Poisoner [Master Poisoner] (Legal) Vs. Poison Conversion (Not legal)


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I noticed something, the Poisoner Rogue archetype ability Master Poisoner is legal while the Alchemist discovery Poison Conversion is not. They both end up doing the same thing though they go about it differently.

APG pg 134 wrote:
Master Poisoner (Ex): At 3rd level, a poisoner can use Craft (alchemy) to change the type of a poison. This requires 1 hour of work with an alchemist’s lab and a Craft (alchemy) skill check with a DC equal to the poison’s DC. If successful, the poison’s type changes to contact, ingested, inhaled, or injury. If the check fails, the poison is ruined. The poisoner also receives a bonus on Craft (alchemy) skill checks when working with poison equal to 1/2 her rogue level. This ability replaces trap sense.
UC pg 24 wrote:
Poison Conversion: By spending 1 minute, the alchemist can convert 1 dose of poison from its current type (contact, ingested, inhaled, or injury) to another type. For example, the alchemist can convert a dose of Small centipede poison (an injury poison) to an inhaled poison. This process requires an alchemy lab. An alchemist must be at least 6th level before selecting this discovery.

I will admit it takes a bit more work for the Rogue ability to use because it requires a roll, but the roll is easy to succeed at.

The main difference

Master Poisoner takes 1 hour vs. poison Conversion taking 1 minute. While an hour can be a problem in a pinch you can easily have them done prior to an adventure and I see no reason it would not keep converted between adventures

Master poisoner requires a skill check vs. poison Conversion not requiring one. This could be a problem at low levels but craft alchemy and the bonus you get from the archetype make this roll not that difficult.

Master poisoner you get at level 3 vs. poison Conversion you can't get until level 6.

To get Master poisoner you lose to rogue abilities trapfinding and trap sense, not huge loses vs. poison Conversion you just pick it up as a discovery with no prerequisite.

Though they are different in the way they get to the end product they both do the same thing, you can change the poison’s type to contact, ingested, inhaled, or injury.

I am not sure I understand why one is not allowed when the other is. I would love to see that reconsidered.

On that same line of thought because of similar reasons I would argue that Daggermark poisoner should be made legal as well. It also goes so well with the Assassins’ Guild vanity.

Shadow Lodge 4/5

Bump.

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