like ability, with a caster Level equal to your character level.


A favorite trick of mine is to use an Agathion-blooded Aasimar's Summon Nature's Ally II SLA to qualify for the Sunlight, Moonlight, and/or Starlight Summons feats on a Master Summoner. Now all your spammed summons can bypass a whole bunch of DRs and gain immunity to a bunch of statuses, among other boons. The Agathion-blooded Aasimar even gets you a nifty +2 Con, +2 Cha as your racial stats, which is just perfect for a Summoner.


You mention Rogue (Major Magic) netting you a 1-SLA. You can also use Rogue (Minor Magic) for a 0-SLA.

Ninja (Vanishing Trick) works as Invisibility, making it a 2-SLA.
Ninja (Ventriloquism) is 1-SLA.
Ninja (Sudden Disguise) is 1-SLA.
Ninja (Shadow Clone) is 2-SLA.
Ninja (Feather Fall) is 1-SLA.
Ninja (Invisible Blade) is 4-SLA.
Ninja (See the Unseen) is 2-SLA.

/cevah


Gisher wrote:

Thanks for the guide, Pupsocket. Thought I'd add one to your list.

Druids with the Cave Domain (from UM) gain the Cavesight SLA which would seem to be based on the Darkvision spell. I think it would be considered to be level 2 from the wizard/sorcerer list, but since the spell is granted by a domain, I think it would be classified as divine. If my reasoning is correct then it should count as a level 2 divine spell, and therefore count for early entry to Mystic Theurge.

I don't think it references the Darkvision spell, so it should probably be 1. level by default. But I've added it.

Gisher wrote:


ZanThrax, I think that the reasoning behind produce flame counting as a domain spell rather than a druid spell is that cleric comes before druid in the Bestiary defined hierarchy. It seems an odd result to me as well, but may be RAW.

Yes. Given that an escape clause for the divine/arcane assignment was written, and then not used for Aasimars, I don't think a new ruling is going to be made to specify that Gnomes Produce Flame like a Druid, not like a Cleric.

Cevah wrote:

You mention Rogue (Major Magic) netting you a 1-SLA. You can also use Rogue (Minor Magic) for a 0-SLA.

Ninja (Vanishing Trick) works as Invisibility, making it a 2-SLA.
Ninja (Ventriloquism) is 1-SLA.
Ninja (Sudden Disguise) is 1-SLA.
Ninja (Shadow Clone) is 2-SLA.
Ninja (Feather Fall) is 1-SLA.
Ninja (Invisible Blade) is 4-SLA.
Ninja (See the Unseen) is 2-SLA.

/cevah

No, those are all (Su).


Great update to the guide, pupsocket! Thanks!


This feat lets gillmen and humans w/racial heritage qualify for the divine part of the mystic theurge.

You're welcome. Thanks to AmouredMonk13 for helping me find this thread to post this.


Pupsocket wrote:
This guide

You missed a couple things and if ever want to update I have listed the (core) specifics of the spellabilities.

Races with spell like abilities, their level, the type and the specifics (as it can matter):

NB due to the ruling http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qt6 :
For spell-like abilities gained from a creature's race or type (including PC races), the same rule should apply: the creature's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.
This changes it and makes some things automatically higher, others automatically lower.

As the spells are listed below just search them and read it as counting as what the ruling above dictates.

Elf:
5th Arcane (chr 15+ dream) Dreamspeaker
1st Divine AND
1st Arcane (int 11+ comp. languages, detect magic, detect poison, read magic) Envoy

Gnome:
1st Divine AND
3rd Arcane (chr 11+ dancing lights, ghost sound, prestidigitation, speak with animals) Gnome Magic
or
1st Divine AND
1st Arcane
(wis 11+ bleed, chill touch, detect poison, touch of fatigue) Fell Magic
or
1st Divine AND
1st Arcane
(chr 11+ arcane mark, comp. languages, message, read magic) Magic Linguist
or
1st Divine
(chr 11+ dancing lights, prestidigitation, flare, produce flame) Pyromaniac

HalfElf:
5th Arcane (chr 15+ dream 1x p/d) Dreamspeaker (as elf)
or
1st Arcane (charm person) Seducer (as Drow)
and
2nd Divine AND
2nd Arcane (NO STAT REQ. Dancing lights, darkness, faerie fire) Drow Magic

--

Aasimar:
3rd Divine AND
3rd Arcane
(daylight) Spell like ability

NOTE- with a feat (heavenly radiance) you can gain a spell like ability up to 7th Divine or 4th Arcane all under 9th level!
or
4th Divine AND
4th Arcane
(Lesser age resistance – a great way to ignore age penalties/abuse middle aged stat bonuses from 1st !!) Immortal Spark
or
2nd Divine
(corruption resistance) Incorruptible

Dhampir:
1st Divine AND
1st Arcane
(detect undead) Spell like ability

Drow
2nd Divine AND
2nd Arcane
(dancing lights, darkness, faerie fire) Spell like ability
and
1st Arcane
(charm person) Seducer

Fetchling
1st Arcane
(disguise self) Spell like ability

NOTE- this escalates to 6th Arcane at 9th level and 5th Divine and 7th Arcane at 13th level.
or
1st Arcane
(memory lapse) Subtle manipulator

NOTE- this escalates to 6th Arcane at 9th level and 5th Divine and 7th Arcane at 13th level.

Ifrit
1st Arcane
(burning hands) Spell like ability
or
1st Arcane
(enlarge and reduce person) Spell like ability

NOTE- with a feat (elemental jaunt) you can gain a spell like ability (at 15th level) that is 5th Divine and 7th Arcane.

Oread
1st Divine
(magic stone) Spell like ability

NOTE- with a feat (elemental jaunt) you can gain a spell like ability (at 15th level) that is 5th Divine and 7th Arcane.

Sylph
1st Arcane
(feather fall) Spell like ability
or
1st Divine AND
3nd Arcane
(speak with animals) Spell like ability

NOTE- with a feat (elemental jaunt) you can gain a spell like ability (at 15th level) that is 5th Divine and 7th Arcane.

Tiefling
2nd Divine AND
2nd Arcane (darkness) Spell like ability
Or
1st Divine
(deathwatch) Soul Seer
NOTE- with a feat (heavenly radiance) you can gain a spell like ability up to 7th Divine or 4th Arcane all under 9th level!
ability

Undine
1st Divine AND
1st level Arcane (hydraulic push) Spell like ability

NOTE- with a feat (triton portal) you can gain a spell like ability (at 5th level) that is 3rd Divine
And
with a feat (elemental jaunt) you can gain a spell like ability (at 15th level) that is 5th Divine and 7th Arcane.

--

Duergar
2nd level Arcane (enlarge person, invisibility) Spell like ability

Nagaji
1st level Arcane (hypnotism) Hypnotic Gaze

Samsaran
1st Divine AND
1st level Arcane (comp. language, death watch, stabilize) Samsaran magic –wow they get a name for their spell-like ability!

Svirfneblin
4th Divine AND
3rd level Arcane (nondetection, blindness/deafness, blur, disguise self) Svirfneblin magic – another named sla.
or
6th Divine AND
4th level Arcane (nondetection, magic stone, stone shape, stone tell) Stone Seer

Wayang
1st Divine AND
1st level Arcane (ghost sound, pass without trace, ventriloquism) Spell-like ability.


@insaneogeddon: You're counting speak with animals as a 3rd level arcane spell like ability, while it should be a 1st level divine spell like ability (because druid comes before bard in that rule you quoted). So no early access to Eldritch Knight for gnomes and sylphs.


Derro Magister (can be taken by humans with racial heritage Derro)

Requires 20 charisma, gives +4 to heal, SR 10+HD, and the following SLA's CL = HD when you hit 6 HD.

Levitate (2nd arcane)
Deep Slumber (3rd arcane)
Modify Memory (4th arcane I guess? Bard 4 Domain spell 6th)

Pretty crazy feat for an oracle.


There seems to be something wrong with the guide. google docs keeps crashing my browser every time that I click on the link. This wasn't a problem before now.


Gisher wrote:
There seems to be something wrong with the guide. google docs keeps crashing my browser every time that I click on the link. This wasn't a problem before now.

It works for me, but does start up in "editing mode".


Weird, it is still crashing my computer browser, but works fine on my ipad.


You're missing the 2 traits from the Occult Mysteries pg. 37.

The Lantern Bearer for light and The Patriarch for know direction.


Pupsocket, it looks like you missed a couple of religion traits from Inner Sea Gods.

0 Level Arcane
Light-Bringer
grants light once per day as an SLA. Requires being a worshipper of Sarenrae. Caster level is character level.

(This shouldn't be confused with the Lightbringer racial ability available to elves.)

0 Level Divine
Stabilizing Touch
grants stabilize once per day as an SLA. Requires being a worshipper of Pharasma.


We got hosed. (See the new FAQ itself.)

EDIT: Also see this other thread.

Dark Archive

There's one trick based on equipment which hasn't been mentioned yet. The Djezet special material from Shattered Star adventure path and the Technology Guide has the ability to increase the level of a spell by 1 whenever it is used as a material component. You never have to use it, but if you have it on your person you technically count as being able to cast a spell of one level higher.

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